Počítačové Hry Historie a Současnost

Total Page:16

File Type:pdf, Size:1020Kb

Počítačové Hry Historie a Současnost HISTORIEASOUČASNOST INDEX PeterTurányialiasSofthouse OBSAH Hry a programy ............................................. 002 Postavy .................................................... 012 Lokácie .................................................... 014 Firmy ...................................................... 015 Programátori, hudobníci a grafici .......................... 017 Ostatné osoby .............................................. 018 Počítače ................................................... 019 Knihy, filmy, spoločenské hry .............................. 019 Rôzne ...................................................... 020 - 1 - HRY A PROGRAMY 180 54, 57 1942 29 3D GAME MAKER 69 3D STARSTRIKE 25, 72, 79, 81 3D STARSTRIKE 2 72 3D TANK DUEL 23, 79 720’ 81 A VIEW TO A KILL 30, 32, 72, 76 ACADEMY 26, 27, 49, 53, 66, 68, 75 ACE 58, 75 ACRO JET 58 ACTION BIKER 31 ACTION FORCE 81 AD ASTRA 44 ADRIAN MOLE 43 ADVENTURE 36, 74 ADVENTURE BUILDING SYSTEM 40 AGENT X 57 AIRWOLF 76 ALIEN 8 14, 18 76, 80 ALIENS 30, 74 ALLEYKAT 75 AMAZON WOMEN 48 ANDROID 2 67, 79 ANT ATTACK 12, 13, 25, 79, 81 ANTICS 75 ANTIRIAD 79 AQUAPLANE 79 ARC OF YESOD 64 ARCADIA 29, 77 ARKANOID 29, 61 ARKANOID 2 61 ARMAGEDDON 29 ARMY MOVES 55, 69 ARNHEM 33, 34, 36, 80 ARTIST 18 ASTERIX AND THE MAGIC CAULDRON 30 ASTRO BLASTER 29 ATIC ATAC 12, 59 ATRIUM (→ GYRON) 24 ATTACK OF MUTANT CAMELS 78 ATTACK OF THE MUTANT ZOMBIE FLESH EATING CHICKENS FROM MARS 11, 53 ATTIC ATTACK (→ ATIC ATAC) 12 ATV SIMULATOR 57, 59 AUF WIEDERSEHEN MONTY 62 AUTOMANIA 16 AVALON 21 AVENGER 62 BACK TO SKOOL 78 BACK TO THE FUTURE 30, 39, 40 BALLBLAZER 78 - 2 - BALLBREAKER 61 BARBARIAN 55, 79 BARMY BURGERS 29, 74 BASKET MASTER 55, 76 BAT MAN 19, 21, 23, 30, 49, 54, 79 BATALYX 78 BATTLE 1917 33 BATTLE OF BRITAIN 34 BATTLE OF PLANETS 18 BATTY 61 BEACH HEAD 81 BENNY HILL 27, 28, 79 BIG SLEAZE 41 BIG TROUBLE IN LITTLE CHINA 30 BIGGLES 30 BIRDS AND BEES 75 BMX SIMULATOR 56, 59 BOBBY BEARING 47 BOBSLEIGH 58, 76, BOGGIT 41 BOMBJACK 29, 76 BOOTY 75 BORED OF THE RINGS 41 BOULDER DASH 63 BOULDER DASH 2, 3, 4 60 BOUNCES 22, 76 BOUNTY BOB STRIKES BACK 11, 70 BOWLING 2000 56 BOXING 56 BRAINSTORM 60, 66 BREAKTHRU 70 BRIAN JACK’S SUPERSTAR CHALLENGE 53 BRIDGE 32 BUBBLE BOBBLE 77 BUBBLER 15, 19 BULLSEYE 54 BUMP SET SPIKE 55 CALIFORNIA GAMES 53, 76 CARRIER COMMAND 79 CATCH 23 25, 53 CAULDRON, CAULDRON 2 79 CENTIPEDE 29 CLUEDO 32 COBRA 30 COLOSSAL ADVENTURE 42 COLOSSUS 3.0 31, 32 COLOSSUS CHESS 4.0 31, 32 COLOUR OF MAGIC 41 COMBAT ZONE 23, 29 COMMANDO 23, 33, 75, 76 CONTACT SAM CRUISE 78 COOKIE 12 COP OUT 75 COSMIC PIRATE 74 CRAPS 32 - 3 - CROSSWIZE 64 CYBERNOID 70, 75, 77 CYBERNOID 2 70 CYBERUN 15 CYCLONE 19, 79 CYLU 19 CYRUS CHESS 2 31 CYRUS CHESS 48 K 32 DALEY THOMPSON’S DECATHLON 30, 53 DALEY THOMPSON’S SUPERTEST 53 DAN DARE 30, 81 DANDY 62 DARK SCEPTRE 59 DARK SIDE 69, 77 DARTS 54 DAY IN THE LIFE OF THING 80 DEACTIVATORS 66 DEATH STAR INTERCEPTOR 78 DEATH WISH 3 30 DEFCOM 57 DEFENDER 28 DEFLEKTOR 67, 77, 79 DESERT RATS 35, 36, 80 DEUS EX MACHINA 75 DEVIANTS 80 DIAMOND 76 DICTATOR 27, 36, 79 DONKEY KONG 29 DRACULA 30 DRAGON’S LAIR 2 29, 57 DRAGONTORC 21, 80 DRAUGHTS 32 DRILLER 59, 69, 77 DRUID 62 DRUID 2 62 DUET 62 DUN DARACH 44, 45, 77 DYNAMITE DAN 11, 60, 61 DYNAMITE DAN 2 60, 61 E.T.-THE EXTRATERRESTRIAL 39 EARTHLIGHT 53, 75 EIDOLON 78 ELEKTRO STORM 29 ELITE 24, 68, 70 EMERALD ISLE 42, 49, 78 ENDURO RACER 29, 54, 59, 74 ENIGMA FORCE 57 EQUINOX 18, 75 ESPIONAGE ISLAND 36, 74 EVERYONE’S A WALLY 17, 78 EVIL DEAD 30 EXOLON 49, 70, 75, 77 EXOTER 56 EXPLODING FIST (→ WAY OF THE EXPLODING FIST) 49, 74 F.I.R.E. 70 - 4 - FAIRLIGHT 18 FANTASTIC FOUR 30, 40 FIGHTER PILOT 58, 76 FINAL MATRIX 19 FINDERS KEEPERS 77 FIREBIRDS 29 FIREFLY 53, 64, 80 FIRELORD 60, 61, 75 FIST 2 55 F-l5 STRIKE EAGLE 58, 78 FLIGHT SIMULATOR 58 FLUNKY 28, 79 FOOTBALL MANAGER, FOOTBALL MANAGER 2 74, 80 FOURTH PROTOCOL 30, 34, 70 FRANK BRUNO'S BOXING 70 FRANKENSTEIN 30 FRANKIE GOES TO HOLLYWOOD 22, 30 FRENZY 29 FRIDAY THE 13TH 30, 32, 76 FROST BYTE 18 FRUIT MACHINE SIMULATOR 59 FULL THROTTLE 59 FURY 75 FUTURE GAMES 57 GALACTIC GUNNERS 56 GALAXIAN 29 GALAXIANS 29 GAME OVER 55, 70, 76 GAMES DESIGNER 69 GAUNTLET 29, 61, 62, 81 GAUNTLET 2 62 GAUNTLET-THE DEEPER DUNGEONS 62 GEOFF CAPES - STRONGMAN 30, 53 GHOSTBUSTERS 30, 57, 75 GHOSTS’N’GOBLINS 29, 75 GLIDER RIDER 57, 81 GOLDEN APPLE 36 GOONIES 39 GOTCHA 74 GRAPHIC ADVENTURE CREATOR 40 GREAT ESCAPE 22, 30, 76, 79 GREEN BERET 29, 33, 49, 80 GREMLINS 39 GROUND ATTACK 29 GULPMAN 29 GUNFRIGHT 14, 53 GUNRUNNER 80 GUNSHIP 58, 78 GUTZ 53, 80 GYRON 24, 43 GYROSCOPE 15, 57 HACKER 70 HACKER II 49, 71 HADES NEBULA 57 HAMMURABI 27 - 5 - HAMPSTEAD 40 HARDBALL 55 HAUNTED HEDGES 19, 29 HEAD OVER HEELS 23, 49, 54 HEARTLAND 64 HEAVY ON THE MAGICK 45, 49 HERBERT’S DUMMY RUN 17, 71 HIGHWAY ENCOUNTER 67, 79 HIVE 25 HOBBIT 30, 37, 38, 41, 49, 75, 78, 79 HORACE GOES SKIING 26 HOUSE JACK BUILT 63 HOW TO BE A HERO 62 HULK 30, 38 HUNGRY HORACE 29 HUNCHBACK 29, 80 HYDROFOOL 45, 57, 65, 77 HYPABALL 64 HYPERACTIVE 80 HYPERSPORTS 29, 53, 80 HYSTERIA 53, 80 CHEQUERED FLAG 58, 59 CHIMERA 20 CHIP FACTORY 11, 48 CHRISTMAS MONTY 62, CHRONOS 57 I, OF THE MASK 25, 81 I.C.U.P.S. 64 ICE TEMPLE 60 ID 75 IKARI WARRIORS 76 ILLUSTRATOR 40 IMPACT 61 IMPLOSION 75 INCA CURSE 36 INDIANA JONES 2 56, 57 INDIANA JONES A CHRÁM ZKÁZY 56 INDIANA JONES AND THE TEMPLE OF DOOM 39 INDOOR SPORTS 54 INFILTRATOR 58 INTERNATIONAL KARATE 55, 80 INTERNATIONAL KARATE PLUS 55 INTO THE EAGLES’ NEST 62, 71 ITEMIÁDA 56 JACK AND THE BEANSTALK 63, 78 JACK THE NIPPER 77 JAWS 39 JET BIKE SIMULATOR 59 JET PAC 12, 15, 62, 64 JET PACK (→ JET PAC) 12 JET SET WILLY 11, 12, 53, 60, 61, 62, 63, 78, 80 JET SET WILLY 2, 3, 4 11 JET-STORY 71 JOE BLADE 80 JOUST 29 - 6 - JUDGE DREDD 30 JUMBLY 71 KABOOM 56 KAYLETH 30, 40, 49 KIREL 21, 67, 74 KNIGHT LORE 13, 14, 15, 18, 19, 20, 21, 22, 23, 76, 80, 81 KNIGHT ORC 43, 78 KNIGHT RIDER 30 KNIGHT TYME 77 KOKOTONI WILF 76 KONG 29, 80 KRAKOUT 61 KUNG-FU 55 KUNG-FU MASTER 55 KWAH! 49 LAST NINJA 55, 80 LAST NINJA 2 80 LAWN MOWER SIMULATOR 59 LEADERBOARD 55 LIFE 66 LIGHTFORCE 45, 64, 65, 77, 78 LORD OF THE RINGS 30, 40 LORDS OF MIDNIGHT 74 LORDS OF TIME 41 LUNAR JETMAN 12 MAGNETRON 80 MANIC MINER 11, 80 MARSPORT 45, 49, 77 MARTIANOIDS 15 MASTER CHESS 2 32 MATCH DAY 21, 54 MATCH DAY 2 54 MATCH POINT 56 MAZEMAN 29 MAZIACS 27, 79 MAZOGS 27 MERCENARY 78 METABOLIS 77, 78 METEOR STORM 29 MIAMI VICE 30 MICRO MONS 3 47 MICRONAUT ONE 27, 53, 66, 75 MILI-MON 47 MILK RACE 56 MINDER 30 MINER 2049er 11 MIRE MARE 13 MISSILE 23 MOLECULE MAN 21 MONOPOLY 32 MONSTER MUNCHER 29 MONTY 6 63 MONTY IS INNOCENT 62 MONTY MOLE 11, 77 MONTY ON THE RUN 62, 71 - 7 - MOON ALERT 29 MOON CRESTA 29, 77 MOVIE 20, 55 MUGSY 36 MURDER OFF MIAMI 41 NECROPOLIS (→ GYRON) 24 NEMESIS THE WARLOCK 30, 75 NEVERENDING STORY 30 NICK FALDO’S OPEN 55 NIGHT SHADE 14, 15, 22 NIGHTMARE RALLY 79 NINJA HAMSTER 55 NINJA MASTER 55 NODES OF YESOD 63, 64 NORTHSTAR 77 OBLITERATOR 79 OINK! 30 ONE MAN AND HIS DROID 71 ONE ON ONE 55 ORBITER 29 OUT RUN 59 PAC-MAN 28 PARADROID 21, 75 PAT THE POSTMAN 16 PENETRATOR 12, 29, 37, 78, 79 PENTAGRAM 13, 15 PETER SHILTON’S HANDBALL MARADONA 30, 54 PHANTOM CLUB 55 PHEENIX 29 PIKOMON 56 PIMANIA 75 PING PONG 29, 56, 57 PITFALL 2 74 PLANET OF DEATH 36, 74 PLANET OF SHADES 56 PLANETOIDS 29 PLATOON 30, 81 POKER 32 POLTERGEIST 39 POPEYE 27, 28, 79 PRICE OF MAGIK 43 PRODIGY 57 PROFESSIONAL ADVENTURE WRITER 40 PROFESSIONAL SKI SIMULATOR 56, 59 PSI CHESS 32 PSION CHESS 31 PSSST 12 PSYCHEDELLIA 78 PSYTRON 74 PYJAMARAMA 16, 17, 78 QIX 66 QUASIMODO 29 QUAZATRON 21, 22, 80 QUILL 40, 69 RAIDERS 29 - 8 - RAIDERS OF THE LOST ARK 39 RAMBO 30 RANARAMA 21, 62, 80 RAW RECRUIT 71 REBEL PLANET 40 RENEGADE 55, 74 RESCUE ON FRACTALUS 78 RETURN TO EDEN 43 REVERSI 32 RIVER RAID 74 ROAD RUNNER 71 ROBIN OF SHERLOCK 41 ROBIN OF SHERWOOD 40, 63 ROBIN OF THE WOOD 40, 63 ROBOCOP 53 ROCKY HORROR SHOW 30 ROGUE TROOPER 30 ROY OF THE ROVERS 30 ROYAL BIRKDALE 55 SABOTEUR 76 SABOTEUR 2 71 SABRE WOLF (→ SABRE WULF) 12 SABRE WULF 12, 15, 60, 63, 80 SAI COMBAT 55 SAILING 79 SAS STRIKE FORCE 18 SCOOBY DOO 45, 65, 77 SCRAMBLE 29 SCUBA DIVE 74 SEAS OF BLOOD 40 SENTINEL 49, 57, 68, 69, 71, 77 SHADOW OF THE UNICORN 73 SHADOWFIRE 22, 46, 49, 74, 76 SHERLOCK 30, 38, 79 SHIP OF DOOM 36 SHOCKWAY RIDER 45, 65, 77 SIDEWIZE 64 SILENT SERVICE 58, 78 SKI STAR 2000 26 SKOOL DAZE 78 SKY RANGER 72, 78 SKY RUNNER 75 SLAINE 75 SLAINE THE BARBARIAN 30 SNOWBALL 41, 42, 43, 78 SOFTWARE SUPERSTARS 74 SOLOMON'S KEY 72, 75 SOPHISTRY 72 SOUTHERN BELLE 58 SPACE HARRIER 29, 47, 75, 76 SPACE INVADERS 29 SPACE SAVING MISSION 56 SPAWN OF EVIL 27 SPECIAL OPERATIONS 33 SPECTRES 29 - 9 - SPECTRUM CHESS 2 32 SPECTRUM INVASION FORCE 29 SPELLBOUND 77 SPIDERMAN 30, 39 SPINDIZZY 15 SPLAT 77 SPLITTING IMAGES 76 SPORTS HERO 53 SPY HUNTER 29 STAINLESS STEEL 18, 72 STAR FLY 56 STAR SWALLOW 56 STARFOX 25, 56 STARGLIDER 57, 79 STARION 24, 25, 81 STARQUAKE 59, 60, 72, 75 STARSTRIKE II (→ 3D STARSTRIKE 2) 25 STIFFLIP 79 STONKERS 33, 77 STORM 62 STORMBRINGER 77 STRANGELOOP 81 STREET HAWK 30 STRIKE FORCE COBRA 48 STYX 80 SUMMER GAMES 76 SUPER CHESS 3.0 32 SUPER CHESS 3.5 32 SUPER SLEUTH 77 SUPER SOCCER 54 SUPERTEST 53 SUPERTEST 128 53 SWEEVO’S WORLD 20, 45 TANTALUS 61 TAPPER 29 TARZAN 30 TAU CETI 26, 27, 66 TELADON 76 TERRA CRESTA 29, 49, 57, 64, 65, 80 TERRORMOLINOS 40 TERRORPODS 79 TETRIS 65, 66 THEIR FINEST HOUR 34, 35 THINK ! 67 THREE WEEKS IN PARADISE 17, 43, 47, 72, 78 THROUGH THE WALL 61 THUNDERBIRDS 30, 57, 75 THUNDERCATS 45, 57, 65, 77 TIR NA NOG 44, 77 TOMAHAWK 49, 58, 76, 81 TOP GUN 30 TORNADO LOW LEVEL 67, 79 TRANS AM 12 TRANSFORMERS
Recommended publications
  • Blast Off Broken Sword
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like.
    [Show full text]
  • Links to the Past User Research Rage 2
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • Interview with an Ex-ACG (Ashby Computers & Graphics) Employee
    Interview With An Ex-ACG (Ashby Computers & Graphics) Employee Background Over the past few months on the ultimate-wurlde.com site, I've alluded to an ongoing conversation with someone who used to work for 'Ultimate', and I promised to reveal some of the secrets that this source had disclosed to me. However, you can't just blunder into this kind of thing! Firstly, you have to build up a degree of trust; I need to assure my source that I'm not going to blurt out something given in good faith (and in confidence), and I need to feel happy that I'm not being hoaxed by some prankster! Trust was duly established, and after some to-ing and fro-ing between us, I've finally managed to get around to conducting an 'interview' via email... December 2001 The Interview Rob: Hi, and thanks for agreeing to be interviewed! First off; what is your relationship with Ultimate? ACG: I was employed there for quite a few years up until just before the US Gold takeover. I never worked on the programming side when I was employed at AC&G although I did get to mingle with the programmers quite regularly as we were a relatively small, close and friendly group of employees. These days I work elsewhere, but I still remain in contact with them! Rob: Given how hard it is to get ex-AC&G people to talk, I assume that there was some kind of policy not to talk to anyone outside of the company - one that still seems to be in place? ACG: The quietness UPTG showed towards the press was not intentional and came about purely by accident.
    [Show full text]
  • The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
    The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5].
    [Show full text]
  • Exolon (Fairlight) (00.00.0000) Coder Exolon, Mon 09 Jul 2007
    http://www.bitfellas.org/e107_plugins/content/content.php?content.350 Page 1/4 Exolon (Fairlight) (00.00.0000) coder Exolon, Mon 09 Jul 2007 Interview (MediasRes) of: Exolon/Fairlight Handle: Exolon of FairLight How did you come up with your alias ? I think I was thinking of the greek letter epsilon, and wanted to make it shorter and it became exolon. Much later I discovered that there actually was a c-64 game called Exolon City / Country: Lund/Sweden Born year: 1973 What was your first computer, and when did you get it? The first computer I used and programmed on was the Luxor ABC-80 (a swedish invention) back in 1980. My dad lended it from work a week at a time and it was much fun making simple games and stuff on it. 1983 I got a ZX Spectrum, the computer I really learned machine-code and computer engineering on... How did you get into the scene and what groups have you been a member of ? When I got my Amiga 1000 in 1987, I quickly started programming on it and together with 2 friends, we started the group AmigaMania, and soon released a megademo, around the same time NorthStar had released their first megademo. Back then, it was not really a question of "getting into the scene", as the people who could program demos or crack games were countable on two hands (well a slight understatement but you get the point). So basically you _were_ the scene if you made demos After less than a year I joined FairLight, who were based in Malmoe where I grew up, and since then I've been a FairLight member.
    [Show full text]
  • LICENSED ROMS [Need Artwork] [Need Video] [Need to Test]
    Game Title: Works? Video By: Notes, Important Information: LICENSED ROMS [Need Artwork] [Need Video] [Need to Test] 10th Frame 180 19 Part One - Boot Camp 1942 1943 - The Battle of Midway 3D Construction Kit 3D Deathchase 3D Tanx 4x4 Off-Road Racing 720 750cc Grand Prix A Question of Sport APB Aaargh! Abyss Academy Ace of Aces Action Biker Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Lawnmower Simulator Adventure A - Planet of Death After Burner After the War Ah Diddums Airborne Ranger Alchemist Alien Alien 8 Alien Storm Alien Syndrome Aliens Aliens - The Computer Game All or Nothing Altered Beast Amaurote Android 2 Angler Ant Attack Antics Arcadia Archon I - The Light and the Dark Archon II - Adept Arcticfox Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Astroball ATF Athena Atic Atac ATV Simulator Auf Wiedersehen Monty Avalon BC Bill BC's Quest for Tires Back to Skool Back to the Future Back to the Future Part III Badlands Ballblazer Barbarian Bard's Tale Barry McGuigan World Champ Boxing Batman Batman the Caped Crusader Battlezone Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Beamrider Bear Bovver Big Trouble in Little China Bionic Commando Black Magic Black Tiger Blasteroids Bloodwych Blue Max Bomb Jack Bonanza Bros Booty Boulder Dash Bounces Breakthru Brian Bloodaxe Bruce Lee Bubble Bobble Bubble Dizzy Bubbler Buck Rogers - Planet of Zoom Budokan - The Martial Spirit Bugaboo (The Flea) Buggy Boy Cabal California Games Captain Blood Captain Planet Carrier
    [Show full text]
  • Un Nuovo Banjo Kazooie Potrebbe Arrivare Su Nintendo Switch
    Un nuovo Banjo Kazooie potrebbe arrivare su Nintendo Switch Il genere platform è stato da sempre uno di quelli che si è meglio adattato al3D ; c’è stato un periodo, esattamente nel passaggio dalla generazione16-bit alla 32/64-bit, in cui tutti giochi sarebbero dovuti diventare tridimensionali, indipendente dal loro genere, ma questa decisione non giovò per molti titoli (basti pensare aCastlevania su N64, Contra: Legacy of War su Sony Playstation e Sega Saturn o l’orrendo Bubsy 3D). Super Mario 64 dimostrò al mondo come il platform poteva funzionare, ma soprattutto evolversi, nelle console di nuova generazione; in uno scenario in cui in molti tentavano di dare la miglior definizione diplatform 3D, come la Sony Computer Entertainment con Spyro the Dragon, uscì un platform che riscrisse le regole di un genere quasi ancora agli albori: stiamo parlando diBanjo-Kazooie , titolo di Rare uscito esclusivamente su Nintendo 64 nel 1998. Lo studio inglese non solo andava d’accordo con Nintendo ma lo era ancora di più con l’innovazione: già ai tempi dello SNES tirarono fuori Donkey Kong Country, titolo che utilizzava l’allora innovativagrafica 3D pre-renderizzata, e su Nintendo 64, Rare finì per gettare le basi per gli FPS moderni con Goldeneye 007. Banjo-Kazooie prese i concetti di Super Mario 64, gioco già innovativo di suo, e li espanse: il titolo, che vedeva un orso campagnolo e un picchio rosso chiacchierone (o meglio, chiacchierona… sì, Kazooie è femmina) al salvataggio della sorella del primo, presentava un overworld e livelli più espansi, una storyline e dei personaggi più definiti, mosse e meccaniche sempre nuove ma soprattutto tantissimi oggetti da collezionare (tanto che fu coniato il termine “Collectathon” per descrivere giochi simili a questo).
    [Show full text]
  • Well Played 2.0: Video Games, Value and Meaning
    Knight Lore and the third dimension Oscar Garcia-Panella I still remember those walks to the school during the mid-eighties and that giant poster hanging inside a well-known bank. In there you could read about a wonderful computer, shiny as a diamond below the rain- bow: the Sinclair ZX Spectrum 48k. To be honest I didn’t care about the conditions or the bank services. I just wanted to get in touch with the “Speccy”. Toned in black, with four different colors at its right side, it be- witched me from the very beginning. That computer wasn’t ergonomic at all (rubber and tiny keys with dozens of functions labeled on them) but that wasn’t important for me. Those were the times of the 8 bits machines. Sir Clive Sinclair’s “Speccy” competed against several wonders such as the Amstrad, Com- modore or MSX masterpieces. That had to be tough! Especially if we take into consideration that it wasn’t armed with the best hardware avail- able… but it won the battle during the first years, beginning in 1982. “Ultimate Play The Game”, also called “Ashby Computers & Graphics Ltd. (ACG)”, was founded in 1982 by Tim and Chris Stamper. They pro- duced several well known titles such as “Jetpac”, where we could see some of the first inertia effects within a videogame, while controlling a funny astronaut. The “Stamper brothers” were also responsible of “Sabre Wulf”, which sold more than 300,000 copies during 1984, followed by “Underwurlde” and “Knight Lore”. In those “ancient virtual worlds” the player could control a curious explorer, “Sabreman”, a delirious charac- ter that had an innate ability: to get into trouble.
    [Show full text]
  • WORKING GAMES [Need Artwork] [Need Videos] [Need to Test]
    Game Title: Works? Video By: Notes, Important Information: WORKING GAMES [Need Artwork] [Need Videos] [Need to Test] 007 - Licence to Kill 10th Frame 180 1942 1943 - The Battle of Midway 3D Construction Kit 4x4 Off-Road Racing 500cc Grand Prix 720 750cc Grand Prix APB ATF ATV Simulator Aaargh! La Abadía del Crimen Academy Ace of Aces Acrojet Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Destroyer Simulator After Burner After the War Agent X II - The Mad Prof's Back Airborne Ranger Ajax Alien 8 Alien Syndrome Altered Beast Amaurote Android II Annals of Rome Arabian Arachnophobia Archon I - The Light and the Dark Archon II - Adept Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Athena Attack of the Killer Tomatoes Auf Wiedersehen Monty BAT Back to the Future Back to the Future Part III Bad Dudes vs DragonNinja Badlands Bagman Ballblazer Bank Panic Barbarian Bard's Tale Barry McGuigan World Champ Boxing Basket Master Batman Battle Chopper Battle of the Planets Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Bear Bovver Bionic Commando Black Magic Black Tiger Blade Runner Blagger Blasteroids Bloodwych Bomb Jack Bonanza Bros Booty Bosconian Boulder Dash Bounder The Brainies Brian Jacks Uchi Mata Bruce Lee Bubble Bobble Bubble Dizzy Bubble Ghost Bubbler Buggy Boy Bugsy California Games Captain Blood Captain Planet Carrier Command Cassette '50 Castle Master Cauldron I Cauldron II - The Pumpkin Strikes Back Chase HQ Chicago '90 Chip's Challenge Cholo Chuck Yeager's
    [Show full text]
  • Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
    http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.
    [Show full text]
  • 2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe
    2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe Acid Drop Actionauts Activision Decathlon, The Adventure Adventures of TRON Air Raid Air Raiders Airlock Air-Sea Battle Alfred Challenge Alien Alien Greed Alien Greed 2 Alien Greed 3 Allia Quest Alligator People, The Alpha Beam with Ernie Amidar Aquaventure Armor Ambush Artillery Duel AStar Asterix Asteroid Fire Asteroids Astroblast Astrowar Atari Video Cube A-Team, The Atlantis Atlantis II Atom Smasher A-VCS-tec Challenge AVGN K.O. Boxing Bachelor Party Bachelorette Party Backfire Backgammon Bank Heist Barnstorming Base Attack Basic Math BASIC Programming Basketball Battlezone Beamrider Beany Bopper Beat 'Em & Eat 'Em Bee-Ball Berenstain Bears Bermuda Triangle Berzerk Big Bird's Egg Catch Bionic Breakthrough Blackjack BLiP Football Bloody Human Freeway Blueprint BMX Air Master Bobby Is Going Home Boggle Boing! Boulder Dash Bowling Boxing Brain Games Breakout Bridge Buck Rogers - Planet of Zoom Bugs Bugs Bunny Bump 'n' Jump Bumper Bash BurgerTime Burning Desire Cabbage Patch Kids - Adventures in the Park Cakewalk California Games Canyon Bomber Carnival Casino Cat Trax Cathouse Blues Cave In Centipede Challenge Challenge of.... Nexar, The Championship Soccer Chase the Chuckwagon Checkers Cheese China Syndrome Chopper Command Chuck Norris Superkicks Circus Atari Climber 5 Coco Nuts Codebreaker Colony 7 Combat Combat Two Commando Commando Raid Communist Mutants from Space CompuMate Computer Chess Condor Attack Confrontation Congo Bongo Conquest of Mars Cookie Monster Munch Cosmic
    [Show full text]