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Amigan Software
tali ► an Amiga Februar y 97 Issue No 3 Gaz te rip $3 Who said that there are no Amiga dealers left? Hardware Amiga A1200 HD, Amiga A4000 Cobra 33 68030 33, Mhz Cobra 33+ with 68882, Cobra 40 68EC030 40 Mhz, Cobra40+ with 68882, Ferret SCSI card for Cobra 1202 32 bit rami- clock, 1202+ with 16 or 33 Mhz 68882, Squirrel SCSI, Surf Squirrel SCSI plus RS@232, 2 Mb PCMCIA Ram A1200/A600, Spitfire SCSI A2000/3000/4000, Rapidfire SCSI + RAM A2000, Wildfire A2000 68060+ram+SCSI F/W+network, Megachip, 2Mb chip ram A500/A2000, Securekey Security card for A2000/3000/4000, Picasso Graphics cards, SCSI and IDE Hard drives. Accessories Green Mouse -320 DPI with pad, Hypermouse I1 400 DPI with pad, Pen mouse - super small, Joysticks, from Quickshot and Rocfire, GI 105 hand- scanner with touchup 4 and OCR Jr, Colourburst colour hand scanner with ADPRO loader & OCR Jr, Master 3A 880 K External Floppy drives, Rocgen Plus genlock, Electronic Design Genlocks and TBC, Neriki Genlocks Syquest EzDrives, External SCSI Cases with A500/A600/A1200 power lead included & CD, or hard drive option, A1200 3.5 IDE Kits, Monitor adaptors, ROM Switches, Air Freight Magazines with CD. Plus Much more Available. Software Over 70 titles in stock including games, productivity, CD rom titles, and Utilities, all at competative prices. Servicing We have a fully equiped workshop, and our techs have a total of over 50 Man years of experience as technicians in the computer industry. We do repairs and upgrades including specialist work. The Complete Amiga specialist. -
Norske Amigafreaker Fortsetter Med Amigablad: the Sky Is NOT the Limit!!!
Norske amigafreaker fortsetter med amigablad: The sky is NOT the limit!!! amiga 1 - 2013 - 20. årgang - UTG 57 guiden - MorphOS intervju - Artificial Intelligence - Min AmigaOne: Helgis er tilbake! Foto: Vidar Karlsen - Ettertrykk med tillatelse 3 ReadMeFirst Redaktørens spalte, medarbeidere og spesifikasjoner på produksjonsmateriell 4 Min AmigaOne Helge Kvalheim forteller om sin AmigaOne 500 Intervju med MorphOS-koder: 10 Ilkka Lehtoranta 13 Amiga og AI? 14 Midtsidegutten/midtsidepiken 17 IRC-chat: Bil Herd 20 IRC-chat: Steven Sollie 23 IRC-chat: Trevor Dickinson 2 - ReadMeFirst - Fremtidshåp Og den som sier at amigamiljøet sliter og har gått i Etter å ha gjennomlevd og overlevd 2-3 måneder med oppoverbakke i flere år, lyver heller ikke. sykdom, må jeg få lov til å beklage et litt lite gjennomført blad for våre lesere. Likevel er det vel sånn at motgang gjør Når skal medgangen komme? Skal vi aldri få det sterk og at livet går videre likevel. gjennombruddet jeg tror vi alle håper på? Det er gjennom personlig motgang at man kan vokse seg Vil det komme en nostalgisk vind over oss som tar oss med sterkere, for det er ved å gå i motbakker at man får styrke til stormskritt inn i fremtiden? å takle nedoverbakkene. Eller er vi dømt til å slite med en platform med spittelse, Med andre ord - i motvind lærer man seg å seile i medvind. hvor alle motarbeider hverandre i stedet for å se fremover med samme mål og mening? Mitt håp er at dette også kan speiles i Amiga sin fremtid. Statusen for Amiga sitt publikum er mere nyansert enn Jeg kan heller ikke se min egen visjon gå i oppfyllelse. -
Beyond the Future
Amiga User 7/2019 3 CONTENTS AMIGA user SPECIAL Shape Shifter 7/2019 HARDWARE Picasso IV in Amiga 2000 Video Turtle E-Mail: LS-120 drive [email protected] NETWORKING FTP configuration in Opus 5 AmFTP: step by step Editor: Miami vs AmiTCP Adam Zalepa CNet driver usage AMIGA OS 3 Latest stuff from Aminet Cover design: Marzena Bukowska Multidisk LHA archive AMOS: Tips & Tricks Publisher: Basic code in startup-sequence A2 Renata Gralak GoADF 2019! Review and interview with the author Łódź, Poland Good improvements for AmigaDOS CDXL movies The Authors: Graphics processing in ImageFX Tomasz Bernacik OctaMED: Sound Studio Edition Rafał Chyła Mateusz Eckert Creating 3D fonts in Imagine Krzysztof Kliś Kickstart updated Marcin Libicki Turbo Calc (Part 2) Krzysztof Radzikowski Triton (Part 1) Kamil Stokowski Global Trash Robert Szacki AMIGA OS 4 Network setup on emulation Mariusz Wasilewski AROS For your daily use? All names and trademarks are the property MORPHOS Desktop configuration of their respective owners and are used SFS Doctor for informational purposes only. GAMES onEscapee Free Point and Click adventures Beyond the future ADAM ZALEPA This time I will write briefly - our I hope you will enjoy these that in the next issue there will magazine is changing. As you can changes. I especially invite you be a big article discussing see, we have a new font, slightly to read reviews of the new various aspects of using FPGA changed layout and more GoADF! program and an interview devices, not only when it comes content. We start to write about with its author. -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
An Introduction to Morphos
An Introduction to MorphOS Updated to include features to version 1.4.5 May 14, 2005 MorphOS 1.4 This presentation gives an overview of MorphOS and the features that are present in the MorphOS 1.4 shipping product. For a fully comprehensive list please see the "Full Features list" which can be found at: www.PegasosPPC.com Why MorphOS? Modern Operating Systems are powerful, flexible and stable tools. For the most part, if you know how to look after them, they do their job reasonably well. But, they are just tools to do a job. They've lost their spark, they're boring. A long time ago computers were fun, it is this background that MorphOS came from and this is what MorphOS is for, making computers fun again. What is MorphOS? MorphOS is a fully featured desktop Operating System for PowerPC CPUs. It is small, highly responsive and has very low hardware requirements. The overall structure of MorphOS is based on a new modern kernel called Quark and a structure divided into a series of "boxes". This system allows different OS APIs to be used along side one another but isolates them so one cannot compromise the other. To make sure there is plenty of software to begin with the majority of development to date has been based on the A- BOX. In the future the more advanced Q-Box shall be added. Compatibility The A-Box is an entire PowerPC native OS layer which includes source and binary compatibility with software for the Commodore A500 / A1200 etc. -
Hi Quality Version Available on AMIGALAND.COMYOUR BONUS SECOND CD! Packed with Games, Anims, ^ 3D Models and M Ore
' A G A EXPERIENCE Hi Quality Version Available on AMIGALAND.COMYOUR BONUS SECOND CD! Packed with games, anims, ^ 3D models and m ore... P L U S n @ AMIGA • J U T D J t 'jJUhD'j'jSxni D W This commercial CD is packed with AGA games, 9771363006008 ^ demos, pictures, utilities, 3D models, music, animations and more 9 771363 006008 Please make checks to COSOFT or O (01702) 300441 n 300441 order by credit card / switch & delta Most titles are despatched same day. ^ ^ - 5 217 - 219 Hamstel Rd - Southend-on-Sea, ESSEX, SS2 4LB Vat is INCLUDED on all titles, e&oe q . ^ er [email protected] Give us your email for monthly feb Page: Hnp://www.pdsoft m updated catalogue reports. Office & Retail Outlet open Monday to Saturday 9:30 to 7pm - Tel (01702) 306060 & 306061 - Fax (01702) 300115 Please add 1.00 per title for UK P&P & 2.00 for oversea's Airmail - Order via email & get the most upto date prices. Check our Web pages (updated every day) for special ofers and new releases. Special offers running every day. JUNGLE STRIKE SPECIAL FEATURE (1 4 .ff CAPTIAL PUNISHMENT Only (24.99 688 ATTACK SUPER SIOMARKS LEGENDS LURE OF THE SUB (12 DATA DISK (S B * f 17.BB T.TRESS (12 SABRE TEAM PLAYER ON MANAGER 2 OOYSSEY 1199 RUGBY SYNDICATE ( 12.M EURO KICKOFF 3 Hi Quality Version Available on AMIGALAND.COMC7.BB INTER OFFICE UPNtl BLACK CRYPT M r ( I f f * Me (11.00 INTER SPREAD WORLD CUP M r ( 9 99 Inc SOCCER CM2 - (3.99 A ll - (3 99 IN TER WORD K240 (7.U M r u n w CHESS SYSTEM SCREEHBAT 4 Give us a ring if you do not see what you want ACTIVE STEREO Some titles are limited and will go out of stock quickly. -
Radium: a Music Editor Inspired by the Music Tracker
Radium: A Music Editor Inspired by the Music Tracker Kjetil Matheussen Norwegian Center for Technology in Music and the Arts. (NOTAM) Sandakerveien 24D, Bygg F3 N-0473 Oslo Norway [email protected] Abstract Musical events are defined with pure text. Radium is a new type of music editor inspired by The event C#3 5-32-000 plays the note C the music tracker. Radium's interface differs from sharp at octave 3 using instrument number 5 at the classical music tracker interface by using graphi- volume 32. The last three zeroes can be used cal elements instead of text and by allowing musical for various types of sound effects, or to set new events anywhere within a tracker line. tempo. Chapter 1: The classical music tracker interface The tables are called patterns, and a song and how Radium differs from it. Chapter 2: Ra- usually contains several patterns. To control dium Features: a) The Editor; b) The Modular the order patterns are playbed back, we use a Mixer; c) Instruments and Audio Effects; d) In- strument Configuration; e) Common Music Nota- playlist. For example, if we have three patterns, tion. Chapter 3: Implementation details: a) Paint- a typical song could have a playlist like this: ing the Editor; b) Smooth Scrolling; c) Embed- 1, 2, 1, 2, 3, 1, 2. ding Pure Data; d) Collecting Memory Garbage in C and C++. Chapter 4: Related software. 1.1 How Radium Differs from the Classical Tracker Interface Keywords Radium4 differs from the music tracker inter- Radium, Music Tracker, GUI, Pure Data, Graphics face by using graphical elements instead of text Programming. -
Company Model #1 #2 Av. Price EUR # Sales Market Acorn System 1 300
Company Model #1 #2 Av. price EUR # sales Market Acorn System 1 300 2 600 Acorn A4 184 7 1288 Acorn Atom 164 35 5740 MITS Altair 680 1016 6 6096 MITS Altair 8800; 8800b 10000 1796 39 70044 APF Imagination Machine 347 2 694 Apple I 180 25072 2 50144 Apple III 65000 274 49 13426 Apple Lisa 1 9143 2 18286 Apple Lisa 2 100000 613 79 48427 Apple 20th anniversary Mac 498 43 21414 Atari 4160STE 156 3 468 Atari 1200XL 82 55 4510 Atari 800XE 32 64 2048 Atari ATW800 200 250 Atari ST Book 1000 1200 561 10 5610 Atari Stacy 216 49 10584 Atari TT 156 134 20904 Atari Falcon 14000 284 191 54244 Be BeBox 1900 869 15 13035 Bit Corporation BIT 90 48 2 96 Camputers Lynx 48, 96, 128 30000 113 23 2599 Canon Cat 20000 716 4 2864 Commodore 4064; Educator 342 7 2394 Commodore P500 1500 3000 419 6 2514 Commodore 610 / 620 142 32 4544 Commodore 710 / 720 192 20 3840 Commodore C116 10000 45 108 4860 Commodore C64 (Golden) 200 1000 2932 3 8796 Commodore MAX Machine 396 17 6732 Commodore 3008 254 1 254 Commodore SX64 89000 94 489 45966 Commodore PET 2001 10000 191 211 40301 Commodore SuperPET 9000 150 9 1350 Commodore Amiga 3000 235 174 40890 Commodore Amiga 3000T Commodore Amiga 4000 302 267 80634 Commodore Amiga 4000T 677 45 30465 Commodore; MOS KIM-1 261 57 14877 Compukit UK-101 240 5 1200 Comx COMX35 79 6 474 Comx PC1 57 1 57 Cybervision Cybervision 2001 190 2 380 Digital Equipment VK100 64 1 64 Dragon 64 69 23 1587 Dragon 200 / 200E 202 1 202 EACA Colour Genie EG2000 64 17 1088 EAW P8000 389 8 3112 EO 440/880 10000 205 1 205 Enterprise 64 111 12 1332 Enterprise -
Amiga Pod Morphos-Em, Czyli E-UAE
Amiga pod MorphOS-em, czyli E-UAE Filip "widelec" Maryjański (c) Polski Portal Amigowy (www.ppa.pl) Większość, jeśli nie każdy, z użytkowników MorphOS-a swoją przygodę z amigowaniem rozpoczął od Amigi "klasycznej". Po uruchomieniu MorphOS-a i nacieszeniu się "amigowym feelingiem" oraz prędkością i jakością aplikacji działających natywnie, nadchodzi czas, żeby przetestować Trance, czyli emulator procesora 68k zawarty w systemie. Z Aminetu pobieramy i uruchamiamy kilka programów. Wszystkie pisane "pod system" działają tak, jak na "klasyku", lecz z zawrotną dla nich prędkością. W pewnym momencie, spragnieni rozrywki, uruchamiamy jakąś amigową grę i... po paru sekundach mamy pierwszą "zwieszkę" nowego systemu. Co się stało? Gry bardzo często pisane były bez wykorzystania systemowych bibliotek, odwołując się bezpośrednio do układów specjalizowanych Amigi, których Trance niestety nie emuluje. Nie pozostaje nam nic, oprócz wciśnięcia przycisku "reset", aby po kilku chwilach znów ujrzeć świeżo uruchomionego Ambienta. Zawsze możemy zapomnieć o kilku "trefnych" programach, a gry amigowe zastąpić innymi działającymi natywnie pod MorphOS-em. Cóż jednak zrobić, jeśli koniecznie chcemy uruchomić "trefny" program, a bez cotygodniowej partyjki w "The Settlers" czujemy się chorzy? Tutaj z pomocą przyjdzie nam emulator Amigi UAE, a dokładniej jego rozbudowana, multiplatformowa wersja nazwana E-UAE. E-UAE - z czym to się je? Przed rozpoczęciem zabawy w emulację musimy zaopatrzyć się w kilka rzeczy. Przede wszystkim potrzebujemy samego emulatora oraz pliku ze zgranym kickstartem Amigi. Ten ostatni uzyskamy przy pomocy naszego "klasyka" i załączonego do emulatora programu "transrom". Dla wygodnych pozostaje prostsze rozwiązanie - zakupienie pakietu "Amiga Forever" firmy Cloanto. -
Hwb: the Hardware Book (Offline)
HwB: The Hardware Book (Offline) Welcome to the Hardware Book. Internet's largest free collection of connector pinouts and cable descriptions. Newsflash! A new version of The Hardware Book has been released as of 2001-06-08! See News for more details. This is an offline version, the latest release of HwB can be found at http://www.hardwarebook.net/. Connectors Pinouts for connectors, buses etc. Cables How to build serial cables and many other cables. Adapters How to build adapters. Circuits Misc circuits (active filters etc). Tables Misc tables with info. (AWG..) WWW Links Links to other electronic resources. News News information about The Hardware Book. Wanted Information we are currently looking for. About Who did this? And why? Comment Send your comments to the author. Copyright © The Hardware Book Team 1996-2001. May be copied and redistributed, partially or in whole, as apropriate. Document last modified: 2001-06-08 file:///C|/tmp/tech/HwB/index.html [6/14/2001 11:59:19 PM] HwB: Connector Menu (Offline) [ Audio/Video | Buses | Cartridges/Expansions | Cellular Phones | Memories | Misc | Networks | Parallel | PC | Power Supply | Serial | Storage | Mice/Keyboards/Joysticks ] What does the information that is listed for each connector mean? See the tutorial. Audio/Video Audio ActionMedia 2 Audio/Video Capture Amiga 1000 RF Monitor Apple AudioVision CBM 1902A NeoGeo Audio/Video Sony RGB Multi Input TI-99/4A Video/Audio Consoles Atari Jaguar A/V N64 Video PlayStation A/V Sega Dreamcast A/V Sega Genesis 2/32X/Nomad A/V Sega Genesis/Master -
A4000/A3000 Hardware
A4000/A3000 H ardware D eveloper N otes P art I: T he Z orro III Bus S pecification P art II: T he A miga Local B us Slot P art III: T he A miga V ideo S lot Document Revision 1.11 December 1992 by Dave Haynie with Scott Schaeffer, Scott Hood and Dan Baker Copyright © 1990,1991,1992 Commodore-Amiga, Inc. Important Information "A life spent maJäng mistakes is not onty more honorable but more usefuljhan a life spent doing nothing." -George Bernard Shaw This Pocument Contains Preliminarv Information The Information contained here is preliminary in nature and subject to possible errors and omissions. Few Zorro ID cards have yet been designed, so some features described here have not actually been tested in a System, or in some cases, actuaUy implemented as of this wridng. That, of course, is one major reason for having a specification in the first place. Commodore Technology reserves the right to correct any mistake, error, omission (or viscious lie). Corrections will be published as Updates to this document, which will be released as necessary. Revisions will be tracked via the revison number that appears on the front cover. New revisions will always list the conections up front, and developers will be kept up to date on released revisions via the normal CATS channels. All Information herein is Copyright © 1990,1991,1992 by Commodore-Amiga, Inc., and may not be reproduced in any form without permission. A cknowledgements "Art is I; Science is we." -Claude Bernard I’d like to acknowledge the following people and groups, without whom this new stuff would have been impossible: • The original Amiga designers, for designing the first microcomputer bus with support for multiple masters, Software board configuration, and room to grow.