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NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday Genre Discussions / Play Sessions Schedule, Spring 2016

Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class.

Some Rules for W560 Usage:

1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and are turned off when you are finished and that the area where you were working is clean and tidy.

Notes on Gameplay Sessions in W560:

Please keep the volume of the monitors and verbalizations to a minimum.

Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year).

You do not have to volunteer to play every week but also make sure to sit out some weeks in order to give everyone a chance. For more complex or narrative-heavy games, one or two people can volunteer to play for the entire session while others observe, make suggestions, and discuss the game.

Try to observe as many of the games on the list each week as possible.

Make sure all the games on the list (particularly for console games) are played during the gameplay session. NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 15, 2016 Vintage, Classic, Arcade

Emulated Games:

Taito Legends (Arcade) [10] , Space Invaders Part 2, Battle Shark

Atari Anniversary Collection (Arcade), [9] - Pong, Asteroids, Battlezone, Centipede, Missile Command

Midway Arcade Treasures (Arcade), Xbox [5] - Defender, Joust

Classic Games from the Intellivision (Console), PlayStation [7] Auto Racing, Frog Bog, Ice Hockey (2P), Night Stalker, Skiing

Atari Anthology (Atari 2600 console) PlayStation 2 [8] Combat, Outlaw (under ‘Action’ games)

Dragon’s Lair (Arcade, Laserdisc) () [11]

Namco Museum: (50th Anniversary), Plug ‘n play [2] Galaga, Pole Position, Pacman, Ms. Pacman

Vintage Hardware:

Coleco Electronic Quarterback (1978, LED Handheld)

Mattel Electronic Hockey (1978, LED Handheld)

Vectrex (1982, Vector graphics home console) RIP NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 22, 2016 Action: Shooters, FPS, TPS, MTS

Title (Developer/Publisher, Year) Platform

Commando (1985) / Mercs (1990) () Xbox (Arcade emulation) [1] (1987) / Operation Thunderbolt (1988) () Microsoft Xbox (Arcade emulation)

Disruptor (Insomniac / Universal Interactive, 1996) PlayStation One (with screen) 3D (3DO / 3DO, 1999) Sony PlayStation One (with screen)

Doom 64 (/Midway Games, 1997) 64 [5] Perfect Dark (/Nintendo, 2000)

Under Defeat HD (G.Rev / , 2012) PlayStation 3 [Input 6] [12] Ballistic SE (Radiangames, 2012) [Input 5] Inferno+ (Radiangames, 2013) OUYA

Raiden III (Moss Ltd. / UFO Interactive, 2007) PlayStation 2 [9] National Association Gun Club (Crave / Crave, 2006) PlayStation 2

Psyvariar 2: Ultimate Final (SKONEC / , 2004) PlayStation 2 (Jpn) [8] Homura (SKONEC / Taito, 2005) PlayStation 2 (Jpn)

Civil War: A Nation Divided (Cauldron/, 2006) Microsoft Xbox 360 [6] (/Aksys, 2010) Microsoft Xbox 360

Jikkyou Oshaberi Parodius (/Konami, 1996) Saturn (Jpn) [4] (/ESP, 1998) (Jpn)

Ikaruga (Treasure/ESP, 2002)* Sega Dreamcast (Jpn) [10] Radirgy (MileStone/MileStone, 2006)* Sega Dreamcast (Jpn) Zero Gunner 2 (/Psikyo, 2001)* Sega Dreamcast (Jpn)

Space Invaders Extreme (Taito/Taito, 2008) Sony PSP Ghost in the Shell: Stand Alone Complex (G-Artists/,SCE, 2005) Sony PSP Platypus (Squashy Software/Mumbo Jumbo, 2006) Sony PSP

Space Invaders Extreme (Taito/Taito, 2008) Nintendo DS Prime Hunters: First Hunt Demo (NST/Nintendo, 2004) Nintendo DS

Note: For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed.

* Use Utopia Boot Disc (ver. 1.3) to disable region lockout NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Jan. 29, 2016 Driving/Racing (Simulations/Fantasy)

Title (Developer/Publisher, Year) Platform

Super Kart (Nintendo/Nintendo, 1992) N. Super Famicom (Jpn.) [5] +GT Racing, F1 Super Circus 2, Super F1 Hero

Beetle Adventure Racing (Paradigm Entertainment/EA, 1999) Nintendo 64 [3] S.C.A.R.S. (Vivid Image/, 1998) Nintendo 64 + Lego Racers, Mickey’s Speedway USA

Gran Turismo 2 (/SCE, 1999) Sony PS One w/ screen 3 (/Psygnosis, 1999) Sony PS One w/ screen + , 2

Twisted Metal: Black (Incognito/SCE, 2001) Sony PlayStation 2 [9] Auto Modellista (Capcom Production Studio 1/ Capcom, 2003) Sony PlayStation 2 + Speed Racer: The Videogame

Hummer: Badands (/Global Star, 2006) Sony PlayStation 2 [1] + : Beat That!, Alfa Romeo: Racing Italiano, 2

Pen Pen TriIcelon (General Entertainment/Infogrames, 1999) Sega Dreamcast [10] Crazy Taxi (SEGA AM3/SEGA, 2000) Sega Dreamcast +ReVolt

Smurf Racer (A2M/Infogrames, 2001) Sony PlayStation [8] Racing (/Codemasters, 2000 ) Sony PlayStation + Crash Team Racing

Simpsons Road Rage (Radical Ent./, 2001) Nintendo GameCube [2] F-Zero GX (Amusement Vision / Nintendo) Nintendo GameCube

Mario Kart (Nintendo EAD No. 1/Nintendo, 2008) Nintendo Wii [12] M&M's Kart Racing (Frontline/Destination Software, 2007) Nintendo Wii

Blur (/, 2010) Sony PlayStation 3 [6] + Moto GP 08, Dirt, F1 Championship Edition

Mario Kart DS (Nintendo/ Nintendo, 2005) Nintendo DS (NintendoEAD – / Nintendo, 2011) Nintendo 3DS (SCE Studios Liverpool/SCE, 2005) Sony PSP (/Codemasters, 2006) Sony PSP : Head On (/SCE, 2005) Sony PSP

NMED 3300(A) // Theory and Aesthetics of Digital Games

Note: For each platform, games are listed in order that they should be played

EA (Electronic Arts) SCE (Sony Computer Entertainment) SCEE (Sony Computer Entertainment Europe) NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 5, 2016 Action: Hack‘n’Slash, Platformers, Fighting/Beat-‘em-Ups

Games:

Title (Developer/Publisher, Year) Platform

Otogi: Myth of Demons (From Software/SEGA, 2003) Microsoft Xbox [1] Voodoo Vince (Beep Industries/Microsoft, 2003) Microsoft Xbox

Viewtiful Joe (Capcom Production Studio 2/Capcom, 2003) Nintendo GameCube [4] Super Mario Sunshine (Nintendo EAD/Nintendo, 2002) Nintendo GameCube

Marvel vs. Capcom 2 (Capcom Production Studio 1/Capcom, 2000) Sega Dreamcast (Jpn) ° [10] Soul Calibur (/Namco, 1999) Sega Dreamcast (Jpn)

Street Fighter Zero 2 (Capcom/Capcom, 1996) Sega Saturn (Jpn) [3] Christmas NiGHTS (/SEGA, 1996)* Sega Saturn (Jpn)

Fatal Fury Special (Garou Densetsu Special) (SNK/SNK, 1993) Neo Geo AES [8] Samurai Showdown II (Shin Samurai Spirits: Haohmaru Jigokuhen) (SNK/SNK, 1994) Neo Geo AES

Donkey Me (Bruno R. Marcos / OUYA, 2013) OUYA [12] Fotonica (Santa Ragione / OUYA, 2013) OUYA (Input 8) Super Mario Galaxy (Nintendo EAD / Nintendo, 2007) Nintendo Wii (Input 1)

Mirror’s Edge (DICE Sweden/Electronic Arts, 2008) Sony PlayStation 3 [6] Portal 2 (Valve/Valve, 2011) Sony PlayStation 3 Afro Samurai (Namco Bandai / Surge, 2009) Sony PlayStation 3

Sly Cooper and the Thievius Raccoonus (Sucker Punch/SCE, 2002) Sony PlayStation 2 [9] Sonic Mega Collection Plus (Sonic Team/SEGA, 2004) Sony PlayStation 2

Jumping Flash (Exact/Sony Computer Entertainment, 1995) Sony PS One w/screen Medievil (SCE Studios Cambridge/Sony Computer Entertainment, 1998) Sony PS One w/screen

N+ (SilverBirch Studios, Metanet Software/Atari, 2008) Sony PSP Mass Attack (HAL Labratory/Nintendo, 2011) Nintendo DS Ivy the Kiwi? (/, 2010) Nintendo DS Super Mario 64 (Nintendo EAD/Nintendo, 2004) Nintendo DS

Note: For each platform, games are listed in order that they should be played ° Use Utopia Boot Disc (ver. 1.3) to disable region lockout * For Christmas NiGHTS, make sure the internal clock on the Sega Saturn is set to a date in December. NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 12, 2016 Action-Adventure, RPGs, Movie/TV/Animation

Games:

Title (Developer/Publisher, Year) Platform

Tail of the Sun (ArtDink / Sony Computer Ent., 1997) Sony PSone w/screen Planet of the Apes (Visiware Studios / Fox Interactive, 2001) Sony PSone [8] The Three Stooges (Cinemaware / Cinemaware, 2003) Sony PSone w/screen Mary-Kate and Ashley: Winners Circle (Tantalus / Acclaim, 2001) Sony PSone w/screen

Stuart Little 3: Big Photo Adventure (Magenta Software / SEGA, 2005) Sony PlayStation 2 [9] Lego Star : The (Traveller’s Tales/Giant Int., LucasArts, 2005) Sony PlayStation 2

South Park: Chef’s Luv Shack (Acclaim/Acclaim, 1999) Sega Dreamcast [10]

Spider-Man 2 (/Activision, 2004) Microsoft Xbox [1] : Stranger’s Wrath ( / Electronic Arts, 2005) Microsoft Xbox

The Legend of Zelda (Collector's Edition) (Nintendo/Nintendo, 2003) Nintendo GameCube [4] Finding Nemo (Traveller's Tales/ THQ, Disney Interactive Studios; 2003) Nintendo GameCube

Shadow of the Colossus (SCEI / Sony Computer Entertainment, 2005/2011) Sony PlayStation 3 [12] 3D Dot Game Heroes ( / , 2010) Sony PlayStation 3

Bee Movie Game ( Studios / Activision, 2007) Microsoft Xbox 360 [6] Story 3: The Video Game (Avalanche Productions / Disney, 2010) Microsoft Xbox 360

Shin : Persona 3 (Atlus / Atlus, 2007) Sony PlayStation 2 [2] Wallace & Gromit in Project Zoo (Frontier / BAM! Entertainment, 2003) Sony PlayStation 2

Duck Dodgers Starring Daffy Duck (Paradigm Entertainment/Infogames, 2000) Nintendo 64 [5]

Looney Tunes: Duck Amuck (WayForward Tech. / Warner Bros. Int., 2007) Nintendo DS March of the Penguins (Skyworks Interactive / Destination Software Inc., 2006) Nintendo GBA Alice in WonderLand (Etranges Libellules/ Disney Interactive Studios, 2010) Nintendo DS

Half Minute Hero (Opus/Xseed Games, 2009) Sony PSP Puzzle Quest: Challenge of the Warlords (Vicious Cycle, Infinite Interactive/D3, 2007) Sony PSP Prinny: Can I Really Be The Hero? (NIS/NIS, 2009) Sony PSP

NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Feb. 26, 2016 Alternative and National: 'Weird,' Art, Japanese Games

Games:

Title (Developer/Publisher, Year) Platform

Red Alarm (T&E Soft / Nintendo, 1995) Nintendo Land (Nintendo R&D3 / Nintendo, 1995) Nintendo Virtual Boy Mario’s Tennis (Nintendo R&D3 / Nintendo, 1995) Nintendo Virtual Boy

Ico (SCE Studios Japan / SCE, 2001/2011) Sony PlayStation 3 [5] Shadow of the Colossus (SCE Studios Japan / SCE, 2005/2011) Sony PlayStation 3

Journey/Flow/Flower (THatgamecompany / SCE, 2012/2007/2009) Sony PlayStation 3 [6] Sneak (Blitz Games / King Games, 2006) Microsoft Xbox 360

No More Heroes (/Ubisoft, 2008) Nintendo Wii [10] MadWorld (Platinum Games/SEGA, 2009) Nintendo Wii

Chibi-Robo (Skip Ltd. / Nintendo, 2006) Nintendo GameCube [4] Cubivore: Survival of the Fittest (Saru Brunei / Atlus, 2002) Nintendo GameCube

Okami ( / Capcom, 2006) Sony PlayStation 2 [3]

Katamari Damacy (Namco / Namco, 2004) Sony PlayStation 2 Mister Mosquito (Zoom / Eidos Interactive, 2002) Sony PlayStation 2 [9]

Cho Aniki: Seinaru Protein Densetsu1 (Psikyo / Global A, 2003) Sony PlayStation 2 (Jpn) [8] Ka 2: Let’s Go Hawaii (Sony Computer Entertainment, 2003) Sony PlayStation 2 (Jpn)

Note: For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed.

1 English translation: Choaniki: Legend of Holy Protein. NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Mar. 4, 2016 Party, Music/Rhythm/Dance

Games:

Title (Developer/Publisher, Year of release) Platform

Pac-Man Vs. (Namco / Namco, 2003) Nintendo GameCube [6] & GameBoy Advance

Frequency (Harmonix / Sony Computer Entertainment, 2001) Sony PlayStation 2 [9] Amplitude (Harmonix / Sony Computer Entertainment, 2003) Sony PlayStation 2

Rez ( / SEGA, 2002) with Trance Vibrator Sony PlayStation 2 (Jpn)1 [3] Vib Ribbon (SCE Studios Japan / Sony Computer Entertainment, 1999) Sony PlayStation (Jpn)

Cool Cool Toon (SNK / SNK, 2000) Sega Dreamcast (Jpn)2 [10] Cosmic Smash (Sega Rosso / SEGA, 2001) Sega Dreamcast (Jpn) (United Game Artists/SEGA, 1999) Sega Dreamcast (Jpn)

Donkey Konga 2 (Namco / Nintendo, 2005) Nintendo GameCube [1] 2 (Amusement Vision / Sega, 2002) Nintendo GameCube

------

Elite Beat Agents (iNiS / Nintendo, 2006) Nintendo DS Wario Ware Touched (Nintendo R&D1 / Nintendo, 2005) Nintendo DS

Patapon (Pyramid, Interlink/Sony Computer Entertainment, 2008) Sony PSP

Lumines II (/Buena Vista Games, 2006) Sony PSP

Note: For each platform, games are listed in order that they should be played

1 For the Japanese PlayStation 2, the ‘x’ and ‘o’ buttons’ functions are reversed. 2 Utopia Boot Disc (ver. 1.3) is required. Insert disc into Dreamcast; when prompted, replace disc with game disc. NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, March 11, 2016 Survival/Horror

Games:

Title (Developer/Publisher, Year of Release) Platform

Silent Hill (Konami / Konami, 1999) Sony PlayStation [3] 4 (Capcom / Capcom, 2005) Sony PlayStation 2

Fatal Frame ( / Tecmo, 2002) Sony PlayStation 2 [9] Manhunt ( / , 2003) Sony PlayStation 2

Doom 3 ( / Activision, 2005) Microsoft Xbox [1] Silent Hill 4: The Room (Konami TYO / Konami, 2004) Microsoft Xbox II: Crimson Butterfly (Director’s Cut) (Tecmo / Tecmo, 2004) Microsoft Xbox [?]

Resident Evil CODE: Veronica (Capcom Production Studio 4 / Capcom, 2000) SEGA Dreamcast [10]

Resident Evil 4 (Capcom Production Studio 4 / Capcom, 2005) Nintendo GameCube [5] Resident Evil Zero (Capcom Production Studio 4 / Capcom, 2002) Nintendo GameCube

Left 4 Dead (Certain Affinity, Valve / Electronic Arts, Valve; 2008) Microsoft Xbox 360 [6]

Dead Space 2 (Visceral Games / Electronic Arts, 2011) Sony PlayStation 3 [12] Wii Edition (Capcom / Capcom, 2007) Nintendo Wii

Note: For each platform, games are listed in order that they should be played

NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Mar. 18, 2016 “Bring-your-own-game-Day”

Games brought by students in NMED 3300 (Spring 2015):

.Hack//G.U volume 1. Rebirth (Cyber Connect/Bandai, 2006) Sony PlayStation 2 [1] Courtesy of Chris C.

Star Wars Rouge Squadron III Rebel Strike (Factor 5/Lucas Arts, 2003) Nintendo GameCube [3 or 5] Courtesy of Chris W.

Donkey Kong Country (Rare/Nintendo, 1994) SNES [5] Mario Golf: Toadstool Tour (Camelot Software/Nintendo, 2003) Nintendo GameCube [3 or 5] Courtesy of David C.

Skies of Arcadia Legends (Sega/Nintendo, 2002) Nintendo Gamecube [3 or 5] Baten Kaitos: Eternal Wings and The Lost Ocean (Namco/Nintendo, 2003) Gamecube [3 or 5] Courtesy of Ryan K.

Jet Grind Radio (Smilebit/ 2000) Sega Dreamcast [10] ILLBleed (Crazy Games/ , 2001) Sega Dreamcast Courtesy of Corey H.

Pikmin 2 (Nintendo EAD/Nintendo, 2004) Nintendo GameCube [3 or 5] WarioWare: Smooth Moves (Nintendo/Nintendo, 2007) Nintendo Wii [12] Courtesy of Alex G.

Osmos (Hemisphere Games/ Hemisphere Games, 2009) PC World of Goo (2D Boy/Brighter Minds Media, 2D Boy, Nintendo, 2008) PC Orcs Must DIe (Robot Entertainment/Microsoft Studios, 2011) PC Courtesy of Andrew D.

Dragon Ball XenoVerse (/Bandai Namco Games, 2015) Sony Playstation 4 [6] Courtesy of Patrick S.

Sleeping Dogs (United Front Games/, 2012) Microsoft Xbox 360 [6 or 12] Courtesy of Siobhan P.

Kingdoms of Amalur: Reckoning, (38 Studios, 2012) Microsoft Xbox 360 [6 or 12] Courtesy of Will H.

Grand Theft Auto V (Rockstar Games/Rockstar Games, 2014) Microsoft [6] Courtesy of Jesze K.

Thanks Everyone for Bringing the Software and/or Hardware!!! 

NMED 3300(A) // Theory and Aesthetics of Digital Games

Games brought by students in NMED 3300 (Spring 2014):

Super Metroid (Nintendo R&D1/Nintendo, 2007 (1994, SNES) Wii [4] La-Mulana (Remake) (Nigoro/EnjoyUp Games, 2012) WiiWare Courtesy of Ben W. (Also: Super Mario World (2007/1990) Tetris Party (2008) Wario Ware: Smooth Moves (Nintendo/Nintendo, 2007) Nintendo Wii Courtesy of Megan B.

Donkey Kong 64 (Rare/Nintendo, 1999) Nintendo 64 [7] Baten Kaitos: Eternal Wings and the Lost Ocean (Tri-Crescendo, MonolithSoft/Namco, 2004) N64 Courtesy of Ben W.

Super Mario All Stars +Super Mario World (Nintendo EAD / Nintendo, 1994) SNES [2] Courtesy of Tyler M.

007 GoldenEye (Rare/Nintendo, 1997) Nintendo 64 [3] Mission:Impossible (/Infogames Entertainment, 1998) Nintendo 64 MarioKart 64 (Nintendo EAD/Nintendo, 1997) Nintendo 64 Ocarina of Time (Nintendo EAD/Nintendo, 1998) Nintendo 64 Courtesy of Don D.

Metroid Prime 2: Echoes (Retro Studios / Nintendo, 2004) Nintendo GameCube [8] Courtesy of Court D. : Radiant Dawn (/Nintendo, 2007) Nintendo GameCube Courtesy of Allyssa T. Fire Emblem: Path of Radiance (Intelligent Systems/Nintendo, 2005) Nintendo GameCube Battalion Wars ( Entertainment/Nintendo, 2005) Nintendo GameCube Courtesy of Ian W.

Transformers: War for Cybertron (Highmoon Studios/Activision, 2010) Microsoft Xbox 360 [5] Halo Wars (Ensemble Studios/Microsoft Game Studios, 2009) Microsoft Xbox 360 Courtesy of Ian W. UFC Undisputed 3 (Yuke's/THQ) Microsoft Xbox 360 NHL 11 (EA Sports/EA, 2010) Microsoft Xbox 360 Madden 11 (EA Sports/EA, 2010) Microsoft Xbox 360 Courtesy of C. (/Microsoft Studios, 2012) Microsoft Xbox 360 Courtesy of Dan H.

Forza Motorsport 4 (Turn 10 Studios/Microsoft, 2011) Microsoft Xbox 360 [6] Courtesy of Megan B. Skate 3 (EA Black Box/Electronic Arts, 2010) Sony PlayStation 3 Courtesy of Corwin S. (/Sony Computer Entertainment, 2013) Sony PlayStation 3 Courtesy of Don D.

Haunting: Starring Polterguy (EA/EA, 1993) [1] Chakan: The Forever Man (Extended Play Productions/Sega, 1992) Sega Genesis Technoclash (Blue Sky Software/EA, 1993) Sega Genesis Courtesy of Patrick K.

Army Men (The 3DO Company, 1998) PC (Windows) W700 Army Men II (The 3DO Company, 1999) PC (Windows) Diablo (Blizzard North/, 1996) PC (Windows) Diablo II (Blizzard North/Blizzard Entertainment, 2000) PC (Windows) Courtesy of Allyssa T.

Rift Coaster (boone188), Templecoaster (Archi Vision), Oculus Rift / PC W700 Don't Let Go (Yorick), Blue Marble (Jay Walkers Interactive), Whispers (zOne) Courtesy of Ryan E.

Note: For each station, try to play games/genres that we have not encountered during previous gameplay sessions… and thanks for bringing in games! NMED 3300(A) // Theory and Aesthetics of Digital Games

Games brought by students in NMED 3300 (Spring 2012):

Title (Developer/Publisher, Year of Release) Platform

Legacy of Kain: Soul Reaver (/Eidos Interactive, 1999) Sony PlayStation Courtesy of Jeremy T.

Toy Commander (No Cliché/SEGA, 1999) SEGA Dreamcast Courtesy of Brian C.

Steel Battalion (Capcom Production Studio 4/Capcom, 2002) Microsoft Xbox Courtesy of Caleb G.

Grand Theft Auto: Vice City (Rockstar North; /Rockstar Games, 2002/4) Microsoft Xbox Courtesy of G.

Dante’s Inferno (Visceral Games/Electronic Arts, 2010) Microsoft Xbox 360 Courtesy of Joel K.

Harvest (/Natsume, 2006) Nintendo DS Myst (Hoplite Research; Cyan Worlds, Inc./, 2008) Nintendo DS Pokemon Soul Silver (/Nintendo, 2010) Nintendo DS Legend of Zelda: The Phantom Hour Glass (Nintendo/Nintendo, 2007) Nintendo DS Courtesy of Samara M.

Mushihimesama Futari version 1.5* (Cave/AMI Co., 2009) Microsoft Xbox 360 Godhand (Clover Studios/Capcom, 2006) Sony PlayStation 2 Courtesy of Ryan P. *Insect Princess Duo version 1.5

Starfox 64 (Nintendo EAD/Nintendo, 1997) Nintendo 64 Anniversary Collection (Atomic Planet / Capcom, 2004) Nintendo GameCube Courtesy of Colin S.

Bayonetta (Platinum Games;SEGA/SEGA, 2010) Sony PlayStation 3 Vanquish (Platinum Games/SEGA, 2010) Sony PlayStation 3 Super Smash Bros. Melee (HAL Laboratory/Nintendo, 2001) Nintendo GameCube Courtesy of Matt G.

Note: For each platform, it doesn’t matter which order that they are played… and thanks for bringing in games!

NMED 3300(A) // Theory and Aesthetics of Digital Games

Friday, Apr. 1, 2016 Persuasive Games: Serious, Educational (DGBL), & Advergames

No Gameplay Session, Lecture and Discussion instead.

Prior to the lecture, check out and play:

Kick Global: http://kickglobal.com/

Food Force (U.N. World Food Programme, 2005) Install and play: Food Force (created by the United Nation's World Food Programme in 2005). The original Promotional Brochure (pdf) is available here: http://people.uleth.ca/~cleada/docs/Food_Force.pdf. Save the file to your hard drive and then open the file to install the game:

Windows Installation File | Mac Installation File

Right click on the above link and select 'Save link as...' or 'Save target as..." and save it to your hard drive before installing.

Food Force (U.N. World Food Program Game, 2011)

The WFP also released a Facebook version. If you have an account, it is available here: http://apps.facebook.com/foodforce/. Also, check the WFP press release: http://wfpusa.org/blog/online-game-food-force-puts-players-front-lines-hunger.

McDonald's Videogame (Molleindustria, 2006) You can play McDonald's Videogame (created by Molleindustria [http://www.molleindustria.org/en/home] in Italy) online (http://www.mcvideogame.com/index- eng.html) or you can install it to your hard drive. To play locally, unpack/unzip the executable file to your hard drive and play. A Windows, Mac and a Flash Version (for Flash enabled browsers) are available:

Windows Zip File | Mac HQX file | Flash Version (Zip file)

You should also check out the website (to see what else Molleindustria is up to) and read what the creators have to say about the game: http://www.mcvideogame.com/why-eng.html.

Also, if you have time, try these: Oiligarchy (Game) and “Oiligarchy Postmortem” (Reading) http://www.molleindustria.org/en/oiligarchy http://www.molleindustria.org/oiligarchy-postmortem