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Conversation with Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida
Conversation With Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida Recorded and Transcribed by Lyn Corley 2 TAPE 1 SIDE A LYN-I am interviewing, I’m in a museum right here actually, and we are having an interview today about a group of men who served at Cecil Field and have set up “Dreamland”. I’m about the take the tour of Dreamland. DENNIS-Do you know what Dreamland is? LYN-No. DENNIS-Dreamland is the code name for the most off-limits place in the United States. It’s called Area 51. It’s just north of Nellis in Las Vegas, Nevada and that’s where all of the extremely secret testing of all kinds of things over the years after World War II. Area 51. LYN-I knew Area 51 but I didn’t know they called it “Dreamland”. DENNIS-Area 51 we call “The Box” because if you fly in “The Box” by mistake you are in big, big, big, big trouble. I never flew in the box by mistake but I was in a flight of guys where two guys flew in the box and they were met on the runway by Air Force security guys with guns. They were stripped of all their gear looking for cameras. In their flight gear they were brought to the airport, put on a TWA plane, and sent back here with orders of not to say anything of what they saw. So, when we began this place this was kind of a dream and we were shooting the breeze and said, “You know, why don’t we call this place Dreamland. -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Dizzy Returns
HELLO AND WELCOME! As promised we’ve collected some of our Dizzy Returns concept work together in the following pages to share with you, our backers, as a thank you for your support throughout the Dizzy Returns Kickstarter campaign. This collection of location and character concepts offers a glimpse into the world we had imagined for a brand new Dizzy game, as well as insights into the game design process. The Dizzy series remains very close to our hearts, and the games encapsulate everything we believe that makes a fun, challenging and rewarding experience: quirky characters and story, interesting locations, platforming challenges, the satisfaction of a puzzle well- solved, exploring a colourful, fun world. These are things that we wanted to bring to Dizzy Returns, and we hope that these pages show some of that vision. We’d like to say a sincere thank you to each and every one of you - it’s been heart-warming to see all the love for Dizzy that is still out there, and we’re humbled by the fond remembrances of your experiences with the original series of Dizzy games and the part they played in your lives. Regardless of whether we make a brand new Dizzy adventure or not, there’s no doubt that he has a place in gaming history. Thanks once again to all of you - a Kickstarter project is nothing without its backers, and we couldn’t have asked for better supporters. Philip and Andrew Oliver December 2012 A FAIRYTALE STORY PRINCE OF THE YOLKFOLK SLEEPING BEAUTIES Dizzy awakens to a world covered in dust and overgrown plants. -
Edição De Natal !
Ano II - Número 5 A revista eletrônica do entusiasta de videogames e microcomputadores clássicos Visitamos a Cinótica! EDIÇÃO DE NATAL ! Entrevistas Internacionais: Ralph Baer Howard S. Warshaw Reviews Especiais: . Prince of Persia . Em Busca dos Tesouros JOGOS 80 1 INDICE C.P.U. EXPEDIENTE Beta - O Retorno ...................................... 04 Jogos 80 é uma publicação da Dickens Editora Virtual. Editor CURIOSIDADES Marcus Vinicius Garrett Chiado Konami´s Synthesizer .............................. 24 Visita à Cinótica ...................................... 22 Co-Editor Eduardo Antônio Raga Luccas Redatores desta Edição EDITORIAL .......................................... 03 Carlos Bragatto Eduardo Antônio Raga Luccas Ericson Benjamin Jorge Braga da Silva JOYSTICK Marcelo Tini E.T. Phone Home! .................................... 17 Marcus Vinicius Garrett Chiado Em Busca dos Tesouros ........................... 09 Murilo Saraiva de Queiroz Fiendish Freddy’s Big Top O’ Fun ............ 15 Revisão M.A.S.H. .................................................. 14 Eduardo Antônio Raga Luccas Prince of Persia ........................................ 11 Marcus Vinicius Garrett Chiado Logotipo Rick Zavala PERSONALIDADES Howard Scott Warshaw .......................... 19 Projeto gráfico e diagramação Ralph Baer .............................................. 06 LuccasCorp. Computer Division Agradecimentos André Saracene Forte TELEX Carlos Bragatto Fernando Salvio Especial: Depoimentos de Natal ............ 25 Howard Scott Warshaw Ralph Baer -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
Dizzy Returns
Dizzy Returns Brief on thoughts/direction for a brand new iOS Dizzy game. Andrew Oliver Sep. 2012 We recently got agreement from Codemasters that we can write and release our own Dizzy games, with no ties, approval etc. to them. This came about because, they wanted to explore the iOS market, and somebody* had presented them with an old Dizzy game, remade for the iOS and Android. (* Paul Ranson, originally wrote the game Dizzy:Prince of the Yolkfolk, for us, on various platforms, including the Amiga. He had the original code and graphics and ‘ported’ them to iOS and then enhanced a little) They decided it was a quick, cheap easy way to experiment in the market, but realised they couldn’t do without our agreement. So we agreed on the condition that we could now go back and also make our own games. We could choose to do this ourselves, But, we may choose to get it on Kickstarter, as bringing back old games is perfect for Kickstarter, and it starts a real following for the game, and we have a lot of followers that would take a big interest in this. But we’d need a load of cool ideas, to ‘Pitch’ a Kickstarter. Dizzy: Prince of the Yolkfolk on iOS and Android. And ‘enhanced’ port of the original Amiga version of the game. Our thoughts on this game:- • We let it go out because it allowed us to negotiate with Codemasters. • Our old friend, Dizzy programmer, wanted to get paid! • Being a port, people would take it for a retro remake/port, and as such, it didn’t need to move on. -
CLONE WARS Get a Brazilian
April 2018 Issue 21 PLUS CLONE WARS Get a Brazilian.. Includes material MIND YOUR LANGUAGE not in the video Continued programming show! feature CONTENTS 16. CLONE WARS The Brazilian clones explored. 22. MIND YOUR LANGUAGE 12. OMNI 128HQ Spectrum languages. A new Speccy arrives. FEATURES GAME REVIEWS 4 News from 1987 Knight Lore 6 Find out what was happening back in 1987. Elixir Vitae 8 12 Isometric Games Grand Prix Championship 9 Knightlore and more. Viagem ao Centro da terra 14 16 Clone Wars Exploration of the Brazilian clones. Kung Fu Knights 20 24 Mind Your Language Sewer Rage 21 More languages from George. Dominator 22 32 Play Blackpool Report from the recent event. Spectres 23 36 Vega Games Wanted: Monty Mole 30 Games without instructions on the Vega. 3D Tunnel 31 38 Grumpy Ogre Retro adventuring and championship moaning. Gauntlet 34 42 Omni 128HQ Laptop A new Spectrum arrives. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL elcome to issue 21 and thank you W I was working on several things at the for taking the time to download and same time on two different comput- read it. ers. I was doing some video editing on As series seven of The Spectrum Show my main PC and at the same time checking emails and researching fu- comes to an end with a mammoth end say, I am impressed with it. It’s a Har- ture features on my little Macbook Air. of series special, the next series is al- lequin (Spectrum modern clone) main ready well underway in the planning Strangely, both required an update, so board fitted inside a new 48K style stages. -
Hardware and Software in the Enterprise
CHAPTER 6 Hardware and Software in the Enterprise Objectives As a manager, you’ll face many decisions about using hardware and software to improve the perform- ance of your firm. After completing this chapter, you will be able to answer the following questions: 1. What computer processing and storage capability does our organization need to handle its infor- mation and business transactions? 2. What arrangement of computers and computer processing would best benefit our organization? 3. What kinds of software and software tools do we need to run our business? What criteria should we use to select our software technology? 4. Of what new software technologies should we be aware? How would they benefit our organization? 5. How should we acquire and manage the firm’s hardware and software assets? |FOCUS ON THE FEATURES CASE STUDIES Dirt Bikes U.S.A: Analyzing the Total Cost of Opening case: Nor-Cargo Revamps Its IT Ownership (TCO) of Desktop Software Assets Infrastructure Electronic Business Project: Window on Management: The Case for Linux Planning and Budgeting for a Sales Conference Window on Technology: Application Integration to the Rescue WEB ACTIVITIES Chapter-ending Case: Zurich North America www.prenhall.com/laudon | Internet Connection: Hunts Down Its IT Assets Evaluating Computer Hardware Vendors | Interactive Study Guide | Additional Case Studies | International HANDS-ON PROBLEM SOLVING Resources Application Software Exercise: Spreadsheet Exercise: Evaluating Hardware and Software Options | Nor-Cargo Revamps Its IT Infrastructure Nor-Cargo started out in 1920 as a Nor-Cargo management wanted to reduce the size of small cargo services company that ran its information systems workforce by 20 percent each ships up and down the coast of year. -
Index | Table of Contents
Intro: Infinity (175) Before you read this book (3) Jet Force Gemini (176) Copyright, Fair Use & Good Faith (4) Knights (177) Forewords (5) Mythri (178) Unseen Covers 1 (12) Resident Evil (179) The History of Unseen64 (13) Saffire (180) Anonymous sources and research (21) Tyrannosaurus Tex (181) Gaming Philology (23) SNES, MegaDrive (Genesis) Games You Will Never Play (183) Preservation of Cancelled Games (25) Akira (185) Frequently Asked Questions (27) Albert Odyssey Gaiden (186) Games you will (never?) play (29) Christopher Columbus (187) Unseen Covers 2 (32) Dream: Land of Giants (187) Interviews: Felicia (190) Adam McCarthy (33) Fireteam Rogue (190) Art Min (36) Interplanetary Lizards (192) Brian Mitsoda (39) Iron Hammer (193) Centre for Computing History (43) Kid Kirby (194) Computer Spiele Museum (46) Matrix Runner (194) Felix Kupis (49) Mission Impossible (195) Frederic Villain (51) Rayman (196) Gabe Cinquepalmi (54) River Raid (198) Grant Gosler (57) Satellite Man (198) Jesse Sosa (61) Socks the Cat Rocks the Hill (199) John Andersen (64) Spinny and Spike (202) Ken Capelli (69) Starfox 2 (202) NOVAK (75) Super quick (205) MoRE Museum (84) X-Women (207) National Videogame Museum (87) Sega 32X / Mega CD Games You Will Never Play (209) Tim Williams (90) Castlevania: The Bloodletting (210) Omar Cornut (93) Hammer vs. Evil D. in Soulfire (210) Terry Greer (97) Shadow of Atlantis (215) William (Bill) Anderson (101) Sonic Mars (216) Scott Rogers (106) Virtua Hamster (218) PC Games You Will Never Play (111) Philips CDI Games You Will Never -
Didaktik Gama 192 Editoriale
Periodico di informazione sul mondo Sinclair e Spectrum N°4 Agosto - Settembre 2004 Copyleft 2004 Stefano Guida autore ed editore In questo numero: 1 - Didaktik Gama 192 Editoriale 2 - Spectrum... di sinistra? L'estate e' arrivata e come tutti Didaktik Gama che e' l'occasione come sempre per 2 - ZX81 gli anni, in questo periodo, le disponibile ad una cifra piuttosto ricordare a tutti voi che se volete 3 - Compatibilita' ZX Spectrum notizie e le novità ovviamente modica; ci sara' uno spazio scrivere un articolo per questa e altri cloni scarseggiano per poi riprendere dedicato alle curiosità alcune rivista potete farlo inviandolo 3 - Sir Clive ci riprova a pieno ritmo all'inizio delle quali anche divertenti, all'indirizzo: dell'autunno. articoli presi da internet e [email protected] . 3 - Vinili per Spectrum In questo numero affronteremo addirittura uno scritto da un Verrà pubblicato sul prossimo quindi gli argomenti che in appassionato lettore di questa numero con tanto di 4 - Minigame 2004 questi ultimi mesi hanno stessa rivista autore di un ringraziamenti per la 4 - Nuovi cloni popolato il web parlando anche programma molto utile nella collaborazione. dello ZX81. Una particolare gestione dei nastri ormai S.G. 4 - Damtape attenzione va al nuovo clone del deteriorati. Colgo quindi [email protected] 5 - Collegare un +2A/+3 via Scart 5 - QL Neeting 2004 5 - Mistrum Didaktik Gama 192 6 - Strane periferiche Come annunciato nel numero precedente, una Didaktik (che attualmente produce alcuni articoli 6 - Il clone del mese delle novità più discusse recentemente è il di componentistica e controllori di processi) alla 6 - Vignetta & ringraziamenti Didaktik Gama 192K.