Adopted by Dwarves Adopted by Elves Adopted by Gnomes Adopted
Total Page:16
File Type:pdf, Size:1020Kb
Feats Adopted by Gnomes Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the You have spent a great amount of time living with use of feats to customize a character. Feats are an op- gnomes, absorbing a bit of their knowledge of the magi- tional rule in chapter 6, “Customization Options,” of the cal world. You gain the following benefits: Player’s Handbook. The DM decides whether they’re used and may also decide that some feats are available Increase your Intelligence score by 1, to a maxi- in a campaign and others aren’t. mum of 20. These five feats introduce interesting ways a charac- You learn to speak, read, and write Gnomish. ter may have been brought up in life. Perhaps the child You can use your reaction to gain advantage on was found by a rampaging tribe of orcs and brought up Charisma, Intelligence, or Wisdom saving throws as one of their own. Whatever the backstory may be, against magic. You can do this once per short rest. being adopted by a race other than your own can be a fantastic source of inspiration. Adopted by Halflings You have spent a great amount of time living with Adopted by Dwarves halflings, taking up their demeanor and style. You gain You have spent a great amount of time living with dwa- the following benefits: rves, learning how they work, relax, and spend their time. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Increase your Constitution score by 1, to a maxi- You learn to speak, read, and write Halfling. mum of 20. You can squeeze through a smaller space as if it You learn to speak, read, and write Dwarvish. were a normal space, but other squeezing effects You have advantage on saving throws against poi- still apply. son. You have advantage on saving throws against be- You gain proficiency in one of the following: ing frightened. smith’s tools, brewer’s supplies, mason’s tools, or a musical instrument of your choice. Adopted by Orcs You have spent a great amount of time living with orcs, Adopted by Elves learning how they work, relax, and spend their time. You have spent a great amount of time living with You gain the following benefits: elves, learning how they study and rest. You gain the Increase your Strength score by 1, to a maximum following benefits: of 20. You learn to speak, read, and write Orc. Increase your Charisma score by 1, to a maximum You gain proficiency in martial weapon of your of 20. choice. You learn to speak, read, and write Elvish and Syl- When you are reduced to 0 hit points but not killed van. outright, you can drop to 1 hit point instead. You You can cast the spell catnap targeting only your- can make one weapon attack. After the attack re- self without using material components once per solves, you are reduced to 0 hit points. You can’t long rest. use this feature again until you finish a long rest. Sample file 3 Divine Domain Domain Spells You gain domain spells at the cleric levels listed in the Tribe At 1st level, a cleric gains the Divine Domain feature. The Domain Spells table. See the Divine Domain class feature for following Tribe Domain option is available to a cleric, in ad- how domain spells work. dition to the options offered in the Player’s Handbook. Tribe Domain Spells Tribe Domain Cleric Level Spells There are a select few gods that aren't accepted in high society that still get praise from small tribes — Naki-Uthai, the goli- 1st animal friendship, compelled duel ath goddess of growth, Nomog-Geaya, the hobgoblin deity of authority, and Gaknulak, the kobold god of traps is all but un- 3rd pass without trace, warding wind heard of in the cities' temples. When these gods are eventually forgotten, they will die because they have nobody to worship 5th crusader's mantle, hypnotic pattern them. However, when these gods concentrate their power into 7th death ward, Mordenkainen's faithful hound their few followers, it is a sight to behold. But when an entire tribe wields that kind of power, their foes fall like the gods 9th Rary's telepathic bond, seeming longs forgotten. Tribe Domain Features Channel Divinity: Menacing Strike Starting at 2nd level, you can use your Channel Divinity to Cleric Level Feature strike the fear of your tribe into your enemies. Immediately after reducing a creature to 0 hit points, you can use a channel 1st Clan Conquers All, Domain spells divinity and force each creature of your choice that can see within 30 feet of you to make a Charisma saving throw. On a 2nd Channel Divinity: Menacing Strike failed save, the creature is frightened of all your tribe mem- bers it can see. 6th Tribal Knowledge 8th Revenge of the Tribe Tribal Knowledge Starting at 6th level, when recalling information or research- 17th A Moment of Weakness ing something causes for an ability check, you or one of your tribe members get a bonus on the check equal to the amount of tribe members that are also helping. For example, research- Clan Conquers All ing a fallen kingdom in a library with two tribe members also Starting when you choose this domain at 1st level, your party looking for maps or legends on the same subject, grants you a becomes your tribe. When you finish a long rest, you can +2 bonus on the History check. choose a number of creatures who rested with you. These creatures (along with yourself) are now considered your tribe members. The maximum number of other creatures you can Revenge of the Tribe have as tribe members is equal to your Wisdom modifier Starting at 8th level, if a creature reduces one of your tribe (minimum 1). Whenever a creature is charmed by one of your members to 0 hit points or otherwise makes a tribe member tribe members, it is charmed by all of the tribe members that fall unconscious, any tribe members that see this happen can creature can see. use a reaction to make a weapon attack against that creature. In addition, when you finish a long rest, you gain one weapon or tool proficiency that one of your tribe members A Moment of Weakness has. You can gain one proficiency in this way at a time, and Starting at 17th level, when a creature attacks your tribe mem- this lasts until that tribe member dies or you choose another ber and misses, any other tribe member can use their reaction proficiency in this way. to make one melee attack against that creature. Sample file 4 Alternate Races Blood Goblin Traits At the DM's discretion, you have access to alternative races Ability Score Increase. Your Constitution score in- for the goblin and goliath, in addition to the races in Volo's creases by 2, and your Dexterity score increases by 1. Guide to Monsters and Elemental Evil Player's Companion Age. Goblins reach adulthood at age 8 and live up to respectively. When you choose the race goblin, you can 60 years. Blood goblins rarely manage to live that long choose the blood goblin instead. When you choose the race due to health complications. goliath, you can choose bone goliath instead. Alignment. Blood goblins tend to be chaotic, treating only tribe members with respect. They also tend to be evil, like their goblin counterparts. Blood Goblin Size. Blood goblins are between 3 and 4 feet tall and weigh between 35 and 70 pounds. Ailments from an Unknown Source Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of Blood Goblins are actually regular goblins that contracted an you as if it were bright light, and in darkness as if it unfortunate illness that, among other things, turns their skin were dim light. You can’t discern color in darkness, red. The goblins believe this affliction happens Maglubiyet only shades of gray. distrusts the tribe, slowly spreading the plague until everyone Suck and Spit. Your sharp teeth create a bite that is a turns blood red. The tribe is cursed to live in exile from their natural weapon, which you can use to make unarmed tribe brothers, as an outbreak can overtake a whole tribe in strikes. If you hit with it, you deal piercing damage less than a week. The early signs of the disease are only equal to 1d6 + your Constitution modifier, instead of wheezing and coughing that last for about a week. So once your skin starts to turn, it is already too late for those around the bludgeoning damage normal for an unarmed strike. you. When you deal damage to a creature with your bite, you The virus affects the respiratory system, causing the goblin suck out some of its blood, giving you half the damage to speak with a scratchy voice and breathe with a wheeze. The dealt in temporary hit points as the blood fuels the air eyes and skin turn red and become irritated with bumps. Their your lungs. You can only store this air for up to one canine teeth grow and become pointed. The majority of the hour. goblin's hair will fall out leaving them to look crazed, well In addition, you can use your bonus action to blow more crazed than a regular goblin. out the air in your lungs and push back your foes.