Russian Games Market Report.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Cookie Clicker: Gamification
This is a repository copy of Cookie Clicker: Gamification. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/146788/ Version: Accepted Version Book Section: Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2019) Cookie Clicker: Gamification. In: Hunteman, Nina and Payne, Mathew Thomas, (eds.) How to Play Video Games. NYU Press , New York , pp. 200-207. Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Cookie Clicker Gamification Sebastian Deterding Abstract: Incremental games like Cookie Clicker are a perfect exemplar of gamification, using progress mechanics and other game features to make a rote act like clicking compelling. Hence, this chapter reads the game Cookie Clicker for its motivating features to illustrate the logic and limits of gamification. As I type these words into my text editor, the open browser tab next to it informs me that I am currently baking 62.526 sextillion cookies per second. -
The Cloud to Drive New-Age Browser Games the Cloud to Drive New-Age Browser Games
The Cloud to Drive New-age Browser Games The Cloud to Drive New-age Browser Games Contents 1. Browser Gaming- Overview 03 1.1 A Lasting Fad- Evolution 03 1.2 Advantages 03 1.3 Challenges 04 2. Browser Cloud Gaming Solutions: Overview 05 2.1 Browser Cloud Gaming Solution: Main Pitfalls 05 2.2 The Reign of Cloud Gaming Solutions 07 2.3 MMORPGs Browser Gaming Solution Overview 07 2.4 Casual Browser Gaming Solution 11 2.5 Alibaba Cloud Advantage for Browser Cloud Gaming Solution 14 3. Browser Gaming: What the Future Holds 16 4. Conclusion 17 02 The Cloud to Drive New-age Browser Games 01 Browser Gaming-Overview Browser gaming comprises computer games played on the Internet using a web browser. In other words, they are games played online. Browser games are typically run using standard web technologies or browser plugins and encompass almost all video game genres, as well as single or multiplayer format. Browser games can be portable and paired with multiple devices, web browsers, and operating systems. The creation of browser games usually involves standard web technologies as a frontend, and other technologies as a backend. Browser games are played alone with the browser and often require no additional installation or software. Typically, they are written in browser-based languages, including JavaScript, HTML5, and PHP. Also, they may utilize some additional languages (i.e. Flash, Java, and Silverlight) for backend processes and supplementary browser plugins. Browser games can vary in genre from shooting to racing, and to complex role-playing games with a long-playing life. -
Russian M&A Review 2017
Russian M&A review 2017 March 2018 KPMG in Russia and the CIS kpmg.ru 2 Russian M&A review 2017 Contents page 3 page 6 page 10 page 13 page 28 page 29 KEY M&A 2017 OUTLOOK DRIVERS OVERVIEW IN REVIEW FOR 2018 IN 2017 METHODOLOGY APPENDICES — Oil and gas — Macro trends and medium-term — Financing – forecasts sanctions-related implications — Appetite and capacity for M&A — Debt sales market — Cross-border M&A highlights — Sector highlights © 2018 KPMG. All rights reserved. Russian M&A review 2017 3 Overview Although deal activity increased by 13% in 2017, the value of Russian M&A Deal was 12% lower than the previous activity 13% year, at USD66.9 billion, mainly due to an absence of larger deals. This was in particular reflected in the oil and gas sector, which in 2016 was characterised by three large deals with a combined value exceeding USD28 billion. The good news is that investors have adjusted to the realities of sanctions and lower oil prices, and sought opportunities brought by both the economic recovery and governmental efforts to create a new industrial strategy. 2017 saw a significant rise in the number and value of deals outside the Deal more traditional extractive industries value 37% and utility sectors, which have historically driven Russian M&A. Oil and gas sector is excluded If the oil and gas sector is excluded, then the value of deals rose by 37%, from USD35.5 billion in 2016 to USD48.5 billion in 2017. USD48.5bln USD35.5bln 2016 2017 © 2018 KPMG. -
Frontline Thunders Into Scandinavian Stores Today
2007-03-16 10:48 CET Frontline thunders into Scandinavian stores today - Paradox Interactive, a leading publisher and developer of critically acclaimed strategy titles, announced today that their next strategy release, Frontline: Fields of Thunder, is available in stores across Scandinavia and via download on Gamer's Gate. The game follows in the footsteps of the original "Blitzkrieg" and offers a gameplay experience on a strategic level as well as a tactical level. The detailed giant battle map gives players both immense scope and historical accuracy. In addition, the historical settings and scenarios are so accurate that the game comes with a complete encyclopedia of all units represented in the game. Frontline: Fields of Thunder is rated 12+ by PEGI and will retail for €29.99, 299 SEK/ 299 NOK/ 299 DKK. For demo mirrors go to: Sweden Norway Denmark Finland For more information about the release of Frontline: Fields of Thunder or Paradox Interactive, please contact [email protected]. For more information about Gamer's Gate, please contact [email protected]. About the Game As the largest tank battle of all time, the battle of Kursk was the ultimate clash of the titans. It caused the global powers to focus vast amounts of resources on improving the design and production of their tanks, representing the last great conventional arms race before the advent of the atomic bomb. Read more About Paradox Interactive Paradox Interactive has been a leading publisher and developer of strategy games for the PC platform since 1999. Well-known worldwide for their strategy titles, the company has a particularly strong presence in Europe and the US. -
Telenor Mobile Communications AS V. Storm LLC
07-4974-cv(L); 08-6184-cv(CON); 08-6188-cv(CON) Telenor Mobile Communications AS v. Storm LLC Lynch, J. S.D.N.Y. 07-cv-6929 UNITED STATES COURT OF APPEALS FOR THE SECOND CIRCUIT SUMMARY ORDER RULINGS BY SUMMARY ORDER DO NOT HAVE PRECEDENTIAL EFFECT. CITATION TO SUMMARY ORDERS FILED AFTER JANUARY 1, 2007, IS PERMITTED AND IS GOVERNED BY THIS COURT’S LOCAL RULE 32.1 AND FEDERAL RULE OF APPELLATE PROCEDURE 32.1. IN A BRIEF OR OTHER PAPER IN WHICH A LITIGANT CITES A SUMMARY ORDER, IN EACH PARAGRAPH IN WHICH A CITATION APPEARS, AT LEAST ONE CITATION MUST EITHER BE TO THE FEDERAL APPENDIX OR BE ACCOMPANIED BY THE NOTATION: (SUMMARY ORDER). A PARTY CITING A SUMMARY ORDER MUST SERVE A COPY OF THAT SUMMARY ORDER TOGETHER WITH THE PAPER IN WHICH THE SUMMARY ORDER IS CITED ON ANY PARTY NOT REPRESENTED BY COUNSEL UNLESS THE SUMMARY ORDER IS AVAILABLE IN AN ELECTRONIC DATABASE WHICH IS PUBLICLY ACCESSIBLE WITHOUT PAYMENT OF FEE (SUCH AS THE DATABASE AVAILABLE AT HTTP://WWW.CA2.USCOURTS.GOV/). IF NO COPY IS SERVED BY REASON OF THE AVAILABILITY OF THE ORDER ON SUCH A DATABASE, THE CITATION MUST INCLUDE REFERENCE TO THAT DATABASE AND THE DOCKET NUMBER OF THE CASE IN WHICH THE ORDER WAS ENTERED. 1 At a stated term of the United States Court of Appeals for the Second Circuit, held at the 2 Daniel Patrick Moynihan United States Courthouse, 500 Pearl Street, in the City of New York, on 3 the 8th day of October, two thousand nine, 4 5 PRESENT: 6 ROBERT D. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Deal Drivers Russia
February 2010 Deal Drivers Russia A survey and review of Russian corporate finance activity Contents Introduction 1 01 M&A Review 2 Overall deal trends 3 Domestic M&A trends 6 Cross-border M&A trends 8 Private equity 11 Acquisition finance 13 Valuations 14 02 Industries 15 Automotive 16 Energy 18 Financial Services 20 Consumer & Retail 22 Industrial Markets 24 Life Sciences 26 Mining 28 Technology, Media & Telecommunications 30 03 Survey Analysis 32 Introduction Prediction may be fast going out of fashion. At the end of 2008, CMS commissioned mergermarket to interview 100 Russian M&A and corporate decision makers to find out what they thought about the situation at the time and what their views on the future were. Falling commodity prices were viewed as the biggest threat, the Financial Services sector was expected to deliver the greatest growth for M&A activity and the bulk of inward investment was expected from Asia. The research revealed that two thirds of the respondents expected the overall level of M&A activity to increase over the course of 2009, with only one third predicting a fall. That third of respondents was right and, in general, the majority got it wrong or very wrong. The survey did get some things right – the predominance of Who knows? What’s the point? We consider the point to be the domestic players, the increase of non-money deals, the in the detail. Our survey looks at the market in 2009 sector number of transactions against a restructuring background, by sector – what was ‘in’ and what was ‘out’. -
Telenor East Holding II AS V. Altimo &
Neutral Citation Number: [2011] EWHC 735 (Comm) Case No: 2011 Folio 139 IN THE HIGH COURT OF JUSTICE QUEEN'S BENCH DIVISION COMMERCIAL COURT Royal Courts of Justice Strand, London, WC2A 2LL Date: 1st March 2011 Before : MRS JUSTICE GLOSTER, DBE - - - - - - - - - - - - - - - - - - - - - Between : Telenor East Holding II AS Applicant - and - (1 Altimo Holdings & Investments Ltd Respondents (2 Altimo Cooperatief UA (3 VimpelCom Ltd - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Joe Smouha Esq, QC, Vernon Flynn Esq, QC, Paul McGrath Esq and James Willan Esq (instructed by Orrick, Herrington & Sutcliffe (Europe) LLP) for the Applicant Huw Davies Esq, QC, Stephen Houseman Esq and Anton Dudnikov Esq (instructed by Skadden, Arps, Slate, Meagher & Flom LLP) for the First & Second Respondents Mark Howard Esq, QC and Oliver Jones Esq (instructed by Akin Gump LLP) for the Third Respondents Hearing dates: 25th February 2011 - - - - - - - - - - - - - - - - - - - - - Judgment Mrs Justice Gloster, DBE: 1. This is an application for an interim injunction pursuant to section 44 of the Arbitration Act 1996 which is made by the claimant, Telenor East Holdings II AS (“Telenor”), for an injunction restraining the third respondent, VimpelCom Limited (“VimpelCom”), and the first and second respondents, Altimo Holdings & Investments Limited ad Altimo Cooperatief UA, the latter as a shareholder in VimpelCom, from taking any action to convene, or proceed with, or vote at, a Special General Meeting of VimpelCom’s shareholders -
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola SONY PSP 3004 + Tekken + Gran Turismo 71362 KMICKONXBOX250.1 MICROSOFT XBOX 360 + Kinect 76939 KSONKONPS3320.8 SONY PlayStation 3 320GB Move Fitness 77579 KSONKONPSP1004GT SONY PSP E-1004+2 gry ( GT + LBP ) 79917 KMICKONXBOX250.8 MICROSOFT XBOX Slim 250GB+Kinect+Fz4/W2 79921 KGRYPS3FIFA13 EA FIFA 13 PS3 Gra 79922 KGRYXBOXFIFA13 EA FIFA 13 XBOX Gra 82128 KGRYPS3SPORTCH2 SONY SPORT CHAMPIONS 2 PS3 Gra 83398 KGRYXBOXDANCE3 DANCE CENTRAL 3 XBOX 360 Gra 83403 KGRYXBOXSPORT.U Kinect Sports Ultimate Col. Gra 83404 KGRYXBOXNIKE NIKE FINTESS XBOX Gra 86501 KGRYPCSTARCRAFT2 BLIZZARD Starcraft 2: HotS PC Gra PC 87149 ACCEGRYAIDEM0003 Calineczka PC Gra PC 87169 ACCEGRYPLAY0014 PLAY Czarnobyl Terrorist Attack Gra PC 87172 ACCEGRYYDP0002 YOUNG DIGITAL PLANET Angielski dla nastolatków Gra PC 87176 ACCEGRYYDP000 5 EDUROM Matematyka na wesoło 7-8 lat Fabryka zabawek Gra PC 87310 ACCEPSP00001 Little Big Planet Gra 87313 ACCEPSP00004 God of War: Ghost of Sparta Gra 87390 ACCEGRYTECH002 TECHLAND Salon Piękności Gra PC 87396 ACCEGRYTECH005 Niesamowite Maszyny - Symulator Autobusu Gra PC 87397 ACCEGRYTECH006 Dobra Gra - Call of Juarez The Cartel Shotgun Edition Gra PC 87398 ACCEGRYTECH007 TECHLAND Dobra Gra - Flatout Pack 2 Gra PC 87404 ACCEGRYTECH010 Karaoke Dziecięce Przeboje 2 Gra PC 87603 ACCEGRYBLIZ00001 Starcraft II - Wings of Liberty Gra PC 87604 ACCEGRYBLIZ00002 BLIZZARD Diablo III PC Gra PC 87656 ACCEGRYDISNEY002 Auta 2 PC Gra PC 87657 ACCEGRYDISNEY003 Toy Story 3 PC Gra PC 87669 ACCEPS3SONY00002 EyePet -
Annual Report2011 Web (Pdf)
ANNUAL REPORT 2 011 INTRODUCTION 3 CHAPTER 1 The PEGI system and how it functions 4 TWO LEVELS OF INFORMATION 5 GEOGRAPHY AND SCOPE 6 HOW A GAME GETS A RATINg 7 PEGI ONLINE 8 PEGI EXPRESS 9 PARENTAL CONTROL SYSTEMS 10 CHAPTER 2 Statistics 12 CHAPTER 3 The PEGI Organisation 18 THE PEGI STRUCTURE 19 PEGI s.a. 19 Boards and Committees 19 PEGI Council 20 PEGI Experts Group 21 THE FOUNDER: ISFE 22 THE PEGI ADMINISTRATORS 23 NICAM 23 VSC 23 PEGI CODERS 23 CHAPTER 4 PEGI communication tools and activities 25 INTRODUCTION 25 SOME EXAMPLES OF 2011 ACTIVITIES 25 PAN-EUROPEAN ACTIVITIES 33 PEGI iPhone/Android app 33 Website 33 ANNEXES 34 ANNEX 1 - PEGI CODE OF CONDUCT 35 ANNEX 2 - PEGI SIGNATORIES 45 ANNEX 3 - PEGI ASSESSMENT FORM 53 ANNEX 4 - PEGI COMPLAINTS 62 INTRODUCTION © Rayman Origins -Ubisoft 3 INTRODUCTION Dear reader, PEGI can look back on another successful year. The good vibes and learning points from the PEGI Congress in November 2010 were taken along into the new year and put to good use. PEGI is well established as the standard system for the “traditional” boxed game market as a trusted source of information for parents and other consumers. We have almost reached the point where PEGI is only unknown to parents if they deliberately choose to ignore video games entirely. A mistake, since practically every child or teenager in Europe enjoys video games. Promoting an active parental involvement in the gaming experiences of their children is a primary objective for PEGI, which situates itself at the heart of that. -
Might & Magic Returns in Force to Conquer Gamers
MIGHT & MAGIC RETURNS IN FORCE TO CONQUER GAMERS Ubisoft Powers into Heroic Fantasy Genre with New Title Paris, FRANCE œ March 30, 2005 œ Today Ubisoft, one of the world‘s largest video game publishers, is delighted to confirm the return of the legendary Might and Magic ® brand. Credited with the establishment of the heroic fantasy genre upon its first release in 1985 on PC, the brand encompasses several product lines including the mythical Heroes of Might & Magic ®. Ubisoft will bring fresh life to the franchise, while respecting its heritage, just as it successfully did with cult brands such as Prince of Persia ® and Myst ®. The first game to reintroduce the Might & Magic universe to the public will be Heroes of Might and Magic ® V. Gamers will delve into a more mature, consistent fantasy universe that will appeal to fans of all fantasy genres. One of the most successful turn-based strategy * franchises, the Heroes of Might and Magic ® series, with its distinctive touch of RPG, is a benchmark in the Heroic Fantasy genre, with considerable commercial and critical acclaim. The new game will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. —Ubisoft is pleased to bring back this exceptional series not just for Heroes fans, but to a larger audience that can appreciate the singular combination of a fantasy * A game where players alternate turns with their opponents, as they would during a chess game, allowing the development of deeper adventure and combat strategies and giving more weight to each individual move and action than in real-time strategy. -
Cloud Gaming
Cloud Gaming Cristobal Barreto[0000-0002-0005-4880] [email protected] Universidad Cat´olicaNuestra Se~norade la Asunci´on Facultad de Ciencias y Tecnolog´ıa Asunci´on,Paraguay Resumen La nube es un fen´omeno que permite cambiar el modelo de negocios para ofrecer software a los clientes, permitiendo pasar de un modelo en el que se utiliza una licencia para instalar una versi´on"standalone"de alg´un programa o sistema a un modelo que permite ofrecer los mismos como un servicio basado en suscripci´on,a trav´esde alg´uncliente o simplemente el navegador web. A este modelo se le conoce como SaaS (siglas en ingles de Sofware as a Service que significa Software como un Servicio), muchas empresas optan por esta forma de ofrecer software y el mundo del gaming no se queda atr´as.De esta manera surge el GaaS (Gaming as a Servi- ce o Games as a Service que significa Juegos como Servicio), t´erminoque engloba tanto suscripciones o pases para adquirir acceso a librer´ıasde jue- gos, micro-transacciones, juegos en la nube (Cloud Gaming). Este trabajo de investigaci´onse trata de un estado del arte de los juegos en la nube, pasando por los principales modelos que se utilizan para su implementa- ci´ona los problemas que normalmente se presentan al implementarlos y soluciones que se utilizan para estos problemas. Palabras Clave: Cloud Gaming. GaaS. SaaS. Juegos en la nube 1 ´Indice 1. Introducci´on 4 2. Arquitectura 4 2.1. Juegos online . 5 2.2. RR-GaaS . 6 2.2.1.