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Special Electronic Features Special Electronic Asian Monsters is the latest specialty 5E bestiary from Legendary Games, bringing you richly detailed and evocatively described monsters for the 5th Edition of the world’s most famous roleplaying game, drawing upon the myths and legends of the real world and throughout the history of RPGs. You can check out the fantastic flair of these monster accessories in the companion volumes Mythos Monsters, Sea Monsters, Coldwood Codex, Boreal Bestiary, and Construct Codex! This volume brings you monsters from cultures across southern and eastern Asia and the Western Pacific, from India to Korea, Cambodia to China, Japan to Malaysia, Thailand to the Philippines, and more! This exciting monster supplement has been developed with care by our expert game designers in cooperation with Asian authors and artists and a team of cultural consultants to bring you over 90 magnificent monsters from the myths and legends of Asia to enrich your 5E campaign! The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on! - Jason Nelson SPECIAL ELECTRONIC FEATURES We’ve hyperlinked this product internally from the Table of Contents and externally with links to the official System Reference Document or 5eSRD. If it is in the core rulebook, we generally didn’t link to it unless the rule is an obscure one. The point is not to supersede the game books, but rather to help support you, the player, in accessing the rules, especially those from newer books or that you may not have memorized. ABOUT LEGENDARY GAMES Legendary Games is an all star team of authors and designers, founded by Clark Peterson of Necromancer Games, Inc. and managed by Jason Nelson, Legendary Games uses a cooperative, team-based approach to Samplebring you, the Paizo fan, the best expansion material for your game. We are gamers andfile storytellers first, and we believe that passion shows in our products. So check us out, and Make Your Game Legendary! Visit us on Facebook, follow us on Twitter, and check out our website at www.makeyourgamelegendary.com. 1 kitsune, spirits of nature like the kapre and jinmenju, and an awesome array of undead and shapeshifters. While the myths and legends of China and Japan are the most prominent in RPG lore, Asian Monsters also brings in creatures from all The cultures of Asia are rich and diverse and offer a vast array over Asia, from India to Indonesia, Malaysia to Tibet, the of interesting myths and legends of heroes and monsters, Philippines to Vietnam, and even a few from Australia and the dragons and demons, ghosts and goblins, and so much more. Western Pacific. From hungry ghosts and hopping vampires Asian culture as a feature of roleplaying games has been around to sea monsters and towering kaiju, Asian Monsters brings you since at least the 1st Edition of AD&D, with monsters like a ton of magnificent monsters to open up a whole new world nagas and ki-rin, rakshasas and ogre mages, and many more. of adventure for your 5E campaign! The prominence of Asian influences in the RPG community has waxed and waned over the years in sync with the broader EXISTING 5E CREATURES WITH ASIAN ORIGINS pop culture and with greater awareness of the breadth and A number of the creatures in the official 5E SRD are already depth of culture, history, and stories with their roots in that drawn from Asian myths and legends or are sufficiently part of the world. Adventure sagas and campaign settings have universal in their appearance and lore underpinnings that, come and gone, from places like Kara-Tur to Rokugan, with aside from potentially using different gear from clothing to card games and video games becoming part of the gaming weapons to match those more common in an Asian-inspired ecosystem and bringing in their own fans of Asian themes, setting, there is no need to change anything mechanically whether derived from traditional myths and legends or from about how the creature functions and plays at the table. more recent manga and anime. Even as the majority of RPG Any RPG monster drawing upon real-world myths, legends, books and settings and adventures leaned into a Western style folklore, or religion, of course, is just a representation of an of Euro-medieval fantasy, there was always the question of idea, a convenient shorthand for how to use it as a creature in what lies beyond in other parts of the world. Earth has a vast the game. Like the Pegasus, minotaur, or medusa from Greek array of cultures and legends; should fantasy worlds be any mythology, in those stories they may be unique creatures or different? even deities in real-world religions, but in an RPG world they Tropes of Asian myth and legend and modern media are can represent a kind of creature like the garuda on page 32— an integral part of the fantasy and RPG landscape. Whether which obviously is not the Hindu god Garuda, the bearer of they are the core of a campaign or a mysterious far-off land Vishnu described in the Vedas and the Bhagavad Gita—or beyond the borders of where adventurers usually tread, in even an entire category of creatures (like asuras or nagas). a world with teleportation, flight, and plane travel there’s They may be spirits or demons in version of their cultural no reason they can’t impact things right on an adventurer’s origins and creatures of flesh and blood in another, and the doorstep thousands of miles away. A spellcaster summoning line between what is called a demon or fairy or spirit or ghost beings from other planes could just as well tap into whole new in real-world mythological terms doesn’t always map directly categories of creatures from the manifold realms of heaven over to game-mechanical creature categories like fey, undead, or the endless spinning circles of hell, beyond the more well- fiends, and so on. known angels and devils, demons and genies. An epic journey One strategy you can use is looking for similar creatures that could take adventurers far from home into empires inspired work across genres as a way to save time at the table while still by the Asia of our world, or in your fantasy campaign cultures finding fun monsters to use that convey at least some of the that grew up continents apart on Earth could be just across themes and tropes of different cultures. An Irish will-o’-wisp the narrow straits from each other. An interplanar metropolis is something different from a Thai khamot, but we could use is just as likely to have adventurers and planeswalkers from the same set of game stats on page 301 of the official 5E Manual magical lands with an Asian flair as a European one. of Monsters to represent a luminous and ghostly creature Regardless of whether your fantasy world is vast, with far- that haunts and lures the living to their doom. A goblin in separated cultures like those on Earth or includes everything a typical campaign can become a blue-skinned bakemono in and the kitchen sink packed in together in a genre-spanning fantasy Japan, a nymph in fantasy India could be an apsara, free-for-all, an awesome collection of Asian-inspired monsters merfolk can be ningyo in fantasy Japan, a merrow a siyokoy in is a terrific tool for diversifying the kinds of challenges and the mythical Philippines, wereboars in faux Indonesia would threats your heroes must face. For players who are not already be babi ngepet, and weretigers in a Thai-inspired campaign familiar with them, they can bring a vibrant spark to the game, could be thamàn kyà. surprising your players and adding a touch of naturalism to Of course, you’re not going to get real nuance in the campaigns that might otherwise grow stale with more of the creatures that populate your world by simply replacing names. same common Western fantasy standards. Some are glorious Delving into the real-world myths and legends may give you and resplendent beings like the kami and kirin, offering ideas for specific ways to tweak a creature and its abilities wisdomSample and counsel, while the vicious and cruel oni and to better represent thoe iconicfile stories. The official stats can asuras make deliciously diabolical villains. You’ll find low-level be a guide in terms of power and structure for abilities even foes like nats, kappas, and gakis, tricksters like the tanuki and when the flavor ends up being something very different 2 from the standard 5E creature. For example, the kinnara or creature is likely to appear—at least in our world—in an area kinnaya is an enchanting bird-woman hybrid creature found of your campaign world that resembles a real-world country in mythologies from India to Indonesia. In terms of their or region, a quick search of the internet or any of the fantastic abilities, they are similar to a harpy, but they are beautiful and nature documentaries available today can reveal the habitat benevolent creatures whose bird portions resemble swans and range of any natural creature. Just because hyenas and or geese, rather than being vicious and cruel killers like the cheetahs are native to the African savannah on Earth doesn’t Greek-inspired harpies.
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