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- Ideologies of the Neo-Oriental in World of Warcraft
- Introduction
- DD 275-001: History of Games Hanna Kum-Biocca
- Gaming the Stage
- On the Origin of Chess with Contributions By
- The Game of the Goose
- Man, Play and Games / Roger Caillois ; Translated from the French by Meyer Barash, P
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- Its Implication for Evolution of Chess Variants
- Chess in Jewish History and Hebrew Literature
- Aural (Re)Positioning and the Aesthetics of Realism in First-Person Shooter Games
- The Role of Games in Community Building in an Urban Public Library
- Board Games Studies 4/2001
- “Fight” Culture in Chinese Traditional Games
- Digital Iran: Soft Power and Affect in Video Games
- The History and Future of Computer RPG Development
- A Brief History of Computer Games
- Board Game Studies 5/2002
- Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
- An Alternative History of Video Game Space Philip Sharp University of California, San Diego USA Email: [email protected]
- Doctor Grube's Playing Cards Or the Grube Method Simulation Game For
- UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of
- WAR, MASCULINITY, and GAMING in the MILITARY ENTERTAINMENT COMPLEX: a CASE STUDY of CALL of DUTY 4: MODERN WARFARE by KYLE KONTOUR
- Games and Game Playing in European Art and Literature, 16Th–17Th Centuries Cultures of Play, 1300‒1700
- Gambling and Gaming Pieces in the Market Street Chinatown Community
- Referencing the Imaginary: an Analysis of Library Collection of Role-Playing Game Materials the Reference Librarian Dr
- Wargaming: Its History and Future
- Playing in the Past: a History of Games, Toys, and Puzzles in North American Libraries Author(S): Scott Nicholson Source: the Library Quarterly, Vol
- The Game of Go: Speculations on Its Origins and Symbolism in Ancient China