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- Robot Teleoperation System Based on Mixed Reality Congyuan Liang, Chao Liu, Xiaofeng Liu, Long Cheng, Chenguang Yang
- Accurate, Robust, and Flexible Real-Time Hand Tracking
- Review of Microsoft Hololens Applications Over the Past Five Years
- Global Illumination for Fun and Profit
- Navigating Virtual Reality Worlds with Leap Motion Controller
- Using the Leap Motion Controller for Hand Tracking and Wearable Tactile Devices for Immersive Haptic Rendering∗
- Augmented Reality As a Telemedicine Platform for Remote Procedural Training
- A Natural User Interface for Immersive Design Review Anastacia Macallister Iowa State University, [email protected]
- Rokid Air: Portable AR Glasses with Voice Control AI () Neurable
- Unobtrusive Tremor Detection and Measurement Via Human-Machine
- Evaluation of User-Centric Optical See-Through Head-Mounted Display Calibration Using a Leap Motion Controller
- Gesture-Based Head-Mounted Augmented Reality Game Development Using Leap Motion and Usability Evaluation
- Remote Handling Within the Active Cells Facility at the European Spallation Source, Using Digital Reality Techniques
- Msc Thesis Template Document
- Exploring 3D User Interface Technologies for Improving the Gaming Experience
- Virtual Reality Industry Report
- Controller-Free Hand Tracking for Grab-And-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study
- 3D User Interface Design and Usability for Immersive VR
- Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases
- Augmented Reality Experiments with Industrial Robot in Industry 4.0 Environment
- Leap Motion: Virtual Wearables () the Blade AR Glasses Fix Google
- Virtual Reality Musical Instruments: State of the Art, Design Principles
- An Interactive Virtual Office with Leap Motion
- Evaluating Player Performance and Experience in Virtual Reality Game Interactions Using the HTC Vive Controller and Leap Motion Sensor
- Leap Motion Controllertm
- Author Guidelines for 3DTV-CON 2010
- VR Best Practices Guidelines Last Modified: June 12, 2015 | Version 1.2
- Professional Vr Usage Will Exceed Consumer Usage
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- An Augmented Reality Based Human-Robot Interaction Interface Using Kalman Filter Sensor Fusion
- Interacting with Hand Gestures in Augmented Reality: a Typing Study
- Leap Motion Hand and Stylus Tracking for Calibration and Interaction Within Optical See-Through Augmented Reality
- Eyeglass Positional Tracking Using Leap Motion Controller for Parallax Projection
- Wrist and Hand Tracking
- Using the Leap Motion Controller for Hand Tracking and Wearable Haptic Devices for Contact Rendering
- Hand Movement and Gesture Recognition Using Leap Motion Controller
- Suitability of the Kinect Sensor and Leap Motion Controller—A Literature Review
- Fingertip Gestures Recognition Using Leap Motion and Camera for Interaction with Virtual Environment
- A Look at What Next-Next-Gen Games Could Offer 10 November 2013, by Derrik J
- Hand Motion Capture from a 3D Leap Motion Controller for a Musculoskeletal Dynamic Simulation
- Oculus Rift and Leap Motion for Virtual Reality
- Leap Motion Controller Datasheet.Indd 1 15/12/2019 18:16 Specifi Cations
- Outside Model Viewing a Low-Cost Hybrid Approach to Visualization and Demonstration of 3D Models
- Overview and Assessment of Unity Toolkits for Cave Automatic Virtual Environments and Wand Interaction
- Exploring Educational Immersive Videogames: an Empirical Study with a 3D Multimodal Interaction Prototype
- Virtual Automation Using Mixed Reality and Leap Motion Control
- Virtual Reality: Blessings and Risk Assessment
- Leap Motion Controller Datasheet.Indd 3 15/12/2019 18:19 Specifi Cations
- Gesture-Based User Interface Design for Static 3D Content Manipulation Using Leap Motion Controller
- Immersive Virtual Reality Supporting Content for Evaluating Interface Using Oculus Rift and Leap Motion
- Gesture-Based Control of a Robot Arm with Neuromorphic Haptic Feedback
- Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
- Augment the Multi-Modal Interaction Capabilities of Hololens Through Networked Sensory Devices
- Immersive Technology Prepared for the U.S