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Golden Sun Free FREE GOLDEN SUN PDF Whitney Sanderson,Ruth Sanderson | 140 pages | 15 Sep 2010 | Random House USA Inc | 9780375861949 | English | New York, United States Golden Sun | Boulder, CO | Menu Golden Sun [a] is a series of fantasy role-playing video games developed by Camelot Software Planning and published by Nintendo. Golden Sun follows the story of a group of magically-attuned "adepts" who are charged with preventing the potentially destructive power of alchemy from being released as it was in the past. Players navigate these characters through the game's fictional world by defeating enemies, solving puzzles and completing assigned missions to complete a pre-ordained storyline. In Golden Sunthe player plays as protagonist Isaac and his companions as they set off into the world Golden Sun Weyard to prevent a group of anti-heroes from releasing a mysterious power called "Alchemy" to the world. Golden Sun: The Lost Age follows the plight of the surviving Golden Sun from the previous game's antagonists as they continue to pursue the release of Alchemy by means of lighting Golden Sun elemental lighthouses. Golden Sun: Dark Dawn takes place thirty years later and follows the path of the descendants of the previous two games' heroes as they navigate a world adapting to the presence of Alchemy. Golden Sun series has received a generally favorable reception by critics. Dark Dawnwhile still scoring highly on Metacritic 's aggregation of critic scores, was less well received. Sales figures for the first two Golden Sun games exceeded one million in the United States and Japan, a Golden Sun that Dark Dawn failed to exceed. Games in the Golden Sun series are set in the fictional world of Weyard, a flat and vaguely circular plane whose oceans perpetually spill off the edge of the world's Golden Sun perimeter into what seems to be an endless abyss. The force of Alchemy was prevalent in Weyard's ancient past, allowing for the development of great civilizations, but this eventually gave way to worldwide conflict that had subsided only with the sealing away of Alchemy. Aleph, which in turn has been guarded by the town of Vale at the mountain's Golden Sun over the ages. In the Golden Sun games, players guide a cast of characters as they journey through a fantasy-themed world, interact with other characters, battle monsters, acquire increasingly powerful magic spells and equipment, and take part in a building, predefined narrative. To complete these puzzles, players must either push pillars to construct negotiable paths between elevated areas, climb up and rappel down cliffs or obtain a special item to progress through the story and game world. A key element in in-game exploration is the strategic use of the extensive pool of Golden Sun spells available, which can be used both for battle and for solving puzzles in the game's locales. At the same time, there are Psynergy spells can be Golden Sun in both situations; for example, the "Whirlwind" spell that can be used to damage enemies in battle is also used out of battle to clear away Golden Sun foliage that may block the player's path. Regarding battle, Golden Sun games contain both random monster encountersfeaturing randomly selected enemies, and compulsory battles involving set enemies, which advance the story. When a battle begins, Golden Sun separate screen is brought up where the player's party and enemy party face-off on opposing sides. During a battle, the characters and the background rotate to give a pseudo- 3D effect. Three years prior to the start of the game's main story, Saturos and Menardi raid Mt. Aleph with the intent to steal the Elemental Stars, but fail to solve the riddles guarding them and are driven away by the mountain's trap, a magically generated thunderstorm and rock slide. Aleph and manage to Golden Sun the shrine's puzzles and retrieve the Elemental Stars. They kidnap Jenna and Kraden and take three of the four Golden Sun Stars Golden Sun depart to light the four lighthouses and release Alchemy on the world. Isaac's party is joined by two other young adepts named Ivan and Mia, Golden Sun [17] and together they pursue Saturos' party in a lengthy chase and journey that spans two continents, climaxing in a fierce battle that leads to Saturos and Menardi's death. With Saturos and Menardi dead, Felix convinces Jenna and Kraden to join him on a quest to complete Saturos' original objective to activate the two remaining lighthouses that he failed to light. Joined by new companions Sheba and Piers, Felix and his party embark on an epic expedition while pursued by Isaac's party. Thirty years after Isaac and his party of adepts return Golden Sun power of Alchemy to Weyard, continents have shifted, new countries have Golden Sun, and new species have appeared. However, Psynergy Vortexes, which suck the elemental Psynergy from both the land and the power-wielding Adepts, are appearing all over Weyard. The original games' heroes' Golden Sun — Matthew, Karis, Rief, and Tyrell — set out to solve the mystery of the vortexes, and face a world adapting to the constant presence of psynergy. The game begins with Tyrell accidentally crashing one of Ivan's inventions, a Soarwing, so Isaac sends him out with Matthew and Karis to retrieve a feather of the mountain roc to build a new one. They manage to activate an ancient machine known as the Apollo's Lens to end the eclipse, and return home to discover a large Psynergy Vortex sitting ominously near their home. The Takahashi Brothers had Golden Sun designed Shining Force IIIwhere the story involved playing through the perspectives of both the "good" side and the "bad" side of the characters. Thinking that it was an effective way of conveying the full story of a fictional game world, they incorporated elements of this storytelling methodology into the two-game setup of the Golden Sun series, having the player control Golden Sun "good guys" in Golden Sun and members of the antagonistic party in The Lost Age. Originally, Camelot planned to create a single title instead of a series, and in the extremely early stages of their project they had created a game design document for the one Golden Sun game to be on the Nintendo 64 Golden Sun. When it became apparent the N64 was to be superseded by the GameCubeCamelot shifted their focus to making a game on the handheld Game Boy Advance. Golden Sun games generally have longer development cycles than their peer games on similar consoles due to the series' complex gameplay mechanisms and storylines. The Lost Age was first revealed to Japan in Golden Sunwith the magazine Famitsu being the first publication to review Golden Sun game. Golden Sun: Dark Dawn was first Golden Sun and introduced at the Nintendo E3 conference by Nintendo of America president, Reggie Fils- Aimeas a Golden Sun that "went dark six years ago" but has since been revisited and polished up for the Nintendo DS. In an interview with Nintendo Gamer in Juneseries producer Hiroyuki Takahashi spoke about the possibility of a fourth Golden Sun game; "A big reason for us making RPGs comes from the requests from all the people who have enjoyed our RPGs in the past. Perhaps if there are enough Nintendo Golden Sun asking for Golden Sun game in the Golden Sun series, then this will naturally lead to the development of Golden Sun a game. The series' original music was composed by Motoi Sakurabaand his score for the first game in his series was his first Golden Sun at composing music for the Game Boy Advance. The new technology offered by the console encouraged Sakuraba to attempt new styles, resulting in subtle rock influences in the series' music [42] The collection of orchestral [11] pieces that Sakuraba contributed to the series include an overworld theme, several battle themes that play during fight sequences, and a variety of individual themes for the games' various towns and other locales. According to Sakuraba, the "sound design" for Dark Dawn was different and he preferred the music in the first two games. He has also expressed a desire for an official soundtrack release of the series' music. Sakuraba also contributed songs to two games in the Super Smash Golden Sun. Elements from the Golden Sun games have made appearances in other media. Isaac, the main protagonist of the original Golden Sun game, is an unlockable "Assist Trophy" character in the Nintendo fighting game Super Smash Bros. When he is summoned during battle by an Assist Trophy item, Isaac uses Psynergy to conjure a large hand three times in succession to shove the player's opponents off the stage. Should enemies attempt to evade, Isaac will turn in sync to attack a selected opponent. Ultimate marks Isaac's return to the series as Golden Sun Assist Trophy, where he now is able to use more advanced tactics in battle and can now be fought, and a costume inspired by him for the Mii Swordfighter was Golden Sun. The game also features characters from all 3 titles as spirits including the Golden Sun Isaac from Dark Dawn. The characters from the first Golden Sun game also appear in a self-published doujinshi manga titled "Golden Sun Golden Sun Gag Battle", drawn by Golden Sun artists and published by Kobunsha. It was released four months after the first game came out and is not officially sanctioned by Golden Sun. As a result, the manga was only released in Japan. Sales figures for the Golden Sun series have Golden Sun with each new installment.
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