Open Thesis Final.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Open Thesis Final.Pdf The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. From this evaluation, this thesis attempts to evaluate whether copyright protection is necessary for high quality video games to be developed. This study finds that, in term of technical merit, FOSS games vary widely. The most sophisticated of these games, however, seem to be only a few years behind their commercial counterparts. A partial explanation for this disparity can be found in the fact that commercial games have significantly larger user bases, and these users contribute a large amount of value to commercial games in the form of free user modifications. This study suggests that FOSS games could be greatly benefited if they were able to induce more users to take part in developing modifications and levels for these games rather than for commercial games. The implication for copyright law is that, at least in some cases, strong copyright protection may not be necessary for the production of high quality video games. iv Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... vi Introduction ............................................................................................................................................... 1 Chapter 1: Overview of Copyrights and the “Copyleft” Alternative ....................................................... 5 Introduction to Copyright Law and Criticisms Thereof: ....................................................................... 5 Case Law Relating to Video Games and Copyrights: ......................................................................... 10 Introduction to the “Copyleft” Movement: ......................................................................................... 14 Why I Must Write GNU .................................................................................................................. 16 Chapter 2: Economic Perspectives on FOSS Production, Consumption, and Policy ............................ 25 Articles dealing with the supply side: ................................................................................................. 28 Articles dealing with the demand side: ............................................................................................... 35 Discussion: .......................................................................................................................................... 38 Chapter 3: Video Games and the Video Game Industry ......................................................................... 40 History: ................................................................................................................................................ 40 Structure: ............................................................................................................................................. 41 The Role of User Generated Content: ................................................................................................. 47 Literature Relating to FOSS Games: ................................................................................................... 52 Sales Statistics: .................................................................................................................................... 54 Conclusion: .......................................................................................................................................... 56 Restatement of Research Questions: ................................................................................................... 57 Chapter 4: Methodology ......................................................................................................................... 58 Chapter 5: Results .................................................................................................................................. 77 StepMania: ........................................................................................................................................... 77 Battle for Wesnoth: .............................................................................................................................. 81 Sauerbraten Game & Engine: .............................................................................................................. 84 Scorched 3D: ....................................................................................................................................... 88 Nexuiz: ................................................................................................................................................ 90 Armagetron Advanced:........................................................................................................................ 96 Freeciv: .............................................................................................................................................. 100 Secret Maryo Chronicles: .................................................................................................................. 103 Table Summarizing Results: .............................................................................................................. 105 Chapter 6: Conclusions, Limitations, and Future Research ................................................................. 108 Conclusions and Discussion: ............................................................................................................. 108 Limitations and Future Research:...................................................................................................... 115 Appendix A: Inside the Development of a Simple Game .................................................................... 120 Appendix B: Screenshots ..................................................................................................................... 130 References ............................................................................................................................................. 145 v List of Tables Table 1 Consoles (Including Handhelds) Sales Data for 2007 ................................................................ 55 Table 2 Top Ten Console (Including Handhelds) Games for 2007 ......................................................... 55 Table 3 Top Ten PC Games of 2007 ........................................................................................................ 56 Table 4 Top Ten FOSS Games on SourceForge ...................................................................................... 56 Table 5 Games in Sample ........................................................................................................................ 76 Table 6 Summary of Results ................................................................................................................. 107 vi List of Figures Figure 1 Illustration of Scrolling on Both an x-axis and y-axis With a Mini-Map Drawn On-Screen ... 61 Figure 2 Nexuiz 2.4 ............................................................................................................................... 130 Figure 3 Nexuiz 2.4 (second screenshot) .............................................................................................. 131 Figure 4 Sauerbraten (December 2007 Version) ................................................................................... 132 Figure 5 Sauerbraten (December 2007 Version) ................................................................................... 133 Figure 6 Stepmania 4 ............................................................................................................................
Recommended publications
  • Web Vmstat Any Distros, Especially Here’S Where Web Vmstat Comes Those Targeted at In
    FOSSPICKS Sparkling gems and new releases from the world of FOSSpicks Free and Open Source Software Mike Saunders has spent a decade mining the internet for free software treasures. Here’s the result of his latest haul… Shiny statistics in a browser Web VMStat any distros, especially Here’s where Web VMStat comes those targeted at in. It’s a system monitor that runs Madvanced users, ship an HTTP server, so you can connect with shiny system monitoring tools to it via a web browser and see on the desktop. Conky is one such fancy CSS-driven charts. Before you tool, while GKrellM was all the rage install it, you’ll need to get the in the last decade, and they are websocketd utility, which you can genuinely useful for keeping tabs find at https://github.com/ on your boxes, especially when joewalnes/websocketd. Helpfully, you’re an admin in charge of the developer has made pre- various servers. compiled executables available, so Now, pretty much all major you can just grab the 32-bit or distros include a useful command 64-bit tarball, extract it and there line tool for monitoring system you have it: websocketd. (Of course, Here’s the standard output for vmstat – not very interesting, right? resource usage: vmstat. Enter if you’re especially security vmstat 1 in a terminal window and conscious, you can compile it from copy the aforementioned you’ll see a regularly updating (once its source code.) websocketd into the same place. per second) bunch of statistics, Next, clone the Web VMStat Git Then just enter: showing CPU usage, free RAM, repository (or grab the Zip file and ./run swap usage and so forth.
    [Show full text]
  • Markdown Markup Languages What Is Markdown? Symbol
    Markdown What is Markdown? ● Markdown is a lightweight markup language with plain text formatting syntax. Péter Jeszenszky – See: https://en.wikipedia.org/wiki/Markdown Faculty of Informatics, University of Debrecen [email protected] Last modified: October 4, 2019 3 Markup Languages Symbol ● Markup languages are computer languages for annotating ● Dustin Curtis. The Markdown Mark. text. https://dcurt.is/the-markdown-mark – They allow the association of metadata with parts of text in a https://github.com/dcurtis/markdown-mark clearly distinguishable way. ● Examples: – TeX, LaTeX https://www.latex-project.org/ – Markdown https://daringfireball.net/projects/markdown/ – troff (man pages) https://www.gnu.org/software/groff/ – XML https://www.w3.org/XML/ – Wikitext https://en.wikipedia.org/wiki/Help:Wikitext 2 4 Characteristics Usage (2) ● An easy-to-read and easy-to-write plain text ● Collaboration platforms and tools: format that. – GitHub https://github.com/ ● Can be converted to various output formats ● See: Writing on GitHub (e.g., HTML). https://help.github.com/en/categories/writing-on-github – Trello https://trello.com/ ● Specifically targeted at non-technical users. ● See: How To Format Your Text in Trello ● The syntax is mostly inspired by the format of https://help.trello.com/article/821-using-markdown-in-trell o plain text email. 5 7 Usage (1) Usage (3) ● Markdown is widely used on the web for ● Blogging platforms and content management entering text. systems: – ● The main application areas include: Ghost https://ghost.org/
    [Show full text]
  • Download Download
    JOURNAL FOR TRANSCULTURAL PRESENCES & DIACHRONIC IDENTITIES FROM ANTIQUITY TO DATE THERSITES 7/2018 www.thersites.uni-mainz.de CHRISTIAN ROLLINGER (Universität Trier) Battling the Gods An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer) in: thersites 7 (2018), 11-29. KEYWORDS Game Studies, Game design, Ancient Mythology, Music design Christian Rollinger Introduction In 2015, Alientrap Games, a small, independent game studio based in To- ronto, released the video game Apotheon for Windows/PC, Mac OS X, Linux, and PlayStation 4. Apotheon is a visually striking side-scrolling ac- tion-adventure game, in which the player takes on the role of an ancient Greek hero fighting against Olympian deities.1 As Nikandreos, his mission is to wrest divine powers from the Gods, in the process becoming a deity himself. The game has received generally favourable reviews and holds an aggregated Metacritic score of 78/100.2 Reviews have lauded the game for its ‘old school’ appeal, being a classic scrolling action title in a time that almost exclusively focuses on 3D action games in the God of War vein.3 While reviews of the game were not universally favourable, with some crit- icising the game’s inventory system and combat modes,4 the distinctive graphics, inspired by Greek vase paintings, and soundtrack have garnered widespread applause, and reviewers praise the game’s “stunning look and feel”5, stating that playing Apotheon “is like being an archaeologist explor- ing and unearthing the mysteries of an unknown world. […] Like the ochre- stained walls of an Athenian temple circa 500 BC, Apotheon’s characters are little more than black silhouettes.”6 1 http://www.alientrap.com/presskit/sheet.php?p=apotheon (accessed 18.09.2018).
    [Show full text]
  • Timm Johnson Game Development Resume 2019
    240-457-1692 Timm Johnson [email protected] Objective: Get game industry experience by diving in. Software Skill . Collaboration & . Engine: . Programming: Productivity: . Unreal Engine . C# . Perforce, Github, . Unity Engine . Unreal Blueprinting Glitch . Genie Engine . C++ . Trello . Technologies: . Audiovisual: . Slack, Discord . Virtual Reality . Audacity . Google Drive, . Audio Synthesis . Maya OneDrive, DropBox . Augmented Reality . Paint.NET . Various Office Suites . Interactive . Vegas Pro Storytelling Education: Marshall University Undergraduate B.S. in Computer and Informat ion Tech nology GPA: 3.92 Game Design & Development Area of Emphasis Senior Minor: Digital Humanities Cert ificate : Information Assurance Professional Experience Timm’s Tech and Fall 2016-Present Huntington, WV Electronics Repair business for income & experience Phone Fixes, LLC Contracted by Rare Drops for repairs on video game systems Business Owner, “Key Virtual” Arcade: Pay-to-play VR Arcade Manager VR Games at Conventions and FSK Mall Adventure Park USA Summer 2018 Monrovia, MD Operated & wrote procedures for Hologate VR System Laser Tag / Arcade Marshall HELP Center Spring 2018 Huntington, WV Tutored students with learning disabilities in Information Technology classes Tutor FixMyPhone MD Summer 2016 Frederick, MD Phone repair & customer service Cell Phone Technician Opened and closed, trained new hires, cleaned, counted cash Rare Drops Spring 2016 Huntington, WV Retail customer service, pricing, negotiating trades Intern Helped with game tournaments and events e-End USA Summer 2014- Winter 2017 Frederick, MD IT & De-Man IT: Tested, cleaned, refurbished PC’s and other devices in IT De-manufacturing: sorting & disassembling electronics into basic components Trained temp employees Published Projects MU SkyView Age of Empires: Age of The Ring mod .
    [Show full text]
  • Ubuntu Unleashed 2013 Edition: Covering 12.10 and 13.04
    Matthew Helmke with Andrew Hudson and Paul Hudson Ubuntu UNLEASHED 2013 Edition 800 East 96th Street, Indianapolis, Indiana 46240 USA Ubuntu Unleashed 2013 Edition Editor-in-Chief Copyright © 2013 by Pearson Education, Inc. Mark Taub All rights reserved. No part of this book shall be reproduced, stored in a retrieval Acquisitions Editor system, or transmitted by any means, electronic, mechanical, photocopying, record- Debra Williams ing, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every Cauley precaution has been taken in the preparation of this book, the publisher and author Development Editor assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein. Michael Thurston ISBN-13: 978-0-672-33624-9 Managing Editor ISBN-10: 0-672-33624-3 Kristy Hart Project Editor The Library of Congress cataloging-in-publication data is on file. Jovana Shirley Printed in the United States of America Copy Editor First Printing December 2012 Charlotte Kughen Trademarks Indexer All terms mentioned in this book that are known to be trademarks or service marks have Angie Martin been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity Proofreader of any trademark or service mark. Language Logistics Warning and Disclaimer Technical Editors Every effort has been made to make this book as complete and as accurate as Chris Johnston possible, but no warranty or fitness is implied.
    [Show full text]
  • BSD UNIX Toolbox 1000+ Commands for Freebsd, Openbsd
    76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page iii BSD UNIX® TOOLBOX 1000+ Commands for FreeBSD®, OpenBSD, and NetBSD®Power Users Christopher Negus François Caen 76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page ii 76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page i BSD UNIX® TOOLBOX 76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page ii 76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page iii BSD UNIX® TOOLBOX 1000+ Commands for FreeBSD®, OpenBSD, and NetBSD®Power Users Christopher Negus François Caen 76034ffirs.qxd:Toolbox 4/2/08 12:50 PM Page iv BSD UNIX® Toolbox: 1000+ Commands for FreeBSD®, OpenBSD, and NetBSD® Power Users Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2008 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-37603-4 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data is available from the publisher. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permis- sion should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions.
    [Show full text]
  • Openstreetmap History for Intrinsic Quality Assessment: Is OSM Up-To-Date? Marco Minghini1,3* and Francesco Frassinelli2,3
    Minghini and Frassinelli Open Geospatial Data, Software and Standards (2019) 4:9 Open Geospatial Data, https://doi.org/10.1186/s40965-019-0067-x Software and Standards SOFTWARE Open Access OpenStreetMap history for intrinsic quality assessment: Is OSM up-to-date? Marco Minghini1,3* and Francesco Frassinelli2,3 Abstract OpenStreetMap (OSM) is a well-known crowdsourcing project which aims to create a geospatial database of the whole world. Intrinsic approaches based on the analysis of the history of data, i.e. its evolution over time, have become an established way to assess OSM quality. After a comprehensive review of scientific as well as software applications focused on the visualization, analysis and processing of OSM history, the paper presents “Is OSM up-to-date?”, an open source web application addressing the need of OSM contributors, community leaders and researchers to quickly assess OSM intrinsic quality based on the object history for any specific region. The software, mainly written in Python, can be also run in the command line or inside a Docker container. The technical architecture, sample applications and future developments of the software are also presented in the paper. Keywords: Crowdsourcing, Data history, Data quality, Open source, OpenStreetMap, up-to-dateness Introduction of software tools, services and applications allows a wide OpenStreetMap (OSM) is the most successful crowd- number of developers, humanitarian operators, industry sourced geographic information project to date [1]. It was and governmental actors to exploit OSM data on a daily initiated in 2004 in response to the mainstream pres- basis and for a variety of purposes [6].
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Anexaminationofthebenefitsofus
    An Examination 1 Running head: AN EXAMINATION OF THE BENEFITS OF USING OPEN SOURCE An Examination of the Benefits of Using Open Source Software in Schools Charles E. Craig, Jr. Tennessee Tech University July 21, 2011 An Examination 2 Abstract This research is an examination of ways that open source software can bring educational value and significant cost savings to K-12 schools. Existing case studies and other research are examined. Particular attention is given to K-12 schools which have implemented the free and open source Linux operating system to replace Microsoft Windows on older computers, as well as schools which have replaced Microsoft Office with OpenOffice. An Examination 3 Table of Contents Abstract …………………………………………………………………………………………2 List of Tables/Figures ………………………………………………………………………….. 4 Chapter I. Introduction …………………………………………………………………………..5 Chapter II. Methodology ………………………………………………………………………...8 Chapter III. A Comparison and Contrast of Proprietary Software and Open Source Software …9 Chapter IV. Educational Benefits of Open Source Software …………………………………..12 Chapter V. Cost Benefits of Open Source Software ……………………………………….…..29 Chapter VI. Summary, Conclusions, Recommendations …………...………………………….33 References ……………………………………………………………………………………...38 An Examination 4 List of Tables/Figures TABLES: Table 1. A Comparison of RAM and CPU Usage in Various Linux Desktop Environments and Window Managers …………………………………………………………………...….14 FIGURES: Figure 1. The Ubuntu Linux desktop……………………………………………………………13 Figure 2. A screenshot of the LibreOffice Writer word processor running in Linux……………17 Figure 3. A screenshot of the Kalzium periodic table software ..……………………………….18 Figure 4. Kanagram ……………………………………………………………………………..19 Figure 5. KGeography ………………………………………………………………………..…20 Figure 6. The KStars desktop planetarium ………………………………………………..…….21 Figure 7. The TuxMath interactive educational game …………………………………………..22 Figure 8. TuxPaint ……………………………………………………………………………....23 Figure 9. Peppermint OS Two running on an eight year old Dell desktop ……………………..35 Figure 10.
    [Show full text]
  • Kubuntu Desktop Guide
    Kubuntu Desktop Guide Ubuntu Documentation Project <[email protected]> Kubuntu Desktop Guide by Ubuntu Documentation Project <[email protected]> Copyright © 2004, 2005, 2006 Canonical Ltd. and members of the Ubuntu Documentation Project Abstract The Kubuntu Desktop Guide aims to explain to the reader how to configure and use the Kubuntu desktop. Credits and License The following Ubuntu Documentation Team authors maintain this document: • Venkat Raghavan The following people have also have contributed to this document: • Brian Burger • Naaman Campbell • Milo Casagrande • Matthew East • Korky Kathman • Francois LeBlanc • Ken Minardo • Robert Stoffers The Kubuntu Desktop Guide is based on the original work of: • Chua Wen Kiat • Tomas Zijdemans • Abdullah Ramazanoglu • Christoph Haas • Alexander Poslavsky • Enrico Zini • Johnathon Hornbeck • Nick Loeve • Kevin Muligan • Niel Tallim • Matt Galvin • Sean Wheller This document is made available under a dual license strategy that includes the GNU Free Documentation License (GFDL) and the Creative Commons ShareAlike 2.0 License (CC-BY-SA). You are free to modify, extend, and improve the Ubuntu documentation source code under the terms of these licenses. All derivative works must be released under either or both of these licenses. This documentation is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE AS DESCRIBED IN THE DISCLAIMER. Copies of these licenses are available in the appendices section of this book. Online versions can be found at the following URLs: • GNU Free Documentation License [http://www.gnu.org/copyleft/fdl.html] • Attribution-ShareAlike 2.0 [http://creativecommons.org/licenses/by-sa/2.0/] Disclaimer Every effort has been made to ensure that the information compiled in this publication is accurate and correct.
    [Show full text]
  • Agents for Games and Simulations
    First International Workshop on Agents for Games and Simulations Budapest May 11, 2009 i Table of Contents Preface iii Avi Rosenfeld and Sarit Kraus. Modeling Agents through Bounded Rationality Theories 1 Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez. Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project 16 Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann. Two Case Studies for Jazzyk BSM 31 Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum. Adaptive serious games using agent organizations 46 D.W.F. van Krevelen. Intelligent Agent Modeling as Serious Game 61 Gustavo Aranda, Vicent Botti and Carlos Carrascosa. The MMOG Layer: MMOG based on MAS 75 Ivan M. Monteiro and Luis O. Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements 90 Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver. NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations 106 Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva. Intelligent NPCs for Education Role Play Game 117 Derek J. Sollenberger and Munindar P. Singh. Architecture for Affective Social Games 129 Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom. Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents 144 Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira. Agent-Based Aircraft Control Strategies in a Simulated Environment 149 ii Preface Multi Agent System research offers a promising technology to implement cognitive intelligent Non Playing Characters.
    [Show full text]
  • Index Images Download 2006 News Crack Serial Warez Full 12 Contact
    index images download 2006 news crack serial warez full 12 contact about search spacer privacy 11 logo blog new 10 cgi-bin faq rss home img default 2005 products sitemap archives 1 09 links 01 08 06 2 07 login articles support 05 keygen article 04 03 help events archive 02 register en forum software downloads 3 security 13 category 4 content 14 main 15 press media templates services icons resources info profile 16 2004 18 docs contactus files features html 20 21 5 22 page 6 misc 19 partners 24 terms 2007 23 17 i 27 top 26 9 legal 30 banners xml 29 28 7 tools projects 25 0 user feed themes linux forums jobs business 8 video email books banner reviews view graphics research feedback pdf print ads modules 2003 company blank pub games copyright common site comments people aboutus product sports logos buttons english story image uploads 31 subscribe blogs atom gallery newsletter stats careers music pages publications technology calendar stories photos papers community data history arrow submit www s web library wiki header education go internet b in advertise spam a nav mail users Images members topics disclaimer store clear feeds c awards 2002 Default general pics dir signup solutions map News public doc de weblog index2 shop contacts fr homepage travel button pixel list viewtopic documents overview tips adclick contact_us movies wp-content catalog us p staff hardware wireless global screenshots apps online version directory mobile other advertising tech welcome admin t policy faqs link 2001 training releases space member static join health
    [Show full text]