A Commodore 64 Retrospective Roberto Dillon
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Videogame Music: Chiptunes Byte Back?
Videogame Music: chiptunes byte back? Grethe Mitchell Andrew Clarke University of East London Unaffiliated Researcher and Institute of Education 78 West Kensington Court, University of East London, Docklands Campus Edith Villas, 4-6 University Way, London E16 2RD London W14 9AB [email protected] [email protected] ABSTRACT Musicians and sonic artists who use videogames as their This paper will explore the sonic subcultures of videogame medium or raw material have, however, received art and videogame-related fan art. It will look at the work of comparatively little interest. This mirrors the situation in art videogame musicians – not those producing the music for as a whole where sonic artists are similarly neglected and commercial games – but artists and hobbyists who produce the emphasis is likewise on the visual art/artists.1 music by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in It was curious to us that most (if not all) of the writing their own compositions. It will discuss the motivations and about videogame art had ignored videogame music - methodologies behind some of this work. It will explore the especially given the overlap between the two communities tools that are used and the communities that have grown up of artists and the parallels between them. For example, two around these tools. It will also examine differences between of the major videogame artists – Tobias Bernstrup and Cory the videogame music community and those which exist Archangel – have both produced music in addition to their around other videogame-related practices such as modding gallery-oriented work, but this area of their activity has or machinima. -
Briefing Book
JUNE 2017 MEETING AGENDA June 6-8, 2017 Hilton Norfolk The Main 100 East Main St. Norfolk, VA 23510 Telephone 757-763-6200 Tuesday, June 6th 9:00 a.m. Council Convenes 9:00 a.m. – 9:30 a.m. SARC Presentation – Surfclam/Ocean Quahog Assessments Jim Weinberg - NEFSC 9:30 a.m. – 11:00 a.m. Surfclam/Ocean Quahog Specifications (Tab 1) – Develop recommendations for 2018- 2020 specifications 11:00 a.m. – 12:00 p.m. Surfclam/Ocean Quahog Excessive Shares Amendment (Tab 2) – Approve scoping document 12:00 p.m. – 1:00 p.m. Lunch 1:00 p.m. – 1:30 p.m. Lobster Standardized Bycatch Reporting Methodology Framework (Tab 3) GARFO Staff – Discuss alternatives 1:30 p.m. – 2:30 p.m. Risk Policy Framework – First Meeting (Tab 4) – Review and approve options for potential revision to current MAFMC Risk Policy and ABC Control Rules 2:30 p.m. – 3:30 p.m. Climate Velocity Over the 21st Century and Its Implications for Fisheries Management in the Northeast U.S. (Tab 5) James Morley – Rutgers – Review climate-velocity-driven species distribution projections for 2020 through 2100. – Identify potential propriety species for adaptation of fisheries management to climate change 3:30 p.m. – 5:00 p.m. Cooperative Research in the Mid-Atlantic (Tab 6) – Review of NEFSC Cooperative Research and response to MAFMC request – Jon Hare - NEFSC – Mid-Atlantic Council approach to collaborative research 1 Wednesday, June 7th 9:00 a.m. – 11:00 a.m. Mackerel, Squid, Butterfish Committee, Meeting as a Committee of the Whole - Specifications (Tab 7) (King, McMurray, Bullard, Hughes, Heins, deFur, Nolan, Baum, Mann, Michels, Nowalsky, Shiels, Winslow; NE Reps: Tooley, Reid) – Review fishery performance and make recommendations for 2018-2020 specifications, including butterfish cap 11:00 a.m. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Počítačové Hry Historie a Současnost
HISTORIEASOUČASNOST INDEX PeterTurányialiasSofthouse OBSAH Hry a programy ............................................. 002 Postavy .................................................... 012 Lokácie .................................................... 014 Firmy ...................................................... 015 Programátori, hudobníci a grafici .......................... 017 Ostatné osoby .............................................. 018 Počítače ................................................... 019 Knihy, filmy, spoločenské hry .............................. 019 Rôzne ...................................................... 020 - 1 - HRY A PROGRAMY 180 54, 57 1942 29 3D GAME MAKER 69 3D STARSTRIKE 25, 72, 79, 81 3D STARSTRIKE 2 72 3D TANK DUEL 23, 79 720’ 81 A VIEW TO A KILL 30, 32, 72, 76 ACADEMY 26, 27, 49, 53, 66, 68, 75 ACE 58, 75 ACRO JET 58 ACTION BIKER 31 ACTION FORCE 81 AD ASTRA 44 ADRIAN MOLE 43 ADVENTURE 36, 74 ADVENTURE BUILDING SYSTEM 40 AGENT X 57 AIRWOLF 76 ALIEN 8 14, 18 76, 80 ALIENS 30, 74 ALLEYKAT 75 AMAZON WOMEN 48 ANDROID 2 67, 79 ANT ATTACK 12, 13, 25, 79, 81 ANTICS 75 ANTIRIAD 79 AQUAPLANE 79 ARC OF YESOD 64 ARCADIA 29, 77 ARKANOID 29, 61 ARKANOID 2 61 ARMAGEDDON 29 ARMY MOVES 55, 69 ARNHEM 33, 34, 36, 80 ARTIST 18 ASTERIX AND THE MAGIC CAULDRON 30 ASTRO BLASTER 29 ATIC ATAC 12, 59 ATRIUM (→ GYRON) 24 ATTACK OF MUTANT CAMELS 78 ATTACK OF THE MUTANT ZOMBIE FLESH EATING CHICKENS FROM MARS 11, 53 ATTIC ATTACK (→ ATIC ATAC) 12 ATV SIMULATOR 57, 59 AUF WIEDERSEHEN MONTY 62 AUTOMANIA 16 AVALON 21 AVENGER 62 BACK -
Advanced Practical Necromancy
1 Episode 2 Part 2: Advanced Practical Necromancy Some games are dead or dying.1 *horror scream* But, we can still save many of them or bring back others to life. So get your Phoenix Downs or start casting your resurrection spells. *intro fade in song* Let’s go! *intro fade out* Hello and welcome to Deadplay, a podcast on videogame preservation and analysis! My name is Dany Guay-Belanger, and I’ll be your host. Last time, we talked about zombie games, and about Joust and SCOG. Today, we talk about the future of videogame reanimation through what historians call ‘oral history’, as well as Let’s Plays and emulation. When I went to the Strong Museum of Play, I discovered so much information about Joust and SCOG. But the reason why I mentioned everything, apart from the fact that I was being an overexcited dork, wasn’t clear. Think back to when I was talking about some zombies being closer to the human they were before their death. If you have a truly mindless zombie, there’s only so much we can use to figure out who they were. Imagine a zombie apocalypse scenario and a biker who’s been bitten by a zombie crashes because he’s turning into a zombie. Say that zombie biker is stuck under their motorcycle and you happen to walk by it. You might be able to tell something about who that zombie was by looking at its clothes, its boots, or the motorcycle. You could also get much more information if you could get a hold of their wallet or the motorcycle’s registration papers. -
Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Retromagazine 01 Eng.Pdf
Spring 2020: there’s a scent of change in the air SUMMARY <HIDDE N> Despite the frankly somewhat dark times we live in, this late spring brings many changes in our lives. Perhaps even finally a return to life as we know ◊ MISTER FPGA, one year later… Page 3 it, after the CoViD-19 nightmare. Even within our editorial initiative there ◊ Interview with Francesco Sblendorio Page 7 are no shortage of changes on the horizon. Indeed, many have already started or will soon be under way. ◊ FAST BASIC – a Locomotive Basic Page 14 compiler in CP/M Let's start with the name of your (hopefully) beloved magazine. From this issue the name of the magazine changes to RetroMagazine World. We ◊ Star Watcher Page 17 have been thrifty and modest: we have only added a small word ("World") ◊ Playing infinite lives with your C64 – Page 21 to our historical name, mostly in order to show our new intention to The challenge goes on address the entire international community and no longer only our numerous Italian readers. ◊ Retromath: Secret Codes Page 24 ◊ 3D Graphs with few lines in BASIC Page 27 How do we intend to do this? Well, actually, we already did it last May 2nd, with the release of issue zero of RetroMagazine English, a pilot publication ◊ Japan cronicles: A new Game & Watch? Page 32 entirely in English, dedicated to all the retrocomputing, retrogaming and retrocoding fans scattered all over the planet. These readers have long ◊ How I discovered RPG games on my Page 36 been asking us to bring in a "neutral" language (an official language, TI99/4A understandable to all) for the content and columns that for over two years ◊ KNIGHTMARE SAGA (MSX) Page 42 have been reaching Italian readers. -
Impacts to Marine Fisheries Habitat from Nonfishing Activities in the Northeastern United States
NOAA Technical Memorandum NMFS-NE-209 Impacts to Marine Fisheries Habitat from Nonfishing Activities in the Northeastern United States US DEPARTMENT OF COMMERCE National Oceanic and Atmospheric Administration National Marine Fisheries Service Northeast Regional Office Gloucester, Massachusetts February 2008 Recent Issues in This Series: 191. Essential Fish Habitat Source Document: Northern Shortfin Squid, Illex illecebrosus, Life History and Habitat Characteristics. 2nd ed. By Lisa C. Hendrickson and Elizabeth M. Holmes. November 2004. v + 36 p., 13 figs., 1 table. NTIS Access. No. PB2005- 101437. [Online publication only.] 192. Essential Fish Habitat Source Document: Atlantic Herring, Clupea harengus, Life History and Habitat Characteristics. 2nd ed. By David K. Stevenson and Marcy L. Scott. July 2005. vi + 84 p., 40 figs., 7 tables. NTIS Access. No. PB2005-107567. [Online publication only.] 193. Essential Fish Habitat Source Document: Longfin Inshore Squid, Loligo pealeii, Life History and Habitat Characteristics. 2nd ed. By Larry D. Jacobson. August 2005. v + 42 p., 20 figs., 1 table. NTIS Access. No. PB2005-110684. [Online publication only.] 194. U.S. Atlantic and Gulf of Mexico Marine Mammal Stock Assessments -- 2005. By Gordon T. Waring, Elizabeth Josephson, Carol P. Fairfield, and Katherine Maze-Foley, eds. Dana Belden, Timothy V.N. Cole, Lance P. Garrison, Keith D. Mullin, Christopher Orphanides, Richard M. Pace III, Debra L. Palka, Marjorie C. Rossman, and Fredrick W. Wenzel, contribs. March 2006. v + 392 p., 45 figs, 79 tables, 5 app., index. NTIS Access No. PB 2007-104395. 195. A Large Marine Ecosystem Voluntary Environmental Management System Approach to Fisheries Practices. By Frank J. Gable. December 2005.