November 2008

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November 2008 >> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. 52 developers, organized by suit, with two jokers to round out the bunch. By Staff 17 BUILDING THE PERFECT BEAST 7 In-house tools and editors can present clever solutions for asset handling. However, as projects grow over long development cycles, what was once a handy fix can become a costly burden to maintain. A little planning at the onset of a project can make for tools that 22 are easily extendable over the long-term and 17 offer flexible error reporting with more useful real-time feedback, keeping your game on track and your asset creators happy. POSTMORTEM By Oliver Franzke 22 CERTAIN AFFINITY'S AGE OF BOOTY Beginning with a paper prototype and then creating an original engine, Certain Affinity brought AGE OF BOOTY to completion in just over a year, all while juggling multiple projects and shuffling developers on and off the project. Even an unexpected last minute dispute over the name couldn’t scuttle the game and Certain Affinity took home the real treasure: full control over its own IP. By Max Hoberman DEPARTMENTS COLUMNS 2 GAME PLAN By Brandon Sheffield 36 PIXEL PUSHER By Steve Theodore [ART] Social Responsibility Gems or Expectations? 4 HEADS UP DISPLAY 40 INNER PRODUCT By Noel Llopis [PROGRAMMING] Notes from the Tokyo Game Show, game developers enter the new Secrets of Multiplatform Data Baking space race, and more. 45 DESIGN OF THE TIMES By Soren Johnson [DESIGN] 31 TOOL BOX By Amir Ebrahimi Nary a Dime NVIDIA's PerfHUD 6 47 AURAL FIXATION By Jesse Harlin [SOUND] GANG Signs 56 ARRESTED DEVELOPMENT By Matthew Wasteland [HUMOR] Famous Emails From Game Development History COVER ART: CHRIS WOOD WWW.GDMAG.COM 1 00811gd_toc_vI2jf.indd811gd_toc_vI2jf.indd 1 110/21/080/21/08 77:06:09:06:09 PPMM []GAME PLAN www.gdmag.com CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 CMPThink Media, Services, 600 600 Harrison Harrison St., St.,6th 6thFl., Fl., SanSUBSCRIPTION Francisco, SERVICES CA 94107 t: 415.947.6000 f: 415.947.6090 t:FOR 415.947.6000 INFORMATION, f: ORDER415.947.6090 QUESTIONS, AND ADDRESS CHANGES t: 800.250.2429 f: 847.763.9606 e: [email protected] SUBSCRIPTION SERVICESSERVICES SUBSCRIPTION SERVICES FOREDITORIAL INFORMATION, ORDERORDER QUESTIONS, QUESTIONS, AND AND ADDRESS ADDRESS CHANGES CHANGES FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES EDITOR-IN-CHIEFt: 800.250.2429 f:f: 847.763.9606847.763.9606 e: e: [email protected] [email protected] t:Simon 800.250.2429 Carless [email protected] f: 847.763.9606 e: [email protected] EDITORIAL EDITORIALMANAGING EDITOR PUBLISHER SOCIAL PUBLISHERJill Duffy [email protected] Simon Carless [email protected]@gdmag.com FEATURESSimon Carless EDITOR [email protected] MANAGINGBrandon Sheffield EDITOR [email protected] EDITOR-IN-CHIEFJill Duffy [email protected]@gdmag.com ARTBrandon DIRECTOR Sheffield [email protected] SENIOR EDITOR RESPONSIBILITY PRODUCTIONSENIORCliff Scorso EDITOR [email protected] Brandon Sheffield [email protected]@gdmag.com CONTRIBUTINGJeffrey Fleming EDITORS [email protected] ART DIRECTOR ARTARTJesse DIRECTOR DIRECTOR Harlin [email protected] Cliff Scorso [email protected]@gdmag.com JosephNoah Falstein Mitch [email protected] [email protected] GAMES NEED TO GROW UP. AS THIS MEDIUM lives and other media for inspiration. Right now, CONTRIBUTINGSteve Theodore EDITORSEDITORS [email protected] SENIOR CONTRIBUTING EDITOR follows that inevitable path toward mainstream games are too influenced by other games. People JesseMick West Harlin [email protected] [email protected]@gdmag.com JillNoah Duffy Falstein [email protected] [email protected]@gdmag.com social acceptance, the limitations as an art form know games, and they’re safe—we need to move CONTRIBUTINGADVISORYSteve Theodore BOARD EDITORS [email protected] HalSteve Barwood Theodore Designer-at-Large [email protected] JesseMick West Harlin [email protected] [email protected] become more apparent. The focus of our work is still outside the comfort zone if we’re to make any SteveEllen GuonTheodore Beeman [email protected] Microsoft ADVISORYBrad Bulkley BOARD Neversoft far too narrow, or more correctly, our narrow focus impact. BIOSHOCK’s ode to Ayn Rand is a good NoelHal Barwood Llopis [email protected] Designer-at-LargeDesigner-at-Large SorenClintonHal Barwood Johnson Keith High Designer-at-Large [email protected] Moon Studios is pointed in far too few directions. As the medium start, and games like CIVILIZATION do a good job of RyanEllen LesserGuon Beeman Harmonix MicrosoftMicrosoft DamionBradRyan BulkleyLesser Schubert Harmonix Neversoft [email protected] that will lead youths into the next generation, I feel simulating real-world economies and warfare—but MarkBrad DeLouraBulkley NeversoftUbisoft ADVISORYClinton Keith BOARD HighHigh MoonMoon Studios Studios HalRyan Barwood Lesser Designer-at-LargeHarmonix that we have a social responsibility to represent a we need more examples to point to. A Dickens or ADVERTISINGRyan Lesser SALES Harmonix EllenMark Guon DeLoura Beeman UbisoftUbisoft Microsoft diversity of views in terms of our content. Fitzgerald-inspired game, properly handled, would DIRECTORBrad Bulkley OF SALES Neversoft Steve McGill e: [email protected] t: 415.947.6217 Every other mainstream media, from books to yield amazing results. Or a largely original work like ADVERTISINGClinton Keith SALES High Moon Studios GLOBALADVERTISINGRyan Lesser SALES SALES MANAGER,Harmonix RECRUITMENT & EDUCATION theatre to movies to comics, has major genre or BRAID. This sort of thing is usually relegated to the DIRECTORAaron Murawski OF SALESSALES e: [email protected] t: 415.947.6227 DIRECTORMarkSteve DeLoura McGill OF SALESe: [email protected] t: 415.947.6217 thematic derivations. Narrow focus isn’t a bad thing Experimental Gameplay Sessions panel at GDC— SR.Steve EVENTS McGill ACCOUNT e: [email protected] MANAGER, SOUTHWEST t: 415.947.6217 GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION ADVERTISINGGLOBALJasmin DavéSALES SALES e: MANAGER, [email protected] RECRUITMENT t: 415.947.6226 & EDUCATION in itself—I think it can actually help people identify but these sorts of games should actually be made. SR.Aaron ACCOUNT Murawski MANAGER, e: [email protected] EAST COAST, EUROPE t:& 415.947.6227EASTERN CANADA MEDIASR.Aaron ACCOUNT ACCOUNT Murawski MANAGER, MANAGER e: [email protected] EAST COAST, EUROPE & t: EASTERN 415.947.6227 CANADA strongly with a given subject. But we greatly need SR.Cecily EVENTS Herbst ACCOUNT e: [email protected] MANAGER, SOUTHWEST t: 415.947.6215 SR.JohnJasmin EVENTS Malik Davé WatsonACCOUNT e: [email protected] e: MANAGER,[email protected] SOUTHWEST t: 415.947.6226 t: to diversify the themes and subjects we tackle. WHO NEEDS IT? MEDIA415.947.6224Jasmin ACCOUNT Davé e: MANAGER [email protected] t: 415.947.6226 SR.John ACCOUNT Watson MANAGER, e: [email protected] EAST COAST, t:EUROPE 415.947.224 & EASTERN CANADA In video games, the vast majority of content is Really, most games don’t need complex narratives GLOBALSR.Cecily ACCOUNT HerbstSALES MANAGER, MANAGER, e: [email protected] EAST RECRUITMENT COAST, t: EUROPE 415.947.6215 & EDUCATION & EASTERN CANADA AaronCecily Murawski Herbst e: e:[email protected] [email protected] t: 415.947.6215 still combat and competition-based. This isn’t a or themes. We insert them because we want our ACCOUNTADVERTISING MANAGER, PRODUCTION WESTERN CANADA, INDIA, AUSTRALIA, & ASIA ADVERTISINGMEDIAt:Amanda 415.947.6227 ACCOUNT Mae PRODUCTION Miller MANAGER e: [email protected] MANAGER Kevin Chanel t: 785.838.7523 problem, after all most games of all types (not just games to have an “awesome story,” but most John Watson
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