Hyper Sentinel - Vinny’S Cheat & Beat

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Hyper Sentinel - Vinny’S Cheat & Beat #09 Reset... Barnsley Badger - Tiger Claw - Paradroid Redux - Hessian Andrew & Rob Hewson - Hyper Sentinel - Vinny’s Cheat & Beat Reset... #09 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 Hyper Sentinel Preview Unkle K Page 4 Four5Six Pixel Interview Unkle K Page 5 They Were Our Gods - Andrew & Rob Hewson PaulEMoz Page 8 Reset Mix-i-Disk Reset Page 13 News Reset Page 14 Games Scene Reset Page 16 Coming Soon! Reset Page 20 High Scoring Heroes Reset Page 21 RGCD 16kb Cartridge Game Development Compo. Rob Page 22 Reset Reloaded - July ‘86 Martin Grundy Page 28 Blast From The Past - Hewson! Ausretrogamer Page 30 Book Review - Hints & Tips for Videogame Pioneers PaulEMoz Page 36 Game Review - Barnsley Badger Ant, Cam Page 34 Game Review - Tiger Claw Rob, Alex Page 40 Game Review & Interview - Paradroid Redux Rob Page 42 Games That Weren’t Frank Gasking Page 46 Reset Rewind - 3D Lunattack Rob Page 50 Game Review - Hessian Merman, Paul Page 54 Reset Mini-Bytes Reset Page 56 Cheat & Beat Vinny Page 62 Format Wars - Anarchy Last Chance Page 66 Deep Thoughts Merman Page 73 The Commodore Jedi Master Leonard Roach Page 74 The Net Reset Page 75 Reset Q&A Reset Page 77 Final Thoughts Unkle K Page 78 Blow The Cartridge - Insects in Space Gazunta Page 79 Reset #09, June 2016 Page 3 The Hewson Issue! It’s with pleasure that we dedicate this their own innovative ideas, while utilising issue to one of the finest software houses the Hewson experience to take the company from the classic 8 bit era, Hewson into the next generation. We hope Hewson Consultants. Founded in 1980 by micro- succeed and wish them all the best with their computer enthusiast Andrew Hewson, the new endeavours! company first published the book Hints and As we head into this 9th issue of Reset, it’s Tips for the ZX80, followed by a few more hard to believe that we have reached the half books and a handful of mail order only games. way mark of 2016. It’s been a cracker of a As the company grew, Hewson Consultants year so far for the C64 and the second half released their first C64 game, Heathrow Air is only going to build on that. RGCD, Traffic Control, in 1984. Psytronik and Protovision have all been productive, with a slew of releases already That was the beginning of a long history with out and many more in the pipeline before the the breadbin that would see them release a year’s end. The RGCD 16kb Cartridge Game consistent stream of A grade games, including Development Competition didn’t disappoint and Gribbly’s Day Out, Paradroid, Uridium and once again encouraged plenty of new Nebulus, to name but four. It was no development with some new names emerging onto exaggeration that if you saw the Hewson name the C64 gaming scene. on the inlay or box, it was a sure thing. We are also holding our own competition at Andrew Hewson was a master of taking Reset. The 4kb ‘Craptastic’ Game Coding enthusiastic bedroom coders and turning them Competition has already seen a healthy number into superstars, releasing hit after hit and of registered competitors as well as a establishing many names in the industry. Now, handful of submitted entries that won’t Hewson are back, with Andrew’s son Rob disappoint. So read on and enjoy! I hope you heading the publishing and development enjoy the issue! division. He is leading the charge to work with a new generation of indie teams and solo Sincerely, developers and encouraging them to develop Unkle K Credits: Reset Magazine Staff: Kevin Tilley (Unkle K) - Editor, Staff Writer, Design Paul Morrison (PaulEMoz) - Staff Writer Anthony Stiller (Ant) - Staff Writer, Art Cameron Davis (Gazunta) - Staff Writer, Art Alex Boz (Ausretrogamer) - Staff Writer Rob Caporetto (Hellfire 64) - Staff Writer The Mighty Brain (TMB) - Staff Writer Shane Wood (Zap) - Webmaster Contributors: Merman, Frank Gasking (Enigma), Jari Karjalainen (Last Chance), Lenard Roach, Mat Allen (Mayhem), Martin Grundy. Cover image by Anthony Stiller. Some screenshots, graphics and clipart © various sources on the internet. If you require an image to be removed please contact [email protected] Visit Reset at http://reset.cbm8bit.com/ Visit the Reset Magazine Staff at the CSDB Follow us on Twitter: @ResetC64 All text remains the © of the author. Reset is a non-profit, free publication. We print Reset with best results in A5 with a 180gsm glossy cover. Produced 2016 © Reset… Reset #09, June 2016 Page 4 Hyper Sentinel Preview By Unkle K The brand new incarnation of modern tricks such as the super Seeing that name again on Hewson Consultants are going smooth colourful graphics, new games is something straight back to their roots, booming soundtrack and some special for us old folk. with their first release to be mechanics that just weren’t Hopefully our slower the retro themed side-scrolling technically possible back in reflexes have still got what it shooter, Hyper Sentinel. the day, means it is highly takes! Developed by Manchester based likely that Hewson just may indie outfit Four5Six Pixel, have a winner on their hands. “With Hewson's Hyper Sentinel is billed as 'an Initially being developed for intense retro shoot'em up goal to become iOS & Apple TV, ports to other delivering classic arcade platforms are certainly in the 'THE retro games action'. Getting excited yet? mix if stretch goals can be met label', Hyper Consisting of 12 levels, Hewson in the forthcoming Kickstarter promise gameplay features such campaign, which should be live Sentinel could as epic boss battles, amazing soon after we go to press. be the perfect power ups and a combo chaining With Hewson's goal to become system. Just to whet your retro springboard for 'THE retro games label', Hyper appetites a little bit further, Sentinel could be the perfect the return of the game is lovingly springboard for the return of handcrafted with 'spectacular the classic the classic publisher. What's pixel art graphics' and a exciting for us is that Hewson publisher.” 'heart- pumping SID - s t y l e are bringing back their chiptune soundtrack'. And, publishing model that helped breathe.. now legendary bedroom coders After watching the gameplay and startup teams such as videos and seeing the Andrew Braybrook and DICE get screenshots, it's obvious that their start in the industry. We Hyper Sentinel never strays too could be seeing the emergence far from it's roots, with 8 bit of a new wave of programming shooter classics Uridium, celebrities and the innovative, Zynaps and Slayer being obvious original games that Hewson were influences. This is no bad known for in the days of the 8 thing, as classic gameplay bits. Hyper Sentinel is gorgeous to never gets old and the games The Hyper Sentinel Kickstarter look at, with it’s fluid motion author and Four5Six Pixel's will be live in the first week and colourful pixel graphics. It sole developer, Jonathan Port, of July and can be accessed at needs to be seen in motion to obviously has an eye for http://www.hypersentinel.com. fully appreciate how classic gameplay and mechanics. wonderful it looks.! Seamlessly incorporating Reset #09, June 2016 Page 5 career. It wasn't until now (some 30 or so years later) however, that I've had the time and the platforms have been available for me to take that step back to my childhood memories and make a game myself. I have so many cherished memories of games on the C64 and ZX Spectrum that they have served as a natural inspiration for my first game, Hyper Sentinel. Four5Six Pixel is just me (for the moment at least). I like to take on as much of We had a chance to chat to Hyper Sentinel the game making process as I can, so the coder and Four5Six Pixel founder, Jonathan numbers represent coding, combined with Port. pixel graphics. I've done the sound fx too for Hyper Sentinel, but music needs specialist attention, so I needed an Reset: Hi Jonathan! Please tell us a bit expert to put the SID style soundtracks about yourself and Four5Six.Pixel together. JP: Hi! I'm Jonathan Port. I'm a husband and father of 2 and live near Manchester in the UK. I've been a professional business programmer by trade for over 20 years. I got into video games (or computer games as they used to be known!) in the early 1980s right at the start of the game explosion in the UK; I was around about 11 years old at the time we got our first family computer, a 16K ZX Spectrum. I'm fairly sure we got the computer for educational purposes, but as everyone knows, you don't come home from school to do more homework! But games had me, as with all my friends. I can remember though, even at this early age, that I was Reset: Who do you think will enjoy drawn not just to playing the games but to playing Hyper Sentinel? the idea of conjuring up, myself, amazing worlds to play in. I imagined it must be JP: Hyper Sentinel is a space themed akin to being a magician, and to be fair, arcade game first and foremost. It's not a looking back at what the likes of Steve shoot 'em up in the traditional sense, or Turner and Andrew Braybrook produced at a bullet hell style arcade game. Certainly that time on the machines available, they the later levels will require repeated basically were.
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