Ideologies of the Neo-Oriental in World of Warcraft
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City of Bainbridge Island 2020 Lodging Tax / Tourism Fund Proposal Cover Sheet
CITY OF BAINBRIDGE ISLAND 2020 LODGING TAX / TOURISM FUND PROPOSAL COVER SHEET Project Name: 4th of July Fireworks Name of Applicant Organization: Bainbridge Island Lodging Association (BILA) Applicant Organization IRS Chapter Status and Tax ID Number: 501(c)3; EIN: 71-1051175 Date of Incorporation as a WA Corporation and UBI Number: January 16, 2002 / 602-175- 381 Primary Contact: Kelly Gurza and Scott Isenman Mailing Address: P.O. Box 10895, Bainbridge Island, Washington 98110 Email(s): [email protected] and [email protected] Cell phone: Kelly Gurza: 1 650 776-8306 Scott Isenman 1 206 661-6531 Project Type Tourism marketing Marketing and operations of special events and festivals designed to attract tourists. Supporting the operations of a tourism-related facility owned or operated by a nonprofit organization. Supporting the operations and/or capital expenditures of a tourism-related facility owned or operated by a municipality. LODGING/TOURISM FUND APPLICATION Applicant Information Please respond to each of these questions in the order listed. If the proposal includes multiple partners, please include the requested information for each organization. 1. Describe the applicant organization’s mission, history, and areas of expertise. Describe the applicant’s experience in tourism promotion on Bainbridge Island and its demonstrated ability to complete the proposed project. Alternate question for event or facility funding: Describe the event or facility proposed including its purpose, history, and budget. Include past attendance history, if applicable, and estimate the number of tourists drawn to the event or facility/year. Please estimate total attendance and the number of tourists estimated to attend for 2020. -
Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
Vanderbilt Journal of Entertainment & Technology Law Volume 18 Issue 3 Issue 3 - Spring 2016 Article 2 2015 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Internet Law Commons, and the Labor and Employment Law Commons Recommended Citation Julian Dibbell, Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games, 18 Vanderbilt Journal of Entertainment and Technology Law 419 (2021) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol18/iss3/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT & TECHNOLOGY LAW VOLUME 18 SPRING 2016 NUMBER 3 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell ABSTRACT When does work become play and play become work? Courts have considered the question in a variety of economic contexts, from student athletes seeking recognition as employees to professional blackjack players seeking to be treated by casinos just like casual players. Here, this question is applied to a relatively novel context: that of online gold farming, a gray-market industry in which wage-earning workers, largely based in China, are paid to play fantasy massively multiplayer online games (MMOs) that reward them with virtual items that their employers sell for profit to the same games' casual players. -
The Music Center Presents Downtown LA's Largest July 4Th
Contact: Bonnie Goodman FOR IMMEDIATE RELEASE For Grand Park 213-308-9539 direct [email protected] The Music Center Presents Downtown LA’s Largest July 4th Celebration with Grand Park’s 4th of July Block Party – Free Blockbuster Event Will Light Up the Sky from the Rooftops Surrounding Grand Park – LOS ANGELES (June 3, 2015) – Angelenos will take over the civic center as they come together for an LA-style July 4th celebration at the third annual Grand Park’s 4th of July Block Party, presented by The Music Center. The free event, which runs from 3:00 p.m. – 9:30 p.m. on Saturday, July 4, 2015, will feature music, art, dancing, food, family, friends and fireworks for a feel-good, hometown event unlike any other Downtown LA has seen. Grand Park will light up the civic center skyline with a new, first-ever rooftop fireworks display set to iconic American music. The block party will be spread over eight city blocks, from Temple Street to 2nd Street, and from Grand Avenue to Main Street. Grand Park’s Fourth of July Block Party is supported by the County of Los Angeles, City Councilmember José Huizar, Bank of America and KCRW. During the block party, Grand Park’s green spaces will be transformed into giant picnic areas, while two dedicated stages – THE FRONT YARD on Grand Park’s Performance Lawn between Grand Avenue and Hill Street and THE BACKYARD on Grand Park’s Event Lawn between Broadway and Spring Street – will showcase a diverse lineup of LA-based musical artists, dancers, jump rope experts and spoken word artists. -
Article Hygroscopicity, Kappa (Κ), Alter Atmospheric Chemistry, and Cause Short-Term Adverse from 0.11 (Background) to 0.18 (fireworks)
Atmos. Chem. Phys., 21, 6155–6173, 2021 https://doi.org/10.5194/acp-21-6155-2021 © Author(s) 2021. This work is distributed under the Creative Commons Attribution 4.0 License. Measurement report: Firework impacts on air quality in Metro Manila, Philippines, during the 2019 New Year revelry Genevieve Rose Lorenzo1,2, Paola Angela Bañaga2,3, Maria Obiminda Cambaliza2,3, Melliza Templonuevo Cruz3,4, Mojtaba AzadiAghdam6, Avelino Arellano1, Grace Betito3, Rachel Braun6, Andrea F. Corral6, Hossein Dadashazar6, Eva-Lou Edwards6, Edwin Eloranta5, Robert Holz5, Gabrielle Leung2, Lin Ma6, Alexander B. MacDonald6, Jeffrey S. Reid7, James Bernard Simpas2,3, Connor Stahl6, Shane Marie Visaga2,3, and Armin Sorooshian1,6 1Department of Hydrology and Atmospheric Sciences, University of Arizona, Tucson, Arizona, 85721, USA 2Manila Observatory, Quezon City, 1108, Philippines 3Department of Physics, School of Science and Engineering, Ateneo de Manila University, Quezon City, 1108, Philippines 4Institute of Environmental Science and Meteorology, University of the Philippines, Diliman, Quezon City, 1101, Philippines 5Space Science and Engineering Center, University of Wisconsin–Madison, Madison, Wisconsin, 53706, USA 6Department of Chemical and Environmental Engineering, University of Arizona, Tucson, Arizona, 85721, USA 7Marine Meteorology Division, Naval Research Laboratory, Monterey, CA, USA Correspondence: Armin Sorooshian ([email protected]) Received: 2 October 2020 – Discussion started: 4 November 2020 Revised: 15 February 2021 – Accepted: 19 -
Globalization and Shanghai Model: a Retrospective and Prospective Analysis
Journal of International and Global Studies Volume 4 Number 1 Article 5 11-1-2012 Globalization and Shanghai Model: A Retrospective and Prospective Analysis Linsun Cheng Ph.D. University of Massachusetts-Dartmouth, [email protected] Follow this and additional works at: https://digitalcommons.lindenwood.edu/jigs Part of the Anthropology Commons, Critical and Cultural Studies Commons, Environmental Studies Commons, and the Sociology Commons Recommended Citation Cheng, Linsun Ph.D. (2012) "Globalization and Shanghai Model: A Retrospective and Prospective Analysis," Journal of International and Global Studies: Vol. 4 : No. 1 , Article 5. Available at: https://digitalcommons.lindenwood.edu/jigs/vol4/iss1/5 This Essay is brought to you for free and open access by the Journals at Digital Commons@Lindenwood University. It has been accepted for inclusion in Journal of International and Global Studies by an authorized editor of Digital Commons@Lindenwood University. For more information, please contact [email protected]. Globalization and Shanghai Model: A Retrospective and Prospective Analysis Linsun Cheng University of Massachusetts-Dartmouth [email protected] AAbstractbstractAbstract Intended to shed light on the debate on the results of globalization and provide better understanding of the influences of globalization upon China as well as the world, this article traces the history of Shanghai’s economic globalization over the past 170 years since 1843 and demonstrates the benefits and problems Shanghai received from (or connected to) its -
The Use of Fireworks Inside of the City Limits Is Prohibited. However, On
The use of fireworks inside of the City - Place pets indoors; they are Limits is prohibited. However, on July 4th easily frightened by fireworks. What kinds of injuries occur? between the hours of 6:00pm and 11:00pm, - Always have water handy (a - Fireworks related injuries most residents may use Oregon legal consumer garden hose or bucket of water). frequently involve hands and fireworks, excluding City parks and the fingers: 29%, and eyes 20%. designated Urban / Wildand Interface. BE SAFE when lighting fireworks. - About half of the injuries are - An adult should always light burns, especially to the face, FIREWORKS ARE ILLEGAL AT ALL TIMES: fireworks. hand, wrist, or arm. 1. The area west of Highland Ave. and - Keep matches and lighters away Dimmick St., North of the railroad tracks from children. Which kinds of fireworks are the most 2. The area north of Interstate 5 - Use fireworks outdoors only. dangerous? 3. Panoramic Loop Area - Light one firework at a time. - Over 75% of fireworks injuries 4. Overland Drive Area - Keep children and pets away are from consumer fireworks like 5. Haviland Drive Area between Cloverlawn and Linden from fireworks. firecrackers, bottle rockets, 6. All City parks - Do not throw fireworks or hold Roman candles, fountains, and 7. Any area posted: in your hand. sparklers that are legal in many “NO FIREWORKS ALLOWED” states. BE RESPONSIBLE after lighting - Fireworks related injuries are fireworks. most commonly associated with ANNEXED AREAS - Soak used fireworks thoroughly firecrackers (51%), bottle rockets in a bucket of water. (12%) and sparklers (7%). Many properties have been annexed into the - Dispose of used fireworks and Grants Pass city limits over the years. -
M.A.X Pc Game Download Frequently Asked Questions
m.a.x pc game download Frequently Asked Questions. Simple! To upload and share games from GOG.com. What is the easiest way to download or extract files? Please use JDownloader 2 to download game files and 7-Zip to extract them. How are download links prevented from expiring? All games are available to be voted on for a re-upload 30 days after they were last uploaded to guard against dead links. How can I support the site? Finding bugs is one way! If you run into any issues or notice anything out of place, please open an issue on GitHub. Can I donate? Donate. Do you love this site? Then donate to help keep it alive! So, how can YOU donate? What are donations used for exactly? Each donation is used to help cover operating expenses (storage server, two seedboxes, VPN tunnel and hosting). All games found on this site are archived on a high-speed storage server in a data center. We are currently using over 7 terabytes of storage. We DO NOT profit from any donations. What is the total cost to run the site? Total expenses are €91 (or $109) per month. How can I donate? You may donate via PayPal, credit/debit card, Bitcoin and other cryptocurrencies. See below for more information on each option. M.A.X.: Mechanized Assault and Exploration. Very much in the style of classic RTS games such as Dune 2, KKND and Command & Conquer, this is an enjoyable little game which doesn't score many points for being original, but does get a few for simply being well done. -
Life Cycle Patterns of Cognitive Performance Over the Long
Life cycle patterns of cognitive performance over the long run Anthony Strittmattera,1 , Uwe Sundeb,1,2, and Dainis Zegnersc,1 aCenter for Research in Economics and Statistics (CREST)/Ecole´ nationale de la statistique et de l’administration economique´ Paris (ENSAE), Institut Polytechnique Paris, 91764 Palaiseau Cedex, France; bEconomics Department, Ludwig-Maximilians-Universitat¨ Munchen,¨ 80539 Munchen,¨ Germany; and cRotterdam School of Management, Erasmus University, 3062 PA Rotterdam, The Netherlands Edited by Robert Moffit, John Hopkins University, Baltimore, MD, and accepted by Editorial Board Member Jose A. Scheinkman September 21, 2020 (received for review April 8, 2020) Little is known about how the age pattern in individual perfor- demanding tasks, however, and are limited in terms of compara- mance in cognitively demanding tasks changed over the past bility, technological work environment, labor market institutions, century. The main difficulty for measuring such life cycle per- and demand factors, which all exhibit variation over time and formance patterns and their dynamics over time is related to across skill groups (1, 19). Investigations that account for changes the construction of a reliable measure that is comparable across in skill demand have found evidence for a peak in performance individuals and over time and not affected by changes in technol- potential around ages of 35 to 44 y (20) but are limited to short ogy or other environmental factors. This study presents evidence observation periods that prevent an analysis of the dynamics for the dynamics of life cycle patterns of cognitive performance of the age–performance profile over time and across cohorts. over the past 125 y based on an analysis of data from profes- An additional problem is related to measuring productivity or sional chess tournaments. -
Printing Trends in Board & Card Games
Printing Trends in Board & Card Games Jessica Lee Riddell Graphic Communication Department | College of Liberal Arts | California Polytechnic State University June 2013 Abstract The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies. A2 Table of Contents Abstract . 2 Table of Contents . 3 Chapter 1: Purpose of the Study . 4 Significance of the Study . 4 Interest in the Study . 5 Chapter 2: Literature Review . 6 History of Game Art and Production . 7 History of Game Technology . 8 Current Game Art and Production . 9 Current Game Technology . 11 Chapter 3: Research Methodology . 13 Objectives . 13 Samples Studied . 13 Data . 14 Analysis . 14 Chapter 4: Results . 15 Industry Survey . 15 Publishers . 15 Manufacturers . 16 Developers . 16 Print and Substrate Analysis . 17 Chapter 5: Conclusion . 18 References . 20 Appendices. 22 Appendix 1: Survey questions . 22 Appendix 2: Publisher Response . 26 Appendix 3: Publisher Response (Document) . 30 Appendix 4: Game Developer Response . 31 Appendix 5: Overview of Industry Survey Results . 35 Appendix 6: Print Analysis Overview . 36 Appendix 7: Gamer Survey Response . 40 T3 Purpose of the Study Design, production, and technology have a circular relationship. -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Gold Farming” HEEKS
Understanding “Gold Farming” HEEKS Forum Understanding “Gold Farming”: Developing-Country Production for Virtual Gameworlds Richard Heeks Gold farming is the production of virtual goods and services for players of richard.heeks@manchester online games. It consists of real-world sales of in-game currency and asso- .ac.uk ciated items, including “high-level” game characters. These are created by Development Informatics “playborers”—workers employed to play in-game—whose output is sold Group for real money through various Web sites in so-called “real-money trad- Institute for Development ing.” Policy and Management There is growing academic interest in online games, including aspects School of Environment and Development such as real-money trading and gold farming (see, for example, Terra University of Manchester Nova, where much of this work is reported and discussed). However, there United Kingdom appear to be few, if any, academic publications looking at gold farming from a developing-country angle, and development agencies seem to have completely ignored it. That is problematic for three reasons. First, as described below, gold farming is already a signiªcant social and economic activity in developing countries. Second, it represents the ªrst example of a likely future devel- opment trend in outsourcing of online employment—what we might oth- erwise call “cybersourcing.” Third, it is one of a few emerging examples in developing countries of “liminal ICT work”—jobs associated with digi- tal technologies that exist on the edge of, or just below the threshold of, that which is deemed socially acceptable and/or formally legal. In basic terms, gold farming is a sizable developing-country phenome- non. -
Farkındalık Ekonomisi- Ekonomik Farkındalık, Bireyselleşmiş Ekonomi * M
Türk Dünyası Uygulama ve Araştırma Merkezi Yenidoğan Dergisi No. 2018/2 Yorum M. A. Akşit Koleksiyonundan 6 Farkındalık Ekonomisi- Ekonomik Farkındalık, Bireyselleşmiş Ekonomi * M. Arif Akşit**, Eda Sayar ***, Mustafa Uçkaç**** *Eskişehir Acıbadem Hastanesinde Ekonomi Üzerine bir söyleşiden alınmıştır. **Prof. Dr. Pediatri, Neonatoloji ve Ped. Genetik Uzmanı, Acıbadem Hast., Eskişehir ***Uluslararası Hasta Hizmetleri, İngilizce İktisat Uzmanı, Acıbadem Hastanesi., Eskişehir ****Serbest Muhasebeci, Mali Müşavir, Mali Müşavir, İşletme Bilim Uzmanı, Eskişehir Yaşamak için yemek ile yemek için yaşamak ikilem olmamalı, ekonomi boyutunda irdelenmelidir, iki farklı boyut, birey temelinde, onun arzu ve isteğinin ötesinde, sağlığı boyutunda, bütünleştirilmeli ve anlamlandırılmalıdır. Yiyeceğin, yeterli ve etkin olması onun beğeni boyutunu kaldırmaz, onu diyet/ilaç boyutuna aldırmamalı, bireye özgün bir yapılanma yapılmalıdır. Ekonominin 3 temel “E” ilkesi; Effectiveness: etkinlik, Efficiency: verimlilik ve Eligibility: olabilirlik/bulunabilirlik olarak ele alındığında, sizin sahip olduğunuz varlık değil, sizin değer yarattığınız öne çıkmaktadır. Bir kişiye verdiğiniz gül sizin için gereksiz ve anlamsız bir harcama olabilir ama eğer karşısında olumlu etki yaratıyorsa, mutluluk oluşturuyorsa, para ile elde edilemeyen bir değer, ekonomik boyutu da olmaktadır. Sorunlu, kusurlu ve engelli olan bireylere harcama yapmaktansa sağlıklı olan kişilere yapılacak harcama daha ekonomik anlamda görülebilir, gelişmeye ancak sağlıklı olanların katkıda bulunabileceği