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Vuzix Corporation Annual Report 2021
Vuzix Corporation Annual Report 2021 Form 10-K (NASDAQ:VUZI) Published: March 15th, 2021 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K ☑ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number: 001-35955 Vuzix Corporation ( Exact name of registrant as specified in its charter ) Delaware 04-3392453 (State of incorporation) (I.R.S. employer identification no.) 25 Hendrix Road West Henrietta, New York 14586 (Address of principal executive office) (Zip code) (585) 359-5900 (Registrant’s telephone number including area code) Securities registered pursuant to Section 12(b) of the Act: Title of each class: Trading Symbol(s) Name of each exchange on which registered Common Stock, par value $0.001 VUZI Nasdaq Capital Market Securities registered pursuant to Section 12(g) of the Act: None. Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ◻ No þ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Exchange Act. Yes ◻ No þ Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Claycomo Master List Updated 5.18.21.Xlsx
Tracking for COVID Related Expenses - City of Claycomo Purchase Department Name Date Description Qty Unit Cost Extended Shipping Total Cost Fire Department 3/12/2020Cavicide 2$ 128.56 $ 257.12 $ 0.87 $ 257.99 Fire Department 3/18/2020 Thermoscan Thermometer Covers 1$ 18.09 $ 18.09 $ 18.09 Fire Department 3/18/2020 ADC Temple Touch Digital Fever Thermometer 3$ 14.41 $ 43.23 $ 43.23 Fire Department 3/18/2020 Lysol Disinfectant 1$ 45.94 $ 45.94 $ 45.94 Fire Department 3/18/2020 THERMOMETER, EAR PRO 6000W 1$ 240.64 $ 240.64 $ 0.87 $ 241.51 Fire Department 3/23/2020 Super Sani-Cloth 2$ 61.74 $ 123.48 $ 123.48 FD, CH, PD 3/23/2020 Remon Newest 60W UV Germicidal Lamp 2$ 69.99 $ 139.98 $ 8.99 $ 148.97 Fire Department 3/23/2020 Dell Latitude 7290 1$ 487.47 $ 487.47 $ 487.47 Police Department 3/24/2020 Dell Latitude 7290 1$ 487.47 $ 487.47 $ 487.47 City Hall 3/24/2020 Dell Latitude 7290 1$ 558.57 $ 558.57 $ 558.57 Fire Department 3/25/2020Gloves - XLG 4$ 5.45 $ 21.80 $ 0.87 $ 22.67 Fire, Police, City Hall 3/25/2020 VectorFog Go Z200 5 Liter ULV Cold Fogger 1$ 595.00 $ 595.00 $ 35.38 $ 630.38 Fire, Police, City Hall 3/26/2020 3x silicone keyboard cover 3$ 8.99 $ 26.97 $ 26.97 Fire, Police, City Hall 3/27/2020 Mediclean Germicidal Cleaner Concentrate 1$ 174.95 $ 174.95 $ 174.95 Fire Department 3/29/2020 Thermometer Covers 2$ 12.49 $ 24.98 $ 24.98 Fire Department 3/29/2020 Thermometer Covers 2$ 13.80 $ 27.60 $ 27.60 Fire Department 3/30/2020 Surgical Masks 3$ 11.51 $ 34.53 $ 0.87 $ 35.40 Fire, Police, City Hall 3/31/2020 UV Lamp Holders 2$ 9.99 $ -
Quantum Dot-Based Light Emitting Diodes (Qdleds): New Progress
DOI: 10.5772/intechopen.69014 Provisional chapter Chapter 3 Quantum Dot-Based Light Emitting Diodes (QDLEDs): QuantumNew Progress Dot-Based Light Emitting Diodes (QDLEDs): New Progress Neda Heydari, Seyed Mohammad Bagher NedaGhorashi Heydari,, Wooje Seyed Han Mohammad and Hyung-Ho Bagher Park Ghorashi, WoojeAdditional Han information and Hyung-Ho is available at Parkthe end of the chapter Additional information is available at the end of the chapter http://dx.doi.org/10.5772/intechopen.69014 Abstract In recent years, the display industry has progressed rapidly. One of the most important developments is the ability to build flexible, transparent and very thin displays by organic light emitting diode (OLED). Researchers working on this field try to improve this area more and more. It is shown that quantum dot (QD) can be helpful in this approach. In this chapter, writers try to consider all the studies performed in recent years about quantum dot-based light emitting diodes (QDLEDs) and conclude how this nanoparticle can improve performance of QDLEDs. In fact, the existence of quantum dots in QDLEDs can cause an excellent improvement in their efficiency and lifetime resulted from using improved active layer by colloidal nanocrystals. Finally, the recent progresses on the quantum dot-based light emitting diodes are reviewed in this chapter, and an important outlook into challenges ahead is prepared. Keywords: quantum dot, organic light emitting diode, efficiency, lifetime, active layer 1. Introduction Due to increased population and consumption of more energy, the people of Earth are faced with a serious shortage of energy resources. Therefore, the primary concern of researchers and manufacturers is closely linked to energy consumption. -
Virtual Reality Headsets
VIRTUAL REALITY HEADSETS LILY CHIANG VR HISTORY • Many companies (Virtuality, Sega, Atari, Sony) jumped on the VR hype in the 1990s; but commercialization flopped because both hardware and software failed to deliver on the promised VR vision. • Any use of the VR devices in the 2000s was limited to the military, aviation, and medical industry for simulation and training. • VR hype resurged after Oculus successful KickStarter campaign; subsequently acquired by Facebook for $2.4 bn. • Investments rushed into the VR industry as major tech firms such as Google, Samsung, and Microsoft and prominent VC firms bet big on the VR revolution. LIST OF VIRTUAL REALITY HEADSET FIRMS Company Name Entered Exited Disposition Company Name Entered Exited Disposition Company Name Entered Exited Disposition LEEP Optics 1979 1998 Bankrupt Meta Altergaze 2014 Ongoing VPL Research 1984 1990 Bankrupt SpaceGlasses 2012 Ongoing Archos VR 2014 Ongoing Division Group Sulon Cortex 2012 Ongoing AirVr 2014 Ongoing LTD 1989 1999 Acquired Epson Moverio Sega VR 1991 1994 Bankrupt BT-200 2012 Ongoing 360Specs 2014 Ongoing Virtuality 1991 1997 Acquired i2i iPal 2012 Ongoing Microsoft VictorMaxx 1992 1998 Bankrupt Star VR 2013 Ongoing Hololens Systems 2015 Ongoing Durovis Dive 2013 Ongoing Razr OSVR 2015 Ongoing Atari Jaguar VR 1993 1996 Discontinued Vrizzmo 2013 Ongoing Virtual I-O 1993 1997 Bankrupt Cmoar 2015 Ongoing CastAR 2013 Ongoing eMagin 1993 Ongoing Dior Eyes VR 2015 Ongoing VRAse 2013 Ongoing Virtual Boy 1994 1995 Discontinued Yay3d VR 2013 Ongoing Impression Pi -
P15083: Virtual Visualization for Anatomy Teaching, Training and Surgery Simulation Applications
P15083: Virtual Visualization for Anatomy Teaching, Training and Surgery Simulation Applications Problem Definition Preamble ● Thank you for attending our review! We are looking for: ● constructive criticisms ● outside perspective Team Member Introduction Member Role Alex Dawson-Elli Team Lead - Biomedical Engineer Nate Burrell Biomedical Engineer Jascha Wilcox Biomedical Engineer Kenny LaMarca Computer Engineer Kevin Alexandre Computer Engineer context context volume rendering stereo visualization technology Background ● Anatomy is inherently a 3D problem ● conventional teaching techniques: ○ book -> 2D ○ dissection -> may discourage some students ● Modern technology is underutilized in the classroom Problem Statement Current State:Students learning anatomy from a textbook, at a low level of excitement, and a low level of exposure to modern imaging modalities Desired State: Students learning in a stereoscopic anatomy visualization environment, with a high level of excitement, and a high level of exposure to modern imaging modalities Project Goals: create a fully virtual stereo anatomy viewer Constraints: budget, pre-designed hardware, must use existing data set Stakeholders ● Project advisor ○ Dr. Christian Linte ● Teachers ○ Instructor of students (grade 6-12) ● Students ○ Our target age group is middle and high school students (grade 6-12) Use Scenario Customer Needs Customer Rqmt. # Importance Description CR1 9 Easy for a teacher to learn CR2 9 Easy for the Student to use CR3 9 Graphical Interface CR4 9 Stereo Viewing System, in 3D -
LCD Manufacturers Face Price Crisis
BUSINESS NEWS TECHNOLOGY FOCUS LCD manufacturers face price crisis fter months of price cuts, manufacturers Aof large-size liquid-crystal displays 60,000 (LCDs) are under pressure to reduce panel LCD-TV panels prices further, following a major build-up of LCD-TV set inventory. A recent report from US business analyst iSuppli revealed that the second quarter of 2010 saw the manufacture of 52 40,000 million large (ten inches and above) LCD television panel shipments, but the sale of only 38.7 million LCD television sets. The resulting imbalance between supply 20,000 and demand is having a strong impact on the sector. “This gap is higher than anything seen in 2009. Over-supply persisted in shipments (thousands of units) Total the first two months of the third quarter 0 9 0 0 -0 -1 -1 as buyers cut orders in July and August,” Q1 Q1-09 Q2 Q3-09 Q4-09 Q2 says iSuppli analyst Sweta Dash. “LCD ISUPPLI television brands are expected to lower prices more aggressively to reduce their An imbalance between supply and demand is causing prices to decline in the large-panel LCD industry. inventory levels, thus putting mounting pressure on panel suppliers to reduce and help to steady panel prices by the end of iPhone, iPad and other competing prices further.” the fourth quarter of 2010. products,” explains Jakhanwal. Dash points out that manufacturers of At the same time, rapidly rising sales of “Smart phone manufacturers are now monitor and notebook panels have been smart phones and tablet PCs are predicted adopting TFT LCDs that use in-plane reducing supply to mitigate excessive to see the global market for small- and switching technology, which supports inventory levels, and that panel prices are medium-size thin-film transistor (TFT) a wider viewing angle and better now stabilizing as a result. -
Effects of Control Device and Task Complexity on Performance and Task Shedding During a Robotic Arm Task
Old Dominion University ODU Digital Commons Psychology Theses & Dissertations Psychology Spring 2019 Effects of Control Device and Task Complexity on Performance and Task Shedding During a Robotic Arm Task Shelby K. Long Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/psychology_etds Part of the Applied Behavior Analysis Commons, Human Factors Psychology Commons, and the Robotics Commons Recommended Citation Long, Shelby K.. "Effects of Control Device and Task Complexity on Performance and Task Shedding During a Robotic Arm Task" (2019). Master of Science (MS), Thesis, Psychology, Old Dominion University, DOI: 10.25777/yh1y-0016 https://digitalcommons.odu.edu/psychology_etds/231 This Thesis is brought to you for free and open access by the Psychology at ODU Digital Commons. It has been accepted for inclusion in Psychology Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. EFFECTS OF CONTROL DEVICE AND TASK COMPLEXITY ON PERFORMANCE AND TASK SHEDDING DURING A ROBOTIC ARM TASK by Shelby K. Long B.S. December 2013, Georgia Institute of Technology A Thesis Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE PSYCHOLOGY OLD DOMINION UNIVERSITY May 2019 Approved by: James P. Bliss (Director) Yusuke Yamani (Member) Xiaoxiao Hu (Member) ABSTRACT EFFECTS OF CONTROL DEVICE AND TASK COMPLEXITY ON PERFORMANCE AND TASK SHEDDING DURING A ROBOTIC ARM TASK Shelby K. Long Old Dominion University, 2019 Director: Dr. James P. Bliss The use of robotic arms across domains is increasing, but the relationship between control features and performance is not fully understood. -
Active Matrix Organic Light Emitting Diode (AMOLED) Environmental Test Report
JSC-66638 National Aeronautics and RELEASE DATE: November 2013 Space Administration Active Matrix Organic Light Emitting Diode (AMOLED) Environmental Test Report ENGINEERING DIRECTORATE AVIONICS SYSTEMS DIVISION November 2013 National Aeronautics and Space Administration Lyndon B. Johnson Space Center Houston, TX 77058 JSC-66638 Active Matrix Organic Light Emitting Diode (AMOLED) Environmental Test Report November 2013 Prepared by Branch Chief Engineer Human Interface Branch/EV3 281-483-1062 Reviewed by: Glen F. Steele Electronics Engineer Human Interface Branch/EV3 281-483-0191 Approved by: Deborah Buscher Branch Chief Human Interface Branch/EV3 281-483-4422 ii JSC-66638 Table of Contents 1.0 AMOLED Environmental Test Summary ...... ................. .. .. ......... .... .. ... .... ..................... 1 2.0 References ... .......... ... ..... ... .. ...... .. .......................... 2 3.0 Introduction .. ... .. .......... ...... ..... .... ... .... ...... ......... ... ..... ................. ... 3 4.0 Test Article ... ... .... .. .... ... ... ... .. ... .. .. ... ................. .... ... ...... ...... ............. 4 5.0 Environmental Testing ....... ............. .... ... ..... .. ... ....................... .... .... ..... .. ..... ... ...... .. ..... ......... 7 5.1 Electromagnetic Interference (EMI) Test ............... .. .................... ..... .................. ...... 7 5.1.1 Test Description ....................................................... ........................ .. ... .. .... .............. 7 5.1 .2 Results -
Casual Immersive Viewing with Smartphones
Casual Immersive Viewing with Smartphones Ismo Rakkolainen, Roope Raisamo Matthew Turk, Tobias Höllerer Karri Palovuori TAUCHI Research Center Computer Science Department Department of Electronics University of Tampere University of California Tampere Univ. of Tech. 33014 Tampere, Finland Santa Barbara, CA 93106, USA 33720 Tampere, Finland [email protected] mturk, [email protected] [email protected] 1 ABSTRACT ter stereoscope , yet suitable for a much wider range of media. In this paper, we explore how to better integrate virtual reality Such an embedded VR viewer would always be available to the viewing to a smartphone. We present novel designs for casual user. Along with various sensors it would also bring spatial 3D (short-term) immersive viewing of spatial and 3D content, such as and immersive user interfaces (UI) closer to mainstream usage. augmented and virtual reality, with smartphones. Our goal is to Lightweight and high-resolution virtual views can be created with create a simple and low-cost casual-viewing design which could various kinds of hand-held micro-displays or head-mounted dis- be retrofitted and eventually be embedded into smartphones, in- plays (HMD), or projected to the environment with pico projec- stead of using larger spatial viewing accessories. We explore dif- tors. Current HMDs are not pocket-sized or suitable for casual ferent designs and implemented several prototypes. One prototype use. Even lightweight HMDs are too big to be carried everywhere uses thin and light near-to-eye optics with a smartphone display, and may not always be available. They are very immersive and thus providing the user with the functionality of a large, high- suitable for use at homes and offices for many purposes, but they resolution virtual display. -
View the Future® Vuzix Developer Newsletter
Game Developer Conference - Special Edition - March, 2010 View the Future® Vuzix Developer Newsletter Stereoscopic 3D Eyewear – Goes From Geek to Chic Royalty Free SDK Update Stereoscopic 3D is the latest trend in movies and games – which format(s) do I support? Beta Release SDK Supports Side- by-Side Stereoscopic 3D Video and 6-DoF Tracker. Vuzix has been providing a roy- alty free SDK for its PC compat- ible video eyewear since 2006. A new release of the Vuzix SDK (beta release) will be available for download from the Vuzix website (www.vuzix.com) in late March, 2010. This new release expands the depth of supported stereoscop- ic formats and adds support for the soon to be released Wrap 6-DoF (Degree of Freedom) Tracker. This is a question many game developers are asking themselves, as there is no single clear winner in the format The Side-by-Side stereoscopic wars. Until recently, Frame Sequential appeared to be the leading format for PC games, but recently Side-by-Side 3D format has become popular of has made great strides. Vuzix offers end-users two options, Frame Sequential through the iWear® VR920 video late and is expected to show up in eyewear or Side-by-Side through the Wrap line of video eyewear. other titles moving forward. This format is supported in this new The sunglass style Wrap™ eyewear line is the latest addition to the Vuzix eyewear line. When equipped with an SDK release and Vuzix encour- optional Wrap VGA Adapter, it can be connected to any Windows based PC running XP, Vista or 7 - 32 or 64-bit ages software developers to sup- versions. -
Leap Motion Controllertm
Leap Motion ControllerTM The world’s leading hand tracking technology The Leap Motion Controller from Ultraleap is an optical hand tracking module that captures the movement of users’ hands and fingers so they can interact naturally with digital content. Small, fast, and accurate, the Leap Motion Controller can be used for productivity applications with Windows computers, integrated into enterprise- grade hardware solutions or displays, or attached to virtual/augmented reality headsets for AR/VR/XR prototyping, research, and development. The controller is capable of tracking hands within a 3D interactive zone that extends up to 60cm (24”) or more, extending from the device in a 120×150° field of view. Leap Motion‘s software is able to discern 27 distinct hand elements, including bones and joints, and track them even when they are obscured by other parts of the hand. With a 120Hz refresh rate and low-latency software, the time between motion and photon falls beneath the human perception threshold1. An accessory component, the VR Developer Mount, allows for easy, reliable, and consistent attachment of the device to virtual reality headsets such as the Oculus Rift and HTC Vive. The Leap Motion App Gallery features 75+ legacy desktop applications and a demo suite for virtual reality. Example applications • Entertainment (location-based VR/AR experiences, arcades, amusement parks) • Healthcare (stroke rehabilitation, training, mirror, medical imaging, lazy eye treatment) • Therapy and Education (anatomic visualizations, hands-on learning) • Personnel training (flight simulators, complex computer systems) • Industrial design and engineering (automotive, assembly lines, facilities management) • Robotics (telepresence, robotic controls, AI-assisted teaching) The Leap Motion Controller features a 120×150° • Global team collaboration field of view and an interactive tracking range of more than 2 feet (60cm). -
Natural Menu Interactions in VR with Leap Motion Masterarbeit
Natural Menu Interactions in VR with Leap Motion Masterarbeit Zur Erlangung des Grades Master of Science (M.Sc.) im Studiengang Informatik vorgelegt von Björn Zeutzheim Erstgutachter: Prof. Dr. Stefan Müller (Institut für Computervisualistik, AG Computergraphik) Zweitgutachter: Nils Höhner, M.Sc. (Institut für Wissensmedien, IWM) Koblenz, der 6. September 2019 Erklärung Ich versichere, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt habe. Ja Nein Mit der Einstellung dieser Arbeit in die Bibliothek bin ich einverstanden. □ □ . (Ort, Datum) (Unterschrift) Abstract With the appearance of modern virtual reality (VR) headsets on the consumer market, there has been the biggest boom in the history of VR technology. Naturally, this was accompanied by an increasing focus on the problems of current VR hardware. Especially the control in VR has always been a complex topic. One possible solution is the Leap Motion, a hand tracking device that was initially developed for desktop use, but with the last major software update it can be attached to standard VR headsets. This device allows very precise tracking of the user’s hands and fingers and their replication in the virtual world. The aim of this work is to design virtual user interfaces that can be operated with the Leap Motion to provide a natural method of interaction between the user and the VR environment. After that, subject tests are performed to evaluate their performance and compare them to traditional VR controllers. Zusammenfassung Mit dem Erscheinen moderner Virtual Reality (VR) Headsets auf dem Verbrauchermarkt, gab es den bisher größten Aufschwung in der Geschichte der VR Technologie.