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(NEW 52) CHARACTER CARDS Original Text

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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) TABLE OF CONTENTS

Aquaman, 8 , 6 , 5 , 17 Cyborg, 9 , 16 , 23 Enchantress, 19 (Jason Rusch), 13 Firestorm (Ronnie Raymond), 12 The , 20 Fury, 24 Green , 10 , 7 , 14 John , 22 Madame Xanadu, 21 , 11 Mindwarp, 18 the Changing Man, 15 , 4

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) 001 DC COMICS SUPERMAN Justice League, , , Reporter FROM THE PLANET (Impervious)

EMPOWERED BY EARTH’S YELLOW SUN FASTER THAN A SPEEDING BULLET (Charge) (Invulnerability)

TO FIGHT FOR TRUTH, JUSTICE AND THE ABLE TO LEAP TALL BUILDINGS (Hypersonic Speed) AMERICAN WAY (Close Combat Expert)

MORE POWERFUL THAN A LOCOMOTIVE (Super Strength)

Gale- Breath Superman can use Force Blast. When he does, he may target an adjacent character and up to two characters that are adjacent to that character. After actions resolve, give the targeted character(s) an action token if they have zero action tokens. Helping People Is What I Do Superman can use Impervious. When a friendly character within 4 squares and line of takes from an opponent’s attack, after actions resolve you may place Superman and that character in each other’s squares. This power can’t be countered by characters less than 100 points. REAL NAME: SIGNIFICANT APPEARANCE: Superman #1 (2011) POINT VALUE: 204

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 002 DC COMICS BATMAN Detective, City, Justice League, Martial Artist TEMPERED (Toughness)

TRAINED (Combat Reflexes) Drop in from the Roof Batman can use Leap/Climb.

CRIMINALS ARE COWARDLY (Outwit) A CREATURE OF THE NIGHT (Charge)

AND SUPERSTITIOUS (Exploit Weakness) DARK AND TERRIBLE (Flurry)

STRIKE FEAR IN THEIR HEARTS (Perplex) AVENGER OF EVIL (Running Shot)

BATLINE (Incapacitate)

Tempered and Trained Batman can use Toughness and REAL NAME: Combat Reflexes. SIGNIFICANT APPEARANCE: #1 (2011)

POINT VALUE: 119

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 003 DC COMICS WONDER WOMAN , Deity, Justice League, Warrior AMAZON TRAINING (Combat Reflexes)

GODDESS (Toughness) TO DEFEND THE HELPLESS (Charge)

(Flurry) AMAZON STRENGTH (Close Combat Expert) TWO BRACELETS, TWO FISTS

HIPPOLYTA’S GIFT (Super Strength)

Lasso of Truth Give Wonder Woman a power action. Wonder Woman may make a ranged combat attack that deals no damage as if she had a range value of 4. Give a hit character an action token and counter all speed and damage a hit character possesses until your next turn.

MY FATHER IS… ZEUS? (Impervious)

(Invulnerability) REAL NAME: of Themyscira DIVINE LINEAGE SIGNIFICANT APPEARANCE: Wonder Woman #1 (2011)

POINT VALUE: 136

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 004 DC COMICS GREEN LANTERN , Justice League, Soldier GREEN ARMOR (Toughness)

Ineffective Against Yellow Green Lantern modifies ’S INSTINCTS (Ranged Combat Expert) his attack and damage values by -1 when attacking a character displaying a yellow power on their dial.

HAVE TO KEEP UP WITH (Running Shot)

SAVE KORUGAR (Phasing/Teleport)

Green Constructs Green Lantern can use Barrier, Incapacitate, and Telekinesis.

GREEN FLASH (Pulse Wave)

GREEN LANTERN’S LIGHT (Energy /Deflection) REAL NAME: SIGNIFICANT APPEARANCE: Green Lantern #1 (2011)

POINT VALUE: 72

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 005 DC COMICS , Justice League, Ruler CHAINMAIL (Toughness)

Defending Mera If Aquaman occupies water terrain at the TRIED TO ABDICATE (Leadership) beginning of an action, he modifies his speed value by +2. If a friendly character named Mera has been KO’d this game, modify Aquaman’s combat values by +1.

TURN BACK TO HEROICS (Close Combat Expert) YES, YOU’RE BEING RESCUED BY AQUAMAN (Charge)

STRENGTH OF THE DEEP (Super Strength)

TRIDENT (Blades/Claws/Fangs)

HALF-ATLANTEAN (Invulnerability)

LIKE A FISH OUT OF… (Combat Reflexes) REAL NAME: Arthur Curry SIGNIFICANT APPEARANCE: Aquaman #1 (2011)

POINT VALUE: 111

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 006 DC COMICS CYBORG Justice League, Robot, Teen NANITE REINFORCEMENT (Toughness)

SELF-REPAIR SYSTEMS (Regeneration) Electronic Eye Cyborg ignores other characters’ Stealth.

DETAILED ANALYSIS (Exploit Weakness) FOOTBALL STAR (Running Shot)

LEG ENHANCEMENTS (Leap/Climb)

SOUND AMPLIFIER (Pulse Wave)

ULTRASONIC EMITTER (Poison)

STEEL-PLATED (Invulnerability) REAL NAME: Victor Stone SIGNIFICANT APPEARANCE: Justice League #1 (2011)

POINT VALUE: 100

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 007 DC COMICS AND A HAND TIED BEHIND MY BACK Justice League, Martial Artist, Politician (Ranged Combat Expert)

Flurry… of Arrows Give Green Arrow a ranged combat action Best Shot in the Biz Green Arrow modifies his attack value targeting a single character. After the ranged combat attack resolves, by +2 when targeting a single character within 5 squares with a he may make a second ranged combat attack as a free action ranged combat attack. targeting one other character. WITH MY EYES CLOSED (Running Shot)

INFILTRATE THE UNDERWORLD (Stealth)

TRICK ARROWS (Energy Explosion)

IT’S MY FAULT, AGAIN (Willpower)

HUNTER, NOT HUNTED (Combat Reflexes) REAL NAME: Oliver Queen SIGNIFICANT APPEARANCE: Green Arrow #1 (2011)

POINT VALUE: 95

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 008 DC COMICS MERA Atlantis, Justice League, Ruler TO PROTECT MY HUSBAND (Battle Fury)

Sorceress of the Deep Mera may target opposing characters within 6 squares that occupy or are adjacent to water terrain with close combat attacks. Aquakinesis Mera can use Telekinesis. If Mera uses Telekinesis to place an opposing character that currently occupies water terrain, modify her attack value by +3.

I’M NOT USELESS (Super Strength)

MIST (Poison)

WATER SHIELD (Energy Shield/Deflection)

EXTRA-DIMENSIONAL (Toughness) REAL NAME: Mera SIGNIFICANT APPEARANCE: Aquaman #1 (2011)

POINT VALUE: 51

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 009 DC COMICS FIRESTORM Justice League, Justice League International TRANSMUTE (Energy Shield/Deflection)

Merge If this character is adjacent to #010 Firestorm and HARDEN SKIN (Toughness) neither have an action token, you may give this character a free action to replace both characters with #021 Fury. Fury begins on the same click as this character and cannot use the Split ability Disable your Weaponry Firestorm can use Probability this turn. Control once per turn when he is attacked. When he does, if the rerolled attack is a critical hit, he may use Probability Control one more time. RECREATE MYSELF (Phasing/Teleport) ATOMIC LEVEL DISRUPTION (Ranged Combat Expert)

GRAVITY NULLIFICATION (Running Shot) MOLECULAR SHIFT (Perplex)

EMP BURST (Pulse Wave)

DESTRUCTIVE BLASTS (Energy Explosion) REAL NAME: Ronnie Raymond SIGNIFICANT APPEARANCE: The Fury of Firestorm: The Nuclear Men #1 (2011)

POINT VALUE: 95

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 010 DC COMICS FIRESTORM Justice League TRANSMUTE (Energy Shield/Deflection)

Merge If this character is adjacent to #009 Firestorm and HARDEN SKIN (Toughness) neither have an action token, you may give this character a free action to replace both characters with #021 Fury. Fury begins on the same click as this character and cannot use the Split ability this turn. SOLIDIFY TO ROCK (Barrier) GRAVITY NULLIFICATION (Running Shot)

ATOMIC LEVEL DISRUPTION (Ranged Combat Expert) FANTASTIC SPEEDS (Hypersonic Speed)

MOLECULAR SHIFT (Perplex)

RECREATE MYSELF OVER THERE (Phasing/Teleport)

DISRUPT CONSCIOUSNESS (Incapacitate) REAL NAME: Jason Rusch SIGNIFICANT APPEARANCE: The Fury of Firestorm: The Nuclear Men #1 (2011)

POINT VALUE: 105

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 011 DC COMICS HAWKMAN Justice League, Past, Warrior BRAWLER (Close Combat Expert)

Dive Bomb Hawkman can use Charge. When Hawkman uses Charge, modify his attack and damage values by +1 if he makes an attack targeting a character at a lower elevation than the square in which Hawkman began his movement.

TO FIGHT TO HAWKMAN’S DEATH (Charge)

CURSED TO DO THIS (Flurry)

BARREL ROLL (Energy Shield/Deflection)

DASH AND DODGE (Combat Reflexes)

NTH METAL ARMOUR (Toughness) REAL NAME: Carter Hall SIGNIFICANT APPEARANCE: The Savage Hawkman #1 (2011)

POINT VALUE: 95

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) DC COMICS DC COMICS SHADE THE SHADE THE CHANGING MAN CHANGING MAN Justice League Justice League 012b 012a

HERE, NOT THERE (Phasing/Teleport) ILLUSIONS OR MADNESS? ( Cloud)

ILLUSIONS OR REALITY? (Smoke Cloud) A PEEK INTO MY MIND (Barrier)

Join Me In My Madness Shade the Changing Man can use (Pulse Wave) KATHY CREATURE Perplex and Shape Change.

M-Vest Shade the Changing Man can use Energy Shield/ Deflection and Toughness.

BONDED TO THE MADNESS (Perplex)

REAL NAME: Rac Shade REAL NAME: Rac Shade SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011) SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)

POINT VALUE: 55 POINT VALUE: 55

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) © 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 013 DC COMICS DEADMAN Justice League, Mystical

Ghost Deadman can use Phasing/Teleport. He can’t be carried and he can’t be placed by Telekinesis. Damage dealt to Deadman by close combat attacks is reduced to 1.

POSSESSION (Mind Control)

MYSTICAL CONNECTION TO LIFE (Super Senses)

MY MISSION FOR KUSHNA IS FAR FROM OVER (Regeneration)

GOT INTO YOUR HEAD (Outwit)

REAL NAME: Brand SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)

POINT VALUE: 52

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 014 DC COMICS ZATANNA Justice League, Mystical LAEH EM (Regeneration)

REWOPME (Perplex) TROPELET (Phasing/Teleport)

Raelc Dnim Give Zatanna a power action, or a free action if she IGAM (Probability Control) has no action tokens, and choose another friendly character within 4 squares and line of fire. That character can’t be affected by Outwit or Perplex until your next turn.

EGATS NOISULLI (Exploit Weakness) CITSYM GNITS (Penetrating/Psychic Blast)

LAEH UOY (Support) NOMMUS ERIF (Energy Explosion)

KCIRT FO EHT THGIL (Super Senses)

TCETORP EM! (Energy Shield/Deflection) REAL NAME: Zatanna SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)

POINT VALUE: 90

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 015 DC COMICS MINDWARP Justice League

ASTRAL FORM (Phasing/Teleport)

Time Slide Mindwarp can use Super Senses. Once per turn when Mindwarp has no action tokens, if he can draw line of fire to both the target of an attack and the attacker, the target may use Super Senses if it’s a friendly character. If the target evades the attack by this use of Super Senses, place Mindwarp in a square adjacent to the target.

MIND SENSE (Super Senses)

INVISIBLE THIEF (Probability Control)

REAL NAME: Jay Young SIGNIFICANT APPEARANCE: Justice League Dark #3 (2011)

POINT VALUE: 45

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 016 DC COMICS ENCHANTRESS MYSTICAL BOLT (Penetrating/Psychic Blast) Justice League*, Mystical, *, * * only applies if she begins on her 250 point line

BURST OF WIND (Telekinesis) Defeating the Justice League Enchantress modifies 250 pts. her attack and damage values by +1 when attacking a character with the Justice League keyword. INSANE GODDESS (Impervious)

A Force Not to Be Trifled With Enchantress can use THE SEARCH FOR JUNE MOON (Charge) Invulnerability and Willpower.

I MUST CONTINUE UNTIL I’M WHOLE AGAIN I MUST FIND HER! (Hypersonic Speed) (Regeneration)

SENSE MYSTIC ENERGY (Super Senses) YOU’RE NOT HER! (Running Shot)

PERSONAL ENCHANTMENTS (Energy Shield/Deflection) WALL-WALKING (Phasing/Teleport)

JUNE MOON SIMULACRUMS (Shape Change) SCRY SHIELD (Stealth) SORCERESS OF THE HIGHEST ORDER (Probability Control) of Witches’ Teeth Enchantress can use Poison and Quake. When she uses either one, all squares with a range of 2 squaresand line of fire are considered adjacent and damage dealt can’t REAL NAME: June Moon be reduced below 1. SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011) POINT VALUE: 250/50

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 017 DC COMICS Central City, Justice League

The Speedforce The Flash can use Hypersonic Speed. He may use it normally, or instead his damage value becomes 1 and is locked. If you do, he may make up to 3 close combat attacks instead of 1 against different opposing characters during his move; The Flash may continue moving between attacks.

FASTEST MAN STILL ALIVE (Hypersonic Speed)

SCARLET LIGHTNING (Flurry)

Yoo Hoo… Over Here The Flash can use Super Senses. When The Flash evades an attack using Super Senses, you may immediately move him 1 square.

FASTER THAN THE EYE CAN FOLLOW (Combat Reflexes)

REAL NAME: SIGNIFICANT APPEARANCE: The Flash #1 (2011)

POINT VALUE: 88

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 018 DC COMICS MADAME XANADU Justice League, Mystical

Fortune Telling Give Madame Xanadu a power action and choose an adjacent character. When that character misses with an attack this turn, after actions resolve you may remove one action token from that character.

DEAL WITH DEATH (Regeneration)

MYSTICAL SUPPORT (Perplex)

PRECOGNITION (Probability Control)

REAL NAME: Nimue Inwudu SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)

POINT VALUE: 62

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 019 DC COMICS Justice League, Mystical

Riding the Highway John Constantine is a wild card.

Mystical Wards Other characters can’t use Probability Control.

BOLLOCKS TO THAT (Willpower)

YOU THOUGHT I WAS DONE, MATE? (Regeneration)

YOU HAVE NO IDEA WHAT YOU’RE DEALING WITH (Probability Control)

REAL NAME: John Constantine Sheer Cunning John Constantine can use Outwit and Perplex. SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)

POINT VALUE: 59

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) TM & © DC Comics. (s12) 020 DC COMICS DEATHSTROKE THE BEST BODY ARMOR MONEY CAN BUY Injustice League, Martial Artist, Soldier, Society (Toughness)

ANTICIPATING YOUR MOVES (Outwit) ELEMENT OF SURPRISE (Stealth)

FIND YOUR WEAK POINT (Exploit Weakness) TARGETS ACQUIRED (Running Shot)

RAPID SLASH (Flurry)

Precisely-Timed Strike Deathstroke can use Blades/Claws/Fangs. After any action resolves, if during that action an opposing character moved into a square adjacent to Deathstroke, roll a d6 and deal that character damage equal to the result.

BIG GUN FOR HIRE (Penetrating/Psychic Blast)

(Blades/Claws/Fangs) REAL NAME: Slade Wilson KATANA SIGNIFICANT APPEARANCE: Deathstroke #1 (2011)

POINT VALUE: 120

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 021 DC COMICS FURY THE FURY (Impervious) Justice League

Absorb Energy Fury can use Invulnerability. If Fury possesses Split Give this character a power action if it has no action tokens this power after an action resolves in which he took damage from a and replace it with Firestorm #009 and Firestorm #010. ranged combat attack, heal Fury of 1 damage. Each replacement character is assigned an action token and can’t be given an action this turn. They each begin a number of clicks from their starting line equal to the click number. REJOIN AND RECHARGE (Regeneration)

SEMI-INTANGIBLE (Phasing/Teleport) ATOMIC RESTRUCTURE (Ranged Combat Expert)

Release Energy Fury can use Pulse Wave and Poison.

RADIATION PULSE (Pulse Wave)

ATOMIC FIRE (Poison) REAL NAME: Ronnie Raymond and Jason Rusch SIGNIFICANT APPEARANCE: The Fury of Firestorm: The Nuclear Men #1 (2011)

POINT VALUE: 200

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)