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Beautiful First Edition with Signed Letter Denslow's
Pg 20 914.764.7410 Aleph-Bet Books - Catalogue 107 WONDERFUL 1930’s PICTURE BOOK 119. DE BRUNHOFF,JEAN. 116. CREDLE,ELLIS.PIG-O-WEE. BABAR THE KING. NY: Chicago: Rand McNally (1936). 4to (8 x Harrison Smith & Robert 10”), As new in as new dust wrapper. 1st Haas 1935 (1935). Large edition. The story of a skinny Blue Ridge folio, (10 1/2 x 14 1/2”), cloth Mountain pig and the trouble he gets into backed pictorial boards, light written by Credle and illustrated by her general cover soil else clean with great color lithos spanning the pages tight and VG+. 1st edition throughout in typical 30’s style. Amazing in English of the 3rd Babar copy. $150.00 book - with wonderful color illustrations. Nice copy. $900.00 CUBA - 377 DE LA MARE, WALTER – 250 DEFOE, DANIEL - 479 BEAUTIFUL FIRST EDITION WITH SIGNED LETTER “THIS LITTLE PIGGIE WENT TO MARKET” 117. DAHL,ROALD.CHARLIE AND THE CHOCOLATE FACTORY. NY: Knopf 120. (DENSLOW,W.W.)illus. DENSLOW’S 5 LITTLE PIGS. NY: Dillingham (1964). 8vo, 6 1/4 x 9 1/2”, red cloth blind stamped on cover, [162]p, Fine in near (Aug. 1903). 4to (8 1/4 x 10 fine dust wrapper with the slightest bit of wear at spine ends. 1st edition. (correct 7/8”), stiff pictorial wraps colophon and no isbn #). Illustrated in black &white by Joseph Schindelman. Later (12)p., some cover soil, spine copies have the same original published price but have the ISBN # on rear cover rough but solid, internal amongst other indicators that they are not first, thus proving that the price is not finger soil and a few small the determinant of edition. -
(English-Kreyol Dictionary). Educa Vision Inc., 7130
DOCUMENT RESUME ED 401 713 FL 023 664 AUTHOR Vilsaint, Fequiere TITLE Diksyone Angle Kreyol (English-Kreyol Dictionary). PUB DATE 91 NOTE 294p. AVAILABLE FROM Educa Vision Inc., 7130 Cove Place, Temple Terrace, FL 33617. PUB TYPE Reference Materials Vocabularies /Classifications /Dictionaries (134) LANGUAGE English; Haitian Creole EDRS PRICE MFO1 /PC12 Plus Postage. DESCRIPTORS Alphabets; Comparative Analysis; English; *Haitian Creole; *Phoneme Grapheme Correspondence; *Pronunciation; Uncommonly Taught Languages; *Vocabulary IDENTIFIERS *Bilingual Dictionaries ABSTRACT The English-to-Haitian Creole (HC) dictionary defines about 10,000 English words in common usage, and was intended to help improve communication between HC native speakers and the English-speaking community. An introduction, in both English and HC, details the origins and sources for the dictionary. Two additional preliminary sections provide information on HC phonetics and the alphabet and notes on pronunciation. The dictionary entries are arranged alphabetically. (MSE) *********************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. *********************************************************************** DIKSIONt 7f-ngigxrzyd Vilsaint tick VISION U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement EDU ATIONAL RESOURCES INFORMATION "PERMISSION TO REPRODUCE THIS CENTER (ERIC) MATERIAL HAS BEEN GRANTED BY This document has been reproduced as received from the person or organization originating it. \hkavt Minor changes have been made to improve reproduction quality. BEST COPY AVAILABLE Points of view or opinions stated in this document do not necessarily represent TO THE EDUCATIONAL RESOURCES official OERI position or policy. INFORMATION CENTER (ERIC)." 2 DIKSYCAlik 74)25fg _wczyd Vilsaint EDW. 'VDRON Diksyone Angle-Kreyal F. Vilsaint 1992 2 Copyright e 1991 by Fequiere Vilsaint All rights reserved. -
Life Cycle Patterns of Cognitive Performance Over the Long
Life cycle patterns of cognitive performance over the long run Anthony Strittmattera,1 , Uwe Sundeb,1,2, and Dainis Zegnersc,1 aCenter for Research in Economics and Statistics (CREST)/Ecole´ nationale de la statistique et de l’administration economique´ Paris (ENSAE), Institut Polytechnique Paris, 91764 Palaiseau Cedex, France; bEconomics Department, Ludwig-Maximilians-Universitat¨ Munchen,¨ 80539 Munchen,¨ Germany; and cRotterdam School of Management, Erasmus University, 3062 PA Rotterdam, The Netherlands Edited by Robert Moffit, John Hopkins University, Baltimore, MD, and accepted by Editorial Board Member Jose A. Scheinkman September 21, 2020 (received for review April 8, 2020) Little is known about how the age pattern in individual perfor- demanding tasks, however, and are limited in terms of compara- mance in cognitively demanding tasks changed over the past bility, technological work environment, labor market institutions, century. The main difficulty for measuring such life cycle per- and demand factors, which all exhibit variation over time and formance patterns and their dynamics over time is related to across skill groups (1, 19). Investigations that account for changes the construction of a reliable measure that is comparable across in skill demand have found evidence for a peak in performance individuals and over time and not affected by changes in technol- potential around ages of 35 to 44 y (20) but are limited to short ogy or other environmental factors. This study presents evidence observation periods that prevent an analysis of the dynamics for the dynamics of life cycle patterns of cognitive performance of the age–performance profile over time and across cohorts. over the past 125 y based on an analysis of data from profes- An additional problem is related to measuring productivity or sional chess tournaments. -
Printing Trends in Board & Card Games
Printing Trends in Board & Card Games Jessica Lee Riddell Graphic Communication Department | College of Liberal Arts | California Polytechnic State University June 2013 Abstract The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies. A2 Table of Contents Abstract . 2 Table of Contents . 3 Chapter 1: Purpose of the Study . 4 Significance of the Study . 4 Interest in the Study . 5 Chapter 2: Literature Review . 6 History of Game Art and Production . 7 History of Game Technology . 8 Current Game Art and Production . 9 Current Game Technology . 11 Chapter 3: Research Methodology . 13 Objectives . 13 Samples Studied . 13 Data . 14 Analysis . 14 Chapter 4: Results . 15 Industry Survey . 15 Publishers . 15 Manufacturers . 16 Developers . 16 Print and Substrate Analysis . 17 Chapter 5: Conclusion . 18 References . 20 Appendices. 22 Appendix 1: Survey questions . 22 Appendix 2: Publisher Response . 26 Appendix 3: Publisher Response (Document) . 30 Appendix 4: Game Developer Response . 31 Appendix 5: Overview of Industry Survey Results . 35 Appendix 6: Print Analysis Overview . 36 Appendix 7: Gamer Survey Response . 40 T3 Purpose of the Study Design, production, and technology have a circular relationship. -
This Is Not a Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University
Purdue University Purdue e-Pubs Open Access Dissertations Theses and Dissertations 1-1-2015 This Is Not A Dissertation: (Neo)Neo-Bohemian Connections Walter Gainor Moore Purdue University Follow this and additional works at: https://docs.lib.purdue.edu/open_access_dissertations Recommended Citation Moore, Walter Gainor, "This Is Not A Dissertation: (Neo)Neo-Bohemian Connections" (2015). Open Access Dissertations. 1421. https://docs.lib.purdue.edu/open_access_dissertations/1421 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School Form 30 Updated 1/15/2015 PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared By Walter Gainor Moore Entitled THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS For the degree of Doctor of Philosophy Is approved by the final examining committee: Lance A. Duerfahrd Chair Daniel Morris P. Ryan Schneider Rachel L. Einwohner To the best of my knowledge and as understood by the student in the Thesis/Dissertation Agreement, Publication Delay, and Certification Disclaimer (Graduate School Form 32), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy of Integrity in Research” and the use of copyright material. Approved by Major Professor(s): Lance A. Duerfahrd Approved by: Aryvon Fouche 9/19/2015 Head of the Departmental Graduate Program Date THIS IS NOT A DISSERTATION. (NEO)NEO-BOHEMIAN CONNECTIONS A Dissertation Submitted to the Faculty of Purdue University by Walter Moore In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2015 Purdue University West Lafayette, Indiana ii ACKNOWLEDGEMENTS I would like to thank Lance, my advisor for this dissertation, for challenging me to do better; to work better—to be a stronger student. -
The Comic in the Theatre of Moliere and of Ionesco: a Comparative Study
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1965 The omicC in the Theatre of Moliere and of Ionesco: a Comparative Study. Sidney Louis Pellissier Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Pellissier, Sidney Louis, "The omicC in the Theatre of Moliere and of Ionesco: a Comparative Study." (1965). LSU Historical Dissertations and Theses. 1088. https://digitalcommons.lsu.edu/gradschool_disstheses/1088 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. This dissertation has been microfilmed exactly as received 66-744 PELLISSIER, Sidney Louis, 1938- s THE COMIC IN THE THEATRE OF MO LI ERE AND OF IONESCO: A COMPARATIVE STUDY. Louisiana State University, Ph.D., 1965 Language and Literature, modern University Microfilms, Inc., Ann Arbor, Michigan THE COMIC IN THE THEATRE OF MOLIHRE AND OF IONESCO A COMPARATIVE STUDY A Dissertation Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Doctor of Philosophy in The Department of Foreign Languages btf' Sidney L . ,') Pellissier K.A., Louisiana State University, 19&3 August, 19^5 DEDICATION The present study is respectfully dedicated the memory of Dr. Calvin Evans. ii ACKNO'.-'LEDGEKiNT The writer wishes to thank his major professor, Dr. -
Reviews of Selected Books and Articles on Gaming and Simulation. INSTITUTION Rand Corp., Santa Monica, Calif
DOCUMENT RESUME ED 077 221 EM 011 125 AUTHOR Shubik, Martin; Brewer, Garry D. TITLE Reviews of Selected Books and Articles on Gaming and Simulation. INSTITUTION Rand Corp., Santa Monica, Calif. SPONS AGENCY Department of Defense, Washington, D.C. Advanced Research Projects Agency. REPORT NO R-732-ARPA PUB DATE Jun 72 NOTE 55p.; ARPA Order No.: 189-1 EDRS PRICE MF -$0.65 HC-$3.29 DESCRIPTORS *Annotated Bibliographies; Educational Games; *Games; *Game Theory; *Models; *Simulation IDENTIFIERS War Games ABSTRACT This annotated bibliography represents the initial step taken by the authors to apply standards of excellence tothe evaluation of literature in the fields of gaming, simulation,and model-building. It aims at helping persons interested in these subjects deal with the flood of literatureon these topics by making value judgments, based on the professional competence ofthe reviewers, abcut individual works. Forty-eight books and articlesare reviewed, covering the years 1898-1971, although most of the works were published in the past 15 years. The majority of these deal with one of the following topics: 1) general game theory; 2) instructional games and simulation; 3) board and table games, suchas chess and dice games; 4) war games; 5) the interpersonal and psychological aspects of gaming; 6) gaming and the behavioral sciences; 7) crisis and conflict; and 8) the application of game theory to politicaland social policy-making. The reviews range in length froma few sentences-iko several pages, depending upon the individual articleor book. 044 ARPA ORDER NO.: 189-1 3D20 Human Recources R-732-ARPA June 1972 Reviews of Selected Books and ArticlesonGaming and Simulation Martin Shubik and Garry D. -
September 1988
The Glass Wreck at Ser~e Limani During the summers of 1977 through 1979, the Institute of Nautical Ar chaeology and Texas A&M University excavated an early 11th-century shipwreck at Ser<;e Limani, a natural harbor on the Turkish coast directly north of Rhodes. In the early 11th century, the two principal powers in the eastern Mediterranean were the Byzantine Empire, which had dominion over the Balkans and Asia Minor, and the Moslem caliphate of the Fatimids, who ruled from Cairo, a realm that extended from Tunisia to just below the Byzantine city of Antioch in northern Syria. The shipwreck has been closely dated by Fatimid glass weights for weighing coins, the latest of which date to either 1024/25 or possibly 1021/22. The sinking therefore occurred during the third decade of the 11th century, a time of improving Fatimid-Byzantine relations, affirmed by a peace treaty in 1027. Almost a decade has passed since the shipwreck was excavated. The remains of the ship have been conserved and reconstructed, and considerable progress has been made in the study of many of the other finds. We will soon begin in earnest preparation of the first of several volumes planned for the final report. It seems timely therefore to offer to the readers of the INA Newsletter a brief overview of what we have learned to date about the ship, her cargoes, and her last voyage. Sponsors for the excavation and study of artifacts include INA, National En dowment for the Humanities, National Science Foundation, National Geographic Society, Ashland Oil Inc., Anna C. -
The International Society for Iranian Studies
THE INTERNATIONAL SOCIETY FOR IRANIAN STUDIES www.iranianstudies.com ISIS Newsletter Volume 36, Number 1 May 2015 EDITOR’S NOTE Dear ISIS Members, The new year has begun with hopeful news of an agreement on the repercussions on the work of our organization and its members in the United States, in Iran, and beyond. It has also begun with new leadership at ISIS, as incoming president Touraj Atabaki has taken the reins from Mehrzad followed by excerpts of speeches given at the recent symposium honoring Professor Ehsan Yarshater on the occasion of his 95th birthday, a highly vivid report of the recently held symposium “Hedayat in Mumbai,” research, member and dissertation news, a list of recently published monographs in Iranian Studies, and much more. We hope you will enjoy the many contributions so generously provided by members of our vibrant community. Finally, a friendly reminder that members can now submit panel, roundtable and paper abstracts for the ISIS 2016 Conference to be held in Vienna by logging in to the ISIS website and following the instructions for submission and conference pre-registration. Warm regards, Mirjam Künkler, Princeton University PRESIDENT’S NOTE It has been a privilege to be trusted by the members of the International Society for Iranian Studies to assume the position of the Presidency of an academic institution, which, with nearly fifty years of history, stands out as one of the oldest associations of its kind in West Asian studies. It is also a privilege to assume the position of the Presidency of the society, when the past-president, in this case my good friend Mehrzad Boroujerdi, has left a management system that eases my tasks enormously. -
Whose Game Is It Anyway? Board and Dice Games As an Example of Cultural Transfer and Hybridity Mark Hall
Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity Mark Hall To cite this version: Mark Hall. Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity. Archimède : archéologie et histoire ancienne, UMR7044 - Archimède, 2019, pp.199-212. halshs-02927544 HAL Id: halshs-02927544 https://halshs.archives-ouvertes.fr/halshs-02927544 Submitted on 1 Sep 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. ARCHIMÈDE N°6 ARCHÉOLOGIE ET HISTOIRE ANCIENNE 2019 1 DOSSIER THÉMATIQUE : HISTOIRES DE FIGURES CONSTRUITES : LES FONDATEURS DE RELIGION DOSSIER THÉMATIQUE : JOUER DANS L’ANTIQUITÉ : IDENTITÉ ET MULTICULTURALITÉ GAMES AND PLAY IN ANTIQUITY: IDENTITY AND MULTICULTURALITY 71 Véronique DASEN et Ulrich SCHÄDLER Introduction EGYPTE 75 Anne DUNN-VATURI Aux sources du « jeu du chien et du chacal » 89 Alex DE VOOGT Traces of Appropriation: Roman Board Games in Egypt and Sudan 100 Thierry DEPAULIS Dés coptes ? Dés indiens ? MONDE GREC 113 Richard. H.J. ASHTON Astragaloi on Greek Coins of Asia Minor 127 Véronique DASEN Saltimbanques et circulation de jeux 144 Despina IGNATIADOU Luxury Board Games for the Northern Greek Elite 160 Ulrich SCHÄDLER Greeks, Etruscans, and Celts at play MONDE ROMAIN 175 Rudolf HAENSCH Spiele und Spielen im römischen Ägypten: Die Zeugnisse der verschiedenen Quellenarten 186 Yves MANNIEZ Jouer dans l’au-delà ? Le mobilier ludique des sépultures de Gaule méridionale et de Corse (Ve siècle av. -
Chapter 1. a Chronology of Game Programming
This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks . [ Team LiB ] Chapter 1. A Chronology of Game Programming "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." —Douglas Adams KEY TOPICS Phase I: Before Spacewar Phase II: Spacewar to Atari Phase III: Game Consoles and Personal Computers Phase IV: Shakedown and Consolidation Phase V: The Advent of the Game Engine Phase VI: The Handheld Revolution Phase VII: The Cellular Phenomenon Phase VIII: Multiplayer Games In Closing The art and science of game development have experienced a huge progression since the early days. Hardware has improved by orders of magnitude, whereas game complexity and richness have simply exploded. To better understand how games are coded today, and why, it is essential to look back and review the history of game programming. I have divided that lengthy narration into what I consider the eight most defining moments that shaped the current industry. Let's time warp ourselves to those moments and take a look at how things were done back then. This way the reasons behind today's practices will become obvious. I will avoid the trivial and focus on programming practices. Because raw data is useless without perspective, it's also important to provide some context in which to interpret the data and to understand how today's programming practices were developed. [ Team LiB ] This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. -
HISTORY of GAMES Tuesday - Thursday 4:00 Pm – 5:15 Pm ATC 1.305 Fall 2016
Course Syllabus Course Information: ATEC 4373.002: HISTORY OF GAMES Tuesday - Thursday 4:00 pm – 5:15 pm ATC 1.305 Fall 2016 Professor Contact Information Instructor: Michael Andreen Office: ATC 1.501 Email: [email protected] Office Hours: Appointment only Email MUST have atec4373 in subject line. Course Pre-requisites, Co-requisites, and/or Other Restrictions Instructor permission Course Description ATEC 4373 is an examination of the history of video games, starting briefly with analogue game structures and following the growth of the computer gaming industry into the early 2000s. This course will not only look at the chronological history of games, but will investigate the design origins and decisions in a variety of computer game genres that have led to modern game design philosophy. Student Learning Objectives/Outcomes Learning the history behind the development of the video game industry Understanding the impact of past design decisions on modern game design Developing critical analysis skills when evaluating both modern and past games Suggested Course Materials Replay: The History of Video Games, Tristan Donovan https://archive.org/details/internetarcade http://playdosgamesonline.com/ https://www.gog.com/ Assignments & Academic Calendar Week 1 Aug 23 - 25: Intro, brief history of analogue and tabletop games Week 2 Aug 30 – Sept 1: Early computer strategy programs and the advent of the video games Week 3 Sept 6- 8: Professor Andreen at Conference in England Crash: https://www.youtube.com/watch?v=-45HXXKHQSM Rise of the Video