Ethically Aligned Design Version 1
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Letters to the Editor
Articles Letters to the Editor Research Priorities for is a product of human intelligence; we puter scientists, innovators, entrepre - cannot predict what we might achieve neurs, statisti cians, journalists, engi - Robust and Beneficial when this intelligence is magnified by neers, authors, professors, teachers, stu - Artificial Intelligence: the tools AI may provide, but the eradi - dents, CEOs, economists, developers, An Open Letter cation of disease and poverty are not philosophers, artists, futurists, physi - unfathomable. Because of the great cists, filmmakers, health-care profes - rtificial intelligence (AI) research potential of AI, it is important to sionals, research analysts, and members Ahas explored a variety of problems research how to reap its benefits while of many other fields. The earliest signa - and approaches since its inception, but avoiding potential pitfalls. tories follow, reproduced in order and as for the last 20 years or so has been The progress in AI research makes it they signed. For the complete list, see focused on the problems surrounding timely to focus research not only on tinyurl.com/ailetter. - ed. the construction of intelligent agents making AI more capable, but also on Stuart Russell, Berkeley, Professor of Com - — systems that perceive and act in maximizing the societal benefit of AI. puter Science, director of the Center for some environment. In this context, Such considerations motivated the “intelligence” is related to statistical Intelligent Systems, and coauthor of the AAAI 2008–09 Presidential Panel on standard textbook Artificial Intelligence: a and economic notions of rationality — Long-Term AI Futures and other proj - Modern Approach colloquially, the ability to make good ects on AI impacts, and constitute a sig - Tom Dietterich, Oregon State, President of decisions, plans, or inferences. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Design Recommendations for Intelligent Tutoring Systems
Design Recommendations for Intelligent Tutoring Systems Volume 1 Learner Modeling Edited by: Robert Sottilare Arthur Graesser Xiangen Hu Heather Holden A Book in the Adaptive Tutoring Series Copyright © 2013 by the U.S. Army Research Laboratory. Copyright not claimed on material written by an employee of the U.S. Government. All rights reserved. No part of this book may be reproduced in any manner, print or electronic, without written permission of the copyright holder. The views expressed herein are those of the authors and do not necessarily reflect the views of the U.S. Army Research Laboratory. Use of trade names or names of commercial sources is for information only and does not imply endorsement by the U.S. Army Research Laboratory. This publication is intended to provide accurate information regarding the subject matter addressed herein. The information in this publication is subject to change at any time without notice. The U.S. Army Research Laboratory, nor the authors of the publication, makes any guarantees or warranties concerning the information contained herein. Printed in the United States of America First Printing, July 2013 First Printing (errata addressed), August 2013 U.S. Army Research Laboratory Human Research & Engineering Directorate SFC Paul Ray Smith Simulation & Training Technology Center Orlando, Florida International Standard Book Number: 978-0-9893923-0-3 We wish to acknowledge the editing and formatting contributions of Carol Johnson, ARL Dedicated to current and future scientists and developers of adaptive learning technologies CONTENTS Preface i Section I: Fundamentals of Learner Modeling 1 Chapter 1 ‒ A Guide to Understanding Learner Models ......... -
The Future of AI: Opportunities and Challenges
The Future of AI: Opportunities and Challenges Puerto Rico, January 2-5, 2015 ! Ajay Agrawal is the Peter Munk Professor of Entrepreneurship at the University of Toronto's Rotman School of Management, Research Associate at the National Bureau of Economic Research in Cambridge, MA, Founder of the Creative Destruction Lab, and Co-founder of The Next 36. His research is focused on the economics of science and innovation. He serves on the editorial boards of Management Science, the Journal of Urban Economics, and The Strategic Management Journal. & Anthony Aguirre has worked on a wide variety of topics in theoretical cosmology, ranging from intergalactic dust to galaxy formation to gravity physics to the large-scale structure of inflationary universes and the arrow of time. He also has strong interest in science outreach, and has appeared in numerous science documentaries. He is a co-founder of the Foundational Questions Institute and the Future of Life Institute. & Geoff Anders is the founder of Leverage Research, a research institute that studies psychology, cognitive enhancement, scientific methodology, and the impact of technology on society. He is also a member of the Effective Altruism movement, a movement dedicated to improving the world in the most effective ways. Like many of the members of the Effective Altruism movement, Geoff is deeply interested in the potential impact of new technologies, especially artificial intelligence. & Blaise Agüera y Arcas works on machine learning at Google. Previously a Distinguished Engineer at Microsoft, he has worked on augmented reality, mapping, wearable computing and natural user interfaces. He was the co-creator of Photosynth, software that assembles photos into 3D environments. -
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus. Abstract Accessibility of games is a multi-faceted problem, one of which is providing mechanically achievable gameplay to players. Previous work focused on adapting games to the individual through either dynamic difficulty adjustment or providing difficulty modes; thus focusing on their failure to meet a designed task. Instead, we look at it as a design issue; designers need to analyse the challenges they craft to understand why gameplay may be inaccessible to certain audiences. The issue is difficult to even discuss properly, whether by designers, academics or critics, as there is currently no comprehensive framework for that. That is our first contribution. We also propose challenge jutsus – structured representations of challenge descriptions (via competency profiles) and player models. This is a first step towards accessibility issues by better understanding the mechanical profile of various game challenges and what is the source of difficulty for different demographics of players. 1.0 Introduction Different Types of Experience When discussing, critiquing, and designing games, we are often concerned with the “player experience” – but what this means is unsettled as games are meant to be consumed and enjoyed in various ways. Players can experience games mechanically (through gameplay actions), aesthetically (through the visual and audio design), emotionally (through the narrative and characters), socially (through the communities of players), and culturally (through a combination of cultural interpretations and interactions). Each aspect corresponds to different ways that the player engages with the game. We can map the different forms of experience to the Eight Types of Fun (Hunicke, LeBlanc, & Zubek, 2004) (Table 1). -
Beneficial AI 2017
Beneficial AI 2017 Participants & Attendees 1 Anthony Aguirre is a Professor of Physics at the University of California, Santa Cruz. He has worked on a wide variety of topics in theoretical cosmology and fundamental physics, including inflation, black holes, quantum theory, and information theory. He also has strong interest in science outreach, and has appeared in numerous science documentaries. He is a co-founder of the Future of Life Institute, the Foundational Questions Institute, and Metaculus (http://www.metaculus.com/). Sam Altman is president of Y Combinator and was the cofounder of Loopt, a location-based social networking app. He also co-founded OpenAI with Elon Musk. Sam has invested in over 1,000 companies. Dario Amodei is the co-author of the recent paper Concrete Problems in AI Safety, which outlines a pragmatic and empirical approach to making AI systems safe. Dario is currently a research scientist at OpenAI, and prior to that worked at Google and Baidu. Dario also helped to lead the project that developed Deep Speech 2, which was named one of 10 “Breakthrough Technologies of 2016” by MIT Technology Review. Dario holds a PhD in physics from Princeton University, where he was awarded the Hertz Foundation doctoral thesis prize. Amara Angelica is Research Director for Ray Kurzweil, responsible for books, charts, and special projects. Amara’s background is in aerospace engineering, in electronic warfare, electronic intelligence, human factors, and computer systems analysis areas. A co-founder and initial Academic Model/Curriculum Lead for Singularity University, she was formerly on the board of directors of the National Space Society, is a member of the Space Development Steering Committee, and is a professional member of the Institute of Electrical and Electronics Engineers (IEEE). -
F.3. the NEW POLITICS of ARTIFICIAL INTELLIGENCE [Preliminary Notes]
F.3. THE NEW POLITICS OF ARTIFICIAL INTELLIGENCE [preliminary notes] MAIN MEMO pp 3-14 I. Introduction II. The Infrastructure: 13 key AI organizations III. Timeline: 2005-present IV. Key Leadership V. Open Letters VI. Media Coverage VII. Interests and Strategies VIII. Books and Other Media IX. Public Opinion X. Funders and Funding of AI Advocacy XI. The AI Advocacy Movement and the Techno-Eugenics Movement XII. The Socio-Cultural-Psychological Dimension XIII. Push-Back on the Feasibility of AI+ Superintelligence XIV. Provisional Concluding Comments ATTACHMENTS pp 15-78 ADDENDA pp 79-85 APPENDICES [not included in this pdf] ENDNOTES pp 86-88 REFERENCES pp 89-92 Richard Hayes July 2018 DRAFT: NOT FOR CIRCULATION OR CITATION F.3-1 ATTACHMENTS A. Definitions, usage, brief history and comments. B. Capsule information on the 13 key AI organizations. C. Concerns raised by key sets of the 13 AI organizations. D. Current development of AI by the mainstream tech industry E. Op-Ed: Transcending Complacency on Superintelligent Machines - 19 Apr 2014. F. Agenda for the invitational “Beneficial AI” conference - San Juan, Puerto Rico, Jan 2-5, 2015. G. An Open Letter on Maximizing the Societal Benefits of AI – 11 Jan 2015. H. Partnership on Artificial Intelligence to Benefit People and Society (PAI) – roster of partners. I. Influential mainstream policy-oriented initiatives on AI: Stanford (2016); White House (2016); AI NOW (2017). J. Agenda for the “Beneficial AI 2017” conference, Asilomar, CA, Jan 2-8, 2017. K. Participants at the 2015 and 2017 AI strategy conferences in Puerto Rico and Asilomar. L. Notes on participants at the Asilomar “Beneficial AI 2017” meeting. -
Making Intelligent Systems Team Players: Case Studies and Design Jssues
i f - ) .'- ] NASA Technical Memorandum 104738 ! / Making Intelligent Systems Team Players: Case Studies and Design Jssues Volume 1: Human-Computer Interaction Design Jane T. Malin Debra L. Schreckenghost David D. Woods, Scott S. Potter, Leila Johannesen, Matthew Holloway Kenneth D. Forbus (" ,.",.,_ , .; :_ . C_Ct ].Z_ -'. > ./:_ ? September 1991 N/ A vJ _._.1 r _dJ NASA Technical Memorandum 104738 Making Intelligent Systems Team Players: Case Studies and Design Issues Volume 1" Human-Computer Interaction Design Jane T. Malin Lyndon B. Johnson Space Center Houston, Texas Debra L. Schreckenghost The MITRE Corporation Houston, Texas David D. Woods, Scott S. Potter, Leila Johannesen, Matthew Holloway Ohio State University Columbus, Ohio Kenneth D. Forbus Northwestern University Evanston, Illinois National Aeronautics and Space Administration Lyndon B. Johnson Space Center Houston, Texas September 1991 Request for Comments We are interested in making this document useful to the reader. We encourage comments about this document that can help us improve it in future releases. Please send comments to: [email protected] schreck@ aio.jsc.nasa.gov Abstract Initial results are reported from a multi-year, interdisciplinary effort to provide guidance and assistance for designers of intelligent systems and their user interfaces. The objective is to achieve more effective human-computer interaction (HCI) for systems with real-time fault management capabilities (i.e., process monitoring and control during anomalous situations). Intelligent fault management systems within the National Aeronautics and Space Administration (NASA) have been evaluated for insight into the design of systems with complex HCI. Preliminary results include (1) a description of real-time fault management in aerospace domains, (2) recommendations and examples for improving intelligent system design and user interface design, (3) identification of issues requiring further research, and (4) recommendations for a development methodology integrating HCI design into intelligent system design. -
Public Response to RFI on AI
White House Office of Science and Technology Policy Request for Information on the Future of Artificial Intelligence Public Responses September 1, 2016 Respondent 1 Chris Nicholson, Skymind Inc. This submission will address topics 1, 2, 4 and 10 in the OSTP’s RFI: • the legal and governance implications of AI • the use of AI for public good • the social and economic implications of AI • the role of “market-shaping” approaches Governance, anomaly detection and urban systems The fundamental task in the governance of urban systems is to keep them running; that is, to maintain the fluid movement of people, goods, vehicles and information throughout the system, without which it ceases to function. Breakdowns in the functioning of these systems and their constituent parts are therefore of great interest, whether it be their energy, transport, security or information infrastructures. Those breakdowns may result from deteriorations in the physical plant, sudden and unanticipated overloads, natural disasters or adversarial behavior. In many cases, municipal governments possess historical data about those breakdowns and the events that precede them, in the form of activity and sensor logs, video, and internal or public communications. Where they don’t possess such data already, it can be gathered. Such datasets are a tremendous help when applying learning algorithms to predict breakdowns and system failures. With enough lead time, those predictions make pre- emptive action possible, action that would cost cities much less than recovery efforts in the wake of a disaster. Our choice is between an ounce of prevention or a pound of cure. Even in cases where we don’t have data covering past breakdowns, algorithms exist to identify anomalies in the data we begin gathering now. -
Program Guide
The First AAAI/ACM Conference on AI, Ethics, and Society February 1 – 3, 2018 Hilton New Orleans Riverside New Orleans, Louisiana, 70130 USA Program Guide Organized by AAAI, ACM, and ACM SIGAI Sponsored by Berkeley Existential Risk Initiative, DeepMind Ethics & Society, Future of Life Institute, IBM Research AI, Pricewaterhouse Coopers, Tulane University AIES 2018 Conference Overview Thursday, February Friday, Saturday, 1st February 2nd February 3rd Tulane University Hilton Riverside Hilton Riverside 8:30-9:00 Opening 9:00-10:00 Invited talk, AI: Invited talk, AI Iyad Rahwan and jobs: and Edmond Richard Awad, MIT Freeman, Harvard 10:00-10:15 Coffee Break Coffee Break 10:15-11:15 AI session 1 AI session 3 11:15-12:15 AI session 2 AI session 4 12:15-2:00 Lunch Break Lunch Break 2:00-3:00 AI and law AI and session 1 philosophy session 1 3:00-4:00 AI and law AI and session 2 philosophy session 2 4:00-4:30 Coffee break Coffee Break 4:30-5:30 Invited talk, AI Invited talk, AI and law: and philosophy: Carol Rose, Patrick Lin, ACLU Cal Poly 5:30-6:30 6:00 – Panel 2: Invited talk: Panel 1: Prioritizing The Venerable What will Artificial Ethical Tenzin Intelligence bring? Considerations Priyadarshi, in AI: Who MIT Sets the Standards? 7:00 Reception Conference Closing reception Acknowledgments AAAI and ACM acknowledges and thanks the following individuals for their generous contributions of time and energy in the successful creation and planning of AIES 2018: Program Chairs: AI and jobs: Jason Furman (Harvard University) AI and law: Gary Marchant -
Antarctic Antics Harper Professor Leads Expedition to South Pole
.. '''' \ ARB HARPER ANTARCTIC ANTICS HARPER PROFESSOR LEADS EXPEDITION TO SOUTH POLE Deborah Abbott ence equipment needed for Staff Writer finding and transporting While some of us spent meteorites. Of course every wintel" b:-ttak in the hectic additional pound means round of holidays that extra costs. include family and resolu ·:once you find a mete tions; a Harper instructor orite, you must use GPS made final preparations tracking (global positioning for his sixth trip to Earth's system) for the exact loca South Pole. tion, because it's a scientif Professor Paul Sipiera ic find belonging to the teaches Honors Astronomy whole scientific communi and Geology at Harper ty," said Diane Sipiera. College, and anyone who "Then the biggest concern has taken one of his class is to contain the meteorites es can attest to the passion so they are not contaminat he has for these two sub ed. That is best done in jects. However, in a draw plastic bags and in jars." geology wins out, as "The other concern he had Sipiera gets most intense was the bad cold he had when he lectures about before leaving," the geolo meteorites. With interna gist's wife continued. tional laws preserving "There is definitely a rea Antarctica, this fifth son to be worried about it largest continent is the getting worse, as there is best place on earth to very little medical attention obtain untouched mete available." orites. Mrs. Sipiera said that her The Planetary Studies husband feels that this is a Foundation, an organiza really good expedition tion founded by Sipiera Professor Paul Sipiera (front row, far right) and his team land in Antarctica via a Russian team, both mentally and lllusian cargo plane. -
Female Fighters
Press Start Female Fighters Female Fighters: Perceptions of Femininity in the Super Smash Bros. Community John Adams High Point University, USA Abstract This study takes on a qualitative analysis of the online forum, SmashBoards, to examine the way gender is perceived and acted upon in the community surrounding the Super Smash Bros. series. A total of 284 comments on the forum were analyzed using the concepts of gender performativity and symbolic interactionism to determine the perceptions of femininity, reactions to female players, and the understanding of masculinity within the community. Ultimately, although hypermasculine performances were present, a focus on the technical aspects of the game tended to take priority over any understanding of gender, resulting in a generally ambiguous approach to femininity. Keywords Nintendo; Super Smash Bros; gender performativity; symbolic interactionism; sexualization; hypermasculinity Press Start Volume 3 | Issue 1 | 2016 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Adams Female Fighters Introduction Examinations of gender in mainstream gaming circles typically follow communities surrounding hypermasculine games, in which members harass those who do not conform to hegemonic gender norms (Consalvo, 2012; Gray, 2011; Pulos, 2011), but do not tend to reach communities surrounding other types of games, wherein their less hypermasculine nature shapes the community. The Super Smash Bros. franchise stands as an example of this less examined type of game community, with considerably more representation of women and a colorful, simplified, and gore-free style.