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Albere Albe 1
a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH PRODUCT-LIST 2020 All Products Excluding Shipping Fees TM Price per Unit (or otherwise explained) 2 In Euro albere TM albere TM albereGamepads ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ID CATEGORY TITLE TM 2 albere TM albere TM albere ALBERE ELECTRONICS GmbH GAMEPADS Lanjue USB GamePad 13001-S (PC) ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH GAMEPADS Tracer Gamepad Warrior PC GAMEPADS VR Bluetooth Gamepad White GAMEPADS Esperanza Vibration Gamepad USB Warrior PC/PS3 GAMEPADS Gembird JPD-UDV-01 GAMEPADS Competition PRO Powershock Controller (PS3/PC) GAMEPADS PDP Rock Candy Red GAMEPADS PC Joystick USB U-706 GAMEPADS Konix Drakkar Blood Axe GAMEPADS Gembird USB Gamepad JPD-UB-01 GAMEPADS Element GM-300 Gamepad GAMEPADS Intex DM-0216 GAMEPADS Esperanza Corsair Red GAMEPADS Havit HV-G69 GAMEPADS Nunchuck Controller Wii/Wii U White GAMEPADS Esperanza Fighter Black GAMEPADS Esperanza Fighter Red GAMEPADS VR Bluetooth Gamepad 383346582 GAMEPADS 744 GAMEPADS CO-100 GAMEPADS Shinecon SC-B01 GAMEPADS Gamepad T066 GAMEPADS Media-Tech MT1506 AdVenturer II GAMEPADS Scene It? Buzzers XBOX 360 Red GAMEPADS Media-Tech MT1507 Corsair II Black GAMEPADS Esperanza EGG107R Black/Red GAMEPADS Esperanza Wireless Gladiator Black GAMEPADS 239 GAMEPADS PowerWay USB GAMEPADS Nunchuck Controller Wii/Wii U Red GAMEPADS Powertech BO-23 -
Список Игр Dendy Smart (567 Игр)
Список игр Dendy Smart (567 игр) Игры MAME (Capcom) Игры Dendy Игры Dendy Игры Dendy Игры Dendy Игры Sega Alien vs. Predator 1942 Cowboy Kid Kickle Cubicle Track and Field Aladdin Final Fight 1943 Cosmo Police Galivan King's Knight Trog Animaniacs Ghouls ` n Ghost 10 Yard Fight Crackout Kiwi Kraze Trolls in Crazyland Art Alive! Pnickies 3 Eyes Boy Crash and the Boy Klax Turbo Racing Bare Knuckle 3 Puzz Loop 2 3D Battles Crazy Climber Knight Rider Twin Eagle Batman Forever U.N. Squadron 3D Block Crisis Force Krusty's Fun House Tank 1990 Battletech X-Men: Children of the Atom 720 Degrees Cross Fire Kyuukyoku Tiger TwinBee 3 - Poko Poko Dai Maou Battletoads 75 Bingo Cyberball Last Ninja Ugadayka Block Out 8 Eyes D.J.Boy Legend of Kage Ultimate Air Combat Bonkers Abadox Darkman Lemmings Vindicators Boogerman Abscondee Darkwing Duck Lion King Super Volguard 2 Bubba N Stix Addams Family Deadly Towers Little Mermaid Wacky Races Camping Adventure Adventure Island 1 Dead Fox Little Nemo Warpman Cannon Fodder Adventure Island 2 Deblock Little Samson Whomp'Em Chessmaster Adventure Island 3 Defender II Lode Runner Widget Clue Adventure Island 4 Demon Sword Lone Ranger Wolverine Comix Zone Adventures in the Magic Kingdom Destination Earthstar Low G Man Wonder Rabbit Contra Hard Corps Adventures of Bayou Billy Devil World Lunar Pool Wrechking Crew Domino Adventures of Captain Comic Dick Tracy Mad Max WWF King of the Ring Donald in Maui Mallard Adventures of Dino Riki Die Hard Magic Jewelry Xevious Dune II Adventures of Lolo Dig Dug Magical Mathematics -
Cookie Clicker: Gamification
This is a repository copy of Cookie Clicker: Gamification. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/146788/ Version: Accepted Version Book Section: Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2019) Cookie Clicker: Gamification. In: Hunteman, Nina and Payne, Mathew Thomas, (eds.) How to Play Video Games. NYU Press , New York , pp. 200-207. Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Cookie Clicker Gamification Sebastian Deterding Abstract: Incremental games like Cookie Clicker are a perfect exemplar of gamification, using progress mechanics and other game features to make a rote act like clicking compelling. Hence, this chapter reads the game Cookie Clicker for its motivating features to illustrate the logic and limits of gamification. As I type these words into my text editor, the open browser tab next to it informs me that I am currently baking 62.526 sextillion cookies per second. -
The Cloud to Drive New-Age Browser Games the Cloud to Drive New-Age Browser Games
The Cloud to Drive New-age Browser Games The Cloud to Drive New-age Browser Games Contents 1. Browser Gaming- Overview 03 1.1 A Lasting Fad- Evolution 03 1.2 Advantages 03 1.3 Challenges 04 2. Browser Cloud Gaming Solutions: Overview 05 2.1 Browser Cloud Gaming Solution: Main Pitfalls 05 2.2 The Reign of Cloud Gaming Solutions 07 2.3 MMORPGs Browser Gaming Solution Overview 07 2.4 Casual Browser Gaming Solution 11 2.5 Alibaba Cloud Advantage for Browser Cloud Gaming Solution 14 3. Browser Gaming: What the Future Holds 16 4. Conclusion 17 02 The Cloud to Drive New-age Browser Games 01 Browser Gaming-Overview Browser gaming comprises computer games played on the Internet using a web browser. In other words, they are games played online. Browser games are typically run using standard web technologies or browser plugins and encompass almost all video game genres, as well as single or multiplayer format. Browser games can be portable and paired with multiple devices, web browsers, and operating systems. The creation of browser games usually involves standard web technologies as a frontend, and other technologies as a backend. Browser games are played alone with the browser and often require no additional installation or software. Typically, they are written in browser-based languages, including JavaScript, HTML5, and PHP. Also, they may utilize some additional languages (i.e. Flash, Java, and Silverlight) for backend processes and supplementary browser plugins. Browser games can vary in genre from shooting to racing, and to complex role-playing games with a long-playing life. -
BSD – Alternativen Zu Linux
∗BSD { Alternativen zu Linux Karl Lockhoff March 19, 2015 Inhaltsverzeichnis I Woher kommt BSD? I Was ist BSD? I Was ist sind die Unterschiede zwischen FreeBSD, NetBSD und OpenBSD? I Warum soll ich *BSD statt Linux einsetzen? I Chuck Haley und Bill Joy entwickeln den vi in Berkeley I Bill Joy erstellt eine Sammlung von Tools, 1BSD I Unix Version 7 erscheint I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I 1978 I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I Bill Joy erstellt eine Sammlung von Tools, 1BSD I Unix Version 7 erscheint I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 1978 I Chuck Haley und Bill Joy entwickeln den vi in Berkeley I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I Unix Version 7 erscheint I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 1978 I Chuck Haley und Bill Joy entwickeln den -
Magazine.Odroid.Com, Is Your Source for All Things Odroidian
Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol. -
Open Thesis Final.Pdf
The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. -
PITAC Report to the President Information Technology Information Research: Investing in Our Future PITAC to the President Report
PITAC Report to the PresidentPITAC Research: Investing in Our Future Information Technology PRESIDENT’S INFORMATION TECHNOLOGY ADVISORY COMMITTEE REPORT TO THE PRESIDENT Information Technology Research: Investing in Our Future February 1999 PRESIDENT’S INFORMATION TECHNOLOGY ADVISORY COMMITTEE REPORT TO THE PRESIDENT Information Technology Research: Investing in Our Future February 1999 P RESIDENT’ S I NFORMATION T ECHNOLOGY A DVISORY C OMMITTEE February 24, 1999 The President of the United States The White House Dear Mr. President: We are pleased to present our final report, “Information Technology Research: Investing in Our Future,” on future directions for Federal support of research and development for information tech- nology. This report adds detail to the findings and recommendations in our interim report dated August 1998, and strengthens our previous recommendations regarding the importance of social and economic research on the impacts of information technology to inform key policy decisions. PITAC members are strongly encouraged by and enthusiastically supportive of the Administration’s Information Technology for the Twenty-First Century (IT2) initiative. This initiative is a vital first step in increasing funding for long-term, high-risk information technology research and develop- ment. Increased Federal support is critical to meeting the challenge of capturing the opportunities available from information technology in the 21st Century through appropriate research and development. The economic and strategic importance of information technology and the unique role of the Federal Government in sponsoring information technology research make it necessary to increase Federal support over a period of years to ensure our Nation’s future well-being. We hope that our recommendations will be helpful as you consider the priorities for Federal invest- ments. -
Why the Future Doesn't Need Us
BILL JOY OPINION 04.01.00 12:00 PM WHY THE FUTURE DOESN'T NEED US FROM THE MOMENT I became involved in the creation of new technologies, their ethical dimensions have concerned me, but it was only in the autumn of 1998 that I became anxiously aware of how great are the dangers facing us in the 21st century. I can date the onset of my unease to the day I met Ray Kurzweil, the deservedly famous inventor of the first reading machine for the blind and many other amazing things. Ray and I were both speakers at George Gilder's Telecosm conference, and I encountered him by chance in the bar of the hotel after both our sessions were over. I was sitting with John Searle, a Berkeley philosopher who studies consciousness. While we were talking, Ray approached and a conversation began, the subject of which haunts me to this day. I had missed Ray's talk and the subsequent panel that Ray and John had been on, and they now picked right up where they'd left off, with Ray saying that the rate of improvement of technology was going to accelerate and that we were going to become robots or fuse with robots or something like that, and John countering that this couldn't happen, because the robots couldn't be conscious. While I had heard such talk before, I had always felt sentient robots were in the realm of science fiction. But now, from someone I respected, I was hearing a strong argument that they were a near-term possibility. -
THQ Online Manual
INSTRUCTION BOOKLET LIMITED WARRANTY THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK) LIMITED product that the medium on which the computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is sold ”as is“, without express or implied warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ (UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre. Replacement of this Game Disc, free of charge to the original purchaser is the full extent of our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. -
Download PDF Version
CREDIT: BUNGIE 3 Forest City Comicon 7 Two week of Destiny 14 Volleyball season London’s upcoming comicon One of the biggest video game The teams are gearing up to start featuring special guest Ron Glass releases gets reviewed. the season with new and returning from Firefl y. personnel. Volume 47 Issue No. 5 September 29, 2014 theinterrobang.ca FAN Smart Cards are not so smart JERROLD RUNDLE INTERROBANG Sweet Tweets Fanshawe College students re- of the Week turned to a slightly different system for boarding buses this year. What is your Or at least that was the plan. favourite thing about The London Transit Commission the fall season? began on-site testing of an electron- ic fare program in April, one that Olivia Griggs would theoretically do away with @Olivia_Griggs the money-and-paper system cur- The leaves and pumpkin rently employed by the commission. spice everything! But the $3.2 million-plus pro- #FSUInterrobang vincially funded project, awarded 11:44 AM - 19 Sep 2014 in 2011 to Scheidt & Bachmann, a German-Canadian company spe- karolina cializing in fare collection systems, @karolinakay is now mired in technical issues. My favourite thing about LTC currently estimates a tenta- fall is when the sun is tive release date of fall 2014 for the shining and it looks like Smart Card technology, but drivers one huge colour palette and students alike have been under outside #colourschanging the assumption the new program #FSUInterrobang would be up and running sooner. 3:04 PM - 19 Sep 2014 “[The Smart Card technology] was supposed to start in Septem- CREDIT: STEPHANIE LAI Amanda ber but, they’re having problems Hyo Jung Shin waits for her bus and fl ashes her FanCard, which she will show the bus driver when they arrive. -
* Reader Su PPC Review * Classified * the Latest News
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