Week 2: Game Theory // History & Origins // Industry Stats
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NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). You do not have to volunteer to play every week but also make sure to sit out some weeks in order to give everyone a chance. For more complex or narrative-heavy games, one or two people can volunteer to play for the entire session while others observe, make suggestions, and discuss the game. Try to observe as many of the games on the list each week as possible. Make sure all the games on the list (particularly for console games) are played during the gameplay session. NMED 3300(A) // Theory and Aesthetics of Digital Games Friday, Jan. 15, 2016 Vintage, Classic, Arcade Emulated Games: Taito Legends (Arcade) Xbox [10] Space Invaders, Space Invaders Part 2, Battle Shark Atari Anniversary Collection (Arcade), Dreamcast [9] - Pong, Asteroids, Battlezone, Centipede, Missile Command Midway Arcade Treasures (Arcade), Xbox [5] - Defender, Joust Classic Games from the Intellivision (Console), PlayStation [7] Auto Racing, Frog Bog, Ice Hockey (2P), Night Stalker, Skiing Atari Anthology (Atari 2600 console) PlayStation 2 [8] Combat, Outlaw (under ‘Action’ games) Dragon’s Lair (Arcade, Laserdisc) (Xbox 360) [11] Namco Museum: (50th Anniversary), Plug ‘n play [2] Galaga, Pole Position, Pacman, Ms. Pacman Vintage Hardware: Coleco Electronic Quarterback (1978, LED Handheld) Mattel Electronic Hockey (1978, LED Handheld) Vectrex (1982, Vector graphics home console) RIP NMED 3300(A) // Theory and Aesthetics of Digital Games Friday, Jan. 22, 2016 Action: Shooters, FPS, TPS, MTS Title (Developer/Publisher, Year) Platform Commando (1985) / Mercs (1990) (Capcom) Microsoft Xbox (Arcade emulation) [1] Operation Wolf (1987) / Operation Thunderbolt (1988) (Taito) Microsoft Xbox (Arcade emulation) Disruptor (Insomniac / Universal Interactive, 1996) Sony PlayStation One (with screen) Army Men 3D (3DO / 3DO, 1999) Sony PlayStation One (with screen) Doom 64 (Midway Games/Midway Games, 1997) Nintendo 64 [5] Perfect Dark (Rare/Nintendo, 2000) Nintendo 64 Under Defeat HD (G.Rev / Rising Star Games, 2012) PlayStation 3 [Input 6] [12] Ballistic SE (Radiangames, 2012) OUYA [Input 5] Inferno+ (Radiangames, 2013) OUYA Raiden III (Moss Ltd. / UFO Interactive, 2007) PlayStation 2 [9] National Rifle Association Gun Club (Crave / Crave, 2006) PlayStation 2 Psyvariar 2: Ultimate Final (SKONEC / Success, 2004) PlayStation 2 (Jpn) [8] Homura (SKONEC / Taito, 2005) PlayStation 2 (Jpn) Civil War: A Nation Divided (Cauldron/Activision, 2006) Microsoft Xbox 360 [6] Deathsmiles (Cave/Aksys, 2010) Microsoft Xbox 360 Jikkyou Oshaberi Parodius (Konami/Konami, 1996) Sega Saturn (Jpn) [4] Radiant Silvergun (Treasure/ESP, 1998) Sega Saturn (Jpn) Ikaruga (Treasure/ESP, 2002)* Sega Dreamcast (Jpn) [10] Radirgy (MileStone/MileStone, 2006)* Sega Dreamcast (Jpn) Zero Gunner 2 (Psikyo/Psikyo, 2001)* Sega Dreamcast (Jpn) Space Invaders Extreme (Taito/Taito, 2008) Sony PSP Ghost in the Shell: Stand Alone Complex (G-Artists/Bandai,SCE, 2005) Sony PSP Platypus (Squashy Software/Mumbo Jumbo, 2006) Sony PSP Space Invaders Extreme (Taito/Taito, 2008) Nintendo DS Metroid Prime Hunters: First Hunt Demo (NST/Nintendo, 2004) Nintendo DS Note: For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed. * Use Utopia Boot Disc (ver. 1.3) to disable region lockout NMED 3300(A) // Theory and Aesthetics of Digital Games Friday, Jan. 29, 2016 Driving/Racing (Simulations/Fantasy) Title (Developer/Publisher, Year) Platform Super Mario Kart (Nintendo/Nintendo, 1992) N. Super Famicom (Jpn.) [5] +GT Racing, F1 Super Circus 2, Super F1 Hero Beetle Adventure Racing (Paradigm Entertainment/EA, 1999) Nintendo 64 [3] S.C.A.R.S. (Vivid Image/Ubisoft, 1998) Nintendo 64 + Lego Racers, Mickey’s Speedway USA Gran Turismo 2 (Polyphony Digital/SCE, 1999) Sony PS One w/ screen WipEout 3 (Psygnosis/Psygnosis, 1999) Sony PS One w/ screen + Ridge Racer, Jet Moto 2 Twisted Metal: Black (Incognito/SCE, 2001) Sony PlayStation 2 [9] Auto Modellista (Capcom Production Studio 1/ Capcom, 2003) Sony PlayStation 2 + Speed Racer: The Videogame Hummer: Badands (Eutechnyx/Global Star, 2006) Sony PlayStation 2 [1] + Hot Wheels: Beat That!, Alfa Romeo: Racing Italiano, Ford Racing 2 Pen Pen TriIcelon (General Entertainment/Infogrames, 1999) Sega Dreamcast [10] Crazy Taxi (SEGA AM3/SEGA, 2000) Sega Dreamcast +ReVolt Smurf Racer (A2M/Infogrames, 2001) Sony PlayStation [8] Micro Maniacs Racing (Codemasters/Codemasters, 2000 ) Sony PlayStation + Crash Team Racing Simpsons Road Rage (Radical Ent./Electronic Arts, 2001) Nintendo GameCube [2] F-Zero GX (Amusement Vision / Nintendo) Nintendo GameCube Mario Kart Wii (Nintendo EAD No. 1/Nintendo, 2008) Nintendo Wii [12] M&M's Kart Racing (Frontline/Destination Software, 2007) Nintendo Wii Blur (Bizarre Creations/Activision Blizzard, 2010) Sony PlayStation 3 [6] + Moto GP 08, Dirt, F1 Championship Edition Mario Kart DS (Nintendo/ Nintendo, 2005) Nintendo DS Mario Kart 7 (NintendoEAD – Retro Studios / Nintendo, 2011) Nintendo 3DS WipEout Pure (SCE Studios Liverpool/SCE, 2005) Sony PSP Micro Machines V4 (Supersonic Software/Codemasters, 2006) Sony PSP Twisted Metal: Head On (Incognito Entertainment/SCE, 2005) Sony PSP NMED 3300(A) // Theory and Aesthetics of Digital Games Note: For each platform, games are listed in order that they should be played EA (Electronic Arts) SCE (Sony Computer Entertainment) SCEE (Sony Computer Entertainment Europe) NMED 3300(A) // Theory and Aesthetics of Digital Games Friday, Feb. 5, 2016 Action: Hack‘n’Slash, Platformers, Fighting/Beat-‘em-Ups Games: Title (Developer/Publisher, Year) Platform Otogi: Myth of Demons (From Software/SEGA, 2003) Microsoft Xbox [1] Voodoo Vince (Beep Industries/Microsoft, 2003) Microsoft Xbox Viewtiful Joe (Capcom Production Studio 2/Capcom, 2003) Nintendo GameCube [4] Super Mario Sunshine (Nintendo EAD/Nintendo, 2002) Nintendo GameCube Marvel vs. Capcom 2 (Capcom Production Studio 1/Capcom, 2000) Sega Dreamcast (Jpn) ° [10] Soul Calibur (Namco/Namco, 1999) Sega Dreamcast (Jpn) Street Fighter Zero 2 (Capcom/Capcom, 1996) Sega Saturn (Jpn) [3] Christmas NiGHTS (Sonic Team/SEGA, 1996)* Sega Saturn (Jpn) Fatal Fury Special (Garou Densetsu Special) (SNK/SNK, 1993) Neo Geo AES [8] Samurai Showdown II (Shin Samurai Spirits: Haohmaru Jigokuhen) (SNK/SNK, 1994) Neo Geo AES Donkey Me (Bruno R. Marcos / OUYA, 2013) OUYA [12] Fotonica (Santa Ragione / OUYA, 2013) OUYA (Input 8) Super Mario Galaxy (Nintendo EAD Tokyo / Nintendo, 2007) Nintendo Wii (Input 1) Mirror’s Edge (DICE Sweden/Electronic Arts, 2008) Sony PlayStation 3 [6] Portal 2 (Valve/Valve, 2011) Sony PlayStation 3 Afro Samurai (Namco Bandai / Surge, 2009) Sony PlayStation 3 Sly Cooper and the Thievius Raccoonus (Sucker Punch/SCE, 2002) Sony PlayStation 2 [9] Sonic Mega Collection Plus (Sonic Team/SEGA, 2004) Sony PlayStation 2 Jumping Flash (Exact/Sony Computer Entertainment, 1995) Sony PS One w/screen Medievil (SCE Studios Cambridge/Sony Computer Entertainment, 1998) Sony PS One w/screen N+ (SilverBirch Studios, Metanet Software/Atari, 2008) Sony PSP Kirby Mass Attack (HAL Labratory/Nintendo, 2011) Nintendo DS Ivy the Kiwi? (Prope/Xseed Games, 2010) Nintendo DS Super Mario 64 (Nintendo EAD/Nintendo, 2004) Nintendo DS Note: For each platform, games are listed in order that they should be played ° Use Utopia Boot Disc (ver. 1.3) to disable region lockout * For Christmas NiGHTS, make sure the internal clock on the Sega Saturn is set to a date in December. NMED 3300(A) // Theory and Aesthetics of Digital Games Friday, Feb. 12, 2016 Action-Adventure, RPGs, Movie/TV/Animation Games: Title (Developer/Publisher, Year) Platform Tail of the Sun (ArtDink / Sony Computer Ent., 1997) Sony PSone w/screen Planet of the Apes (Visiware Studios / Fox Interactive, 2001) Sony PSone [8] The Three Stooges (Cinemaware / Cinemaware, 2003) Sony PSone w/screen Mary-Kate and Ashley: Winners Circle (Tantalus / Acclaim, 2001) Sony PSone w/screen Stuart Little 3: Big Photo Adventure