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TEEN CHARACTER CARDS Original Text

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©2013 WizKids/NECA LLC. TM & © DC Comics (s13) TABLE OF CONTENTS

Brother Blood Acolyte, 9 Grymm, 13 Leash, 12 N.O.W.H.E.R.E. Soldier, 8 , 7 Red , 4 , 11 , 10 , 5 , 6

©2013 WizKids/NECA LLC. TM & © DC Comics (s13)

201 DC COMICS RED ROBIN Family …OF AN ACROBAT (Super Senses)

Keeping Others Safe If Red Robin began the turn adjacent DOING THIS ON MY OWN (Combat Reflexes) to a friendly character, he can use Running Shot and Willpower if he does not use the Carry ability.

GATHERING INTEL (Outwit) I DON’T WANT TO DO THIS (Flurry)

ALWAYS HAVE A PLAN (Perplex) TOYS FROM THE BELT… (Incapacitate)

…JUST A FEW OF BRUCE’S TRICKS (Smoke Cloud)

RAZOR TIPPED WINGS (Blades/Claws/Fangs)

ONE LAST FLIGHT… (Energy Shield/Deflection) REAL NAME: SIGNIFICANT APPEARANCE: #1 POINT VALUE: 98

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Superboy

202 DC COMICS SUPERBOY N.O.W.H.E.R.E. DNA (Toughness)

Dead or Alive, It Doesn’t Matter to Me. When Superboy hits with an attack and rolls doubles, choose one: hit ADAPTABLE (Regeneration) characters are also given an action token or dealt is penetrating damage.

YOU DON’T KNOW ME… (Perplex) ON A MISSION (Running Shot)

…OR WHAT I’M CAPABLE OF (Close Combat Expert) DON’T CARE HOW I GET IT DONE (Charge)

THEY BUILT AN ESCAPE INTO ME (Phasing/Teleport)

Unchecked TK Superboy can use Poison, Pulse Wave, and Telekinesis.

ENHANCED META (Invulnerability) REAL NAME: Kon-El SIGNIFICANT APPEARANCE: Superboy #1 POINT VALUE: 164

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Wonder Girl

203 DC COMICS WONDER GIRL Teen Titans, Warrior MYSTIC BRACELETS (Toughness)

Headstrong Wonder Girl can use Charge. When she does, she YOU WANT TO FIGHT? (Battle Fury) can use

I’LL SHOW YOU A FIGHT! (Close Combat Expert) DON’T CALL ME WONDER GIRL (Charge)

MY NAME IS CASSIE (Super Strength)

I CAN DO THIS ON MY OWN (Quake)

ADAPTIVE ARMOR (Invulnerability)

Reactive Armor When Wonder Girl has no action tokens, she can use Impervious. When Wonder Girl has 1 action token, she can use Invulnerability. When Wonder Girl has 2 action tokens, she can REAL NAME: Cassie Sandsmark use Toughness. SIGNIFICANT APPEARANCE: Teen Titans #1 POINT VALUE: 119

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Red Hood

204 DC COMICS RED HOOD League of Assassins, Outlaws TRAINED BY BATMAN (Combat Reflexes)

Always in the Middle of Everything WON’T STAY DOWN (Toughness)

Miscommunication & Misdirection Give Red Hood a free action and choose a character within 6 squares. That character WON’T STAY DEAD (Regeneration) can’t use Outwit until your next turn. If that character possesses Ally or Batman Enemy team ability, they can’t use that team ability until your next turn. WHOSE SIDE AM I ON? (Probability Control) LURKING IN THE SHADOWS (Stealth)

MAKE YOU SUFFER (Exploit Weakness) YOU WON’T GET AWAY (Plasticity)

SHOOT TO KILL (Penetrating/Psychic Blast)

MAKE YOU BLEED (Blades/Claws/Fangs)

REAL NAME: SIGNIFICANT APPEARANCE: Red Hood and the Outlaws #1 POINT VALUE: 107

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) N.O.W.H.E.R.E. Soldier

205 DC COMICS N.O.W.H.E.R.E. SOLDIER N.O.W.H.E.R.E., Soldier

TARGETED TECH (Penetrating/Psychic Blast)

EXPLOSIVE TECH (Energy Explosion)

BODY ARMOR (Toughness)

TRAINED SOLDIER (Combat Reflexes)

Combined Firepower Give N.O.W.H.E.R.E. Soldier a power action and choose an adjacent friendly character. This turn, the chosen character modifies its damage value by +1 while adjacent to this character and making a ranged combat attack.

REAL NAME: Various SIGNIFICANT APPEARANCE: Teen Titans #1 POINT VALUE: 35

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Brother Blood Acolyte

206 DC COMICS BROTHER BLOOD ACOLYTE Church of Blood

Minion: For Blood If a friendly character named Brother Blood is within 8 squares, Brother Blood Acolyte can use Poison and Willpower. When Brother Blood Acolyte deals damage with Poison, you may choose that damage dealt is penetrating damage; if you do, deal Brother Blood Acolyte 1 unavoidable damage after actions resolve.

FEEL NO PAIN (Toughness)

WE ARE LEGION (Combat Reflexes)

WE CAN NEVER DIE (Regeneration)

REAL NAME: Various SIGNIFICANT APPEARANCE: The Ravagers #3 POINT VALUE: 43

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Solstice

207 DC COMICS SOLSTICE Teen Titans THINK ABOUT WHAT YOU’RE DOING! (Support)

No Promise This is Going to Work Give Solstice a power action and choose a square within her range that is on a horizontal, vertical, or diagonal path from her. All objects, walls, or squares of blocking terrain that would hinder or block the line of fire to that square are destroyed.

SOJOURN INTO THE LION’S DEN (Running Shot)

THAT LIGHT…LIKE IT’S ALIVE! (Penetrating/Psychic Blast) Darkness & Light When Solstice has no action tokens, lines of fire can’t be drawn to her when it is not your turn. If the line of fire for a ranged attack targeting Solstice crosses through hindering terrain, modify her defense by an additional +1. THE UNIVERSE HAS A PLAN FOR EVERYONE (Probability Control)

SHIFTING SHADOWS (Shape Change) REAL NAME: Kiran Singh SIGNIFICANT APPEARANCE: Teen Titans #2 POINT VALUE: 85

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Rose Wilson

208 DC COMICS ROSE WILSON GOOD AT TWO THINGS: FOLLOWING ORDERS… Martial Artist, N.O.W.H.E.R.E., Ravagers (Combat Reflexes)

…AND STAYING ALIVE (Super Senses) A Killer Who Walks Free

Relentless Defense Rose Wilson can use Combat Reflexes. Subject 8: Activated Rose Wilson begins the game on her When she is the target of a close combat attack, she can use Super green starting line. Any adjacent character may be given a power Senses. action to click Rose Wilson 6 clicks to the right.

YOU CAN CALL ME “THE HOT CHICK “ ONLY WHEN THE PRICE IS RIGHT (Charge) (Shape Change)

Two Swords, Few Words Rose Wilson can use Charge COLD-HEARTED ANALYSIS, AND LUCK (Outwit) and Flurry.

TEARS, RECRIMINATIONS, AND PROLONGED UNTAMED ROSE (Flurry) AGONY (Perplex)

YOU AREN’T GOING TO ESCAPE MY BLADES! OKAY, NOW YOU DIE (Exploit Weakness) (Blades/Claws/Fangs)

REAL NAME: Rose Wilson SIGNIFICANT APPEARANCE: Ravagers #1 POINT VALUE: 55 © 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Leash

209 DC COMICS LEASH N.O.W.H.E.R.E. CONSTANTLY MOVING (Combat Reflexes)

Transport Coils Give Leash a close combat action that deals no damage and targets all adjacent opposing characters; if he hits Psionic Coils Leash can use Plasticity. any opposing characters, Leash may be placed anywhere within his speed value and may place one hit character adjacent to himself.

COMING FOR YOU (Running Shot)

YOU ARE MINE TO CONTROL (Mind Control)

You’re a Part of Me Leash can use Incapacitate and Telekinesis.

ON YOUR FEET, BOYS AND GIRLS (Telekinesis)

PREDICT YOUR ATTACKS (Super Senses) REAL NAME: Unknown SIGNIFICANT APPEARANCE: Teen Titans Annual #1 POINT VALUE: 75

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Grymm

210 DC COMICS GRYMM Monster, Soldier

Anger, I Can Work With That Grymm can use Mind Control. When he does, modify his attack value by +2 and he may target opposing characters that can use Battle Fury. Paralytic Toxin Grymm can use Poison. When he does, you may give characters of 150 points or less an action token instead of being dealt damage.

GOVERNMENT TESTING (Toughness)

WON’T STOP (Willpower)

Genetic Implant Grymm can use Super Senses. When he does and evades an attack, deal the attacker 1 damage.

REAL NAME: Unknown SIGNIFICANT APPEARANCE: Teen Titans #6 POINT VALUE: 91

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13)