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Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2010 (Briefing Date: 2010/10/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-Sept.'06 Apr.-Sept.'07 Apr.-Sept.'08 Apr.-Sept.'09 Apr.-Sept.'10 Net sales 298,817 694,803 836,879 548,058 363,160 Cost of sales 162,974 413,048 469,831 341,759 214,369 Gross profit 135,842 281,754 367,048 206,298 148,791 (Gross profit ratio) (45.5%) (40.6%) (43.9%) (37.6%) (41.0%) Selling, general, and administrative expenses 68,730 92,969 114,864 101,937 94,558 Operating income 67,111 188,784 252,183 104,360 54,232 (Operating income ratio) (22.5%) (27.2%) (30.1%) (19.0%) (14.9%) Non-operating income 27,958 27,259 20,528 7,990 4,849 (of which foreign exchange gains) (10,057) (2,149) ( - ) ( - ) ( - ) Non-operating expenses 393 666 35,404 1,737 63,234 (of which foreign exchange losses) ( - ) ( - ) (33,584) (664) (62,175) Ordinary income 94,676 215,376 237,306 110,613 -4,152 (Ordinary income ratio) (31.7%) (31.0%) (28.4%) (20.2%) (-1.1%) Extraordinary income 253 3,885 1,959 4,311 190 Extraordinary loss 1 1,623 92 2,306 18 Income before income taxes and minority interests 94,929 217,639 239,172 112,618 -3,981 Income taxes 40,602 85,294 94,329 43,107 -1,960 Income before minority interests - - - - -2,020 Minority interests in income -18 -76 15 18 -9 Net income 54,345 132,421 144,828 69,492 -2,011 (Net income ratio) (18.2%) (19.1%) (17.3%) (12.7%) (-0.6%) - 1 - Nintendo Co., Ltd. -
An Interpretive Phenomenological Study of the Meaning of Video Games In
1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. -
Pandora Box 3D Arcade 4018 in 1 Wifi Version GAMELIST No
Pandora Box 3D Arcade 4018 in 1 Wifi Version GAMELIST No. Game Name 1 Tekken 6 2 Tekken 5 3 Mortal Kombat 4 Soul Eater 5 Weekly 6 WWE All Stars 7 Monster Hunter 3 8 Kidou Senshi Gundam 9 Naruto Shippuuden Naltimate Impact 10 METAL SLUG XX 11 BLAZBLUE 12 Pro Evolution Soccer 2012 13 Basketball NBA 06 14 Ridge Racer 2 15 INITIAL D 16 WipeOut 17 Hitman Reborn 18 Magical Girl 19 Shin Sangoku Musou 5 20 Guilty Gear XX Accent Core Plus 21 Fate/Unlimited Code 22 Soulcalibur Broken Destiny 23 Power Stone Collection 24 Fighting Evolution 25 Street Fighter Alpha 3 Max 26 Dragon Ball Z 27 Bleach 28 Pac Man World 3 29 Mega Man X Maverick Hunter 30 LocoRoco 31 Luxor: Pharaoh's Challenge 32 Numpla 10000-Mon 33 7 wonders 34 Numblast 35 Gran Turismo 36 Sengoku Blade 3 (Japanese version) 37 Ranch Story Boys and Girls (Japanese Version) 38 World Superbike Championship 07 (US Version) 39 GPX VS (Japanese version) 40 Super Bubble Dragon (European Version) 41 Strike 1945 PLUS (US version) 42 Element Monster TD (Chinese Version) 43 Ranch Story Honey Village (Chinese Version) 44 Tianxiang Tieqiao (Chinese version) 45 Energy gemstone (European version) 46 Turtledove (Chinese version) 47 Cartoon hero VS Capcom 2 (American version) 48 Death or Life 2 (American Version) 49 VR Soldier Group 3 (European version) 50 Street Fighter Alpha 3 51 Street Fighter EX 52 Bloody Roar 2 53 Tekken 3 54 Tekken 2 55 Tekken 56 Mortal Kombat 4 57 Mortal Kombat 3 58 Mortal Kombat 2 59 The overlord continent 60 Oda Nobunaga 61 Super kitten 62 The battle of steel benevolence 63 Mech -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd. -
A Framework for Constructing Serious Games Taylor Glen Yust University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 5-2014 A Framework for Constructing Serious Games Taylor Glen Yust University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Graphics and Human Computer Interfaces Commons, and the Software Engineering Commons Recommended Citation Yust, Taylor Glen, "A Framework for Constructing Serious Games" (2014). Theses and Dissertations. 2361. http://scholarworks.uark.edu/etd/2361 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. A Framework for Constructing Serious Games A Framework for Constructing Serious Games A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science by Taylor Yust University of Arkansas Bachelor of Science in Computer Science, 2012 May 2014 University of Arkansas This thesis is approved for recommendation to the Graduate Council. ____________________________________ Dr. Craig Thompson Thesis Director ____________________________________ ____________________________________ Dr. David Fredrick Dr. John Gauch Committee Member Committee Member ____________________________________ Dr. Gordon Beavers Committee Member ABSTRACT Communicating ideas and knowledge through serious games is a trend that is currently gaining in popularity. However, at present, there is a distinct lack of a game development methodology that takes a critical approach to transforming information into gameplay. This thesis presents a framework that can be followed to construct compelling serious games that are effective at transferring knowledge to the player. This is accomplished through an analysis of atomic knowledge items and their relationships to one another, followed by a meaningful and synergetic implementation of these ideas at a foundational mechanics level. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2009 (Briefing Date: 2010/1/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2006 FY3/2007 FY3/2008 FY3/2009 FY3/2010 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Apr.-Dec.'09 Net sales 412,339 712,589 1,316,434 1,536,348 1,182,177 Cost of sales 237,322 411,862 761,944 851,283 715,575 Gross profit 175,017 300,727 554,489 685,065 466,602 (Gross profit ratio) (42.4%) (42.2%) (42.1%) (44.6%) (39.5%) Selling, general, and administrative expenses 92,233 133,093 160,453 183,734 169,945 Operating income 82,783 167,633 394,036 501,330 296,656 (Operating income ratio) (20.1%) (23.5%) (29.9%) (32.6%) (25.1%) Non-operating income 64,268 53,793 37,789 28,295 19,918 (of which foreign exchange gains) (45,226) (26,069) (143) ( - ) (9,996) Non-operating expenses 357 714 995 177,137 2,064 (of which foreign exchange losses) ( - ) ( - ) ( - ) (174,233) ( - ) Ordinary income 146,694 220,713 430,830 352,488 314,511 (Ordinary income ratio) (35.6%) (31.0%) (32.7%) (22.9%) (26.6%) Extraordinary income 6,888 1,047 3,830 98 4,310 Extraordinary loss 255 27 2,135 6,171 2,284 Income before income taxes and minority interests 153,327 221,734 432,525 346,415 316,537 Total income taxes 61,176 89,847 173,679 133,856 124,063 Minority interests in income -34 -29 -83 35 -127 Net income 92,185 131,916 258,929 212,524 192,601 (Net income ratio) (22.4%) (18.5%) (19.7%) (13.8%) (16.3%) - 1 - Nintendo Co., Ltd. -
March 10 Online Auction
09/28/21 05:05:32 March 10 Online Auction Auction Opens: Thu, Mar 5 12:00pm ET Auction Closes: Tue, Mar 10 7:00pm ET Lot Title Lot Title 1 Vintage Blue Star 12 Gallon Crock, Hairline 1009 Size 9 Lind White Spinel And Blue Topaz Crack - Overall In Great Condition, No Chips, Ring, 14K HGE, New in Box, Would Be Nice Natural Salt Glaze Exterior and Brown Interior, Gift, Great Condition Marked With Blue Ink, 5-Point Star With 12 101 Two Antique Hardcover Pipe Reference and Inside, 17"W x 20"H Fitting Manuals, 1928 and 1930, Both in Very 10 (2) Military Grade and Issued Plastic Water Good Condition For Age Canteens In Good Condition, 8"H 1010 1898 P Morgan Silver Dollar BU Condition 100 The Danbury Mint 1934 Packard V12 LeBaron 1011 Ring Size 8 Lind CZ CFG, Emerald Cut With Speedster Red Diecast Collectible Car, Very Baguettes, Three On Each Side of Center Stone, Good Condition, 9"L x 4""W x 3"H Beautiful Sparkle, Gift Box, 14K HGE, Very 1000 ***SELLS TO THE HIGHEST BIDDER*** Good Condition 1908 Double Eagle $20. Gold Coin St. Gaudens 1012 1935 S Early Washington Quarter, Scarce Date, No Motto, VF Or Better, Nice Coin, Coin Very Fine, San Francisco Mint Holder, Good Condition <B>*SELLS WITH OWNERS CONFIRMATION-LOCATED IN 1013 Gorgeous CZ Stone Ring Size 10 With Lots of 1BID.US OFFICE*** Facets To Show It's Sparkle! Marked 925 PA, Very Good Condition 1001 New Size 7 Garnet Ring, Stones Set in Smokey Toned Metal, Larger Stone is Approx. -
Need Help with Installation, Maintenance Or Service? Nintendo Customer Service SUPPORT.Nintendo.Com Or Call 1-800-255-3700 MON.-SUN., 6:00 A.M
need help with installation, maintenance or service? nintendo customer service SUPPORT.nintendo.com or call 1-800-255-3700 MON.-SUN., 6:00 a.m. to 7:00 p.m., Pacific Time (Times subject to change) Besoin d’aide pour l’INSTALLAtion, l’entretien ou la rÉparation? SERVICE À la clientÈle de nintendo SUPPORT.nintendo.com ou composez le 1 800 255-3700 LUN.-DIM., entre 6 h 00 et 19 h 00, heure du Pacifique (Heures sujettes à changement) 72171A Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. PRINTED IN USA INSTRUCTION BOOKLET www.nintendo.com IMPRIMÉ AUX É.-U. MANUEL D’INSTRUCTIONS PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. -
Replayability of Video Games
Replayability of Video Games Timothy Frattesi Douglas Griesbach Jonathan Leith Timothy Shaffer Advisor Jennifer deWinter May 2011 i Table of Contents Abstract ......................................................................................................................................................... 4 1 Introduction ................................................................................................................................................ 5 2 Games, Play and Replayability .................................................................................................................. 9 2.1 Play ..................................................................................................................................................... 9 2.2 Categories of Play ............................................................................................................................. 11 2.2.1 Playfulness ................................................................................................................................. 11 2.2.2 Ludic Activities .......................................................................................................................... 12 2.2.3 Game Play .................................................................................................................................. 13 2.3 Game ................................................................................................................................................. 14 2.3.1 Structure -
CONSOLIDATED FINANCIAL STATEMENTS Nintendo Co., Ltd
earnings releases January 29, 2004 Nintendo Co., Ltd. 11-1 Kamitoba hokotate-cho, Minami-ku, Kyoto 601-8501 Japan CONSOLIDATED FINANCIAL STATEMENTS Nintendo Co., Ltd. and Consolidated Subsidiaries FINANCIAL HIGHLIGHTS Nine months ended December 31, 2003, and year ended March 31, 2003 The amounts presented herein are rounded down under one million yen except as otherwise denominated. Numbers in parentheses are negative. Yen in Millions Nine months ended Year ended Dec. 31, 2003 Mar. 31, 2003 Net sales 439,589 504,135 Operating income 102,627 100,120 Income before income taxes and extraordinary items 52,289 95,040 Net income 34,545 67,267 Net income per share ¥258.27 ¥482.15 During the third quarter ended December 31, 2003, sales of NINTENDO GAMECUBE hardware increased due to a markdown on its retail price. As for software, in addition to "Mario Kart: Double Dash!!" and "Mario Party 5", titles such as "Pokémon Colosseum" which offers players to experience vigorous battles with Pokémon they have nurtured in "Pokémon Ruby and Sapphire versions" (previously released GAME BOY ADVANCE titles) on the TV screen, and "Donkey Konga", a family get-together rhythm action game that can be played with "Taru-Konga" (an instrument style game controller) were also well received. On the other hand, with regard to handheld related products, GAME BOY ADVANCE SP continued to perform steadily. Software titles including "Mario & Luigi RPG" which introduces comical adventures of co-stars Mario and Luigi sold to a wide variety of consumers. As a result, net sales were 439.5 billion yen. Income before income taxes and extraordinary items was 52.2 billion yen due to exchange loss resulting from fluctuations of the exchange rate.