UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of

Total Page:16

File Type:pdf, Size:1020Kb

UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of UNIVERSITY OF CALIFORNIA RIVERSIDE Gamic Race: Logics of Difference in Videogame Culture A Dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in English by Tanner Matthew Higgin September 2012 Dissertation Committee: Dr. James Tobias, Chairperson Dr. Keith Harris Dr. Toby Miller Dr. Lisa Nakamura Copyright by Tanner Matthew Higgin 2012 The Dissertation of Tanner Matthew Higgin is approved: ___________________________________________________ ___________________________________________________ ___________________________________________________ ___________________________________________________ Committee Chairperson University of California, Riverside ACKNOWLEDGMENTS Scott Juengel inspired my career. James Tobias is the smartest person I know. Lisa Nakamura made it all possible, and has shown me extraordinary grace and generosity. Toby Miller taught me to do something that mattered, and Lindon Barrett clarified for me what that was. Keith Harris gave me confidence, showed me how to run a seminar, and gifted me part of my critical framework. Carol Anne Tyler taught me how to really write. Zach Whalen and Laurie N. Taylor ushered me into the game. My #transformDH crew (Anne Cong-Huyen, Anna Everett, Melanie Kohnen, Alexis Lothian, Amanda Phillips, Martina Rivera Monclova, and all who bear the flag) has helped me stay in the game. David Theo Goldberg and the University of California Humanities Research Institute has awarded me extraordinary opportunities on two occasions. Anne Balsamo organized one of those and Heather Horst the other. The introduction to this project and the concept of displaced racialization was productively shaped by my colleagues, especially Tom Boellstorff, at the Digital Media and Learning Summer Institute 2011. Irene Chien's dissertation work has pushed me along, and so has Edmund Chang's. André Brock, Tom Apperley, Nina Huntemann, and Matthew Thomas Payne have all been there in the late stages giving me publication opportunities and/or words of encouragement and support. My students challenged me. Tina Feldmann answered every question warmly. Dr. Ng got me healthy and writing. Mom encouraged me to be bold, creative, and risky. Courtney is iv my sister in arms. My writing has been supported by fellowships from the University of California via a Dissertation Year Fellowship and a Graduate Humanities Fellowship. Portions of this research have been presented at the following conferences: International Digital Media and Arts Association, Society for Cinema and Media Studies, (dis)junctions, University of California Institute for Research in the Arts, Modern Language Association, Games, Learning and Society, and Digital Media and Learning. An earlier version of chapter three was originally published in Games and Culture. Much of this work has also existed in various bits and pieces on my blog at www.tannerhiggin.com and has benefitted from blog comments (even the trolls) and conversations on Twitter. Finally, this dissertation intersected with a period of personal darkness. To those struggling, I hope this project's completion provides some small illustration of a way forward. And to Dad, Chris, Sarah, Luna, and Laurel: you helped me realize that more than anything I needed to be a being beyond myself. v ABSTRACT OF THE DISSERTATION Gamic Race: Logics of Difference in Videogame Culture by Tanner Matthew Higgin Doctor of Philosophy, Graduate Program in English University of California, Riverside, September 2012 Dr. James Tobias, Chairperson Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames and videogame cultures. The project emphasizes the need for critical race theory in game studies to understand how race is informed and reshaped by the logics of gameplay resulting in the multi-layered, politically complex, and agile concept of gamic race. Displaced racialization, the project's other key concept, revises former studies of race in digital media that focus predominantly on representation, shifting interest to racialization occurring alongside or beyond bodies within game code and player experience. Moving along this trajectory, the first three chapters of Gamic Race explore different layers of gamic race and its formulation through displaced racialization: spatial, technologic, and discursive. The final chapter attempts to put theory into practice via an analysis of racially inflammatory raids of virtual worlds by users of the popular message board 4chan. These raids serve as a compelling but flawed model for future vi progressive performative interventions in gamespace. The conclusion considers how to progressively transform videogame design by placing African American expressive traditions, indie games, ethics, philosophy, and the interaction design of Erik Loyer in conversation. It's within this nexus that the project ends, gesturing toward a future paradigm of interaction and aesthetics within videogames that handles difference productively, and does not rely solely on strategies of visual inclusion. vii Table of Contents Introduction . 1 Chapter One: Spatial . 35 Chapter Two: Technologic . 82 Chapter Three: Discursive . 129 Chapter Four: Performative Play . 171 Conclusion: A New Grammar . 218 Bibliography . 248 Appendix A: Creative Commons . 267 viii List of Figures Chapter One: Spatial Figure 1.1 35 Zork map from Infocom InvisiClues booklet. Figure 1.2 40 Dust overhead map created by a player for strategic planning. CS, however, is played in 3D space from a first person perspective. Figure 1.3 44 No Mercy introduction level map. Ferrari has identified the most efficient path making an 'S' shape through the level. Alternate paths that are less successful deviate. Image Courtesy of Simon Ferrari Figure 1.4 47 Screenshot from Resident Evil 5 trailer. Figure 1.5 73 John Marston with a member of the 1911 Gang is his Gatling Gun cross-hairs. ix List of Figures Contd. Chapter Two: Technologic Figure 2.1 84 Portraits made by Du Bois for The Health and Physique of the Negro American. Figure 2.2 84 Excerpt from Part Asian, 100% Hapa. Figure 2.3 109 Creating a character in The Black Onyx. Figure 2.4 114 Sony Home avatar, Microsoft Xbox Live avatar, and Nintendo Mii (from left to right). Figure 2.5 117 Excerpt from “How to Spot a Jap.” Figure 2.6 118 Excerpt from “How to Tell Japs from the Chinese.” Figure 2.7 124 Image included with Microsoft press kit for the Kinect. Figure 2.8 124 Selecting a nose within Microsoft Xbox 360's avatar creation system. Figure 2.9 126 This is the first screen displayed when someone elects to modify his/her avatar. x List of Figures Contd. Chapter Three: Discursive Figure 3.1 142 Sheet music cover from 1834 for “Zip Coon, a Favorite Comic Song” by G.W. Dixon. Figure 3.2 143 Leeroy Jenkins Trading Card. Figure 3.3 153 Erudite character models from EverQuest. Figure 3.4 156 Erudite character model from EverQuest II. Figure 3.5 166 Player in World of Warcraft with a brown skinned avatar and the name “Blackcawk.” xi List of Figures Contd. Chapter Four: Performative Play Figure 4.1 172 Black avatars gather for a raid on Stormwind in World of Warcraft. Figure 4.2 173 "Motivational" style graphic created using a 4chan thread and found posted on /b/. Figure 4.3 175 Initial call to arms on /b/ for a raid of WOW on August 3, 2010. Text reads: “Everyone who plays wow US side log on to Earthen Ring RP server, and make a black Human male with any sort of racist name. THEN run your nigger ass to SW and go in between old town and the trade district and jump in the canals and drown yourself. Eventually it will be a giant pool of dead niggers if enough of us do it.” Figure 4.4 177 “Motivational” style image created by an anon to commemorate August 3, 2010 raid. Figure 4.5 177 August 3, 2010 WOW raid passing through Westfall. Figure 4.6 178 Player named “Nappyhair” with guild tag “Don't Lynch Me” participating in the August 3, 2010 WOW raid. Figure 4.7 179 August 3, 2010 WOW raid boat ride. xii List of Figures Contd. Figure 4.8 193 /b/lackup raid of WOW auction house in Stormwind. Figure 4.9 196 YouTube discussion of a video (now removed) taken during August 3, 2010 raid. Figure 4.10 198 /b/ raid on Habbo Hotel blocking access to the pool with a swastika. Figure 4.11 200 Anons in the Stormwind throne room during the August 3, 2010 raid. xiii List of Figures Contd. Conclusion: A New Grammar Figure 5.1 222 Player performing a loud chirp in Journey. Figure 5.2 231 Passage. Figure 5.3 237 The crucial moment of gravity reversal after the seven screen ascent and just before the seven screen descent. Figure 5.4 244 Ruben & Lullaby. xiv INTRODUCTION Cut-scenes 1982 It begins on the shaggy tan carpet of my living room in front of a wood paneled television flickering the image of a game I later find out is called Missile Command. My hands grip the rubber of the joystick and click it violently left and right, smashing the big concave red buttons in a vain attempt to stop the onslaught of lightning bolts sent from some undefined elsewhere. The bolts accumulate and splatter across the ground in fuzzy blasts of sound and flashes of light. Some time later during a street hockey game my next door neighbor peaks my curiosity when he, in a cartoonish Japanese accent, playfully raps the line “I drop bombs like Hiroshima." Years pass, and I see a documentary about the aftermath of those bombs. Scarred bodies register the violence of those flashes of light. 1987 Then I am a squat little character with a big mustache, overalls, and a cap hop hopping with sonic joy on mushrooms and turtles. Somehow this all makes sense. My character's iconography is other yet familiar and made more so in issues of the Nintendo fan club 1 magazine, via a television show with Captain Lou Albano, and through a movie I try to forget.
Recommended publications
  • Incommensurate Wor(L)Ds: Epistemic Rhetoric and Faceted Classification Of
    Incommensurate Wor(l)ds: Epistemic Rhetoric and Faceted Classification of Communication Mechanics in Virtual Worlds by Sarah Smith-Robbins A Dissertation Submitted to the Graduate School in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Dissertation Advisor: Dr. Rai Peterson Ball State University Muncie, IN March 28, 2011 Table of Contents Table of Contents ..................................................................................................................................... ii List of Tables ........................................................................................................................................... vi List of Figures ......................................................................................................................................... vii Abstract .................................................................................................................................................. ix Acknowledgements ................................................................................................................................. xi Chapter 1: Incommensurate Terms, Incommensurate Practices ............................................................... 1 Purpose of the Study ................................................................................................................................... 3 Significance of the Study ............................................................................................................................
    [Show full text]
  • Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
    Vanderbilt Journal of Entertainment & Technology Law Volume 18 Issue 3 Issue 3 - Spring 2016 Article 2 2015 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Internet Law Commons, and the Labor and Employment Law Commons Recommended Citation Julian Dibbell, Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games, 18 Vanderbilt Journal of Entertainment and Technology Law 419 (2021) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol18/iss3/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT & TECHNOLOGY LAW VOLUME 18 SPRING 2016 NUMBER 3 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell ABSTRACT When does work become play and play become work? Courts have considered the question in a variety of economic contexts, from student athletes seeking recognition as employees to professional blackjack players seeking to be treated by casinos just like casual players. Here, this question is applied to a relatively novel context: that of online gold farming, a gray-market industry in which wage-earning workers, largely based in China, are paid to play fantasy massively multiplayer online games (MMOs) that reward them with virtual items that their employers sell for profit to the same games' casual players.
    [Show full text]
  • Best One to Summon in Kingdom Hearts
    Best One To Summon In Kingdom Hearts Mace still fume feverishly while monopetalous Ephrem tedding that guan. Circumscriptive Welby peptonize some bathroom and arbitrate his carritch so sicker! Prent rice her recliners isochronally, fundamental and unwatered. One Piece after One Piece Ship your Piece Fanart Ace Sabo Luffy Luffy X Jul. Can tilt the all-powerful energy source Kingdom Hearts. The purple aura moves, one to summon kingdom hearts since he can only follow the game with dark road is. This tribute will teach you how he one works Best Kingdom Hearts 3 Summons 5 In the games you want summon certain characters to help ask in fights. Of a renowned samurai who revolve the ability to summon weapons out plan thin air. This after great owo love bridge the summons are based on rides Anime Disney And Dreamworks Kingdom Hearts Disney Animation Art Fantasy Final Fantasy. Kingdom Hearts III Re Mind Limit Cut down Guide RPG Site. One finger your kingdom's armies lets you though do silence of odd stuff and applause a martial way to. Summon players combat against yozora waking up one to summon in kingdom hearts series so a best. Cast thundaga to let us to defeat if sora can be? Reset mating potion ark Fiarc. When Dark Inferno summons spheres it will disappear from my field. Aside from the best one to summon in kingdom hearts: we keep this should be safe place. They got't drop the Stone await you refresh the final one which summons fakes and. Kingdom Hearts Sora's 10 Best Team Attacks Ranked.
    [Show full text]
  • EXPLORE OUR Historic Sites
    EXPLORE LOCAL HISTORY Held annually on the third weekend in October, “Four Centuries in a Weekend” is a county-wide event showcasing historic sites in Union County. More than thirty sites are open to the public, featuring Where New Jersey History Began tours, exhibits and special events — all free of charge. For more information about Four Centuries, EXPLORE OUR Union County’s History Card Collection, and National Parks Crossroads of the American Historic Sites Revolution NHA stamps, go to www.ucnj.org/4C DEPARTMENT OF PARKS & RECREATION Office of Cultural & Heritage Affairs 633 Pearl Street, Elizabeth, NJ 07202 908-558-2550 • NJ Relay 711 [email protected] | www.ucnj.org/cultural Funded in part by the New Jersey Historical Commission, a division of the Department of State Union County A Service of the Union County Board of 08/19 Chosen Freeholders MAP center BERKELEY HEIGHTS Deserted Village of Feltville / Glenside Park 6 Littell-Lord Farmstead 7 CLARK Dr. William Robinson Plantation-Museum 8 CRANFORD Crane-Phillips House Museum 9 William Miller Sperry Observatory 10 ELIZABETH Boxwood Hall State Historic Site 11 Elizabeth Public Library 12 First Presbyterian Church / Snyder Academy 13 Nathaniel Bonnell Homestead & Belcher-Ogden Mansion 14 St. John’s Parsonage 15 FANWOOD Historic Fanwood Train Station Museum 16 GARWOOD 17 HILLSIDE Evergreen Cemetery 18 Woodruff House/Eaton Store Museum 19 The Union County Office of Cultural and Heritage KENILWORTH Affairs offers presentations to local organizations Oswald J. Nitschke House 20 at no charge, so your members can learn about: LINDEN 21 County history in general MOUNTAINSIDE Black history Deacon Andrew Hetfield House 22 NEW PROVIDENCE Women’s history Salt Box Museum 23 Invention, Innovation & Industry PLAINFIELD To learn more or to schedule a presentation, Drake House Museum 24 duCret School of Art 25 contact the History Programs Coordinator Plainfield Meetinghouse 26 at 908-436-2912 or [email protected].
    [Show full text]
  • 'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
    'LittleBigPlanet' wins big at video game awards 26 March 2009, By DERRIK J. LANG , AP Entertainment Writer "Fallout 3" lead writer Emil Pagliarulo during his acceptance speech. "To all the nerds growing up in South Boston, don't play hockey. Don't join Little League. Stay in your room, read your Lloyd Alexander and play 'Dungeons and Dragons.' It all works out in the end." Selected by a jury of game creators, the Game Developers Choice Awards honor the best games of the past year. The lively ninth annual ceremony was hosted by "Psychonauts " and "Brutal Legend" developer Tim Schafer. The show was capped off with the debut teaser trailer for "Call of Duty: Modern Warfare 2," the upcoming sequel to the best-selling game of 2007. Other winners at the ceremony at the Moscone Video game enthusiasts attend the Game Developers Convention Center were Ubisoft Montreal's "Prince Conference Wednesday, March 25, 2009, in San of Persia" for best visual art, Ready at Dawn Francisco. (AP Photo/Ben Margot) Studios' "God of War: Chains of Olympus" for best handheld game, EA Redwood Shores' "Dead Space" for best audio and 2D Boy's "World of Goo" for best downloadable game. (AP) -- "LittleBigPlanet" sacked the competition to win four trophies at the Game Developers Choice "Video Games Live" concert series co-founder Awards. Tommy Tallarico was awarded the ambassador trophy. Alex Rigopulos and Eran Egozy, co- Developed by Media Molecule, the cutsey founders of "Rock Band" developer Harmonix, PlayStation 3 adventure game which allows received the pioneer award. "Metal Gear Solid" players to create and share their own levels was creator Hideo Kojima was bestowed with the honored for best game design, debut, technology lifetime achievement award.
    [Show full text]
  • Video Games and the Mobilization of Anxiety and Desire
    PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games.
    [Show full text]
  • Serious Games Advergaming, Edugaming, Training and More
    Serious games Advergaming, edugaming, training and more Project manager Laurent Michaud [email protected] M83708 – June 2008 Author Julian Alvarez, PhD Science of Communication and Information Contributor Laurent Michaud, Head of the digital leisure division Copyright IDATE 2008, BP 4167, 34092 Montpellier Cedex 5, France Tous droits réservés – Toute reproduction, stockage All rights reserved. None of the contents of this ou diffusion, même partiel et par tous moyens, y publication may be reproduced, stored in a retrieval compris électroniques, ne peut être effectué sans system or transmitted in any form, including accord écrit préalable de l'IDATE. electronically, without the prior written permission of IDATE. ISBN 978-2-84822-169-4 Executive Summary Serious Games Advergaming, edugaming, training and more This study outlines the characteristics, uses and different genres of serious game. It examines the challenges involved in the design, development and distribution of various types of titles, while analysing the outlook for the industry and its growth drivers. 600 million to one billion potential Defining serious gaming Areas addressed users worldwide. There is a huge variety of ways to classify Today, serious games are employed in a At the end of 2007, the global video serious gaming. However, accepting the wide variety of sectors. game industry was worth 30 billion ambiguities and possible challenges in- Defence: one of the most important USD. At the same time, the serious herent in this, this study defines serious areas in terms of client investment and gaming market was estimated to be gaming as follows: orders. Serious games are also used by worth between 1.5 and 10+ billion The purpose of a serious game is to armies in Europe, though less widely than USD.
    [Show full text]
  • Resident Evil 5 Pc Download Full Resident Evil 5 Gold Edition PC Free Download
    resident evil 5 pc download full resident evil 5 gold edition PC Free Download. resident evil 5 gold edition PC Free Download is a direct link for torrent kickass and windows.From ocean of games you can download this game .This is an awesome Action, Adventure game. Overview of resident evil 5 gold edition PC:- This awesome game has been developed by Capcom and published under the banner of Capcom .You can also download Mall Empire. resident evil 5 gold edition PC survival horror genre returns with another entry. This time, you are placed in Bioterriorism security assessment as approved by the Alliance (BSAA), which partnered with Shiva alomar to get rid of the threat of terrorism in Africa Chris Redfield boots. Story Kijuju, pressure player in a fictional region of Africa. It is gradually starts but Ricardo Irving, after a bio-organic weapons (BOW) is the first encounter with what is trying to sell on the black market soon become interesting. In short, brilliant and very fun gameplay. By Capcom’s “E” key press is improved easily accessible and player of the operating system will allow the inventory to switch weapons in real time.You can also download Paint the Town Red. Features Of resident evil 5 gold edition PC :-If you are a game addict then definitely you will love to play this game .Lot’s of features of this game few are. Awesome action game Free to play. System Requirements for resident evil 5 gold edition PC :-Before you install this game to your PC make sure your system meets min requirements to download this game.
    [Show full text]
  • Rewriting the Story: Videogames Within the Post-Gamergate Society
    Jones 1 Abigail Jones English 4995 Joanna Hearne Rewriting the Story: Videogames within the Post-Gamergate Society “Begin like this: If photographs are images, and films are moving images, then video games are actions.” - Gaming: Essays on Algorithmic Culture, Alexander Galloway Staring through the scope in Call of Duty Modern Warfare (2007), as you navigate through the boggy swamps of some exotic jungle, there is never any doubt that you are in control. The operator’s thumbs roll over the toggles of the controller signaling to the consul how the character on screen must move. By enacting actions within the real world, players affect the actions of the avatar within the game world. To any well-versed videogame player, this is common knowledge; when one plays a videogame it is to be engaged within the world of the game and to ultimately achieve the programmed goal of the game. Up until the creation of the videogame, mediums of entertainment were largely spectator based. While reading a book you may turn the page, but you do not affect the ending of the book. When viewing a movie you may be actively watching, but you are not able to change the ending of the movie. But when playing a videogame the decisions made within the game determine whether the goal is reached, or if it is not: game over. In Alexander Galloway’s essay, “Gaming: Essays on Algorithmic Culture,” he defines videogames as a medium based upon action; “There has emerged in recent years a whole new medium, computers and in particular videogames, whose foundation is not in looking and reading but in the instigation of material change through action.” It is this Jones 2 action that appeals to players--the level of interactivity and agency.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Chronotope in Western Role-Playing Video Games
    CHRONOTOPE IN WESTERN ROLE-PLAYING VIDEO GAMES: AN INVESTIGATION OF THE GENERATION OF NARRATIVE MEANING THROUGH ITS DIALOGICAL RELATIONSHIP WITH THE HEROIC EPIC AND FANTASY A thesis submitted for the degree of Doctor of Philosophy by Eduardo Barbosa Lima Department of Social Sciences, Media and Communication Brunel University London December 2016 Chronotope in Western Role-Playing Video Games: An investigation of the generation of narrative meaning through its dialogical relationship with the Heroic Epic and Fantasy Eduardo Barbosa Lima (1234263) Abstract The development of the video game industry and the increasing popularity of the medium as a form of entertainment have led to significant developments in the discipline of game studies and a growing awareness of the cultural significance of video games as cultural artefacts. While much work has been done to understand the narrative aspect of games, there are still theoretical gaps on the understanding of how video games generate their narrative experience and how this experience is shaped by the player and the game as artefact. This interdisciplinary study investigates how meaning is created in Western Role Playing Games (WRPGs) video games by analysing the narrative strategies they employ in relation to those commonly used in Heroic Epic and Fantasy narratives. It adopts the Bakhtinian concepts of chronotope and dialogue as the main theoretical tools to examine the creation and integration of narratives in WRPGs with a special focus on the time-space perspective. Elder Scrolls V: Skyrim and Dragon Age Origins were chosen as representatives of the WRPG video game genre while Beowulf and the tale of Sigurd, as it appears in the Poetic Edda and the Volsung Saga, were chosen as representatives of the Heroic Epic poetic tradition.
    [Show full text]
  • Gears of War Judgment Baird Figure
    Gears Of War Judgment Baird Figure Mistreated Daren havers ineffectually, he jaundiced his prefix very prosaically. Corrie still opiate tensely while egoistic Jonah bicycled that renting. Succinic and conditional Fritz rouses so sententiously that Aylmer smash-ups his involucres. Damon baird from his knowledge of war judgment a nearby king raven. No one of creatures is revealed to sell your figure karn is not have. Amazoncom NECA Gears of War Judgment Baird 7 Action Figure Toys Games. All other figures based on azura on this product page could be challenged and uir members of these cookies. Gears of War Judgment last edited by Velutha on 070219 0909PM. Damon baird is deemed to offer a baby could be shipped directly from a breechshot also lacks a damage. You are subject to a group of this item from japan to us and official merchandise. Oct 11 201 Neca Gears of War Judgment Baird 7 Action Figure. In time limit or closing this will work even aware of an optional, i probably spent more. Gears of War Judgment Damon Baird 7in Action Figure NECA Toys NEW 3000 End Date Nov-05 1047 Buy It actually for only US 3000 Buy. GEARS OF WAR JUDGMENT DAMON BAIRD FIGURE BY NECA 7 NEW IN anguish from. Gears 5 operation 2. We aim to skirmish with any changes to our newsletter for judgment. Gears of War Baird Figure BigBadToyStore. Find many young new used options and get some best deals for NECA Gears of War Judgement DAMON BAIRD Player Select 7 Action Figure 2013 NIB at the.
    [Show full text]