Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
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'Grand Theft Archive': a Quantitative Analysis of the State of Computer
Gooding, P. and Terras, M. (2008) "„Grand Theft Archive‟: a quantitative analysis of the current state of computer game preservation". The International Journal of Digital Curation. Issue 2, Volume 3, 2008. http://www.ijdc.net/ijdc/article/view/85/90 1 ‘Grand Theft Archive’: A Quantitative Analysis of the Current State of Computer Game Preservation Paul Gooding, Librarian, BBC Sports Library, London Melissa Terras, School of Library, Archive and Information Studies, University College London November 2008 Abstract Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history. Computer games are an important part of modern popular culture, and yet are afforded little of the respect bestowed upon established media such as books, film, television and music. We must understand the reasons for the current lack of computer game preservation in order to devise strategies for the future. Computer game history is a difficult area to work in, because it is impossible to know what has been lost already, and early records are often incomplete. This paper uses the information that is available to analyse the current status of computer game preservation, specifically in the UK. It makes a quantitative analysis of the preservation status of computer games, and finds that games are already in a vulnerable state. It proposes that work should be done to compile accurate metadata on computer games and to analyse more closely the exact scale of data loss, while suggesting strategies to overcome the barriers that currently exist. -
Revista Nintendoblast N9.Pdf
Anterior INTRODUÇÃO Maior sucesso no Japão, a série Dragon Índice Quest começa uma nova empreitada para conquistar o coração do ocidente. É Dragon Quest IX, que ganha a capa PERFIL Slime 03 e uma prévia especial nessa edição da revista Nintendo Blast . E como não poderia deixar de ser, você ainda vai MARIO BITS A Bordo da Starship Mario poder conferir tudo o que aconteceu 04 na coletiva da Nintendo na E3 2010 e um Top 10 com os destaques da maior edição da feira nos últimos tempos. BLAST FROM THE PAST Série Dragon Quest 05 Você ainda vai poder conferir uma análise de Super Mario Galaxy 2, uma matéria sobre o clássico NBA Jam e POKÉMON BLAST Pokémon Black & White (DS) 16 mais. Boa leitura! - Gustavo Assumpção TOP 10 Destaques E3 2010 20 APOIAM A REVISTA ANÁLISE Bit.Trip RUNNER (WiiWare) 28 NINTENDO CHRONICLE E as Cores Chegam às Nossas Mãos 31 PRÉVIA Dragon Quest IX (DS) 35 E3 2010 3DS - O Show foi Dele 40 Portallos ANÁLISE Super Mario Galaxy 2 (Wii) 51 N-BUSINESS Entendendo o Ambiente Externo 57 ANÁLISE Photo Dojo (DSiWare) 64 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Rafael Neves • Alveni Lisboa • Sérgio Estrella • Alveni Lisboa • Bruna Lima • Gustavo Assumpção • Sérgio Estrella • Rafael Neves • Felipe de França • Sérgio Oliveira • Sérgio Estrella • Rafael Esau • Gustavo Assumpção • Eduardo Jardim • Sérgio Oliveira • Alex Silva • Pedro Pellicano • Pedro Zambarda • Marcus Dejean COMUNIDADE • Ricardo Scheiber • Douglas Fernandes • Diego Miler Nintendo Wii Brasil 2 Próxima Anterior Por Sérgio Estrella Slime Considerado o mascote da série Dragon Quest, Slime é uma espécie de gota d’água com dois olhos enormes e com um sorriso desdentado sempre presente. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Aircraft Collection
A, AIR & SPA ID SE CE MU REP SEU INT M AIRCRAFT COLLECTION From the Avenger torpedo bomber, a stalwart from Intrepid’s World War II service, to the A-12, the spy plane from the Cold War, this collection reflects some of the GREATEST ACHIEVEMENTS IN MILITARY AVIATION. Photo: Liam Marshall TABLE OF CONTENTS Bombers / Attack Fighters Multirole Helicopters Reconnaissance / Surveillance Trainers OV-101 Enterprise Concorde Aircraft Restoration Hangar Photo: Liam Marshall BOMBERS/ATTACK The basic mission of the aircraft carrier is to project the U.S. Navy’s military strength far beyond our shores. These warships are primarily deployed to deter aggression and protect American strategic interests. Should deterrence fail, the carrier’s bombers and attack aircraft engage in vital operations to support other forces. The collection includes the 1940-designed Grumman TBM Avenger of World War II. Also on display is the Douglas A-1 Skyraider, a true workhorse of the 1950s and ‘60s, as well as the Douglas A-4 Skyhawk and Grumman A-6 Intruder, stalwarts of the Vietnam War. Photo: Collection of the Intrepid Sea, Air & Space Museum GRUMMAN / EASTERNGRUMMAN AIRCRAFT AVENGER TBM-3E GRUMMAN/EASTERN AIRCRAFT TBM-3E AVENGER TORPEDO BOMBER First flown in 1941 and introduced operationally in June 1942, the Avenger became the U.S. Navy’s standard torpedo bomber throughout World War II, with more than 9,836 constructed. Originally built as the TBF by Grumman Aircraft Engineering Corporation, they were affectionately nicknamed “Turkeys” for their somewhat ungainly appearance. Bomber Torpedo In 1943 Grumman was tasked to build the F6F Hellcat fighter for the Navy. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Carol Shaw Regnes Som Den Første Kvinnelige Videospill-Designeren For
Carol Shaw (1955 - ) Carol Shaw regnes som den første kvinnelige videospill-designeren for spillprototypen Polo og spillet 3D Tic-Tac-Toe ved dataselskapet Atari i henholdsvis 1978 og 1979. Hun studerte ved Universitetet i California, og ble uteksaminert i 1970 med en bachelorgrad innen elektroteknikk og en mastergrad i Computer Science, et fagområde som hadde et særdeles lavt antall kvinner på den tiden. Hun var ansatt som microprocessor software engineer ved Atari, Inc., et verdenskjent selskap innen spillindus- trien. I 1978 eide Warner Communications både Atari og Ralph Lauren, og Carol Shaw ble tildelt oppgaven med å designe et spill knyttet til markedsføringen av Ralph Laurens nye parfyme “Polo”. Visstnok ble flere prototyper og håndskrevne instruksjoner sendt til varehuset Bloomingdale’s i New York, men det ble ikke noe av kampanjen, og spillet Polo ble ikke lansert. Polo var en spillproto- type som kunne ha vært det første reklamespillet gjennom tidene. Carol Shaw sies å være den første kvinnelige videospill-designeren for dette spillet, og for 3D Tic-Tac-Toe i 1979 for spillkonsollen Atari 2600. Shaw forlot Atari i 1980 for å arbeide for Tandem Comput- ers. Senere startet hun hos Activision, den første uavhengige spill- programvareutvikler og -distributør. Her designet og utviklet hun spillene Happy Trails og River Raid. Sistnevnte videospill ble lansert av Activision i 1982 for Atari 2600, og er Carol Shaws mest kjente spill. River Raid var en stor suksess og over en million spillkasset- ter ble solgt. Senere overførte selskapet River Raid til en rekke ulike konsoller. Carol Shaw utviklet siden flere andre spill før hun gikk av med pensjon i 1990. -
Gamasutra - Features - the History of Activision 10/13/11 3:13 PM
Gamasutra - Features - The History Of Activision 10/13/11 3:13 PM The History Of Activision By Jeffrey Fleming The Memo When David Crane joined Atari in 1977, the company was maturing from a feisty Silicon Valley start-up to a mass-market entertainment company. “Nolan Bushnell had recently sold to Warner but he was still around offering creative guidance. Most of the drug culture was a thing of the past and the days of hot-tubbing in the office were over,” Crane recalled. The sale to Warner Communications had given Atari the much-needed financial stability required to push into the home market with its new VCS console. Despite an uncertain start, the VCS soon became a retail sensation, bringing in hundreds of millions in profits for Atari. “It was a great place to work because we were creating cutting-edge home video games, and helping to define a new industry,” Crane remembered. “But it wasn’t all roses as the California culture of creativity was being pushed out in favor of traditional corporate structure,” Crane noted. Bushnell clashed with Warner’s board of directors and in 1978 he was forced out of the company that he had founded. To replace Bushnell, Warner installed former Burlington executive Ray Kassar as the company’s new CEO, a man who had little in common with the creative programmers at Atari. “In spite of Warner’s management, Atari was still doing very well financially, and middle management made promises of profit sharing and other bonuses. Unfortunately, when it came time to distribute these windfalls, senior management denied ever making such promises,” Crane remembered. -
NOX UK Manual 2
NOX™ PCCD MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. • Rest for at least 10 to 15 minutes per hour while playing a video game. -
JAM-BOX Retro PACK 16GB AMSTRAD
JAM-BOX retro PACK 16GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK)