The DC Universe! If Things Are a Little Different from What You're Used To
Total Page:16
File Type:pdf, Size:1020Kb
Welcome to the DC Universe! If things are a little different from what you’re used to, that’s because you’re going to Earth-16. The Justice League has been active for a while now, with most of the big names you might be familiar with present in the line-up. Superman, Batman, Wonder Woman, Martian Manhunter, the Flash, Aquaman, and the Green Lanterns Hal Jordan and Jon Stewart, along with others like Hawkman and Hawkgirl, Red Tornado, Black Canary, and Green Arrow. Although, while all of these people are a part of the Justice League, the focus of this world is primarily on another team of heroes under their command. Though they’ve yet to officially form this team, in just one day the superhero side-kicks known as Kid Flash, Robin, and Aqualad will infiltrate a secret Cadmus lab, discovering an army of artificial beings including a half-Kryptonian known as Superboy. These four will soon be joined by Miss Martian, Martian Manhunter’s niece, and Artemis, the newest protegee of Green Arrow. As they do covert operations for the Justice League, they will soon discover a vast conspiracy that stretches back hundreds of years, headed by one of the oldest villains of their world. Will they bring the machinations of these villains to the light, or will they all fall to the dark side? Only time will tell. Whether you join these young heroes or not, you will need to prepare yourself for what is to come. Take +1000 CP and be ready for anything. Location There are few places of interest here, most of them in America. You can choose to start in Happy Harbor, the future home of the Team for free, or you can choose to start in Washington DC instead, where the Team’s first adventure will take place. Otherwise, roll 1d8 or pay 50 CP to determine your starting location. 1. Happy Harbor- A small coastal municipality with not much going on; it’s biggest claim to fame is being home to Mt. Justice, the old headquarters of the Justice League. 2. Washington DC- The home of the Hall of Justice, the destination where four young sidekicks will be getting their first taste of the big-time. It’s also home to one of Cadmus’s labs, and is the current home of Wonder Woman. 3. Gotham City- This is, of course, the home city of the famous (or infamous, depending on who you ask) Batman, along with his sidekick Robin. There are a large number of rogues here, most of them ending up in nearby Arkham Asylum after their plans are thwarted by the caped crusader. 4. Metropolis- The home of the Big Blue Boyscout, Metropolis is a shining beacon to the world, known as the City of Tomorrow. The Daily Planet is the city’s main news source. Lexcorp also has a large presence in the city, though Lex Luthor is much shrewder than some incarnations of himself. 5. Star City- The home of the Green Arrow and Black Canary, as well as the Green Arrow’s protege Speedy and future protegee Artemis. The crime-fighting couple keep the streets clean, though Speedy begrudges that he’s seen as a sidekick and not a partner by most people. 6. Central City- The city of speedsters, home to the current Flash Barry Allan, along with his sidekick Kid Flash and the first Flash, Jay Garrick, who along with Doctor Fate was one of the founding members of the Justice Society of America, the progenitor to the Justice League. 7. Free Choice- You can choose to start in any city on Earth. 8. Poseidonis- The capital city of Atlantis located in the Atlantic ocean, and the home of Aquaman and Aqualad. Along with Themyscira, the home of the amazons, Atlantis is a location once thought mythical that has suddenly received public attention and curiosity due to the emergence of Aquaman. Backstory Roll 1d8+10 for your apparent age, or pay 50 CP to look whatever age you want. You may change your gender at the same time if you wish. Drop-In- A hero or villain from another world, with no new memories history, allies, or enemies to tie you down by default. Vigilante- A hero (or perhaps an anti-hero, if you’ve more violent than your peers) who relies on training and experience more than they do supernatural powers- though this doesn’t preclude you from having them. Genius- A savant with a talented mind, perhaps with heroic or villainous inclinations. Your focus is on technology rather than training or martial arts, though you’d still be an asset to both the good and bad guys. Rogue- Whether you’re a villain or just a hero who’s a bit darker than most, you seem to be on the grayer side of things. Heroes and villains both might distrust you for this, but while going your own way is an option your unique perspective may be helpful. Mystic (200 CP)- You are a novice in the mystic arts; perhaps a freelancer discovering their own powers, or maybe an apprentice to one of the other notable mystics of this world like Zatara or Kent Nelson. You have potential, but for now that’s all you have- potential. Your basic understanding of magic allows for you to perform minor feats of magic, such as summoning small objects or animals, detecting the presence of magic, or throwing magic missiles. Parlor tricks, compared to sorcerers like Klarion or Dr. Fate. Species Human (Free)- Your standard human, though in this world humans are capable of a great many things compared to the humans of other worlds. You get a stipend of 500 CP to spend on items to make up for the usual lack of powers that humans have. Meta-Human (Free)- Humans who have inherited the Meta-Gene from their ancient ancestor. Yours was activated somehow, granting you strange and miraculous powers. You get a stipend of 500 CP to spend on powers. Atlantean (Free)- One of the denizens of Atlantis, whose appearances may be as varied as the life in the sea. Ranging from normal looking humans, to humans with gill, all the way to men and women who look like they’ve been crossed with sea creatures like fish, sharks, whales, and even squid or octopuses. All Atlanteans are stronger than the average human, and slightly more durable, due to the heavy pressure found underwater. Atlanteans with inhuman features may have minor abilities that belong to the animal they share an appearance with, such as the ability to squirt ink, or regrow lost teeth. They are also resistant to cold temperatures, but have a notable weakness to extreme heat. Naturally, all Atlanteans can breathe underwater, and even the inhuman looking ones can breathe on land as well. Some even breathe underwater without the presence of gills on their body. Because their sorcery is common among Atlantean warriors, you may purchase Atlantean Sorcery for only 100 CP. Bug (Free)- The so-called “Bugs” that live on the surface of New Genesis are not New Gods like the ones who live above them; rather, they are their own species. Sadly, this may be one of the contributing factors that has led to the tensions between the Bugs and the Gods of New Genesis. The Bugs have a highly individualistic culture, to the point of eschewing pronouns, but also work together to support their Hive. Bugs are stronger than humans and their shell is hard enough to shrug off bullets and other attacks. They have four arms, one main pair and a set of smaller arms underneath that, and they have the ability to roll into a ball and propel themselves at high-speeds with their shell covering their body entirely. They also have the innate ability to communicate with and understand living technology, including Mother-Boxes and Martian Bio-Ships. Human-Kryptonian Hybrid (400 CP)- You, like Superboy, are a clone of Superman created with Kryptonian and Human DNA. Although your abilities are far lesser than that of your Kryptonian “father”, you still have the durability to survive being crushed by a commercial airplane and not be scratched by exploding tank shells, and you’re strong enough to rip that tank apart with your bare hands or throw it through a building with ease. You can jump several hundred feet in the air, move fast enough to intercept bullets, can hear heartbeats and other low-frequency sounds at a distance, and even have infrared vision that lets you detect heat signatures. You also don’t appear to age, though you do so internally; you may be only a few weeks or months old. However, you have one major weakness, just like Superman- Kryptonite. It saps your powers, causes you pain, and will kill you if you’re exposed to it for too long. Note that while Superboy essentially looked like a younger version of Superman, you are under no such restriction and can appear however you like. Demigod (400 CP)- Perhaps like Wonder Woman you were sculpted out of clay and given life by the gods; or maybe, one of them came to Earth and made you “traditionally”, as the Greek pantheon is famous for. Whatever led to your creation, it has blessed you with great power and potential. As a teenager, you would be strong enough to rip off massive hanger doors weighing dozens of tons casually, durable enough to survive punches from heavy hitters like Lobo, and fast enough to deflect bullets.