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Since the middle of the twentieth century Africa, and Sub-Saharan Africa in particular, has been dogged by war and its ever present partners; conquest, famine and death. Much debate can be, and is, had about who or what is to blame for this sorry state of affairs, and what is certain is that there are no shortage of political commentators who are all too happy to tell you their theories. In B’Maso I have attempted, but not always succeeded, to avoid any such postulating. Instead of politics, what the gamer will find inside is lots of information that will, I hope, allow him to refight a selection of African wars, stretching from the 1950s up to the 1990s across thousands of miles and hundreds of cultures. There are rule changes and additions that will help the gamer produce games that capture the feel of the various conflicts – some generic to Africa, others specific to one conflict. As will be seen, so much of the fighting in Africa was, in effect, the embodiment of the cold war fought by proxies. This can mean that all sorts of weird and wonderful equipment can turn up, from pre-WWII armoured trucks to the most modern technology. In many places it is impossible to provide detailed orders of battle, as formations operated on an entirely ad hoc basis, using anything that they could lay their hands on. What we have done throughout, however, is provide information on organisational structures and equipment that was used by the various nations, factions, tribes and groups.
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