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Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
MAKING CODE ZERO Part 2
October 2018 Issue 23 PLUS MAKING CODE ZERO part 2 Includes material PLAY BLACKPOOL not in the video Report from the show! event... CONTENTS 32. RECREATED SPECTRUM Is it any good? 24. MIND YOUR LANGUAGE 18. Play Blackpool 2018 Micro-Prolog. The recent retro event. FEATURES GAME REVIEWS 4 News from 1987 DNA Warrior 6 Find out what was happening back in 1987. Bobby Carrot 7 14 Making Code Zero Devils of the Deep 8 Full development diary part 2. Spawn of Evil 9 18 Play Blackpool Report from the recent show. Hibernated 1 10 24 Mind Your Language Time Scanner 12 More programming languages. Maziacs 20 32 Recreated ZX Spectrum Bluetooth keyboard tested. Gift of the Gods 22 36 Grumpy Ogre Ah Diddums 30 Retro adventuring. Snake Escape 31 38 My Life In Adventures A personal story. Bionic Ninja 32 42 16/48 Magazine And more... Series looking at this tape based mag. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL Welcome to issue 23 and thank you for taking the time to download and read it. Those following my exploits with blown up Spectrums will be pleased to I’ll publish the ones I can, and provide hear they are now back with me answers where fit. Let’s try to get thanks to the great service from Mu- enough just for one issue at least, that tant Caterpillar Games. (see P29) means about five. There is your chal- Those who saw the review of the TZX All machines are now back in their lenge. Duino in episode 76, and my subse- cases and working fine ready for some quent tweet will know I found that this The old school magazines had many filming for the next few episodes. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
The Infuze Bundle Contents
The inFUZE Bundle Contents Introduction! 4 Quick Reference! 5 Banner! 6 Introduction And Usage! 6 Code Description! 6 Benchmarks! 9 Introduction And Usage! 9 Code Description! 10 Chessica! 11 Introduction And Usage! 11 Circles! 11 Introduction And Usage! 11 Lines! 12 Introduction And Usage! 12 Code Description! 12 Luna! 14 Introduction And Usage! 14 Life! 14 Introduction And Usage! 14 Beep! 15 Introduction And Usage! 15 How To Play the Flute! 15 How To Play Tunes! 15 How Beep Works! 16 How pitch> works.! 17 How the Audio Hardware Works.! 18 Brikky! 19 Introduction And Usage! 19 TJoy! 20 Introduction And Usage! 20 Slides! 21 Introduction And Usage! 21 Producing and loading FIGgy Images! 21 How does The SlideShow Work?! 22 MiniRace! 22 Introduction And Usage! 23 How MiniRace Works! 23 Joggle! 25 Introduction And Usage! 25 How Joggle Works! 25 Mazes! 27 Introduction And Usage! 27 How It Works! 27 Mini Oxo ! 28 Introduction And Usage! 28 Strategy! 28 Full Screen Oxo! 29 Introduction And Usage! 30 Graphics! 30 Strategy! 31 FigTris! 32 Introduction And Usage! 33 Snake! 34 Introduction And Usage! 34 Locals! 34 Introduction And Usage! 34 Explanation! 34 Turtles and TurtleCrypt! 37 Introduction And Usage! 38 How To Use The Turtle Graphics! 38 Blitz! 40 Introduction And Usage! 40 Zoo! 40 Introduction And Usage! 41 Inside The Program! 42 GDem! 46 Introduction And Usage! 46 Inside GDem! 46 Nyan Race! 48 Introduction And Usage! 48 Primes! 49 Introduction And Usage! 49 Cal! 50 Introduction And Usage! 50 Technical Details! 51 Multiple Languages! 51 Debugger! -
Edição De Natal !
Ano II - Número 5 A revista eletrônica do entusiasta de videogames e microcomputadores clássicos Visitamos a Cinótica! EDIÇÃO DE NATAL ! Entrevistas Internacionais: Ralph Baer Howard S. Warshaw Reviews Especiais: . Prince of Persia . Em Busca dos Tesouros JOGOS 80 1 INDICE C.P.U. EXPEDIENTE Beta - O Retorno ...................................... 04 Jogos 80 é uma publicação da Dickens Editora Virtual. Editor CURIOSIDADES Marcus Vinicius Garrett Chiado Konami´s Synthesizer .............................. 24 Visita à Cinótica ...................................... 22 Co-Editor Eduardo Antônio Raga Luccas Redatores desta Edição EDITORIAL .......................................... 03 Carlos Bragatto Eduardo Antônio Raga Luccas Ericson Benjamin Jorge Braga da Silva JOYSTICK Marcelo Tini E.T. Phone Home! .................................... 17 Marcus Vinicius Garrett Chiado Em Busca dos Tesouros ........................... 09 Murilo Saraiva de Queiroz Fiendish Freddy’s Big Top O’ Fun ............ 15 Revisão M.A.S.H. .................................................. 14 Eduardo Antônio Raga Luccas Prince of Persia ........................................ 11 Marcus Vinicius Garrett Chiado Logotipo Rick Zavala PERSONALIDADES Howard Scott Warshaw .......................... 19 Projeto gráfico e diagramação Ralph Baer .............................................. 06 LuccasCorp. Computer Division Agradecimentos André Saracene Forte TELEX Carlos Bragatto Fernando Salvio Especial: Depoimentos de Natal ............ 25 Howard Scott Warshaw Ralph Baer -
Tecnologias Da Informação E Comunicação
Referências: Guia da Exposição "Memórias das Tecnologias e dos Sistemas de Informação" www.memtsi.dsi.uminho.pt Colecção: memTSI, DSI e Alfamicro http://piano.dsi.uminho.pt/museuv Departamento de Sistemas de Informação da UM www.memtsi.dsi.uminho.pt http://piano.dsi.uminho.pt/museuv || Sinclair ZX81 || Sinclair ZX SPECTRUM || TIMEX 1500 || TIMEX TC 2068 Máquina lançada em 1981, Lançado em 1982, foi um O Timex 1500 foi criado em O Timex TC 2068 foi TECNOLOGIAS com 1K de memória (max dos maiores sucessos Julho de 1983 e era desenvolvido no final de 16K), sem som e sem cor. comerciais no mercado dos basicamente um sinclair 1983 com um processador “home computers”, Z81 com 16KB de RAM Z80A a 3,5 Mhz. DA INFORMAÇÃO desenhado e comercializado incorporada com Dispunha de 48KB de por uma empresa do Reino possibilidade de expansão memória RAM e 16KB de E COMUNICAÇÃO Unido (Sinclair) por poucas até 64KB. memória ROM. TIC dezenas de contos (o preço Tinha um processador Dispunha de conectores de lançamento foi £129.95 ZILOG Z80A que funcionava para monitor, joystick, no Reino Unido). a uma velocidade de 3,5Mhz. leitor/gravador de casetes, Descendente directo do A imagem em ecrã era a 2 porta de expansão e ZX81, incorporou cor e som. cores com uma resolução televisão, usando um sinal Configuração completa com de 64x44. PAL. impressora térmica Sinclair Em modo de texto permitia Tinha uma resolução de 2040 e um gravador áudio 32 colunas e 24 linhas. 256x192 píxeis e permitia (periférico de arquivo) e Não dispunha de som. -
Interview with an Ex-ACG (Ashby Computers & Graphics) Employee
Interview With An Ex-ACG (Ashby Computers & Graphics) Employee Background Over the past few months on the ultimate-wurlde.com site, I've alluded to an ongoing conversation with someone who used to work for 'Ultimate', and I promised to reveal some of the secrets that this source had disclosed to me. However, you can't just blunder into this kind of thing! Firstly, you have to build up a degree of trust; I need to assure my source that I'm not going to blurt out something given in good faith (and in confidence), and I need to feel happy that I'm not being hoaxed by some prankster! Trust was duly established, and after some to-ing and fro-ing between us, I've finally managed to get around to conducting an 'interview' via email... December 2001 The Interview Rob: Hi, and thanks for agreeing to be interviewed! First off; what is your relationship with Ultimate? ACG: I was employed there for quite a few years up until just before the US Gold takeover. I never worked on the programming side when I was employed at AC&G although I did get to mingle with the programmers quite regularly as we were a relatively small, close and friendly group of employees. These days I work elsewhere, but I still remain in contact with them! Rob: Given how hard it is to get ex-AC&G people to talk, I assume that there was some kind of policy not to talk to anyone outside of the company - one that still seems to be in place? ACG: The quietness UPTG showed towards the press was not intentional and came about purely by accident. -
TEACHING FORTH I FORTH As a Teaching Language
VOLUME IV, NUMBER 6 $2.50 INSIDE: TEACHING FORTH I FORTH as a Teaching Language ........... Albert S. Woodhull, Ph.D ........ 5 . Teaching FORTH on a VAX ............... Vernor Vinge ................. 8 FEATURES: Algebraic Expression Evaluation in FORTH ... Michael Stolowitz ............. 14 DEPARTMENTS: Letters ........................................................... 3 Standards Corner ...................... Robert 1. Smith ............... 12 . A Techniques Tutorial; Meta Compiling I ..... Henry Laxen ................. 19 L New Products/Reviews ............................................... 22 . Technotes ......................................................... 25 FIGChapter News .................................................. 29 J 1 4 i I i I I i i TEACHING FORTH : j i L 8080/280 FIG-FORTH for CP/M & CDOS systems FULL-SCREEN EDITOR for DISK & MEMORY $50 saves you keying the FIG FORTH model and many published FIG FORTH screens onto diskette and debugging them. You receive TWO diskettes (see below for formats available). The first disk is readable by Digital Research CP/M or Cromemco CDOS and contains 8080 source I keyed from the published listings of the FORTH INTEREST GROUP (FIG) plus a translated, enhanced version in ZILOG 280 mnemonics. This disk also contains executable FORTH.COM files for Z80 & 8080 processors and a special one for Cromemco 3102 terminals. The 2nd disk contains FORTH readable screens including an extensive FULL-SCREEN EDITOR FOR DISK & MEMORY. This editor is a powerful FORTH software development tool featuring -
2005 Editoriale
Periodico di informazione sul mondo Sinclair e Spectrum Rivista N. 10 Speciale Estate 2005 (Luglio - Agosto 2005) Copyleft 2004 - 2005 Stefano Guida autore ed editore In questo numero: Editoriale 1 - Varese 8 - Nuovi giochi Retrocomputing 2005 8 - Nuova Newel Vista la pressante richiesta di un questa stessa rivista. Ecco mero, non ha permesso al sotto- 2 - Amstrad: lo ZX nel telefono 9 - Quanti pc sono numero estivo da parte di molti quindi cari amici un buon diver- scritto di inserire l'intervista ai imparentati con lo ZX? 3 - ZX calc e program- lettori impazienti di attendere sivo da leggere traquillamente "democoders" italiani di Officine mazione numerica 9 - Biturbo 3 Agosto prima di poter gustare sotto l'ombrellone d'estate: una Oniriche che sicuramente molti 4 - Sam Coupe' 9 - Vignetta, il clone del con piacere la lettura di un edizione ricca di notizie come avrebbero gradito, ma non dis- mese, sul prossimo 5 - Transputer? numero, ringraziamenti nuovo numero ed in particolar sempre, curiosita' e informazioni perate perche' saranno sicura- 6 - Lo ZX a Mantova modo della cronaca dell'evento che ruotano attorno alla pas- mente presenti sul prossimo piu' importante degli ultimi mesi sione nostalgica che ci ac- numero che uscira' a fine Set- 6 - Shaos ci riprova! (ovvero Varese Retrocom- comuna. Grande risalto e ampio tembre. Niente magliette in 6 - Piccolo angolo di puting 2005) ho deciso di antici- spazio e' stato dedicato appunto regalo come Special Program poesia pare i tempi diversamente da al meeting di Varese ma, la ma un augurio di buona lettura e 6 - Trasmissioni radio quanto riportato precedente in fretta di pubblicare questo nu- buona vcanza!!! S.G. -
Developing for the ZX-Uno
MANUAL Author: Manu (April 2016) Last major revision: Uto (July 2016) Last minor revision: 1024MAK (September 2016) Send your feedback to @uto_dev o utodev en gmail.com DISCLAIMER: PLEASE BE AWARE THAT ANY INFORMATION YOU MAY FIND IN THIS MANUAL MAY BE INACCURATE, MISLEADING AND EVEN DANGEROUS. USE IT AT YOUR OWN RISK. THIS MANUAL IS NOT ENDORSED OR RELATED WITH THE ZX-UNO TEAM. Contents Part I - Introduction ................................................................................................................ 4 What is the ZX-Uno? ............................................................................................................. 4 Fast setup ............................................................................................................................... 5 Preparing the SD card ............................................................................................................ 8 Loading games ....................................................................................................................... 8 Compatibility issues ............................................................................................................... 8 Part II – Technical Guide ...................................................................................................... 10 Connections and peripherals ................................................................................................ 10 TV or display unit ........................................................................................................... -
Melbourne House at Our Office Books and Software That Melbourne House Has Nearest to You: Published for a Wide Range of Microcomputers
mELBDLIAnE HO LISE PAESEnTS camPLITEA BDDHSB SDFTWAAE Me·lbourne House is an international software publishing company. If you have any difficulties obtaining some Dear Computer User: of our products, please contact I am very pleased to be able to let you know of the Melbourne House at our office books and software that Melbourne House has nearest to you: published for a wide range of microcomputers. United States of America Our aim is to present the best possible books and Melbourne House Software Inc., software for most home computers. Our books 347 Reedwood Drive, present information that is suitable for the beginner Nashville TN 37217 computer user right through to the experienced United Kingdom computer programmer or hobbyist. Melbourne House (Publishers) Ltd., Our software aims to bring out the most possible Glebe Cottage, Glebe House, from each computer. Each program has been written to be a state-of-the-art work. The result has been Station Road, Cheddington, software that has been internationally acclaimed. Leighton Buzzard, Bedfordshire, LU77NA. I would like to hear from you if you have any comments or suggestions about our books and Australia & New Zealand software, or what you would like to see us publish. Melbourne House (Australia) Pty. Ltd., Suite 4, 75 Palmerston Crescent, If you have written something for your computer-a program, an article, or a book-then please send it to South Melbourne, Victoria 3205. us. We will give you a prompt reply as to whether it is a work that we could publish. I trust that you will enjoy our books and software.