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The Fewest Clues Problem of Picross 3D
The Fewest Clues Problem of Picross 3D Kei Kimura1 Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Takuya Kamehashi Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Toshihiro Fujito2 Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Abstract Picross 3D is a popular single-player puzzle video game for the Nintendo DS. It is a 3D variant of Nonogram, which is a popular pencil-and-paper puzzle. While Nonogram provides a rectangular grid of squares that must be filled in to create a picture, Picross 3D presents a rectangular parallelepiped (i.e., rectangular box) made of unit cubes, some of which must be removed to construct an image in three dimensions. Each row or column has at most one integer on it, and the integer indicates how many cubes in the corresponding 1D slice remain when the image is complete. It is shown by Kusano et al. that Picross 3D is NP-complete. We in this paper show P that the fewest clues problem of Picross 3D is Σ2 -complete and that the counting version and the another solution problem of Picross 3D are #P-complete and NP-complete, respectively. 2012 ACM Subject Classification Theory of computation → Theory and algorithms for appli- cation domains Keywords and phrases Puzzle, computational complexity, fewest clues problem Digital Object Identifier 10.4230/LIPIcs.FUN.2018.25 Acknowledgements The authors are grateful to the reviewers for their valuable comments and suggestions. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2013 (Briefing Date: 4/25/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2009 FY3/2010 FY3/2011 FY3/2012 FY3/2013 Net sales 1,838,622 1,434,365 1,014,345 647,652 635,422 Cost of sales 1,044,981 859,131 626,379 493,997 495,068 Gross profit 793,641 575,234 387,965 153,654 140,354 (Gross profit ratio) (43.2%) (40.1%) (38.2%) (23.7%) (22.1%) Selling, general and administrative expenses 238,378 218,666 216,889 190,975 176,764 Operating income 555,263 356,567 171,076 -37,320 -36,410 (Operating income ratio) (30.2%) (24.9%) (16.9%) (-5.8%) (-5.7%) Non-operating income 32,159 11,082 8,602 9,825 48,485 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (39,506) Non-operating expenses 138,727 3,325 51,577 33,368 1,592 (of which foreign exchange losses) (133,908) (204) (49,429) (27,768) ( - ) Ordinary income 448,695 364,324 128,101 -60,863 10,482 (Ordinary income ratio) (24.4%) (25.4%) (12.6%) (-9.4%) (1.6%) Extraordinary income 339 5,399 186 84 2,957 Extraordinary loss 902 2,282 353 98 3,243 Income before income taxes and minority interests 448,132 367,442 127,934 -60,877 10,197 Income taxes 169,134 138,896 50,262 -17,659 3,029 Income before minority interests - - 77,671 -43,217 7,168 Minority interests in income -91 -89 50 -13 68 Net income 279,089 228,635 77,621 -43,204 7,099 (Net income ratio) (15.2%) (15.9%) (7.7%) (-6.7%) (1.1%) - 1 - Nintendo Co., Ltd. -
Art Academy™: Home Studio Once It Has Been Exported and Converted to JPEG Format
1 Importan t Informati on Setup 2 Internet Enhancemen ts 3 Note to Par ents and Guardi ans Gtget in Srdta te 4 Mnai Muen 5 BiCas c orsnt ol 6 Saving an d Deleting D ata Miak ng Awrt or k 7 Lessons 8 Fer e Pita n Srgha in Awrt or k 9 Rcre o dni g s 10 Mvii eers 11 Ptor fooli WUP-P-BXAE-00 12 Gallery Abou t T his Produ ct 13 Legal Nostice Tuero bl shtgoo in 14 Supp ort Inform ati on 1 Importan t Informati on Please read this manual carefully before using this software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please read the content of the Health and Safety Information application on the Wii U™ Menu. It contains important information that will help you enjoy this software. 2 Internet Enhancemen ts Connect to the Internet to enjoy these features. Post You can post your artwork as well as video recordings showing how you made it 9 11 . ◆ Artwork will be posted to Miiverse™, and video recordings will be posted to YouTube™. View Other Artists' Artwork and Video Recordings You can see artwork and video recordings from artists from around the world. You can also save other people's artwork and then use it as reference images 9 10 . ◆ You can view submitted artwork on Miiverse and video recordings on YouTube. ◆ It is necessary to carry out the initial settings for Miiverse and connect to the Internet. -
Multi-Domain Level Generation and Blending with Sketches Via Example
MULTI-DOMAIN LEVEL GENERATION AND BLENDING WITH SKETCHES VIA EXAMPLE-DRIVEN BSP AND VARIATIONAL AUTOENCODERS Sam Snodgrass Anurag Sarkar modl.ai Northeastern University Copenhagen, Denmark Boston, MA, USA [email protected] [email protected] June 18, 2020 ABSTRACT Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational creativity or the recombination, adaptation, and reuse of ideas and concepts between and across domains. In this paper, we present a PCGML approach for level generation that is able to recombine, adapt, and reuse structural patterns from several domains to approximate unseen domains. We extend prior work involving example-driven Binary Space Partitioning for recombining and reusing patterns in multiple domains, and incorporate Variational Autoencoders (VAEs) for generating unseen structures. We evaluate our approach by blending across 7 domains and subsets of those domains. We show that our approach is able to blend domains together while retaining structural components. Additionally, by using different groups of training domains our approach is able to generate both 1) levels that reproduce and capture features of a target domain, and 2) levels that have vastly different properties from the input domain. Keywords procedural content generation, level blending, ize across several domains. These methods either try to level generation, binary space partitioning, variational supplement a new domain’s training data with examples autoencoder, PCGML from other domains [25], build multiple models and blend them together [7, 20], or directly build a model trained on multiple domains [21]. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Art Academy™: Atelier
Art Academy™: Atelier 1 Infor maçõ es Impor tant es Cgonfi uoraçã 2 Funci onal idades Onli ne 3 Contro lo Parent al Primei ros Passos 4 Muren P iilnc pa 5 Contro los Básic os 6 Guard ar e Apagar Dados Como C riar Obr as 7 Aulas 8 Printu a Livre Pthar il arbs O ra 9 Gvra açsõe 10 Mvii eers 11 Ptor fóoli WUP-P-BXAP-00 12 Galeria Inform açõe s sobre o Prod uto 13 Ionfõbrçma ess oer Deiristo dAe urto 14 Assi stê ncia Técni ca 1 Infor maçõ es Impor tant es Leia este manual com atenção antes de utilizar a aplicação. Se a aplicação se destinar a ser utilizada por crianças pequenas, o manual deverá ser-lhes lido e explicado por um adulto. Saúde e Segurança Leia também as Informações sobre Saúde e Segurança no Menu Wii U, pois estas contêm informações importantes que o ajudarão a usufruir desta aplicação. Seleção de Idioma O idioma da aplicação dependerá daquele que estiver definido na consola. Este título suporta oito idiomas diferentes: inglês, alemão, francês, espanhol, italiano, neerlandês, português e russo. Pode alterar o idioma da aplicação modificando as definições de idioma da consola. Pode alterar o idioma da consola nas Definições da Consola. ♦ As capturas de ecrã presentes neste manual são retiradas da versão inglesa da aplicação. ♦ Em certas ocasiões poderá ser necessário fazer referência a partes específicas de uma captura de ecrã. Nesses casos, as referências incluem o texto inglês entre parênteses retos. Classificação Etária Para obter informações sobre a classificação etária desta e de outras aplicações, consulte a página web de referência sobre o sistema de classificação etária da sua região: PEGI (Europa): www.pegi.info USK (Alemanha): www.usk.de Classification Operations Branch (Austrália): www.classification.gov.au OFLC (Nova Zelândia): www.classificationoffice.govt.nz Rússia: minsvyaz.ru/ru/doc/index.php?id_4=883 2 Funci onal idades Onli ne Estabeleça ligação à Internet para usufruir destas funcionalidades. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Das Nintendo-Schummelbuch
AÄ«i8®Ä' INHALTSVERZEICHNIS VORWORT 1 TAUSEND DANK 2 DER AUTOR 2 CAME BOY CHEATS 4 ADDAMS FAMILY 4 DEAD HEAT SCRAMB 14 ADVENTURE ISLAND 4 DR. FRANKEN 15 ADVENTURES OF LOLO 4 DR. FRANKEN II 15 AFTERBURST 4 DYNABLASTER 15 ALLEYWAY 4 ELEVATOR ACTION 15 BART VS THE JUGGERNAUTS 5 F-15 STRIKE EAGLE 15 BATMAN 5 FACEBALL 2000 |6 BATTLE BULL 5 FERRARI GRAND PRIX CHALLENGE |6 BATTLE PING PONG 6 FINAL FANTASY LEGEND II 17 BATTLETOADS 6 FLAPPY SPECIAL 17 BATTLE UNIT ZEOTH 6 FORTRESS OF FEAR i8 BEST OF THE BEST 7 GARFIELD i8 BILL £ TED’S EXCELLENT GARGOYLE’S QUEST 19 ADVENTURE 7 GODZILLA 19 BLASTER MASTER BOY 7 GOLF 20 BOMBERBOY 7 HUDSON HAWK 20 BOMBERMAN 8 HUMANS 20 BOOMERS ADVENTURE 8 JAMES BOND JR. 21 BUBBLE BOBBLE 9 KID DRACULA 21 BUGS BUNNY 10 KID ICARUS 21 BURAI FIGHTER 10 KING OF THE ZOO 21 BURAI FIGHTER DELUXE II KIRBY’S DREAMLAND 22 BURGER TIME DELUXE II KIRBY’S PINBALL LAND 22 CAPTAIN PLANET II KLAX 22 CAPTAIN SKYHAWK 12 KRUSTY’S FUNHOUSE 22 CASTLEVANIA 12 LEMMINGS 23 CASTLEVANIA II 12 LOCK’N’CHASE 23 CATRAP 12 LOONEY TUNES 24 CHESSMASTER 13 MEGA MAN 24 CHOPLIFTER II '3 MEGA MAN 2 24 CRAZY CASTLE 2 '3 MERCENARY FORCE 25 DEADALIAN OPUS 14 METAL GEAR 25 AAICKEY AAOUSE 25 TINY TOONS 2 40 MICKEY’S DANGEROUS CHASE 25 TOM 8 JERRY 40 NARC 26 TOP GUN 40 NINJA BOY 26 TOP GUN II 40 NINJA GAIDEN 26 TURRICAN 41 OPERATION C 26 ULTIMA 41 PARODIUS 26 WHO FRAMED ROGER RABBIT 41 PIPE DREAM 27 WIZARDS & WARRIORS - POWER MISSION 27 THE FORTRESS OF FEAR 41 PRINCE OF PERSIA 27 WORLD BEACH VOLLEY 42 PROBOTECTOR 28 WORLD CUP SOCCER 42 PUZZNIC 28 ZELDA - LINKS -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
Golden Sun Free
FREE GOLDEN SUN PDF Whitney Sanderson,Ruth Sanderson | 140 pages | 15 Sep 2010 | Random House USA Inc | 9780375861949 | English | New York, United States Golden Sun | Boulder, CO | Menu Golden Sun [a] is a series of fantasy role-playing video games developed by Camelot Software Planning and published by Nintendo. Golden Sun follows the story of a group of magically-attuned "adepts" who are charged with preventing the potentially destructive power of alchemy from being released as it was in the past. Players navigate these characters through the game's fictional world by defeating enemies, solving puzzles and completing assigned missions to complete a pre-ordained storyline. In Golden Sunthe player plays as protagonist Isaac and his companions as they set off into the world Golden Sun Weyard to prevent a group of anti-heroes from releasing a mysterious power called "Alchemy" to the world. Golden Sun: The Lost Age follows the plight of the surviving Golden Sun from the previous game's antagonists as they continue to pursue the release of Alchemy by means of lighting Golden Sun elemental lighthouses. Golden Sun: Dark Dawn takes place thirty years later and follows the path of the descendants of the previous two games' heroes as they navigate a world adapting to the presence of Alchemy. Golden Sun series has received a generally favorable reception by critics. Dark Dawnwhile still scoring highly on Metacritic 's aggregation of critic scores, was less well received. Sales figures for the first two Golden Sun games exceeded one million in the United States and Japan, a Golden Sun that Dark Dawn failed to exceed. -
(12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury Et Al
USOO8702485B2 (12) United States Patent (10) Patent No.: US 8,702.485 B2 Fury et al. (45) Date of Patent: Apr. 22, 2014 (54) DANCE GAME AND TUTORIAL D245,038 S 7, 1977 Ebata et al. D247,795 S 4, 1978 Darrell 4,128,037 A 12/1978 Montemurro (75) Inventors: St.Earls MASS 4,295.406D259,785 AS 10,7/1981 1981 SmithKushida et al. (US); Matthew C. Boch, Somerville, D262,017 S 11/1981 Frakes, Jr. MA (US); Eran B. Egozy, Brookline, D265,821 S 8, 1982 Okada et al. MA (US); Dean N. Tate, Cambridge, D266,664 S 10, 1982 Hoshino et al. MA (US); Seth Goldstein, Exeter, NH (Continued) (US); Isaac Adams, Revere, MA (US); Adam Carriuolo, Rehoboth, MA (US) FOREIGN PATENT DOCUMENTS (73) Assignee: Harmonix Music Systems, Inc., AT 468071 T 6, 2010 Cambridge, MA (US) AU T41239 B2 4, 1999 (Continued) (*) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 OTHER PUBLICATIONS U.S.C. 154(b) by 2 days. VIDEO “E3 2010 Live Demo”, where Ubi talked about MJ:TE for (21) Appl. No.: 12/940,794 Kinect (<http://www.gametrailers.com/video/e3-2010-michael jackson/101449). (22) Filed: Nov. 5, 2010 (Continued) (65) Prior Publication Data US 2011/0306396 A1 Dec. 15, 2011 Primary Examiner — Pierre E Elisca Related U.S. Application Data (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering Hale and Dorr LLP (60) Provisional application No. 61/354,073, filed on Jun. 11, 2010. (57) ABSTRACT (51) Int. Cl. G06F 9/24 (2006.01) Presented herein are methods, apparatuses, programs, and (52) U.S. -
Nintendo Wii
Nintendo Wii Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments Another Code: R - Kioku no Tobira Nintendo Arc Rise Fantasia Marvelous Entertainment Bio Hazard Capcom Bio Hazard: Best Price! Capcom Bio Hazard: Best Price! Reprint Capcom Bio Hazard 4: Wii Edition Capcom Bio Hazard 4: Wii Edition: Best Price! Capcom Bio Hazard 4: Wii Edition: Best Price! Reprint Capcom Bio Hazard Chronicles Value Pack Capcom Bio Hazard Zero Capcom Bio Hazard Zero: Best Price! Capcom Bio Hazard Zero: Best Price! Reprint Capcom Bio Hazard: The Darkside Chronicles Capcom Bio Hazard: The Darkside Chronicles: Collector's Package Capcom Bio Hazard: The Darkside Chronicles: Best Price! Capcom Bio Hazard: The Umbrella Chronicles Capcom Bio Hazard: The Umbrella Chronicles: Wii Zapper Bundle Capcom Bio Hazard: The Umbrella Chronicles: Best Price! Capcom Bio Hazard: The Umbrella Chronicles: Best Price! Reprint Capcom Biohazard: Umbrella Chronicals Capcom Bleach: Versus Crusade Sega Bomberman Hudson Soft Bomberman: Hudson the Best Hudson Soft Captain Rainbow Nintendo Chibi-Robo! (Wii de Asobu) Nintendo Dairantou Smash Brothers X Nintendo Deca Sporta 3 Hudson Disaster: Day of Crisis Nintendo Donkey Kong Returns Nintendo Donkey Kong Taru Jet Race Nintendo Dragon Ball Z: Sparking! Neo Bandai Namco Games Dragon Quest 25th Anniversary Square Enix Dragon Quest Monsters: Battle Road Victory Square Enix Dragon Quest Sword: Kamen no Joou to Kagami no Tou Square Enix Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online Square Enix Earth Seeker Enterbrain