Whose Game Is It Anyway? Board and Dice Games As an Example of Cultural Transfer and Hybridity Mark Hall
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Game Board Rota
GAME BOARD ROTA This board is based on one found in Roman Libya. INFORMATION AND RULES ROTA ABOUT WHAT YOU NEED “Rota” is a common modern name for an easy strategy game played • 2 players on a round board. The Latin name is probably Terni Lapilli (“Three • 1 round game board like a wheel with 8 spokes (download and print pebbles”). Many boards survive, both round and rectangular, and ours, or draw your own) there must have been variations in play. • 1 die for determining who starts first • 3 playing pieces for each player, such as light and dark pebbles or This is a very simple game, and Rota is especially appropriate to play coins (heads and tails). You can also cut out our gaming pieces and with young family members and friends! Unlike Tic Tac Toe, Rota glue them to pennies or circles of cardboard avoids a tie. RULES Goal: The first player to place three game pieces in a row across the center or in the circle of the board wins • Roll a die or flip a coin to determine who starts. The higher number plays first • Players take turns placing one piece on the board in any open spot • After all the pieces are on the board, a player moves one piece each turn onto the next empty spot (along spokes or circle) A player may not • Skip a turn, even if the move forces you to lose the game • Jump over another piece • Move more than one space • Land on a space with a piece already on it • Knock a piece off a space Changing the rules Roman Rota game carved into the forum pavement, Leptis Magna, Libya. -
Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
The Game of Ur: an Exercise in Strategic Thinking and Problem Solving and a Fun Math Club Activity
Pittsburg State University Pittsburg State University Digital Commons Open Educational Resources - Math Open Educational Resources 2019 The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity Cynthia J. Huffman Ph.D. Pittsburg State University, [email protected] Follow this and additional works at: https://digitalcommons.pittstate.edu/oer-math Part of the Other Mathematics Commons Recommended Citation Huffman, Cynthia J. Ph.D., "The Game of Ur: An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity" (2019). Open Educational Resources - Math. 15. https://digitalcommons.pittstate.edu/oer-math/15 This Book is brought to you for free and open access by the Open Educational Resources at Pittsburg State University Digital Commons. It has been accepted for inclusion in Open Educational Resources - Math by an authorized administrator of Pittsburg State University Digital Commons. For more information, please contact [email protected]. The Game of Ur An Exercise in Strategic Thinking and Problem Solving and A Fun Math Club Activity by Dr. Cynthia Huffman University Professor of Mathematics Pittsburg State University The Royal Game of Ur, the oldest known board game, was first excavated from the Royal Cemetery of Ur by Sir Leonard Woolley around 1926. The ancient Sumerian city-state of Ur, located in the lower right corner of the map of ancient Mesopotamia below, was a major urban center on the Euphrates River in what is now southern Iraq. Mesopotamia in 2nd millennium BC https://commons.wikimedia.org/wiki/File:Mesopotamia_in_2nd_millennium_BC.svg Joeyhewitt [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)] Dr. -
Life Cycle Patterns of Cognitive Performance Over the Long
Life cycle patterns of cognitive performance over the long run Anthony Strittmattera,1 , Uwe Sundeb,1,2, and Dainis Zegnersc,1 aCenter for Research in Economics and Statistics (CREST)/Ecole´ nationale de la statistique et de l’administration economique´ Paris (ENSAE), Institut Polytechnique Paris, 91764 Palaiseau Cedex, France; bEconomics Department, Ludwig-Maximilians-Universitat¨ Munchen,¨ 80539 Munchen,¨ Germany; and cRotterdam School of Management, Erasmus University, 3062 PA Rotterdam, The Netherlands Edited by Robert Moffit, John Hopkins University, Baltimore, MD, and accepted by Editorial Board Member Jose A. Scheinkman September 21, 2020 (received for review April 8, 2020) Little is known about how the age pattern in individual perfor- demanding tasks, however, and are limited in terms of compara- mance in cognitively demanding tasks changed over the past bility, technological work environment, labor market institutions, century. The main difficulty for measuring such life cycle per- and demand factors, which all exhibit variation over time and formance patterns and their dynamics over time is related to across skill groups (1, 19). Investigations that account for changes the construction of a reliable measure that is comparable across in skill demand have found evidence for a peak in performance individuals and over time and not affected by changes in technol- potential around ages of 35 to 44 y (20) but are limited to short ogy or other environmental factors. This study presents evidence observation periods that prevent an analysis of the dynamics for the dynamics of life cycle patterns of cognitive performance of the age–performance profile over time and across cohorts. over the past 125 y based on an analysis of data from profes- An additional problem is related to measuring productivity or sional chess tournaments. -
Printing Trends in Board & Card Games
Printing Trends in Board & Card Games Jessica Lee Riddell Graphic Communication Department | College of Liberal Arts | California Polytechnic State University June 2013 Abstract The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies. A2 Table of Contents Abstract . 2 Table of Contents . 3 Chapter 1: Purpose of the Study . 4 Significance of the Study . 4 Interest in the Study . 5 Chapter 2: Literature Review . 6 History of Game Art and Production . 7 History of Game Technology . 8 Current Game Art and Production . 9 Current Game Technology . 11 Chapter 3: Research Methodology . 13 Objectives . 13 Samples Studied . 13 Data . 14 Analysis . 14 Chapter 4: Results . 15 Industry Survey . 15 Publishers . 15 Manufacturers . 16 Developers . 16 Print and Substrate Analysis . 17 Chapter 5: Conclusion . 18 References . 20 Appendices. 22 Appendix 1: Survey questions . 22 Appendix 2: Publisher Response . 26 Appendix 3: Publisher Response (Document) . 30 Appendix 4: Game Developer Response . 31 Appendix 5: Overview of Industry Survey Results . 35 Appendix 6: Print Analysis Overview . 36 Appendix 7: Gamer Survey Response . 40 T3 Purpose of the Study Design, production, and technology have a circular relationship. -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
History Bible Literature G 4-Day Sample.Pdf
HISTORY / BIBLE / LITERATURE INSTRUCTOR’S GUIDE WORLD HISTORY Year 1 of 2 The Colosseum G Rome, Italy FUN FACT Hatshepsut was the f rst female pharaoh. 4-DAY G Ages 12–14 Grades 7–9 History Bible Literature (4-Day) World History, Year 1 of 2 By the Sonlight Team Train up a child in the way he should go, And when he is old he will not depart from it Proverbs 22:6 (NKJV) INSTRUCTOR’S GUIDE Thank you for downloading this sample of Sonlight’s History / Bible / Literature G Instructor’s Guide (what we affectionately refer to as an IG). In order to give you a full perspective on our Instructor’s Guides, this sample will include parts from every section that is included in the full IG. Here’s a quick overview of what you’ll find in this sample. Ҍ A Quick Start Guide Ҍ A 3-week Schedule Ҍ Discussion questions, notes and additional features to enhance your school year Ҍ A Scope and Sequence of topics and and skills your children will be developing throughout the school year Ҍ A schedule for Timeline Figures Ҍ Samples of the full-color laminated maps included in History / Bible / Literature IGs to help your children locate key places mentioned in your history, Reader and Read-Aloud books SONLIGHT’S “SECRET” COMES DOWN TO THIS: We believe most children respond more positively to great literature than they do to textbooks. To properly use this sample to teach your student, you will need the books that are scheduled in it. -
Introduction
Introduction When we study history from its beginning, one of the first civilizations we find is Ancient Egypt. While there are many other ancient peoples, Egypt is always listed as one of the most important. It endured longer than any of its neighbors, and in so doing, it estab- lished itself as a foundation that the story of ancient history could be built on. For century after century, the Egyptians built stone monuments and pyramids, carved countless pictures and hieroglyphs, recorded stories and important information on papyrus scrolls, and in the process preserved for future generations pieces of a story that would otherwise barely be remembered. The stability of their geographic location — surrounded by deserts but living along the fertile Nile River — allowed them to maintain their culture comparatively undisturbed for long periods of time. Here they farmed, built, and raised their families. They also, importantly, figured prominently in several stories from the Bible, making them an integral part of God’s divine plan as it was laid out in the Old Testament. For these reasons and many others, they are one of the most important civilizations we can take time to study. Each lesson in this Project Passport includes fact-filled, engaging text, created to be all you need for a compact assignment. Should you or your child wish to expound on a subject, a variety of books, videos, and further avenues of research are available in the “Additional Resources” section. This study can also act as an excellent accompaniment to any world history program. You will want to print out the “Travel Tips” teacher helps beforehand and brief yourself on the lessons and supplies needed. -
Reviews of Selected Books and Articles on Gaming and Simulation. INSTITUTION Rand Corp., Santa Monica, Calif
DOCUMENT RESUME ED 077 221 EM 011 125 AUTHOR Shubik, Martin; Brewer, Garry D. TITLE Reviews of Selected Books and Articles on Gaming and Simulation. INSTITUTION Rand Corp., Santa Monica, Calif. SPONS AGENCY Department of Defense, Washington, D.C. Advanced Research Projects Agency. REPORT NO R-732-ARPA PUB DATE Jun 72 NOTE 55p.; ARPA Order No.: 189-1 EDRS PRICE MF -$0.65 HC-$3.29 DESCRIPTORS *Annotated Bibliographies; Educational Games; *Games; *Game Theory; *Models; *Simulation IDENTIFIERS War Games ABSTRACT This annotated bibliography represents the initial step taken by the authors to apply standards of excellence tothe evaluation of literature in the fields of gaming, simulation,and model-building. It aims at helping persons interested in these subjects deal with the flood of literatureon these topics by making value judgments, based on the professional competence ofthe reviewers, abcut individual works. Forty-eight books and articlesare reviewed, covering the years 1898-1971, although most of the works were published in the past 15 years. The majority of these deal with one of the following topics: 1) general game theory; 2) instructional games and simulation; 3) board and table games, suchas chess and dice games; 4) war games; 5) the interpersonal and psychological aspects of gaming; 6) gaming and the behavioral sciences; 7) crisis and conflict; and 8) the application of game theory to politicaland social policy-making. The reviews range in length froma few sentences-iko several pages, depending upon the individual articleor book. 044 ARPA ORDER NO.: 189-1 3D20 Human Recources R-732-ARPA June 1972 Reviews of Selected Books and ArticlesonGaming and Simulation Martin Shubik and Garry D. -
September 1988
The Glass Wreck at Ser~e Limani During the summers of 1977 through 1979, the Institute of Nautical Ar chaeology and Texas A&M University excavated an early 11th-century shipwreck at Ser<;e Limani, a natural harbor on the Turkish coast directly north of Rhodes. In the early 11th century, the two principal powers in the eastern Mediterranean were the Byzantine Empire, which had dominion over the Balkans and Asia Minor, and the Moslem caliphate of the Fatimids, who ruled from Cairo, a realm that extended from Tunisia to just below the Byzantine city of Antioch in northern Syria. The shipwreck has been closely dated by Fatimid glass weights for weighing coins, the latest of which date to either 1024/25 or possibly 1021/22. The sinking therefore occurred during the third decade of the 11th century, a time of improving Fatimid-Byzantine relations, affirmed by a peace treaty in 1027. Almost a decade has passed since the shipwreck was excavated. The remains of the ship have been conserved and reconstructed, and considerable progress has been made in the study of many of the other finds. We will soon begin in earnest preparation of the first of several volumes planned for the final report. It seems timely therefore to offer to the readers of the INA Newsletter a brief overview of what we have learned to date about the ship, her cargoes, and her last voyage. Sponsors for the excavation and study of artifacts include INA, National En dowment for the Humanities, National Science Foundation, National Geographic Society, Ashland Oil Inc., Anna C. -
The International Society for Iranian Studies
THE INTERNATIONAL SOCIETY FOR IRANIAN STUDIES www.iranianstudies.com ISIS Newsletter Volume 36, Number 1 May 2015 EDITOR’S NOTE Dear ISIS Members, The new year has begun with hopeful news of an agreement on the repercussions on the work of our organization and its members in the United States, in Iran, and beyond. It has also begun with new leadership at ISIS, as incoming president Touraj Atabaki has taken the reins from Mehrzad followed by excerpts of speeches given at the recent symposium honoring Professor Ehsan Yarshater on the occasion of his 95th birthday, a highly vivid report of the recently held symposium “Hedayat in Mumbai,” research, member and dissertation news, a list of recently published monographs in Iranian Studies, and much more. We hope you will enjoy the many contributions so generously provided by members of our vibrant community. Finally, a friendly reminder that members can now submit panel, roundtable and paper abstracts for the ISIS 2016 Conference to be held in Vienna by logging in to the ISIS website and following the instructions for submission and conference pre-registration. Warm regards, Mirjam Künkler, Princeton University PRESIDENT’S NOTE It has been a privilege to be trusted by the members of the International Society for Iranian Studies to assume the position of the Presidency of an academic institution, which, with nearly fifty years of history, stands out as one of the oldest associations of its kind in West Asian studies. It is also a privilege to assume the position of the Presidency of the society, when the past-president, in this case my good friend Mehrzad Boroujerdi, has left a management system that eases my tasks enormously. -
Geo Sampler November 2019 Game On
THE GEO-SAMPLER NOVEMBER 2019 In the midst of the festive holiday season, we here in the lab start thinking about being bored. Not here, of course, but with our families, during all that, uh, family time. Which “People say nothing is makes us think about board games, a fun way to connect the generations with the cut- impossible but I can do throat competitive spirit that fuels decades of family traditions and heartaches. So, this nothing every day.” got us to thinking: Monopoly or Parcheesi? And also: without rolling the dice, how did board games get started? GAMEThough thousands and thousands of dif- discovered ON! a group of non-Puritans play- ferent board games have existed over the ing in the streets on Christmas Day in 1622, millennia, there are some things all share he literally ‘took the ball and went home,’ It’s in common; they’re typically played on a reprimanding the townspeople that their technical tabletop, they motivate players to achieve joy for the day should be confined to their a goal, and they have that which drives home. (And perhaps setting up what would “The factory of the future wedges between sib- become a long tradi- will have only two employees, lings: rules. tion of Clue on Christ- a man, and a dog. The man mas Day throughout will be there to feed the Board games are an- dog. The dog will be there to the land.) cient history, we’ve keep the man from touching learned thanks to The board game Trav- the equipment.” myriad archeologi- eller’s Tour Through “If computers get too cal sites.