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Ruins Encounter Tables

Ruins Encounter Tables

Ruins Encounter Tables

VGtM = Volo's Guide to . Ruins Encounters (Levels 5-10) MToF = Mordenkainen's Tome of Foes DMG = Dungeon Master's Guide d8+d12 2 1 Young Black or 1 Alkilith (MToF) Ruins Encounters (Levels 1-4) 1 Drow Mage and 1d2 Drow Elite Warriors or 1 Mind Flayer 3 d8+d12 Arcanist 2 1 Night Hag or 1 Faerie Dragon (any color) 4 1 Fomorian or 1 Warlock of the Fiend (VGtM) with 3d6 Cultists 3 1 Lamia or roll on Ruins Non-Combat Creature Encounters 5 1 with 1d4 or 1 Drow Priestess of Lolth with 1d6 Drow 4 1 Vine Blight and 1d6+2 Twig Blights or roll on Plants and Fungi 6 1d4 or roll on Encounters lvl 5-10 5 2d6 Crawling Claws or roll on Undead Encounters lvl 1-4 7 2d6 Ghouls and 1d4 Ghasts or roll on Undead Encounters lvl 5-10 6 1 Ochre Jelly or roll on Scavengers and Oozes 1d6+2 with 1d6 and 1d6 led by 1 8 7 1d6+1 Goblins led by 1 or roll on Goblinoids lvl 1-4 Captain or roll on Goblinoids lvl 5-10 8 1d3 Mimics or roll on Guardian Creatures lvl 1-4 9 1d3 Stone or roll on Giant Encounters lvl 5-10 9 1 Priest and 1d4 Acolytes or roll on Ruins Humanoids 10 1 Wraith with 2d4 Specters or roll on Undead Encounters lvl 5-10 10 1 Ettercap and 1d3 Giant Spider or roll on Ruins Monsters lv 1-4 11 Roll on Ruins Encounters lvl 1-4 or 1 Stone Golem 11 2d4 Giant Centipedes or roll on Ruins Beasts 12 1 Drider and 2d4 Giant Spiders or roll on Ruins Monsters lvl 5-10 12 2d6 with 1 Bat Swarm or roll on Encounters lvl 1-4 13 1 Clay Golem or roll on Guardian Creatures lvl 5-10 13 1 Cult Fanatic with 2d4 Cultists or roll on Cultist Encounters 14 1 Grick Alpha with 1d8 Gricks or roll on Ruins Monsters lvl 5-10 1d3 Eyes of Gruumsh with 2d4 and 1d3 or roll on 14 1d4 Specters or roll on Restless Spirits 15 Orc Encounters lvl 5-10 15 2d6 Giant Fire Beetles or roll on Ruins Beasts 16 1 Gray Slaad or roll on Ruins Monsters lvl 5-10 16 1d4+1 Orcs led by 1 Orog or roll on Orc Encounters lvl 1-4 1d2 Mind Flayers with 1d6 Quaggoths or 1 Warlock of the Great 17 1 Minotaur * or roll on Giant Encounters lvl 1-4* 17 Old One (VGtM) with 1d4 Nothics 18 1d3 Gargoyles or roll on Protectors 18 1 Mage with 1d3 Veterans or 1 Blackguard (VGtM) and 1d4 19 1 Shadow or roll on Fiend Encounters 19 1d2 Assassins or 1 Abjurer (VGtM) with 1d3 Archers (VGtM) 20 1 Flesh Golem or 1 Couatl 20 1 Behir or 1 Efreeti Ruins Encounters (Levels 11+)

d8+d12 2 1 Planetar or 1 Empyrean 3 2 Young Black 4 1 or 1 Spellcaster 5 1 Adult Black Dragon or 1 Ki-rin (VGtM) 6 1 Archmage with 1 Shield Guardian or 1 Nagpa (MToF) 1 Iron Golem or 1d6 Stone Giants led by 1 Stone Giant 7 Dreamwalker (VGtM) 8 1d3 Mind Flayers with 2d6 Ogres 9 1d3 Stone Golems or 1d2 Drow Shadowblades (MToF) 10 1 Beholder 11 Roll on Ruins Encounters lvl 5-10 or 1 Eidolon (MToF) 12 1d4 Clay Golems or 1 Drow Arachnomancer with 1d3 Driders 13 1d4+2 Stone Giants or 1d3+1 Nycaloths 14 1 Death Tyrant or roll on Undead Encounters lvl 11+ 15 1d2 Gynosphinxes or 1d2 Arcanaloths 16 1 Lord or roll on Undead Encounters lvl 11+ 17 1 Androsphinx or 1 Ultroloth 18 1 Death Knight or roll on Undead Encounters lvl 11+ Sample19 1 Dao and 1d4 Earth El ementalsfile 20 1 Lich or roll on Undead Encounters lvl 11+

2 Ruins Encounter Tables Location Tables Ruins Semi-Civilized Locations In italics are optional extra details. Use Wilderness, Semi-Civilized or Unusual table for an encounter location. d8+d12 A partially collapsed of a power of travel (surrounded by a The Ruins Location Detail and Ruins Combat Terrain can be 2 used to customize the location. mossy stone wall) 3 A gravestone near a large rock (there is writing here in Giant) A collapsed hut near a blue ring of mushrooms. (an old map is half- 4 hidden under a stone) A burning fire near a part-buried well (which is blessed by a power 5 of secrets) 6 An abandoned inn (it is associated with a mysterious black dragon) Crumbling remains of a marketplace. There is a haunted well (close 7 to an area of black fungi) An ivy-covered shrine to a power of life and a thorny hedge (there is 8 a torn poster here in Dwarven) 9 A pile of rubble surrounded by debris (it is misty) A ruined tower surrounded by carved trees (close by are remains of 10 another civilization) 11 A wide path lined with weathered stone statues (there is a handcart) 12 An ornate but empty fountain (there is a pile of oil flasks) 13 A well and an ivy-covered gravestone (a strange fog is forming) 14 An overgrown monument. (nearby is an unusual beast pen) 15 A crumbling burial ground (the area is full of illusions) Ruins Edge of Wilderness Locations An ancient monument surrounded by bracken (it is associated with 16 In italics are optional extra details. a mysterious ) An old isolated windmill (which is a dead magic zone - similar to an 17 d8+d12 antimagic field) A temple with large cracks to a power of travel. Beside is a bronze 2 A reed-filled pond and a stone circle (close by is a ruined portal) 18 shrine of an unknown power (nearby is a ford through a river) 3 An orchard of tall trees (someone has left a torch stub) An arcane portal surrounded by dying plants. (close by is a A group of stunted saplings around a sturdy tomb (earby is a bed of 19 4 catacombs entrance) pinkish flowers) 20 A line of statues with animated heads (there is bright sunshine) 5 A meadow of dry grass and a pile of debris (rain is falling) 6 A smooth-sided rock and a spring (there is a poem here in Elven) 7 A field of tall grass with a wide hole (nearby is an old wizard's tower) A high waterfall into a deep lake with submerged ruins (the area is 8 sacred to a power of darkness) 9 A discoloured area of long grass (someone has left a holy symbol) 10 An overgrown herb garden (near to a crumbling artisan's workshop) A waste-filled muddy stream with several stunted trees (currently 11 there is thunder and lightning) 12 A high hill with a gloomy cairn (near a vine-covered tower) An area of thriving pear trees around a crumbling cairn (there are 13 fresh tracks of more creatures nearby) 14 A wide stream surrounded by brambles (someone has left a lantern) An area of rock-strewn ground by an old road (there is a covered 15 wagon) 16 A narrow cave entrance by a pond (a storm is approaching) 17 A bed of blue flowers near four carved trees. (a fog is forming) 18 A tainted spring and a wide ditch (it is touched by dark magic) 19 A fading fire by a tall unkempt hedge (nearby is an imposing hill) 20 SampleAn area of bright fungi littered with bones (the area is cursed) file

3 Ruins Encounter Tables Ruins Location Detail

Minor details to add to other locations

d8+d12 2 A broken column 3 A door frame 4 A statue of a deity of travel 5 Diseased remains of an ape 6 A low stone wall 7 A stone marking the distance to a ruined city 8 A moss-covered cairn 9 Several large red mushrooms 10 A blue mosaic with a sea theme Ruins Unusual Locations 11 A patch of brambles with ripe berries d8+d12 12 A pile of rotting waste Amongst the remains of a city is a sacred orchard bearing large fruit. 13 A stripy tent 2 It is protected by a forbiddance spell and home to magical owls. 14 A grave marker Razorvine (DMG pg 110) rings a verdant park. Hot springs feed 3 15 A metal lever steaming pools and towering plants. At night Feywild ruins appear. 16 A vegetable garden Portal of Untold Stories. A cracked stone arch stands in an area of 4 exposed rock. It is covered with inscriptions that change every 17 A pair of wagon wheels dawn. Nearby is a tent village of those trying to decipher them. 18 Rude graffiti in Common The ruins of an artisan's workshop is covered with thick webbing. 19 A statue of an hugging a 5 Broken pottery and tools are scattered around the area. 20 A permanent teleportation circle A new shrine of stone is built here on older ruins. A few worshipers 6 camp in tents nearby, working to restore nearby ruins. A cobbled plaza surrounds wrecked beast pens. One is still intact, 7 marked by a glowing fence and distressed noises of beasts inside. Ruins Combat Terrain Dreamfall Meet. Where two rivers meet is an overgrown old burial 8 This terrain provides obstacles and things to use in combat. ground. At its center is a collapsed temple, linked to local prophecy. A path lined with groaning trees leads to an unfinished brass tower. 9 d8+d12 Tales say an earth waits to serve any who complete the tower. A statue holding a shield (or +1 shield). Animates as animated armor Standing stones, broken pillars and runed blocks are partly 2 10 (or stone golem) to retrieve it if taken submerged in a small lake. Many sinister vultures nest among them. 3 Steps cut into a cliff A long island sits in a shallow river, bearing an old stone wall. Pillars 11 4 A tree with a corpse hanging from it support the wall, each topped by an animated stone head. 5 A cave entrance blocked by webbing (DMG pg 105) Lake of Legends. Several islands with ancient structures form a 12 rough circle. At the center of the circle are wrecks of several boats. 6 An uneven floor ready to collapse into an underground chamber Locals say the lake tells secrets to those making sacrifices there. 7 A pile of rusty weapons or a well of muddy water (or acid) Several stone ruins appear to rest on nothing. A magical bridge of 8 A stone wall (or ruined tower) building ready to collapse 13 force supports them. Surrounding are fields of golden flowers. 9 A fishpond of smooth stones (treat as slippery ice - DMG pg 110) The remains of a village are overgrown by foliage with vicious 14 10 Mound of bricks and debris (difficult terrain) spikes. Several black stone statues depict a two-headed dragon. 11 A wooden (or stone) bench or the intact skeleton of a giant A pair of crumbling houses are divided by a river. A perilous ford is 15 marked by a programmed illusion of a ferry crossing back and forth. 12 A hidden spiked pit trap (DMG pg 122) reset by a nearby lever The Builder's Tomb. Standing among other ruins, a great artisan was 13 A ladder (or knotted rope) leading to a ledge (or treehouse) 16 entombed here. Pilgrims visit the site and protect it. 14 An overturned wagon (or rowing boat) A rusted barn with clockwork protrusions and pieces of moving 15 A large bronze bell hanging from a chain 17 machinery. In the fields around are "crops" of metal and bone 16 A hedge of thorns (or razorvine - DMG pg 110) Bright flowers surround a watchtower of elven design supported by A hidden cache (Perception check to spot if near) with oil of 18 17 several trees. Long abandoned, it is home to large beehives. etherealness (or roll on Minor Ruins Treasures) An ivy-covered citadel has three of six towers intact. The area is 19 18 A beast pen fenced with a mix of wood and metal wire. suffused with necromantic magic and visitors feel an intense chill. 19 A shrine protected by a magic circle SampleWhismore Mill. In the ruins of a gnomish town stands an active mill. file 20 20 A fountain with a swarm of quippers or a water weird An arcane experiment, it stores energy in underground vaults.

4 Ruins Encounter Tables Beasts & Humanoids Ruins Mounts For medium-size npcs & leaders, with options for other sizes. These tables can be used as alternative low-level Ruins encounter tables d4+d6 2 Riding Horse or Wyvern 3 Manticore 4 Owlbear 5 Mule or Ape 6 Giant Lizard or Giant Bat 7 Giant Spider Ruins Beasts (Levels 1-4) 8 Skeleton Warhorse or Pony d8+d12 9 Warhorse 2 1d4 Riding Horses 10 Displacer Beast or Flesh Golem 3 1d4+1 Ape or 1d3 Black Guard Drakes (VGtM) 4 1d3 Swarms of Poisonous Snakes or 1d4 Giant Vultures Ruins Humanoids (Levels 1-4) 5 1d6 Giant Bats or 1 Swarm of Spiders and 1d2 Giant Spiders d8+d12 6 1d4+1 Giant Wasps or 1d3 Guard Drakes (VGtM) 2 1 Cambion 7 2d4 Giant Wolf Spiders or 2d4 Giant Badgers 3 1 Green Hag or 1d4 Meazels (MToF) 2d4 Giant Lizards or 1 Swarms of Centipedes and 1d4 Giant 8 4 1 Druid with... (roll on Ruins Beasts) Centipedes 5 1d4 Yuan-ti Purebloods or 2d4 Winged Kobolds 9 1d4 Swarms of Insects or 1d6 Mules 6 1d3 Hobgoblins mounted on Worgs or roll on Goblinoids lvl 1-4 10 1d4 Giant Spiders 7 1d2 Spies or 1d4 Half-Ogres 11 2d4 Giant Centipedes 8 1d4 Bugbears or roll on Goblinoids lvl 1-4 12 2d6 Giant Rats or 1d3 Swarms of Beetles 9 1 Cult Fanatic with 2d4 Cultists or roll on Cultist Encounters 13 2d6 Giant Fire Beetles 10 2d4 Goblins led by 1 Boss or roll on Goblinoids lvl 1-4 14 2d4 Swarms of Rats or 2d6 Vultures 11 1d6 Bandits led by 1 Bandit Captain or 1 Bard (VGtM) 15 1d4 Death Dogs or 1d4 Swarms of Ravens 12 1d3 Wererats or 1d6 Scouts 16 1d6 Swarm of Bats or 2d4 Giant Weasels 13 2d6 Kobolds with 1d2 Giant Weasels or roll on Kobold Encounters 17 2d6 Stirges or roll on Scavengers and Oozes 14 1d4+1 Orcs or roll on Orc Encounters lvl 1-4 1d2 Giant Constrictor Snakes or 1 Swarm of Wasps and 1d2 Giant 18 Wasps 15 1d2 Doppelgangers or 1d3 Ogres 1 Priest and 1d4 Acolytes or 1 Xvart Worlock of Raxivort (VGtM) 19 1d2 Giant Scorpions or 1d4 Giant Owls 16 and 2d4 Xvarts (VGtM) 20 1d2 saddled Warhorses or 1 Swarm of Cranium Rats (VGtM) 1d4 Drow and 1d2 Giant Spiders or 1 Darkling Elder (VGtM)and 17 1d3 Darklings (VGtM) 18 1d4+1 Jackalweres or 1d2 Veterans 19 1d2 or 1d4 Gnolls and 1 Gnoll Pack Lord 20 1 Half-Red Dragon Veteran or 1 Drow Elite Warrior

Ruins Character Races Use this table for bandits, cultists and other NPCs

d4+d6 2 High Elf or Dark Elf 3 Tiefling or Bugbear (VGtM) 4 Hill Dwarf or Orc (VGtM) 5 Half-Orc or Kobold (VGtM) 6 Human 7 Dragonborn (black) or Goliath (VGtM) 8 Half-Elf or Goblin (VGtM) Sample9 Rock or goblin (VfileGtM) 10 Lightfoot or Yuan-ti (VGtM)

5 Ruins Encounter Tables Non-Combat Encounters Quick Ruins NPCs d4+d6 Ruins Non-Combat Creature Encounters Scrag is a happy half-orc spy (or bard - VGtM) with many pouches and Most encounters below retreat, hide or surrender in combat. 2 a mule. They travel the land as a herbalist. They heard of the exploits of at least one of the party and ask many questions about them. d8+d12 Blizagrok the Hungry is a reckless half-ogre with a metal breastplate. 3 2 A storm giant is making a diorama from debris. Needs inspiration. They are an outcast and are desperate to help in any endeavor 3 A lonely is seeking a partner for a board game. Is very skilled. Veit is a dwarf berserker (or gladiator) with bright hair and tattoos. A tribal warrior is spending a few days in the ruins as part of a 4 They seek redemption for their past misdeeds by dying in battle 4 ceremony (or rite of passage) against a suitable . Have heard of such a creature nearby. Tessele is a contemplative bandit captain . They live nearby as a hermit 5 A few searching for a famous lake. Have a map but are lost. 5 but are wanted for crimes they committed over a decade ago A group of adventurers are surveying the area and creating a map. 6 Drashk is an lazy tiefling guard (or thug) with a distinctive red hooded Two guards, an acolyte, a noble and a scout 6 cloak. They are down to their last copper and looking for easy work A shield guardian (or iron golem) has been commanded by its 7 Aoth is an talkative wererat with colorful rings and several engraved master to direct humanoids to a nearby cave entrance 7 bronze amulets. They are recruiting minions for a nearby villain 8 A mercenary veteran loves coming here to think about life and death Sadira is a gaunt scout with a swollen nose. They watch over area for a A few miserable kobolds (or goblins) have lost their home and seek 8 9 local faction and are happy to show others around in return for a tale somewhere new. Flee or surrender if shown any hostility Ara is a foul-mouthed elf cult fanatic with one ear. They heard rumors 10 A pair of doppelgangers offer to sell forged deeds to the ruins 9 connecting fiends to the ruins and are currently waiting for someone Several satiated stirges watch disinterestedly from the drained 11 Stedd Anskuld is a grizzled priest (or diviner - VGtM) with a weasel corpse of a giant lizard 10 called Stripe. They are a "dungeon surveyor", worshiping a deity of 12 A noisy owl tries to lead them to an undisturbed shrine of nature stone. Studying nearby ruins and offers future services to the group 13 A few distraught commoners are searching for a missing child 14 A mimic (Int 12, speaks Common) offers services in return for food 15 A mage is looking for components to help create a magical wagon Ruins Hazards and Obstacles 16 A bewildered noble in archaic clothing asks what year it is Encounters to hinder, threaten or inconvenience the characters. Option to combine with a creature encounter. A young black dragon (History +3) interested in old civilizations is 17 trying to decipher or translate some inscriptions d8+d12 18 A poet's ghost seeks audience for it's last ballad so it can find peace. 2 A talking door (or fountain) which can cause a curse (or geas) A sentient gelatinous cube (Int 8) wants to be friends. It 19 3 An area protected by forbiddance (or hallow) communicates through images on one side 4 Shrieking winds (Strong Wind - DMG pg 110) 20 Several stone giants are performing repairs for a very rich patron A distressed creature caught in something. Makes a lot of noise if 5 other creatures approach (attracting attention) A rolling sphere trap (DMG pg 123) or sphere of annihilation (DMG 6 pg 122) 7 A patch of Brown (or Yellow) Mold (DMG pg 105) 8 A collapsing roof (DMG pg 122) or locking pit trap (DMG pg 122) 9 Heavy rain (or snow) (Heavy Precipitation - DMG pg 110) 10 A fire breathing statue (DMG pg 122) or poison darts (DMG 123) 11 An area of thick webs (DMG pg 105) or razorvine (DMG pg 110) 12 A heavy (or poisonous) mist descends around party Thunder and lightning or Swarm of Rot Grubs (VGtM) infesting a 13 corpse Large amounts of dust (or harmless insects). Disturbing cause light 14 or heavy obscurement. 15 Several shriekers that attract other creatures A cursed shrine surrounded by desecrated ground. Lingering attracts 16 specters (or wraiths) An area of wild magic (half of spells cast in area trigger a Wild Surge 17 - as wild magic sorcerer) 18 An earthquake which causes collapses of structures in the area Sample19 An area of dead magic ( functionsfile as antimagic field) 20 A permanently open teleportation circle linked to a local dungeon

6 Ruins Encounter Tables Ruins Objects and Treasures Ruins Mundane Items

Discarded objects, quick loot or extra NPC equipment

d8+d12 2 a packed up tent or an empty barrel 3 a shortsword 4 a snapped off lever or a metal shield with heraldry of a local city 5 a cartwheel 6 a rusty pick or an empty backpack 7 a length of knotted rope 8 a ripped tunic or a broken mirror 9 a crowbar 10 a quiver of arrows or a helmet filled with water 11 a ten-foot pole 12 a leather saddle or an empty oil flask 13 a belt pouch full of copper coins 14 a torch or a sack of trail rations 15 a half-finished map of the area 16 an iron spike or a spade 17 a smashed lantern 18 a bundle of firewood or a dagger 19 a lute missing the strings 20 a flask of alchemist's fire or roll on Minor Treasures Ruins Magic Items (d20) Ruins Minor Treasures Use 1d8 for Uncommon items, 1d8+8 for Rare, 1d4+16 for Very Rare & Legendary d8+d12 2 2d4 bottles of wine or 1d4 burglar's packs 1d20 3 Potion of Resistance or Potion of Climbing 1 of Magic Detection A silver holy symbol of a deity of sun worth 25 gp or 1d4 flasks of 2 Bag of Holding or Slippers of Spider Climbing 4 holy water 3 Lantern of Revealing 5 A torch with continual flame or Potion of Greater Healing 4 Chime of Opening or Ring of Jumping Artisan's tools (cartogrpher's, mason's or painter's) or 1d6 books on 6 5 Weapon of Warning or Rope of Climbing architecture, poetry and fashion 6 Driftglobe or Robe of Useful Items 7 Spell Scroll of locate object (or stone shape) 7 Immovable Rod or Amulet of Proof against Detection and Location 8 2d6 banded agates and jeweler's tools in a chest. Gems 10 gp each 8 Eyes of Minute Seeing 9 Potion of Diminution or Potion of Gaseous Form 9 Ring of Feather Falling or Periapt of Proof against Poison 10 A magnifying glass or 1d6 vials of acid 10 Ring of X-Ray Vision 11 Oil of Etherealness or Potion of Clairvoyance 11 Gem of Seeing or Mace of Disruption 12 An ornate set of thieves' tools decorated with silver. 250 gp 12 Gloves of Thievery 13 1d3 Quaal's Feather Tokens (Tree or Fan) 13 Cloak of the Bat or Daern's Instant Fortress 14 A pouch containing a letter and a diamond worth 500 gold pieces 14 Portable Hole or Ring of Spell Storing 15 Spell Scroll of legend lore (or passwall) 15 Wand of Enemy Detection 16 A vial of drow poison (or burnt other fumes) - DMG pg 257 Stone of Controlling Earth Elementals or Figurine of Wondrous Power 16 17 Scroll of Protection - Undead (or Elementals) (Onyx Dog) A detailed map of the ruins (or underground tunnels) with 18 17 Mirror of Life Trapping comments in Gnomish. Has an address in a nearby city. 18 Helm of Brilliance or Rod of Alertness 19 SamplePotion of Vitality or Potion of Invisibility file 19 Nolzur's Marvellous Pigments or Scarab of Protection - legendary 20 A bronze idol of a fiend with amethysts for eyes. 750 gp 20 Manual of Golems or Ring of Invisibility - legendary

7 Ruins Encounter Tables Activities & Complications Ruins Encounter Activity or State Encounter Complication or Enhancement

d8+d12 d8+d12 2 There is a hallucinatory terrain (or progammed illusion) spell here 2 One or more of them is cursed (or infected with a disease) There are humanoids as allies, servants, mercenaries or prisoners (or 3 One or more are close to death or close to giving birth 3 are nearby). Roll on Ruins Humanoids 4 They are being noisy or they are waiting for someone / something The area is affected by a forbiddance spell or roll on Ruins Hazards One of them is a shapechanger or one of them is mutilated (or 4 5 and Obstacles mutated) in some way Nearby is a powerful creature those encountered try not to disturb. They are sheltering from bad weather or one of them is larger than 5 6 Roll or pick a result from Ruins Encounters Level 11+ normal (extra hit points) 6 A guardian is nearby. Roll on Guardian Creatures lvl 1-4 (or 5-10) They are investigating (or playing with) an item (roll on Ruins 7 7 There is a secret door (or chute) here. It leads to a place safe to rest. Mundane Items or Ruins Minor Treasures) There is a second group of creatures nearby (roll again on the 8 They are hiding from (or watching) a nearby threat 8 appropriate encounter table) 9 They are exploring the area or they have young with them 9 A bronze bell hangs from a chain or roll on Ruins Combat Terrain 10 They are resting or eating 10 There is a hidden item or cache here. Roll on Minor Ruins Treasures 11 They are near to their home or lair or are making a new home or lair 11 There are beasts as pets / guards (or nearby). Roll on Ruins Beasts 12 They are searching the area for sustenance or a companion There is an overgrown entrance (or covered tunnel) to a cavern 13 One or more are injured (not at full hit points or reduced speed) 12 complex (or other underground area). 14 They are part of (or associated with) a local group There is a prisoner in the encounter or a lone traveler nearby. Roll 13 15 They are exploring (or watching) a subterranean (or secret) entrance on Quick Ruins NPCs 16 They guard the local area or they study something in nearby ruins The creatures are carrying a magic item or it is hidden nearby. Roll 14 They are drinking (or collecting) from a water source or cleaning / on Magic Items - Ruins 17 washing themselves 15 There is thunder and lightning or roll on Ruins Hazards & Obstacles 18 They are investigating a dead body (roll on Quick Ruins NPCs) Area is cursed by a deity or spirit. It is Desecrated Ground (DMG pg 16 19 They are haunted (or harassed) by another creature 110). An undead may be lurking (roll on an Undead Encounter table) There are several areas of razorvine (DMG pg 110) or roll on Ruins 20 They are partway through (or starting) a journey or migration 17 Hazards and Obstacles Ruins Encounter Sentient Activity A scavenger lurks nearby - black pudding (or roll on Oozes and 18 Scavengers) Other option for humanoids or other sentient creatures. There is a group of adventurers of similar level or lower level to the 19 party in the area. They have a connection to the encounter. d8+d12 There is a crossing to the Shadowfell or Feywild here or there is a 2 They are searching for secret doors (or traps) or studying a portal 20 planar portal / magic circle here 3 They are digging for something or holding a funeral 4 They are building (or rearming) a trap or having a celebration 5 They are performing a ritual or gathering firewood 6 They display the symbol of a local deity or faction 7 They are talking with someone (roll on Quick Ruins NPCs) 8 They are searching for a person or place 9 They are taking stone (or other materials) from the ruins 10 They are foraging for sustenance (or herbs) 11 They are watching over (or guarding) the ruins 12 They are building (or repairing) something or they are intoxicated 13 They are on patrol or spying on someone else 14 They are making (or following) a map or they are telling a story 15 They are hunting a beast or relaxing 16 They are waiting in ambush for someone or playing with a pet 17 They are preparing or consuming food or they are playing a game 18 They are scavenging for valuables or having an argument 19 SampleThey are studying inscriptions (or pictures) or creating some art file 20 They are searching for the party or other adventurers

8 Ruins Encounter Tables Other Creature Encounter Tables Giant Encounters (Levels 5-10) Cultist Encounters (Levels 1-4) d4+d6 d4+d6 2 1 Fomorian 2 1d3 Cult Fanatics or 1 Warlock of the Archfey (VGtM) 3 1 Cyclops with 2d4 Giant Goats or 1d6 Ogres and 1d4 Ettins 3 1d6 Cultists with 1 Doppelganger and 1 Commoner captive 1 Oni served by 1d3 Ogres or 2d6 Ogres led by 1d2 Ogre Chain 1 Cult Fanatic with... 1d6 Skeletons (or roll on Undead Encounters lvl 4 4 Brutes (MToF) 1-4) 5 1d3 Stone Giants or 1 Stone Giant Dreamwalker (VGtM) 5 2d4 Cultists with 1 Spy and 1d4 Commoner captives 1d4 Trolls or 1d4+1 Ogres with 1d4 Ogre Bolt Launchers (MToF) led 6 6 1 Cult Fanatic with 2d4 Cultists by 1 Ogre Battering Ram (MToF) 7 1d6 Cultists with 1 Priest 7 2d4 Ogres with 1 Cyclops 8 2d4 Bandits and 1 Cult Fanatic 1d3 Ettins with... (roll on Goblinoids lvl 1-4) or 1 Annis Hag (VGtM) 8 9 1d4 Cultists with...(roll on Ruins Humanoids) with 1d2 Trolls 10 1 Cult Fanatic with 1d4 Drow 9 1d6+1 Ogres led by 1 Stone Giant or 1 Rot (MToF) 10 1d2 Oni or 1 Annis Hag (VGtM) with 1d4 Ogres Elemental Protectors (Levels 1-4)

d4+d6 Goblinoids (Levels 1-4) 2 1 Fire Elemental or 1 Air Elemental d4+d6 3 1d4+1 Magmins 1d4 Hobgoblins mounted on Warhorses with 1d2 Swarms of Ravens 2 4 1d3 Azers or 1 (VGtM) with 1d4 Goblins 5 1d4+1 Mephits (mixed Dust, Ice and Magma) 3 1d6+1 Goblins mounted on Wolves or 1 Barghest (VGtM) 6 1d3 Gargoyles 4 1d4 Bugbears or 1d3 Hobgoblin Iron Shadows (VGtM) 2d6 Goblins or 1d6+1 Goblins and 1 Nilbog (VGtM) with 1d3 7 1d2 Water Weirds or 1d4 Fire Snakes 5 Swarms of Giant Rats 8 2d4 Mephits (mixed Mud, Smoke and Steam) 2d4 Goblins led by 1 Goblin Boss or 1d4 Goblins with 1 Nilbog 9 1d2 Basilisks or 1 Salamander 6 (VGtM) led by 1 Bugbear 10 1 Earth Elemental or 1 Water Elemental 7 1d6+1 Hobgoblins or 2d4 Goblins with 1 Nilbog (VGtM) 1d6+1 Goblins led by 1 Bugbear or 1d4 Hobgoblins and 1 Fiend Encounters (Levels 1-4) 8 Hobgoblin Iron Shadow (VGtM) d4+d6 1d3 Hobgoblins mounted on Worgs or 1d6+1 Goblins and 1 Nilbog 9 2 1 Night Hag or 1 Barbed Devil (VGtM) led by 1 Goblin Boss 3 1 Nightmare or 1d4 Vargouilles (VGtM) 1d3 Hobgoblins with 1 Hobgoblin Captain or 1 Hobgoblin 10 4 1 Shadow Demon Devastator (VGtM) 5 1 Succubus / Incubus Goblinoids (Levels 5-10) 6 1d4 d4+d6 7 1 Quasit or 2d4 Dretches 2 2d4 Hobgoblins led by 1 Hobgoblin Warlord mounted on Axebeaks 8 1d2 Hell Hounds 2d4 Goblins and 1d6 and 1 Hobgoblin Captain mounted on Griffons 9 1d3 Spined Devils 3 or 2d4 Hobgoblins and 1 Hobgoblin Devastator led by 1 Hobgoblin 10 1 Cambion or 1 Mezzoloth Warlord 1d6+2 Hobgoblins with 1d6 Bugbears and 1d6 Goblins led by 1 Giant Encounters (Levels 1-4) 4 Hobgoblin Captain d4+d6 2d6 Hobgoblins led by 1 Hobgoblin Warlord or 1d4 Ogre Howdahs 5 2 1 Troll (MToF) each carrying 4 Goblins 3 1 Half-Ogre with... (roll on Goblinoids lvl 1-4) 1d6+2 Bugbears led by 1 Bugbear Chief or 2d6 Hobgoblins with 1 6 4 1 Ettin with 3d6 Goats or 1d2 Ogre Chain Brutes (MToF) Hobgoblin Devastator (VGtM) led by 1 Hobgoblin Captain 7 2d4 Hobgoblins and 1 Hobgoblin Captain mounted on Worgs 5 1d4 Half-Ogres 2d6+2 Goblins on Wolves led by 1 Goblin Boss on a Dire Wolf or 6 1d3 Ogres or 1 Ogre Battering Ram (MToF) 8 2d6 Goblins with 2d4 Bugbears led by 1d2 (VGtM) 7 1 Ettin or 1d2 Ogres led by 1 Ogre Bolt Launcher (MToF) 9 2d6 Hobgoblins with 1d6+1 Giant Wasps led by 1 Bugbear Chief 8 1 Ogre with... (roll on Beast Encounters) Sample2d6 Goblins and 1d2 Go blin Bossfilees with 1d3 Ogres or 2d4 9 1 Minotaur or 1 Ogre Howdah (MToF) carrying 1d4 Goblins 10 Hobgoblin Iron Shadows (VGtM) led by 1 Hobgoblin Devastator 10 1 Ogre with 1d2 Half-Ogres (VGtM)

Ruins Encounter Tables Guardian Creatures (Levels 1-4) Kobold Encounters (Levels 1-4)

d4+d6 d4+d6 2 1 Spectator or 1 Iron Cobra (MToF) 2d4 Winged Kobolds and 1d4+1 Stirges or 2d4 Winged Kobolds led 2 3 1 Flame Skull or roll on Undead Encounters lvl 1-4 by 1 Kobold Scale Sorcerer (VGtM) 2d6 Kobolds and 1d4+1 Winged Kobolds or 1d4+1 Kobold Inventors 4 2d4 Flying Swords or 1d4 Bronze Scouts (MToF) 3 (VGtM) with... (roll on Ruins Beasts) 5 1 Rug of Smothering or 1d4 Scarecrows 4 2d4+2 Kobolds with 1d6 mantraps 6 1d3 Gargoyles or roll on Elemental Protectors 2d4 Winged Kobolds or 2d6 Kobolds led by 1 Kobold Scale Sorcerer 7 1d3 Mimics or 1d3 Guard Drakes (VGtM) 5 (VGtM) 8 1 Helmed Horror or 1d4 Stone Cursed (MToF) 6 3d6 Kobolds or 2d6 Kobolds led by 1 Kobold Dragonshield (VGtM) 9 1 Ghost or roll on Restless Spirits 7 2d6 Kobolds with 1 Swarm of Bats or 1 Guard Drake (VGtM) 10 1d2 Manticores or 1d3 Shadow Mastiffs (VGtM) 8 1d4+1 Kobolds with... (roll on Beast Encounters) 2d6+2 Kobolds with 1d3 Giant Wasps in a cage or 2d4 Kobolds and Guardian Creatures (Levels 5-10) 9 1d4 Kobold Inventors (VGtM) d4+d6 1d6+1 Kobolds led by 1 Ogre or 1d4+1 Kobold Dragonshields 10 2 1 Efreeti or Djinni (VGtM) 3 1d4 Flesh Golems or 1 Deva 4 1 Wraith with 2d4 Specters or roll on Undead lvl 5-10 Orc Encounters (Levels 1-4) 5 1 Spirit Naga or 2d6 Gargoyles 6 1 Clay Golem or 1d4+1 Helmed Horrors d4+d6 1d2+1 Orcs led by 1 Orc War Chief or 1d4 Orc Nurtured Ones of 7 1d3 Galeb Duhr or 1 Nycaloth 2 Yurtrus (VGtM) led by 1 Orc Hand of Yurtrus (VGtM) 1 Stone Golem or 1d3 Oaken Bolters (MToF) with 1d2 Stone 8 1d3 Orcs with 1 Orog and 1 Orc Eye of Gruumsh; or 1d2 Orcs led Defenders (MToF) 3 by 1 Orc Blade of Ilneval (VGtM) 9 1 Guardian Naga or 1d4 Caloloths (MToF) 1d3+1 Orcs led by 1 Orc Eye of Gruumsh or 1 Orc Red Fang of 10 1d4 Earth Elementals or Dao 4 Shargaas (VGtM) mounted on a Giant Bat 1d2 Ogrillons (Half-Ogres) and 1d3 Orcs or 1d2 Orcs with 1 Winter 5 Wolf 1d4+1 Orcs or 1d6 Orcs with 1 Orc Nurtured One of Yurtrus 6 (VGtM) 1d3 Orcs led by 1 Orog or 1d4+1 Orcs with 1 Orc Claw of Luthic 7 (VGtM) 1d2 Orcs mounted on Dire Wolves or 1d2 Orc Red Fangs of 8 Shargaas (VGtM) 1 Orc Eye of Gruumsh served by 1 Orc or 1 Orc Claw of Luthic 9 (VGtM) with 1 Aurochs (VGtM) 10 1 Orog with 1d3 Dire Wolves or 1 Tanarukk (VGtM)

Orc Encounters (Levels 5-10)

d4+d6 2 1 Orc Warchief and 1d4+1 Orogs all mounted on Giant Boars 2d4+2 Ogrillons (Half-Ogres) with 1 Orc Eye of Gruumsh and 1 Troll 3 or 2d4 Orc Red Fangs of Shargaas (VGtM) 4 2d4 Orcs with 1d2 Trolls or 3d4 Orcs with 2d4 Aurochs (VGtM) 2d6+2 Orcs with 1d4 Ogres or 1d6+2 Orcs with 2d6 Orc Nurtured 5 Ones of Yurtrus (VGtM) led by 1d3 Orc Hands of Yurtrus (VGtM) 6 4d6 Orcs or 3d6 Orcs led by 1 Tanarukk (VGtM) 2d6+2 Orcs led by 2 Orogs or 2d6 Orcs with 1d2 Orogs led by 1 7 Orc Blade of Ilneval (VGtM) 3d6 Orcs led by 1 Ettin or 2d6 Orcs with 1d2 Orc Claws of Luthic 8 (VGtM) and 1d3+1 Aurochs (VGtM) Sample1d3 Orc Eyes of Gruums h with 2dfile4 Orcs and 1d3 Ogres or 2d6 9 Orcs led by 1 Orc Blade of Ilneval (VGtM) with 1d2 Orc Eyes of Gruumsh 2d6 Orcs with 1 Orc Warchief and 1 Orc Eye of Gruumsh or 1d6+6 10 Orcs led by 1 Orc Warchief with 1 Tanarukk (VGtM)

Ruins Encounter Tables Plants and Fungi (Levels 1-4) Scavengers and Oozes (Levels 1-4) d4+d6 d4+d6 1 Shambling Mound or 1 Myconid Sovereign and 1d3 Myconid 2 1d3 Gricks or 1 Adult Oblex (MToF) 2 Adults 3 1 Black Pudding or 1d4 Giant Vultures 3 1d3 Shriekers and 2d4 Violet Fungi or 2d4 Needle Blights 4 1d6 Rust Monsters or 1 Psychic Gray Ooze 4 1 Vine Blight and 1d6+2 Twig Blights or 1d4 Awakened Shrubs 5 1d3 Gray Oozes or 2d4 Giant Rats and 1 Rat Swarm 5 2d6 Violet Fungi 6 1d4+1 Darkmantles or 1 Slithering Tracker (VGtM) 6 1 Awakened Tree or 1d4 Vine Blights 7 1 Ochre Jelly or 2d6 Stirges 2d4 Twig Blights and 1d4 Needle Blights or 1d4+1 Vegepygmies 7 8 1d3 Carrion Crawlers or 2d4 Oblex Spawn (MToF) (VGtM) with 1d2 Thornies (VGtM) 9 1 Gelatinous Cube or 1 Gibbering Mouther 8 2d4 Myconid Sprouts and 1d4 Myconid Adults 10 1 Otyugh or 1d3 Insect Swarms 1d4+1 Gas Spores or 1 Vegepygmy Chief (VGtM) and 1d4 9 Vegepygmies (VGtM) 10 1 Myconid Adult and 1d3 Quaggoth Spore Servants Undead Encounters (Levels 1-4)

Restless Spirits (Levels 1-4) d4+d6 2 1d2 Mummies or 1d2 Deathlock Wights (MToF) d4+d6 3 1d3 Ogre or 2d6 of the Wretched (MToF) 2 1 Wraith 4 3d4 Zombies or 1d2 Minotaur Skeletons 3 1 or 1 Will-o'-wisp and 1d2 Specters 5 2d6 Crawling Claws or 1d2 Ghasts 4 1 Poltergeist 6 1d4+1 Ghouls 5 1d4+1 Shadows or 1d2 Vampiric Mists (MToF) 7 1d2 Wights or 1d3 Skeletons mounted on Warhorse Skeletons 6 1d4 Specters 8 2d6 Skeletons or 1 Deathlock (MToF) 7 1d3 Will-o'-wisps 9 1 Flameskull or roll on Restless Spirits 8 1 Ghost 10 1 Vampire Spawn or 1 Beholder 9 1 Flameskull 10 1 Revenant or 1 Allip (MToF) Undead Encounters (Levels 5-10)

d4+d6 Ruins Monsters (Levels 1-4) 2 1 Beholder Zombie and 1d6 Ogre Zombies d4+d6 3 2d4 Wights or 1 Corpse Flower (MToF) with 1d8+1 Zombies 2 1d2 Displacer Beasts or 1d3 Meenlocks (VGtM) 4 1d4+1 Mummies with 2d4 Specters or 1 Banshee with 2d6 Shadows 3 1d3 Nothics or 1d2 Basilisks 5 1d4+1 or 1d4 Allips (MToF) 4 1 Ettercap and 1d3 Giant Spiders or 1 Intellect Devourer 2d6 Ghouls led by 1d4 Ghasts or 1 Necromancer (VGtM) with... (roll 6 5 1d2 Phase Spiders or 1 Chuul on Undead Encounters lvl 1-4) 6 1d3 Carrion Crawlers or roll on Scavengers and Oozes 1d3+1 Wights with 3d6 Zombies or 1 Deathlock Mastermind 7 7 1d2 Owlbears or 1d4 Harpies (MToF) 8 1d6 Cockatrices or 1d3 Perytons 8 1d2 Flameskulls with 2d6 Skeletons or 1d3 Bodaks (VGtM) 1 Wraith with 2d4 Specters or 1 Maurezhi (MToF) with 1d8+1 9 1d2 Grells or 1 Adult Kruthik (MToF) and 2d4 Young Kruthiks (MToF) 9 Ghouls 10 1 Gorgon or 1d3 Black Dragon Wyrmlings 10 1d4 Vampire Spawn 1d4+1 Revenants

Ruins Monsters (Levels 5-10) Undead Encounters (Levels 11+)

d4+d6 d8+d12 2 1 Gray Slaad 2 1 Lich or 1 Mind Flayer Lich (VGtM, variant) 3 1d2 Giant Apes 3 1 Vampire with 1d4 Vampire Spawn or 1 Devourer (VGtM) 4 1 Medusa with... (roll on Ruins Monsters lvl 1-4) 4 1 Death Tyrant 5 1 Grick Alpha with 1d8 Gricks 1 Vampire or 1d2 Sword Wraith Commanders (MToF) with 2d4 5 6 1d2 Driders and 1d4 Giant Spiders Sword Wraith Warriors (MToF) 7 1d2 Cloakers or 1 Gauth (VGtM) 6 1d4 Wraiths with 2d4 Wights or 1 Eidolon (MToF) Sample7 1 Mummy Lord or 1 Bo neclaw (MfileToF) 8 1d2 Chimeras 9 1d3 Wyverns or 1 Elder Oblex (MTof) 8 1 Vampire Spellcaster or 1 Skull Lord (MToF) with 1d6 Wights 10 1 Gynosphinx 9 1 Death Knight or 1 Vampire Warrior 10 1 Demilich or Adult Blue Dracolich

11 Ruins Encounter Tables