Apov Issue 2
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Alan Adventure System V3.0
The ALAN Adventure Language Reference Manual Version 3.0beta2 Alan Adventure System - Reference Manual This version of the manual was printed on September 26, 2011 - ii - Alan Adventure System - Reference Manual Table of Contents 1 INTRODUCTION.........................................................................11 1.1 Programmer’s Pitch........................................................................................................12 1.2 To the Reader.................................................................................................................12 2 CONCEPTS......................................................................................13 2.1 What Is An Adventure?................................................................................................13 2.2 Elements Of Adventures.................................................................................................15 2.3 Alan Fundamentals.......................................................................................................16 What Is A Language?....................................................................................................................................16 The Alan Idea..................................................................................................................................................18 What’s Happening?........................................................................................................................................18 The Map..........................................................................................................................................................19 -
Last and First Men
LAST AND FIRST MEN A STORY OF THE NEAR AND FAR FUTURE by W. Olaf Stapledon Project Gutenburg PREFACE THIS is a work of fiction. I have tried to invent a story which may seem a possible, or at least not wholly impossible, account of the future of man; and I have tried to make that story relevant to the change that is taking place today in man's outlook. To romance of the future may seem to be indulgence in ungoverned speculation for the sake of the marvellous. Yet controlled imagination in this sphere can be a very valuable exercise for minds bewildered about the present and its potentialities. Today we should welcome, and even study, every serious attempt to envisage the future of our race; not merely in order to grasp the very diverse and often tragic possibilities that confront us, but also that we may familiarize ourselves with the certainty that many of our most cherished ideals would seem puerile to more developed minds. To romance of the far future, then, is to attempt to see the human race in its cosmic setting, and to mould our hearts to entertain new values. But if such imaginative construction of possible futures is to be at all potent, our imagination must be strictly disciplined. We must endeavour not to go beyond the bounds of possibility set by the particular state of culture within which we live. The merely fantastic has only minor power. Not that we should seek actually to prophesy what will as a matter of fact occur; for in our present state such prophecy is certainly futile, save in the simplest matters. -
007 2 the Long Good Read #Guardiancoffee007
#007 2 The Long Good Read #guardiancoffee007 Introduction Welcome to the Long Good Read. This is an experi- This newspaper is in beta. It's an experiment in Woot, we got renewed for Season Two. mental, almost entirely automated newspaper that combining the Guardian's readers, writers and Back once again after a lovely break and sorry if the uses an algorithm to pick the week's best long- robots with Newspaper Club's short-run printing cover is messing with your eyes, I'll explain in a mo- form journalism from the Guardian. The idea was tools, to produce a newspaper that's completely ment. started by developer Dan Catt, print-your own unlike the daily Guardian. If you're reading The Long Good Read for the first newspaper service Newspaper Club, the design We're only printing 500 copies, and it's just for time let me show you around a little. This is what team at Mohawk and the technology editorial team #guardiancoffee, so it needed to be quick and easy we're calling a "Data Driven Newspaper" a weekly at the Guardian. We've put this together for you to to produce. 'One person, one hour' was the goal, collection of stories and articles based on various read with your coffee. Enjoy! And please do tell us and achieving that required automating as much as numbers, such as comments, shares and view what you think - what else should we include in our possible, while still retaining an editorial eye. counts, which give articles an "interestingness experimental, automatic newspaper? First, the team at the Guardian wrote a small tool score". -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Dualbooting Amigaos 4 and Amigaos 3.5/3.9
Dualbooting AmigaOS 4 and AmigaOS 3.5/3.9 By Christoph Gutjahr. Licensed under the GNU Free Documentation License This tutorial explains how to turn a classic Amiga into a dualboot system that lets you choose the desired operating system - AmigaOS 4 or AmigaOS 3.5/3.9 - at every cold start. A "cold start" happens when... 1. the computer has just been switched on 2. you press the key combination Control-Amiga-Amiga for more than ten seconds while running AmigaOS 3 3. you press Control-Alt-Alt (instead of Control-Amiga-Amiga) under AmigaOS 4 During a "warm reboot" (e.g. by shortly pressing Control-Amiga-Amiga), the operating system that is currently used will be booted again. Requirements This tutorial is only useful for people using AmigaOS 3.5 or 3.9 in addition to AmigaOS 4. If you're using an older version of OS 3, you can not use the scripts described below. The Amiga in question should have two boot partitions - one for AmigaOS 4 and one for AmigaOS 3.5/3.9, both should be below the famous 4 GB barrier. The OS 4 partition must have a higher boot priority. Two different solutions There are two different approaches for dualbooting: the first one described below will display a simple 'boot menu' at every cold boot, asking the user to select the OS he wants to boot. The other solution explained afterwards will always boot into AmigaOS 4, unless the user enters the "Early Startup Menu" and selects the OS 3 partition as the boot drive. -
The Adventurers Club Ltd. 64C Menelik Road, London NW2 3RH
The Adventurers Club Ltd. 64c Menelik Road, london NW2 3RH. Telephone: 01-794 1261 MEMBER'S DOSSIERS Nos 33 & 34 - SUMMER 1988 ******************************************* REVIEWS: LEGEND OF THE SWORD MINDFIGHTER RETURN TO DOOM CORRUPT I ON VIRUS THE BERMUDA PROJECT KARYSSIA FEDERATION APACHE GOLD RONNIE GOES TO HOLLYWOOD CRYSTAL OF CARUS S.T.I. NOVA ARTICLES BY: RICHARD BARTLE TONY BRIDGE KEITH CAMPBELL HUGH WALKER ------LATEST ----NEWS --ON ---THE ADVENTURING SCENE BASIC ADVENTURING DISCOUNTED SOFTWARE -----------AND MUCH MORE!II BelD-Llaa Details •••e ...........*. EDITORIAL **.*.***. Members have access to our extensive databank of blnts an4 solutions for most of the popular adventure games. Be1p can be obtained as Dear Fellow Adventurer, follows: Welcome to MDs Nos 33-34! • By Mail. Please enclose a Btamped Addressed Bnvelope. Give us the title and What a summer! As explained in our "Summer 1988 - Newsflash", the version of the g&llle(s), and detail the queryUes) wbich you have. We publication of this Dossier was delayed because of two postal strikes shall usually reply to you on the day of receipt of your letter. (one local unofficial and one national official) which affected our Overseas Members using the Mail Belp-Line should enclose an I.R.C. for receiving articles and reviews which were scheduled for publication in a speedy reply, otherwise the answers to their queries will be sent this issue. True, we could have filled the Dossier with 8 additional together with their next Member's Dossier. pages of reviews of old adventures of no interest to anyone but, rightly or wrongly, we thought that maintaining our high standards • By 'lelephone: was more important than publishing just for the sake of doing so. -
Theme-Hospital-Manual.Pdf
ThmHsptl/v3 7/13/98 1:24 AM Page ii Table of Contents Command Reference ..................................................................................................................1 Introduction........................................................................................................................................2 Part 1: Setting Up ......................................................................................................................4 Installation Instructions..............................................................................................................4 Running Theme Hospital..............................................................................................................5 Part 2: Playing Theme Hospital ....................................................................................8 The Main Screen Elements..........................................................................................................8 Using the Control Panels ..........................................................................................................10 Using Pop-Up Panels ..................................................................................................................12 Pop Up Icons ................................................................................................................................31 Disasters ......................................................................................................................................34 Using -
(100% Working) Notes
FF v0.9.24a Fixed Weak Name - TOSEC Collection of 803 Titles Beta (97% Sectors (100% Notes Working) Working) 007 - Licence to Kill (1989)(Domark) Y 007 - Live and Let Die (1988)(Domark) Y 007 - The Spy Who Loved Me (1990)(Domark) Y 2 por 1 - Arkanoid II - Revenge of Doh (1989)(Erbe Software) Y 2 por 1 - Chase H.Q. (1989)(Erbe Software) Y 2 por 1 - Cybernoid II - The Revenge (1988)(Erbe Software) Y 2 por 1 - Indiana Jones and the Last Crusade (1989)(Erbe Software) Y 2 por 1 - Mask III - Venom Strikes Back (1989)(Erbe Software) Y 2 por 1 - Mickey Mouse (1988)(Erbe Software) Y 2 por 1 - North Star (1989)(Erbe Software) Y 2 por 1 - Platoon (1989)(Erbe Software) Y 2 por 1 - Renegade (1988)(Erbe Software) Y 2 por 1 - Renegade II - Target Renegade (1988)(Erbe Software) Y 2 por 1 - Techno-Cop (1988)(Erbe Software) Y 2 por 1 - The Deep (1989)(Erbe Software) Y 2 por 1 - The Muncher (1989)(Erbe Software) Y 2 por 1 - Thunder Blade (1988)(Erbe Software) Y 20 Game Pack - NED + Missile Defence + Billy Bong + Seiddab Attack + Star Warrior (19xx)(Comet) Y 20 Game Pack - Pi-R-Squared + Pyramania + Strontiumdog + Meteor Storm + Overlords (19xx)(Comet) Y 20 Game Pack - Showjumping + Xeno + Snooker + Nifty Lifty + Tutenkahmun (19xx)(Comet) Y 20 Game Pack - SOS + Mushroom Mania + 3D Knot + Project Future + 1994 (19xx)(Comet) Y 4 Soccer Simulators (1989)(Codemasters Gold)(2 Side Version) Y 4 Top Games - Catch 23 + Nemesis the Warlock (1987)(Martech Games) Y 4 Top Games - Pulsator + Slaine - The Celtic Barbarian (1987)(Martech Games) Y 40 Principales, Los - Vol. -
* Reader Su PPC Review * Classified * the Latest News
_ • in • • • Ai • _ • _ • - • • • • • • • • h h •••••.• • .* • II • • ••••••• • a_ • • • • • • • • • • in_ a_ s_ • • • • U.S. •••••.• • :•:a:• • • • • • • • .• .7 * Reader Su rvey PPC Review s . * Classified * The Latest News * Best- of pp ,.._, .... ,..„....,.. , ":9 !linter ,„,...,,,,::,, * Alfi ga & 4(..- *- • - • *--.... , -* 4,-*-...-A- • 11_-e._i_. • -j.i •-+ .- - *, +4,,,iri. , .* , ism.m_-.!....!....., XI a 0 i r_tui,je! 4I.! .1.' . i _ • . a_ 25.. • - IS X ''''' ;!:::-*.:!,(::-- ,.. 1- 11.- • - a 16_1! .. ! .,..,...,.....,,,._,..,„,_ - illi.i.ia_ il'ig_.• i CDI Pia ,......-......-7.-7.7:-.....-..,..-:-....„.. ._._•_ a. x_ •_ •_ •_ s V i _ V Tli IS_ ill ill a_a_n_ a_ a_ 2_ a_ a. ii. i_ iti_Liai_ it- ii_iiii_ iti_ii_ ii_lit_ i_ -a- i_ ii 6_ -• it_ it i_ ; it_ i i-i*:`•,a- ii. ii*._ iS i._ ilLial'-`•!_la. N. it.. a- •••••a_a_s .. , it ti-it • •-•••••••••••• r'..e4 Australian Dollar Down 12% International freight up 8% Last Chance before the price rise. HARDWARE SOFTWARE GREEN MOUSE $ 25.00 ALL NEW. NO SECOND HAND GOODS HYPER MOUSE II $ 35.00 AMINET CD $ 25.00 FI GRAND PRIX $ 35.00 ROCFIRE JOYSTICK $ 24.00 AMINET CD 8,10,13,15. $10.00 PRIME MOVER $ 35.00 PEN MOUSE $ 24.00 AMINET SETS 1,2 $ 39.00 XTREME RACING $ 20.00 HAND SCANNER 64 G/S $ 150.00 AMINET SETS 3,4,5 $55.00 OVERDRIVE $ 35.00 EURO CD 2 $ 24.95 F117 A $ 35.00 WITH FULL OCR & TOUCHUP 4 MONUMENT PRO V3 $ 460.00 F 19 $ 35.00 SECUREKEY $ 64.95 ADORAGE $ 160.00 DOG FIGHT $ 29.00 880K EXTERNAL DRIVE $ 99.00 ANIMAGE $150.00 B17 FLYING FORTRESS $ 35.00 CLARISSA ROCGEN AGA $ 190.00 -
Amiga Pod Morphos-Em, Czyli E-UAE
Amiga pod MorphOS-em, czyli E-UAE Filip "widelec" Maryjański (c) Polski Portal Amigowy (www.ppa.pl) Większość, jeśli nie każdy, z użytkowników MorphOS-a swoją przygodę z amigowaniem rozpoczął od Amigi "klasycznej". Po uruchomieniu MorphOS-a i nacieszeniu się "amigowym feelingiem" oraz prędkością i jakością aplikacji działających natywnie, nadchodzi czas, żeby przetestować Trance, czyli emulator procesora 68k zawarty w systemie. Z Aminetu pobieramy i uruchamiamy kilka programów. Wszystkie pisane "pod system" działają tak, jak na "klasyku", lecz z zawrotną dla nich prędkością. W pewnym momencie, spragnieni rozrywki, uruchamiamy jakąś amigową grę i... po paru sekundach mamy pierwszą "zwieszkę" nowego systemu. Co się stało? Gry bardzo często pisane były bez wykorzystania systemowych bibliotek, odwołując się bezpośrednio do układów specjalizowanych Amigi, których Trance niestety nie emuluje. Nie pozostaje nam nic, oprócz wciśnięcia przycisku "reset", aby po kilku chwilach znów ujrzeć świeżo uruchomionego Ambienta. Zawsze możemy zapomnieć o kilku "trefnych" programach, a gry amigowe zastąpić innymi działającymi natywnie pod MorphOS-em. Cóż jednak zrobić, jeśli koniecznie chcemy uruchomić "trefny" program, a bez cotygodniowej partyjki w "The Settlers" czujemy się chorzy? Tutaj z pomocą przyjdzie nam emulator Amigi UAE, a dokładniej jego rozbudowana, multiplatformowa wersja nazwana E-UAE. E-UAE - z czym to się je? Przed rozpoczęciem zabawy w emulację musimy zaopatrzyć się w kilka rzeczy. Przede wszystkim potrzebujemy samego emulatora oraz pliku ze zgranym kickstartem Amigi. Ten ostatni uzyskamy przy pomocy naszego "klasyka" i załączonego do emulatora programu "transrom". Dla wygodnych pozostaje prostsze rozwiązanie - zakupienie pakietu "Amiga Forever" firmy Cloanto. -
John Fu March 1, 2000 History 274B Prof
Marmalade, Jute, and Video Games: The story of how Dundee, Scotland became the home of a thriving video game development community John Fu March 1, 2000 History 274B Prof. Thomas Hughes 2 Video Games…In Scotland? Japan and the United States are sometimes thought to be the sole creators of the world’s video games. This belief may stem from the fact that the most famous video game console and arcade game manufacturers (such as Atari, Midway, Namco, Nintendo, Sega, Sony, and Capcom) are located in Japan and the US. And with few exceptions, the best-known, most heavily merchandized video game characters (for example, Mario of Super Mario Bros. and Sonic the Hedgehog of the game of the same name) are of American or Japanese origin. Over the past decade, however, many best-selling video games have come from Great Britain. English and Scottish developers have been responsible for such hits as Populous, Syndicate, Lemmings, Goldeneye, and Tomb Raider. Lara Croft, the main character in the Tomb Raider series of adventure games, has become a worldwide star, and Tomb Raider is currently set to be made into a motion picture. Nonetheless, with few characters as recognizable as Mario or Sonic and the absence of a major game console manufacturer, it is remarkable that game development has flourished in specific communities within Great Britain, namely Guildford (near London), northwest England (Liverpool/Birkenhead) and Scotland. Guildford is the home of Bullfrog, a development studio that has created numerous hit games such as Syndicate and Dungeon Keeper, and of a number of companies founded by ex-Bullfrog employees. -
Knightmare Total
Interface Total Knightmare TOTAL KNIGHTMARE The perils of adapting video games for TV The creators of Knightmare and Last Commander describe the tricky process of introducing video game elements to television shows WRITTEN BY sk your average player what it is AARON POTTER they prefer about video games A compared to other forms of entertainment, and chances are that the word ‘interactive’ will eventually crop up. Where movies, television, and literature are generally passive, video games offer us the ability to affect their characters and locations with change – or at least the illusion of it. This hasn’t, however, stopped a small portion of producers from attempting to rework video game concepts for a television audience on numerous occasions. Games are tough to adapt in any medium, so we spoke to the few experienced creatives – past and present – with a track record of getting it right. There are two ways video games have surfaced on television over the years. We’ve seen shows centred on the discussion of video games (GamesMaster, Games World, and Gamezville, to name a few) and programmes that are either inspired by or directly focused on a single game or genre. The gap left by the former has unequivocally been filled by the glut of personality-driven channels on YouTube, but it’s in the latter where the idea has arguably been more fruitful. ITV’s Knightmare is perhaps the best example; between 1987 and 1994, it inspired the hearts of fantasy enthusiasts with its unique blend of real-space 28 / wfmag.cc Interface Total Knightmare wfmag.cc \ 29 Interface Total Knightmare In Last Commanders, Skye’s red attire was inspired by Claire Redfield’s look in dungeon crawling, puzzle-solving, and virtual appearing on computers like the BBC Micro, Resident Evil 2.