Shuffling the Deck” in CFG Terms by Luci Englert Mckean, NSRF Assistant Director and National Facilitator
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Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: David Hendry, Chair David McDonald Nicolas Ducheneaut Jennifer Turns Program Authorized to Offer Degree: Information School ©Copyright 2013 Gifford Cheung 2 University of Washington Abstract Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung Chair of the Supervisory Committee: Associate Professor David Hendry Information School In this dissertation, I explore the idea of designing “flexible game systems”. A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is “robustness”. When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is “versatility”. A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, 3 novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. -
Examining Different Strategies for the Card Game Sueca
Universiteit Leiden Opleiding Informatica & Economie Examining different strategies for the card game Sueca Name: Vanessa Lopes Carreiro Date: July 13, 2016 1st supervisor: Walter Kosters 2nd supervisor: Rudy van Vliet BACHELOR THESIS Leiden Institute of Advanced Computer Science (LIACS) Leiden University Niels Bohrweg 1 2333 CA Leiden The Netherlands Examining different strategies for the card game Sueca Vanessa Lopes Carreiro Abstract Sueca is a point-trick card game with trumps popular in Portugal, Brazil and Angola. There has not been done any research into Sueca. In this thesis we will study the card game into detail and examine different playing strategies, one of them being basic Monte-Carlo Tree Search. The purpose is to see what strategies can be used to play the card game best. It turns out that the basic Monte-Carlo strategy plays best when both team members play that strategy. i ii Acknowledgements I would like to thank my supervisor Walter Kosters for brainstorming with me about the research and support but also for the conversations about life. It was a pleasure working with him. I am also grateful for Rudy van Vliet for being my second reader and taking time to read this thesis and providing feedback. iii iv Contents Abstract i Acknowledgements iii 1 Introduction 1 2 The game 2 2.1 The deck and players . 2 2.2 The deal . 3 2.3 Theplay ................................................... 3 2.4 Scoring . 4 3 Similar card games 5 3.1 Klaverjas . 5 3.2 Bridge . 6 4 How to win Sueca 7 4.1 Leading the first trick . -
Lake Bowl Pai Gow Tiles Is Played with a Standard Set of Chinese Dominos
FEE COLLECTION METHOD PAI GOW TILES ALL FEE COLLECTIONS WILL BE TAKEN PRIOR TO ANY TILES OR ANY BETS BEING PLACED. THE FEE COLLECTION IS PLACED IN FRONT OF EACH BETTING SQUARE, WHICH IS THEN COLLECTED FROM EACH PLAYERBEFORE THE START OF THE GAME. THE COLLECTION IS NOT A PERCENTAGE OF THE POT. THE DEALER OF THE GAME (HOUSE) HAS NO PLAY IN THE GAME. INITIALLY, AT THE START OF THE GAME THE PLAYER/DEALER BUTION IS GIVEN TO THE PLAYER TO THE LEFT OF THE DEALER. AT ALL TIMES THERE IS ONLY THREE COLLECTIONS P~R GAME. ; THE PLAYER/DEALER POSITION WILL ROTATE IN A CLOCKWISE MANNER AND CAN ONLY BE HELDFOR 1WO CONSECUTIVE HANDS, THEN THE POSIDON MUST ROTA TE. IF THERE IS NO INTERVIENING PLAYER THEN THE GAME MUST STOP. INDIVIDUAL BETS OR WAGERS ARE NOT TO EXCEED $300.00. BACK LINE BETTING OR SIDE BETIING ARE NOT PERMITTED. ..... PAI GOW TILES At Lake Bowl Pai Gow Tiles is played with a standard set of Chinese Dominos. It is a rotating player/dealer game. There are 32 tiles that are arranged into 16 pairs. Each player is offered to be the player/dealer in turn, COllllter--clockwise. The player has the option of either accepting the player/banker position or passing it on to the next player. The players make a bet, then the dealer mixes or shuffles the tiles face down, and places them in eight stacks of four each. By using a dice cup, three dice are shaken and then shown. The total of the dice indicates which seat will receive the first stack of tiles. -
RUMMY CONTENTS of the GAME 104 Playing Card Tiles
RUMMY CONTENTS OF THE GAME 104 playing card tiles (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King; two of each tile in four suits), 2 joker tiles, 4 tile racks. AIM OF THE GAME The aim is to be the first player to get rid of all the tiles on one’s tile rack. BEFORE THE GAME BEGINS Decide together, how many rounds you want to play. Place the tiles face down on the table and mix them. Each player takes one tile and the player with the highest number goes first. The turn goes clockwise. Return the tiles back to the table and mix all tiles thoroughly. After mixing, each player takes 14 tiles and places them on his rack, arranging them into either ”groups” or ”runs”. The remaining tiles on the table form the pool. SETS - A group is a set of either three or four tiles of the same value but different suit. For example: 7 of Spades, 7 of Hearts, 7 of Clubs and 7 of Diamonds. - A run is a set of three or more consecutive tiles of the same suit. For example: 3, 4, 5 and 6 of Hearts. Note! Ace (A) is always played as the lowest number, it can not follow the King (number 13). HOW TO PLAY Opening the game Each player must open his game by making sets of a ”group” or a ”run” or both, totalling at least 30 points. If a player can not open his game on his turn, he must take an extra tile from the pool. -
How to Play Pegs and Jokers
Shop game boards or make your own at: Pegs & Jokers - Game Rules www.liftbridgefurniture.com 1 Objective: Move all five pegs, clockwise around the board, from your HOME area (the diamond), to your SAFE area (the “L” shape). The first team or individual to have all of their pegs in the SAFE area wins the game. Players: Four Players: use 4 boards and 2 decks of poker cards with the Jokers (two per deck). Play is two, two-person teams. Six Players: use 6 boards and 3 decks of poker cards with the Jokers (two per deck). Play is three, two-person teams. Eight Players: use 8 boards and 4 decks of poker cards with the Jokers (two per deck). Play is four, two-person teams. Two Players: use 4 boards and 2 decks of poker cards with the Jokers removed. For every two players, add one deck of cards. Each player chooses five pegs in a unique color. Each two-person team has peg colors or shapes that compliment each other so that others know that they are a team. Each team sits across from each other. Dealing: Shuffle the deck and deal each player five cards face down. The remaining deck is placed face down in the center of the table. Player to the left of the dealer makes a play from his hand, discards the card, then draws one card from the deck. Penalty: If player fails to draw a card from the deck after making a play, on the players next turn he draws two cards, but cannot play or look at them until his next turn, but must play from the four cards he has in his hand. -
Kirby What If Culture Was Nature
What if Culture was Nature all Along? 55242_Kirby.indd242_Kirby.indd i 222/12/162/12/16 44:59:59 PPMM New Materialisms Series editors: Iris van der Tuin and Rosi Braidotti New Materialisms asks how materiality permits representation, actualises ethi- cal subjectivities and innovates the political. The series will provide a discursive hub and an institutional home to this vibrant emerging fi eld and open it up to a wider readership. Editorial Advisory board Marie-Luise Angerer, Karen Barad, Corinna Bath, Barbara Bolt, Felicity Colman, Manuel DeLanda, Richard Grusin, Vicki Kirby, Gregg Lambert, Nina Lykke, Brian Massumi, Henk Oosterling, Arun Saldanha Books available What if Culture was Nature all Along? Edited by Vicki Kirby Critical and Clinical Cartographies: Architecture, Robotics, Medicine, Philosophy Edited by Andrej Radman and Heidi Sohn Books forthcoming Architectural Materialisms: Non-Human Creativity Edited by Maria Voyatzaki 55242_Kirby.indd242_Kirby.indd iiii 222/12/162/12/16 44:59:59 PPMM What if Culture was Nature all Along? Edited by Vicki Kirby 55242_Kirby.indd242_Kirby.indd iiiiii 222/12/162/12/16 44:59:59 PPMM Edinburgh University Press is one of the leading university presses in the UK. We publish academic books and journals in our selected subject areas across the humanities and social sciences, combining cutting-edge scholarship with high editorial and production values to produce academic works of lasting importance. For more information visit our website: edinburghuniversitypress.com © editorial matter and organisation -
A Fast Mental Poker Protocol
J. Math. Cryptol. 6 (2012), 39–68 DOI 10.1515/jmc-2012-0004 © de Gruyter 2012 A fast mental poker protocol Tzer-jen Wei and Lih-Chung Wang Communicated by Kwangjo Kim Abstract. In this paper, we present a fast and secure mental poker protocol. The basic structure is the same as Barnett & Smart’s and Castellà-Roca’s protocols but our encryp- tion scheme is different. With this alternative encryption scheme, our shuffle is not only twice as fast, but it also has different security properties. As such, Barnett & Smart’s and Castellà-Roca’s security proof cannot be applied to our protocol directly. Nevertheless, our protocol is still provably secure under the DDH assumption. The only weak point of our protocol is that reshuffling a small subset of cards might take longer than Barnett & Smart’s and Castellà-Roca’s protocols. Therefore, our protocol is more suitable for card games such as bridge, most poker games, mahjong, hearts, or black jack, which do not require much partial reshuffling. Keywords. Mental poker, DDH assumption. 2010 Mathematics Subject Classification. 94A60, 68M12. 1 Introduction 1.1 Mental poker Mental poker is the study of protocols that allow players to play fair poker games over the net without a trusted third party. There are very few assumptions about the behavior of adversaries in mental poker. Adversaries are typically allowed to have a coalition of any size and can conduct active attacks. The main challenge is to design a secure mental poker protocol that is fast enough for practical needs. Numerous mental poker protocols have been proposed ([4,5,10–12,17,18,20,25,26,28,30,34–36]) and many of them are provably secure, but all commercial online poker rooms are still based on client-server architec- tures. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Two Card Joker Poker
TWO CARD JOKER POKER 1. Definitions The following words and terms, when used in the Rules of the Game of Two Card Joker Poker, shall have the following meanings unless the context clearly indicates otherwise: Ante-- or “ante wager” means a wager a player may make prior to any cards being dealt that the hand of the player will have a higher rank than the hand of the dealer. Call wager-- means an additional wager a player who has placed an ante wager is required to make after receiving his or her two cards if the player elects to remain in competition against the hand of the dealer. Hand-- means the two-card joker poker hand that is held by each player and the dealer after the cards are dealt. Rank-- or “ranking” means the relative position of a card or hand as set forth in Section 5. Round of play-- or “round” means one complete cycle of play during which all players playing at the table have placed one or more wagers, been dealt a hand, and had their wagers paid or collected in accordance with the Rules of the Game of Two Card Joker Poker. Stub-- means the remaining portion of the deck after all cards in the round of play have been dealt. Suit-- means one of the four categories of cards: club, diamond, heart or spade, with no suit being higher in rank than another. Tie hand-- means the two-card joker hand of a player is equal in rank to the two-card joker poker hand of the dealer during a round of play. -
1927 CONGRESSIONAL RECORD- HOUSE 1585 Mr
1927 CONGRESSIONAL RECORD- HOUSE 1585 Mr. KING. I think the Senator f!"om Vnsconsin stated it tude for them never be clouded. Always help us to feel the exactly. stress of effort in the exercise of our sacred trusts. When it is 1\lr. BROUSSARD. My only purpose was to put into the difficult to do right and easy to do wrong, 0, do Thou be RECORD the admission tl.lat the amendment provided such a with us. Enable us to be magnanimous, generous, and just repeal. toward friend and foe. Give encouragement to the cultivation 1\lr. KING. I agree with the Sena,tor from Louisiana. I am of those finer emotions which make for the pure and whole- oppo~ed to the act ; I shall vote against the a,mend~ent any some joys and comforts of life. Through Jesus · Christ our way; but I shall not object to taking a vote on it. Lord. Amen. Mr. SHEPP.ARD. 1\lr. President, of course, the work of the The Journal of the proceedings of yesterday was read and Children's Bureau relating to child welfare, maternity, and so approved. forth, here in Washington will continue. That is authorized under another act, not under the act of November 23, 1921. STATEMENT OF HON. JAMES B. ASWELL, OF LOUISIANA, BEFORE THE :Mr. LENH.OOT. It is authorized under another act. COMMITTEE ON AGRICUL'ruRE :Mr. SHEPPARD. The act of November 23, 1921, will be Mr. JONES. Mr. Speaker, I ask unanimous consent to extend tepealed on and after June 30, 1920, and the coope~ati ve work my remarks in the REcoRn by printing a statement made by the authorized by that act will then cease. -
6Upcards.Pdf
A Deck of Cards • A deck consists of 52 cards Algorithms for Cards • A card has a – Suit: spades, clubs, hearts, or diamonds – Value: 2, 3, 4, ..., 10, Jack, Queen, King, or Ace ♠ ♣ ♦ ♥ • The algorithms we discuss can be made to work with any number of cards Algorithms Come First Some Card Concerns • We'll look at some common card • We'll consider three things manipulations and then simulate them – How can we sort cards in order from • This will help us design classes for smallest to largest (or from largest to representing cards smallest)? – How can you cut a deck of cards? • Rule of thumb: first work out your – How can you shuffle a deck of cards? algorithms by hand, and then use your understanding of them to design good • Each of these questions lead to programs interesting computer science questions Sorting Your Hand Sorting: Method 1 • Deal 7 cards 4♣ T♠ Q♦ 4♥ 9♦ J♦ A♦ • Put the smallest – Ignore suits (for card in your hand 4♣ T♠ Q♦ 4♥ 9♦ J♦ A♦ now!) face-up on the table – Aces are high • Repeat this until all • Put them into sorted your cards are on order, lowest to 4♣ 4♥ 9♦ T♠ J♦ Q♦ A♦ the table ♣ ♥ ♦ ♠ ♦ ♦ ♦ highest, left to right or • Pick up your cards, 4 4 9 T J Q A • Try it! How do you 4♥ 4♣ 9♦ T♠ J♦ Q♦ A♦ they're now sorted! do it? Sorting: Method 2 Two Sorting Methods • Divide your hand into • Method 1 is called selection sort ♣ ♠ ♦ ♥ ♦ ♦ ♦ a sorted and 4 T Q 4 9 J A • Method 2 is called insertion sort unsorted part • Put the smallest card • Both of these algorithms are good for from the unsorted sorting small numbers of objects part onto the end of – If you're sorting thousands or millions of the sorted part 4♣ 4♥ 9♦ T♠ J♦ Q♦ A♦ things, these methods are too slow • Repeat until all your – There are faster ways to sort: quicksort, cards are sorted mergesort, heapsort, etc. -
Coherent Electron Transport in Triple Quantum Dots
Coherent Electron Transport in Triple Quantum Dots Adam Schneider Centre for the Physics of Materials Department of Physics McGill University Montreal. Quebec Canada A Thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science © Adam Schneider. 2008 Library and Archives Bibliotheque et 1*1 Canada Archives Canada Published Heritage Direction du Branch Patrimoine de ['edition 395 Wellington Street 395, rue Wellington OttawaONK1A0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-53766-4 Our file Notre reference ISBN: 978-0-494-53766-4 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, prefer, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distribute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation.