“I Am the Villain of This Story!”: the Development of the Sympathetic Supervillain
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Exploring the Procedural Rhetoric of a Black Lives Matter-Themed Newsgame
Special Issue: Gamifying News Convergence: The International Journal of Research into Endless mode: New Media Technologies 1–13 ª The Author(s) 2020 Exploring the procedural Article reuse guidelines: sagepub.com/journals-permissions rhetoric of a Black Lives DOI: 10.1177/1354856520918072 Matter-themed newsgame journals.sagepub.com/home/con Allissa V Richardson University of Southern California, USA Abstract A week after the back-to-back police shootings of Philando Castile and Alton Sterling in early July 2016, a game developer, who goes by the screen name Yvvy, sat in front of her console mulling over the headlines. She designed a newsgame that featured civilian–police interactions that were plucked from that reportage. She entitled it Easy Level Life. The newsgame is fashioned in what developers call ‘endless mode’, where players are challenged to last as long as possible against a continuing threat, with limited resources or player-character lives. This case study explores the procedural rhetoric of Easy Level Life to investigate how it condemns police brutality through play. Using Teun van Dijk’s concept of ‘news as discourse’ as the framework, I found that this newsgame followed the narrative structure of a traditional newspaper editorial very closely. I explain how the situation–evaluation–conclusion discursive model best describes how Easy Level Life conveys its political ideologies. I conclude by suggesting that this discursive model should perhaps become a benchmarking tool for future newsgame developers who aim to strengthen their arguments for social justice. Keywords Black Lives Matter, discourse analysis, journalism, newsgames, procedural rhetoric, race, social justice Introduction It was a simple request. -
Gotham Knights
University of Denver Digital Commons @ DU Electronic Theses and Dissertations Graduate Studies 11-1-2013 House of Cards Matthew R. Lieber University of Denver Follow this and additional works at: https://digitalcommons.du.edu/etd Part of the Screenwriting Commons Recommended Citation Lieber, Matthew R., "House of Cards" (2013). Electronic Theses and Dissertations. 367. https://digitalcommons.du.edu/etd/367 This Thesis is brought to you for free and open access by the Graduate Studies at Digital Commons @ DU. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ DU. For more information, please contact [email protected],[email protected]. House of Cards ____________________________ A Thesis Presented to the Faculty of Social Sciences University of Denver ____________________________ In Partial Requirement of the Requirements for the Degree Master of Arts ____________________________ By Matthew R. Lieber November 2013 Advisor: Sheila Schroeder ©Copyright by Matthew R. Lieber 2013 All Rights Reserved Author: Matthew R. Lieber Title: House of Cards Advisor: Sheila Schroeder Degree Date: November 2013 Abstract The purpose of this thesis is to approach adapting a comic book into a film in a unique way. With so many comic-to-film adaptations following the trends of action movies, my goal was to adapt the popular comic book, Batman, into a screenplay that is not an action film. The screenplay, House of Cards, follows the original character of Miranda Greene as she attempts to understand insanity in Gotham’s most famous criminal, the Joker. The research for this project includes a detailed look at the comic book’s publication history, as well as previous film adaptations of Batman, and Batman in other relevant media. -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Book of Immortals: Disciple: Volume 1 (An Antagonist's Story, Alternative Reality, Antihero Fantasy) Online
YoFxL [Pdf free] Book of Immortals: Disciple: Volume 1 (An antagonist's story, alternative reality, antihero fantasy) Online [YoFxL.ebook] Book of Immortals: Disciple: Volume 1 (An antagonist's story, alternative reality, antihero fantasy) Pdf Free Kassandra Lynn ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #88104 in eBooks 2014-08-23 2014-08-23File Name: B00MZYS8ZS | File size: 44.Mb Kassandra Lynn : Book of Immortals: Disciple: Volume 1 (An antagonist's story, alternative reality, antihero fantasy) before purchasing it in order to gage whether or not it would be worth my time, and all praised Book of Immortals: Disciple: Volume 1 (An antagonist's story, alternative reality, antihero fantasy): 0 of 0 people found the following review helpful. WowBy Jasmine RobersonI absolutely loved this story! It threw me through quite a few loops at first and it really brought me home and touched my heart and soul. I love this book! And I love how it's not about the main protagonist, the protagonist of this story is actually a side character which made it even more interesting cause then you get someone else's story and root for them instead of the actual lucky protagonist who seemed to be more of a spy than anything. Told my friends about this book too. I'm going to buy the next one and start it asap!0 of 0 people found the following review helpful. Love the storyline and the character developmentBy NicLawUnlike many of the other reviewers here, I did not receive a free copy of this book in exchange for writing an honest review. -
COMIC BOOKS AS AMERICAN PROPAGANDA DURING WORLD WAR II a Master's Thesis Presented to College of Arts & Sciences Departmen
COMIC BOOKS AS AMERICAN PROPAGANDA DURING WORLD WAR II A Master’s Thesis Presented To College of Arts & Sciences Department of Communications and Humanities _______________________________ In Partial Fulfillment of the Requirements for the Master of Science Degree _______________________________ SUNY Polytechnic Institute By David Dellecese May 2018 © 2018 David Dellecese Approval Page SUNY Polytechnic Institute DEPARTMENT OF COMMUNICATIONS AND HUMANITIES INFORMATION DESIGN AND TECHNOLOGY MS PROGRAM Approved and recommended for acceptance as a thesis in partial fulfillment of the requirements for the degree of Master of Science in Information Design + Technology. _________________________ DATE ________________________________________ Kathryn Stam Thesis Advisor ________________________________________ Ryan Lizardi Second Reader ________________________________________ Russell Kahn Instructor 1 ABSTRACT American comic books were a relatively, but quite popular form of media during the years of World War II. Amid a limited media landscape that otherwise consisted of radio, film, newspaper, and magazines, comics served as a useful tool in engaging readers of all ages to get behind the war effort. The aims of this research was to examine a sampling of messages put forth by comic book publishers before and after American involvement in World War II in the form of fictional comic book stories. In this research, it is found that comic book storytelling/messaging reflected a theme of American isolation prior to U.S. involvement in the war, but changed its tone to become a strong proponent for American involvement post-the bombing of Pearl Harbor. This came in numerous forms, from vilification of America’s enemies in the stories of super heroics, the use of scrap, rubber, paper, or bond drives back on the homefront to provide resources on the frontlines, to a general sense of patriotism. -
AKA Clark Kent) Middle Name Is Joseph
Superman’s (AKA Clark Kent) Middle Name Is Joseph. What’s that?! There in the sky? Is it a bird? Is it a plane? No! It’s the Man of Tomorrow! Superman has gone by many names over the years, but one thing has remained the same. He has always stood for what’s best about humanity, all of our potential for terrible destructive acts, but also our choice to not act on the level of destruction we could wreak. Superman was first created in 1933 by Joe Shuster and Jerry Siegel, the writer and artist respectively. His first appearance was in Action Comics #1, and that was the beginning of a long and illustrious career for the Man of Steel. In his unmistakable blue suit with red cape, and the stylized red S on his chest, the figure of Superman has become one of the most recognizable in the world. The original Superman character was a bald telepathic villain that was focused on world domination. It was like a mix of Lex Luthor and Professor X. Superman’s powers include incredible strength, the ability to fly. X-ray vision, super speed, invulnerability to most attacks, super hearing, and super breath. He is nearly unstoppable. However, Superman does have one weakness, Kryptonite. When exposed to this radioactive element from his home planet, he becomes weak and helpless. Superman’s alter ego is mild-mannered reporter Clark Kent. He lives in the city of Metropolis and works for the newspaper the Daily Planet. Clark is in love with fellow reporter Lois Lane. -
A Genealogy of Antihero∗
A GENEALOGY OF ANTIHERO∗ Murat KADİROĞLU∗∗ Abstract “Antihero”, as a literary term, entered literature in the nineteenth century with Dostoevsky, and its usage flourished in the second half of the twentieth century. However, the antihero protagonists or characters have been on stage since the early Greek drama and their stories are often told in the works of the twentieth century literature. The notion of “hero” sets the base for “antihero”. In every century, there are heroes peculiar to their time; meanwhile, antiheroes continue to live as well, though not as abundant as heroes in number. The gap between them in terms of their personality, moral code and value judgements is very obvious in their early presentation; however, the closer we come to our age, the vaguer this difference becomes. In contemporary literature, antiheroes have begun to outnumber heroes as a result of historical, political and sociological facts such as wars, and literary pieces have tended to present themes of failure, inaction, uncertainty and despair rather than heroism and valour. This study argues that Second World War has the crucial impact on the development of the notion of modern antihero. As a consequence of the war, “hero” as the symbol of valour, adventure, change and action in the legends and epic poems has been transformed into “antihero” of failure and despair, especially in realist, absurdist and existentialist works written during/after the Second World War. Keywords: Antihero, Hero, Heroism, Protagonist, Romantic Hero, Second World War, Post-war Öz Anti-kahramanın Soykütüğü Edebi bir terim olarak “anti-kahraman” ya da “karşı-kahraman”, on dokuzuncu yüzyılda Dostoyevski ile edebiyata girmiştir ve kullanımı yirminci yüzyılın ikinci yarısında doruğa ulaşmıştır. -
Batman’S Story
KNI_T_01_p01 CS6.indd 1 10/09/2020 10:14 IN THIS ISSUE YOUR PIECE Meet your white king – the latest 3 incarnation of the World’s Greatest Detective, the Dark Knight himself. PROFILE From orphan to hero, from injury 4 to resurrection; this is Batman’s story. GOTHAM GUIDE Insights into the Batman’s sanctum and 10 operational centre, a place of history, hi-tech devices and secrets. RANK & FILE Why the Dark Knight of Gotham is a 12 king – his knowledge, assessments and regal strategies. RULES & MOVES An indispensable summary of a king’s 15 mobility and value, and a standard move. Editor: Simon Breed Thanks to: Art Editor: Gary Gilbert Writers: Frank Miller, David Mazzucchelli, Writer: Alan Cowsill Grant Morrison, Jeph Loeb, Dennis O’Neil. Consultant: Richard Jackson Pencillers: Brett Booth, Ben Oliver, Marcus Figurine Sculptor: Imagika Sculpting To, Adam Hughes, Jesus Saiz, Jim Lee, Studio Ltd Cliff Richards, Mark Bagley, Lee Garbett, Stephane Roux, Frank Quitely, Nicola US CUSTOMER SERVICES Scott, Paulo Siqueira, Ramon Bachs, Tony Call: +1 800 261 6898 Daniel, Pete Woods, Fernando Pasarin, J.H. Email: [email protected] Williams III, Cully Hamner, Andy Kubert, Jim Aparo, Cameron Stewart, Frazer Irving, Tim UK CUSTOMER SERVICES Sale, Yanick Paquette, Neal Adams. Call: +44 (0) 191 490 6421 Inkers: Rob Hunter, Jonathan Glapion, J.G. Email: [email protected] Jones, Robin Riggs, John Stanisci, Sandu Florea, Tom Derenick, Jay Leisten, Scott Batman created by Bob Kane Williams, Jesse Delperdang, Dick Giordano, with Bill Finger Chris Sprouse, Michel Lacombe. Copyright © 2020 DC Comics. BATMAN and all related characters and elements © and TM DC Comics. -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
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