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The Oni That Ruined Jinglemas

The Oni That Ruined Jinglemas

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THE ONI THAT RUINED JINGLEMAS

Writer & Cartography

Tomas Gimenez Rioja

Cover Art

Marco Lo Faro

Playtesting

Andres Schwarz, Cristian A. Ferreyra, Ezequiel Serafini, Francisco “daffa” Daffada, J. Burgos, Matias Maldonado, Nahuel S., Suldrum, Tomas Schwarz

DUNGEONS & , D&D, Wizards of the Coast, Forgotten Realms, the ampersand, Player’s Handbook, Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the expressSample written permission of Wizards of the Coast. file ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile- Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

Adventure Outline Overview This adventure is designed for three to six 5th- 10th level characters and is optimized for five characters The player characters arrive the day the event is with an average party level (APL) of 7. Characters supposed to take place. Barric Jingle went missing and outside this level range cannot participate in this those sent to look for him never came back. Barric is in adventure. fact kidnapped and taken prisoner in a warehouse lost on the snowy hills. Player characters need to traverse the warehouse fighting the oni’s minions through the Determining Party Strength several conveyor belts and rooms. On their way through it, the PCs may encounter trapped gnomes 3-4 characters, APL less than 7 Very weak eager to help. Once in the basement, they need to fight 3-4 characters, APL equals 7 Weak against the oni while the night witch makes her 3-4 characters, APL greater than 7 Average escape. 5 characters, APL less than 7 Weak 5 characters, APL equals 7 Average Once the enemies are out of the map, player characters 5 characters, APL greater than 7 Strong can safely free Barric. However, Barric is hurt and 6-7 characters, APL less than 7 Average requests the player characters to soar the skies in his 6-7 characters, APL equals 7 Strong sleigh delivering the presents while a pair of dragons 6-7 characters, APL greater than 7 Very strong chase them down in a cinematic finale.

Adventure Hooks

Background The adventure is set in a mountain region, near a dwarfs and humans’ city. Word has traveled of Barric, a planning to gift toys to all children in the Barric Jingle, a hill dwarf, comes from a childhood full region. There are several reasons why the characters of bullying, abusive clan members, and dullness. might be there: Mostly due to the colorful clothes he used to wear and his wacky sounding surname, Barric became the laughingstock in his clan. Barric being a student of the • Investigation mission. Thorbor Keeneye, the arcane dedicated his life to creating the perfect spell to leader of Barric’s clan is a good-hearted man. have no other person deal with a childhood as tragic as Knowing Barric has been absent from meetings his. The truth was that nothing short of a wish spell for many days started to worry him. When all could do something of the sort, and something of that sent messengers never came back Thorbor magnitude was way out of his grasp. contacts the player characters through wanted signs or a letter for help. Many years later Barric had a eureka moment after • Childhood friend. One of the player characters seeing a granny gifting a toy to a child. Barric looked knows Barric from their childhood. Word has for the nearest settlement and offered to spread of Barric's mission, followed by his sparse their toys and creations to all kids in the region. disappearance. People who knew Barric know he The gnomes, imagining the potential of having all was close with Thorbor Keeneye, who may know their life’s work distributed for many eyes to see, something about Barric’s absence. agreed in the bat of an eye. If successful, this single • Monster Hunter. Wanted posts all over the event could even become a yearly tradition! towns claim to grant a great reward to those adventurers looking to find and kill an and When the mighty got banished from the ogre tribe seen killing travelers and families. tribe Korn the orc was leading he got his arm chopped People interested in taking it down must contact off and sent into the wilderness. Full of fury and with a Thorbor Keeneye, the clan leader. thirst for power, Akuma visited the wicked witch from the forests, looking to ask a favor. Magda Insecteye Character backgrounds may also be used to tie the the night witch had been brewing a plan for some time character to the story if needed. observing and terrorizing Barric’s dreams. With some help from Akuma it could easily come to fruition. A nefarious plan to plant cursed trinkets in the presents and attack the families’ homes in their sleep by teleporting to these items. Magda gave a new icy arm to Akuma,Sample accompanied by many new powers. Now it file was Akuma’s turn to repay the favor.

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Chapter 1 – A Placing the adventure in Eberron

In order to locate the adventure in Eberron. You will worried leader need a mountain snowy region. I recommend using the Mror Holds region, using Korunda Gate as the starting city.

The adventure starts in Mirabar, a mining city inhabited mostly by humans and dwarves in the snowy mountain region on the north of the Sword Coast. One Thorbor fills in the player characters with the of the clan leaders, Thorbor Keeneye finds the following information. Paraphrase accordingly: characters and invites them to join him at his home. He has something to ask of them and is willing to pay • Barric usually reports every once in a while, well for it. If the characters agree, they approach a big which hasn’t been the case lately. stone house with a rounded shield portraying a • Two messengers were sent, none of which reindeer on the top of its door. came back. • Thorbor expects the worst, Barric has earned much fame by making his promise. The stone-made home stands out from the rest cozier • Barric promised to personally send presents ones. A buckler hangs over the wooden door, to all children in the near region by this portraying the silhouette of a reindeer. It’s probable night. It is a mystery how he intends to this is the clan’s symbol accomplish that. • If asked about Barric, Thorbor can provide some of the information found in the first two paragraphs from the Background Thorbor invites the adventurers in. The place has section. many spacious rooms filled with weapons hanging • Thorbor is using his troops and clan from the walls, and spaces to sit and chat. The clan members to go to battle elsewhere. He leader finds the cozier looking chair with a red cushion doesn’t want to lose any more people. That’s and starts filling in the adventurers on the mission. why a group of adventurers are the right fit for the mission. Thorbor is worried about Barric’s disappearance for • Thorbor warns the characters there’s a such a long time. Barric was never one to frequent the chance they find dire wolves while trying to place, but would never disappear for this long without find Barric. They are the ultimate predators any notice. He wouldn’t say it unless pressed to, but he in the near region. is having this done to maintain a good image amongst • Thorbor offers 600gp for successfully the ranks. Leaving a clan member for dead would coming back safe with Barric. Additionally, incredibly lower his reputation as a leader. the party would increase its reputation with the dwarven clan. • Any collateral damages will be paid with the Thorbor Keeneye player characters’ reward money “So you better not go throwing fireballs all over the Looks. Thorbor is old looking, even for a dwarf. place. All right?” Wrinkles permeate his hairy face. Its eyebrows are thick, his left eye milky white from an injury and Before the player characters leave, Thorbor offers the beard braided and connected by golden rings. them a map of the region pointing to the direction he Personality. If there is something that makes believes Barric has been residing in the past few Thorbor look skilled in battle more than his scars is months. his commanding personality. He usually prefers to go straight to the point but can talk for hours with fellow dwarfs sharing battle stories. Finding the location Quote. “Ya want the money, I want this solved. Let’s just jump straight to the point” Finding the warehouse amidst the snowy weather can prove to be a difficult task. This is accomplished in the form of a skill challenge: In order to reach their

destination, player characters must succeed on three skill checks before failing in two of them. Ask players

Sampleto look at their skills section filein the character sheet and have them describe how they can traverse the freezing biome while interpreting the map to find the place they are looking for using one of those skills. Players may not repeat the activities the party took nor use a skill that has been already used.

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