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Shuffling the Deck” in CFG Terms by Luci Englert Mckean, NSRF Assistant Director and National Facilitator
6 NSRF® Connections • April 2018 What are the best combinations for CFG teams and in CFG trainings? “Shuffling the Deck” in CFG terms By Luci Englert McKean, NSRF Assistant Director and National Facilitator. [email protected] Imagine your school staff repre- number, various classrooms: several all the time. In contrast, coming to a sented by a stack of playing cards. middle school math teachers of rela- CFG coaches’ training, especially an There are a variety of metaphors you tively equal power working together “open” training with educators of all might choose here, but for instance, on shared curricula, for example. sorts, is the perfect opportunity to let’s have the number cards represent Since most of us are familiar with get vastly different perspectives on grade levels, the suits (hearts, spades, this sort of working group, I have a one’s problems that pushes each one’s clubs, diamonds) represent subject question for you. How many times thinking beyond the silo of their usual matter, and the face cards (king, have you sat in a committee meeting interactions. queen, jack) represent administrators. and, when a problem is introduced, For the sake of discussion, let’s You might even identify a “joker” or you have a pretty good idea of who will stay temporarily with our imaginary two. Depending on the context of the speak first, who may not speak at all, cohort of 15 literacy coaches from the “game,” you might even find a few and approximately what every speaker same district. In that training, when “wild cards” among your colleagues. -
Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: David Hendry, Chair David McDonald Nicolas Ducheneaut Jennifer Turns Program Authorized to Offer Degree: Information School ©Copyright 2013 Gifford Cheung 2 University of Washington Abstract Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung Chair of the Supervisory Committee: Associate Professor David Hendry Information School In this dissertation, I explore the idea of designing “flexible game systems”. A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is “robustness”. When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is “versatility”. A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, 3 novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. -
Protecting Children in Virtual Worlds Without Undermining Their Economic, Educational, and Social Benefits
Protecting Children in Virtual Worlds Without Undermining Their Economic, Educational, and Social Benefits Robert Bloomfield* Benjamin Duranske** Abstract Advances in virtual world technology pose risks for the safety and welfare of children. Those advances also alter the interpretations of key terms in applicable laws. For example, in the Miller test for obscenity, virtual worlds constitute places, rather than "works," and may even constitute local communities from which standards are drawn. Additionally, technological advances promise to make virtual worlds places of such significant social benefit that regulators must take care to protect them, even as they protect children who engage with them. Table of Contents I. Introduction ................................................................................ 1177 II. Developing Features of Virtual Worlds ...................................... 1178 A. Realism in Physical and Visual Modeling. .......................... 1179 B. User-Generated Content ...................................................... 1180 C. Social Interaction ................................................................. 1180 D. Environmental Integration ................................................... 1181 E. Physical Integration ............................................................. 1182 F. Economic Integration ........................................................... 1183 * Johnson Graduate School of Management, Cornell University. This Article had its roots in Robert Bloomfield’s presentation at -
Examining Different Strategies for the Card Game Sueca
Universiteit Leiden Opleiding Informatica & Economie Examining different strategies for the card game Sueca Name: Vanessa Lopes Carreiro Date: July 13, 2016 1st supervisor: Walter Kosters 2nd supervisor: Rudy van Vliet BACHELOR THESIS Leiden Institute of Advanced Computer Science (LIACS) Leiden University Niels Bohrweg 1 2333 CA Leiden The Netherlands Examining different strategies for the card game Sueca Vanessa Lopes Carreiro Abstract Sueca is a point-trick card game with trumps popular in Portugal, Brazil and Angola. There has not been done any research into Sueca. In this thesis we will study the card game into detail and examine different playing strategies, one of them being basic Monte-Carlo Tree Search. The purpose is to see what strategies can be used to play the card game best. It turns out that the basic Monte-Carlo strategy plays best when both team members play that strategy. i ii Acknowledgements I would like to thank my supervisor Walter Kosters for brainstorming with me about the research and support but also for the conversations about life. It was a pleasure working with him. I am also grateful for Rudy van Vliet for being my second reader and taking time to read this thesis and providing feedback. iii iv Contents Abstract i Acknowledgements iii 1 Introduction 1 2 The game 2 2.1 The deck and players . 2 2.2 The deal . 3 2.3 Theplay ................................................... 3 2.4 Scoring . 4 3 Similar card games 5 3.1 Klaverjas . 5 3.2 Bridge . 6 4 How to win Sueca 7 4.1 Leading the first trick . -
Life Cycle Patterns of Cognitive Performance Over the Long
Life cycle patterns of cognitive performance over the long run Anthony Strittmattera,1 , Uwe Sundeb,1,2, and Dainis Zegnersc,1 aCenter for Research in Economics and Statistics (CREST)/Ecole´ nationale de la statistique et de l’administration economique´ Paris (ENSAE), Institut Polytechnique Paris, 91764 Palaiseau Cedex, France; bEconomics Department, Ludwig-Maximilians-Universitat¨ Munchen,¨ 80539 Munchen,¨ Germany; and cRotterdam School of Management, Erasmus University, 3062 PA Rotterdam, The Netherlands Edited by Robert Moffit, John Hopkins University, Baltimore, MD, and accepted by Editorial Board Member Jose A. Scheinkman September 21, 2020 (received for review April 8, 2020) Little is known about how the age pattern in individual perfor- demanding tasks, however, and are limited in terms of compara- mance in cognitively demanding tasks changed over the past bility, technological work environment, labor market institutions, century. The main difficulty for measuring such life cycle per- and demand factors, which all exhibit variation over time and formance patterns and their dynamics over time is related to across skill groups (1, 19). Investigations that account for changes the construction of a reliable measure that is comparable across in skill demand have found evidence for a peak in performance individuals and over time and not affected by changes in technol- potential around ages of 35 to 44 y (20) but are limited to short ogy or other environmental factors. This study presents evidence observation periods that prevent an analysis of the dynamics for the dynamics of life cycle patterns of cognitive performance of the age–performance profile over time and across cohorts. over the past 125 y based on an analysis of data from profes- An additional problem is related to measuring productivity or sional chess tournaments. -
Kirby What If Culture Was Nature
What if Culture was Nature all Along? 55242_Kirby.indd242_Kirby.indd i 222/12/162/12/16 44:59:59 PPMM New Materialisms Series editors: Iris van der Tuin and Rosi Braidotti New Materialisms asks how materiality permits representation, actualises ethi- cal subjectivities and innovates the political. The series will provide a discursive hub and an institutional home to this vibrant emerging fi eld and open it up to a wider readership. Editorial Advisory board Marie-Luise Angerer, Karen Barad, Corinna Bath, Barbara Bolt, Felicity Colman, Manuel DeLanda, Richard Grusin, Vicki Kirby, Gregg Lambert, Nina Lykke, Brian Massumi, Henk Oosterling, Arun Saldanha Books available What if Culture was Nature all Along? Edited by Vicki Kirby Critical and Clinical Cartographies: Architecture, Robotics, Medicine, Philosophy Edited by Andrej Radman and Heidi Sohn Books forthcoming Architectural Materialisms: Non-Human Creativity Edited by Maria Voyatzaki 55242_Kirby.indd242_Kirby.indd iiii 222/12/162/12/16 44:59:59 PPMM What if Culture was Nature all Along? Edited by Vicki Kirby 55242_Kirby.indd242_Kirby.indd iiiiii 222/12/162/12/16 44:59:59 PPMM Edinburgh University Press is one of the leading university presses in the UK. We publish academic books and journals in our selected subject areas across the humanities and social sciences, combining cutting-edge scholarship with high editorial and production values to produce academic works of lasting importance. For more information visit our website: edinburghuniversitypress.com © editorial matter and organisation -
Printing Trends in Board & Card Games
Printing Trends in Board & Card Games Jessica Lee Riddell Graphic Communication Department | College of Liberal Arts | California Polytechnic State University June 2013 Abstract The board and card game industry are facing growing pressures from digital games, as video and social media games become more prevalent. Emerging print and media technologies, namely printed electronics and augmented reality, could provide a board and card gaming experience that would draw in gamers who typically play digital games. The expected outcomes of the literature research, industry and market surveys, and subsequent paper are an understanding of the history of games, the current state of the game manufacturing and publishing industry, and attitudes of gamers who would be playing games embedded with the emerging technologies. A2 Table of Contents Abstract . 2 Table of Contents . 3 Chapter 1: Purpose of the Study . 4 Significance of the Study . 4 Interest in the Study . 5 Chapter 2: Literature Review . 6 History of Game Art and Production . 7 History of Game Technology . 8 Current Game Art and Production . 9 Current Game Technology . 11 Chapter 3: Research Methodology . 13 Objectives . 13 Samples Studied . 13 Data . 14 Analysis . 14 Chapter 4: Results . 15 Industry Survey . 15 Publishers . 15 Manufacturers . 16 Developers . 16 Print and Substrate Analysis . 17 Chapter 5: Conclusion . 18 References . 20 Appendices. 22 Appendix 1: Survey questions . 22 Appendix 2: Publisher Response . 26 Appendix 3: Publisher Response (Document) . 30 Appendix 4: Game Developer Response . 31 Appendix 5: Overview of Industry Survey Results . 35 Appendix 6: Print Analysis Overview . 36 Appendix 7: Gamer Survey Response . 40 T3 Purpose of the Study Design, production, and technology have a circular relationship. -
HIAS Report Template
Roadmap to Recovery A Path Forward after the Remain in Mexico Program March 2021 TABLE OF CONTENTS Introduction ............................................................................................................ 1 The Stories of MPP .................................................................................................. 1 Our Work on the Border ......................................................................................... 2 Part One: Changes and Challenges at the Southern Border ................................. 4 Immigration Under the Trump Administration ...................................................... 5 How MPP Worked ................................................................................................... 9 Situation on the Ground ......................................................................................... 12 Nonrefoulement Interviews .................................................................................... 18 Effects on the Legal Cases ....................................................................................... 19 Lack of Access to Legal Counsel .............................................................................. 20 The Coronavirus Pandemic and Title 42 ................................................................. 20 Part Two: Recommendations ................................................................................ 22 Processing Asylum Seekers at Ports of Entry .......................................................... 23 Processing -
House for P&Z Hearings
I BOX ib'tB ST AUaO3II:ii FLA 32024 *7 ~& * - £ ' ?*" 5: Ann Landers 2B Oct. 19-21, 1967 Classifieds 10-11A Hi Lo Rain Editorials 4A Thurs. 82 62 0 Sports 6A Fri. 84 62 0 Young People Think IB CA RATON NEWS Sat. 82 62 tr. Vol. 12, No. 144 Sunday, October 22, 1967 20 Pages Marymount New test gets funds slated for for library lake weeds Solution to the weed control problem in Sabal Lake^is still A $100,000 gift for construc- up in the air — or underwater tion of a new library at Mary- — some 21 days" after test ap- mount College has been received plication of a new chemical con- from the Milton F. and Rita C, trol agent. Lewis Charitable Foundation. City crews treated an acre of the lake with a solution of Di- Receipt of the gift was an- quat and copper sulphate, a nounced Friday at a reception special mixture devised by Dr. at the College to honor the Robert Blackburn, aquatic weed family. specialist for the U.S. Depart- "Receipt of this generous ment of Agriculture. The mix- contribution from the Lewis ture was intended to kill the family, whose daughter Maureen weeds ~ mostly Florida Elo- graduated from the college in dea — without injuring the fish. May, 1967, provides that much However, as the trial period needed incentive which will en- drew to a close, high water able the college to complete levels in the lake made evalua- the library fund drive success- tion of the test difficult, ac- fully," Sister de la Croix, pres- cording to Public Works Direc- ident of the college commented. -
(12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury Et Al
USOO8702485B2 (12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury et al. (45) Date of Patent: Apr. 22, 2014 (54) DANCE GAME AND TUTORIAL D245,038 S 7, 1977 Ebata et al. D247,795 S 4, 1978 Darrell 4,128,037 A 12/1978 Montemurro (75) Inventors: St.Earls MASS 4,295.406D259,785 AS 10,7/1981 1981 SmithKushida et al. (US); Matthew C. Boch, Somerville, D262,017 S 11/1981 Frakes, Jr. MA (US); Eran B. Egozy, Brookline, D265,821 S 8, 1982 Okada et al. MA (US); Dean N. Tate, Cambridge, D266,664 S 10, 1982 Hoshino et al. MA (US); Seth Goldstein, Exeter, NH (Continued) (US); Isaac Adams, Revere, MA (US); Adam Carriuolo, Rehoboth, MA (US) FOREIGN PATENT DOCUMENTS (73) Assignee: Harmonix Music Systems, Inc., AT 468071 T 6, 2010 Cambridge, MA (US) AU T41239 B2 4, 1999 (Continued) (*) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 OTHER PUBLICATIONS U.S.C. 154(b) by 2 days. VIDEO “E3 2010 Live Demo”, where Ubi talked about MJ:TE for (21) Appl. No.: 12/940,794 Kinect (<http://www.gametrailers.com/video/e3-2010-michael jackson/101449). (22) Filed: Nov. 5, 2010 (Continued) (65) Prior Publication Data US 2011/0306396 A1 Dec. 15, 2011 Primary Examiner — Pierre E Elisca Related U.S. Application Data (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering Hale and Dorr LLP (60) Provisional application No. 61/354,073, filed on Jun. 11, 2010. (57) ABSTRACT (51) Int. Cl. G06F 9/24 (2006.01) Presented herein are methods, apparatuses, programs, and (52) U.S. -
Insane in the Mens Rea: Why Insanity Defense Reform Is Long Overdue
INSANE IN THE MENS REA: WHY INSANITY DEFENSE REFORM IS LONG OVERDUE Louis KAcHuLIs* ABSTRACT While there have been advances in both the criminal justice system and the mental health community in recent years, the intersection of the two has not seen much progress. This is most apparent when considering the insanity defense. This Note explores the history and public perception of the insanity defense, the defense's shortcomings, and attempts to provide a model for insanity defense reform. I spend the first section of the Note exploring the history of the insanity defense and show where the defense sits today. The Note then examines the public perception of the insanity defense, and the news media's influence on that perception, using two recent events as small case studies. The last section of the Note proposes a new model insanity defense, and a plan to implement it. TABLE OF CONTENTS I. INTRODUCTION .............................. ..... 246 II. INSANITY DEFENSE - HISTORICAL IMPLICATIONS AND *Class of 2017, University of Southern California Gould School of Law, B.S. Chemical Engineering, North Carolina State University. This Note is dedicated to those in the criminal justice system suffering from mental health issues. While we work as a society to solve the crisis that is mental health, we cannot forget those who are most vulnerable. I would like to thank Professor Elyn Saks for her guidance and direction with this Note, Chris Schnieders of the Saks Institute for his assistance, and lastly, my parents and Brittany Dunton for their overwhelming support. 245 246 REVIEW OF LA WAND SOCIAL JUSTICE [Vol. -
Dcvgr10 the Project Gutenberg Ebook of 1811 Dictionary of the Vulgar Tongue by Captain Grose Et Al
dcvgr10 The Project Gutenberg EBook of 1811 Dictionary of the Vulgar Tongue by Captain Grose et al. Copyright laws are changing all over the world. Be sure to check the copyright laws for your country before downloading or redistributing this or any other Project Gutenberg eBook. This header should be the first thing seen when viewing this Project Gutenberg file. Please do not remove it. Do not change or edit the header without written permission. Please read the "legal small print," and other information about the eBook and Project Gutenberg at the bottom of this file. Included is important information about your specific rights and restrictions in how the file may be used. You can also find out about how to make a donation to Project Gutenberg, and how to get involved. **Welcome To The World of Free Plain Vanilla Electronic Texts** **eBooks Readable By Both Humans and By Computers, Since 1971** *****These eBooks Were Prepared By Thousands of Volunteers!***** Title: 1811 Dictionary of the Vulgar Tongue Author: Captain Grose et al. Release Date: April, 2004 [EBook #5402] [Yes, we are more than one year ahead of schedule] [This file was first posted on July 6, 2002] Edition: 10 Language: English Character set encoding: ASCII *** START OF THE PROJECT GUTENBERG EBOOK 1811 VULGAR DICTIONARY *** Produced by Juliet Sutherland, Charles Franks and the Online Distributed Proofreading Team 1811 DICTIONARY OF THE VULGAR TONGUE. A DICTIONARY OF BUCKISH SLANG, UNIVERSITY WIT, AND PICKPOCKET ELOQUENCE. UNABRIDGED FROM THE ORIGINAL 1811 EDITION WITH A FOREWORD BY ROBERT CROMIE COMPILED ORIGINALLY BY CAPTAIN GROSE. AND NOW CONSIDERABLY ALTERED AND ENLARGED, WITH THE MODERN CHANGES AND IMPROVEMENTS, BY A MEMBER OF THE WHIP CLUB.