Melbourne House at Our Office Books and Software That Melbourne House Has Nearest to You: Published for a Wide Range of Microcomputers
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Popular Computing Weekly (1984-03-15)
1 '^0 POPULAR i(h>^ BRITAIN'S BEST-SELLING MICRO WEEKLY News Desk Business Software houses moves from Commodore opt for Amstrad rron LOMMODORE f NEWS FLASH TITANIC SEE PAGE 30 SiUiOTi<:iJU l^STAR-j OOOOQOOOO DMSIS330000QOOOOO 2. • Prugrammlng Bon: Skull Trap I « Mi>lnrrJa-i mm aitH rtfltKM .n, on Commodore 64 See page 10 I 4. • New Releases .4. LGAMEtJ WJ itivmMl SO -SOFT WAR E CAN you HANDLE THE ULTIMATE? FEATURE PACKED, 100% MACHINE CODE, THE MOST AMAZING PROGRAMMES, THE SMOOTHEST AND PURE ADDICTION, AQiON, THE HIGHEST RESOLUTION GRAPHICS? SO WHICH WILL BLOW FIRST - YOUR COMPUTER OR ALL ULTIMATE GAMES ARE ARCADE STANDARD, VOUR MIND? ™H.BfollDwnBr I Send to: , UllimatePlayThcGo The Green, AshbydsbZouch, I of Aihby CompulJii andGrii(^iciLld..The Grwi. AiMay 6a I :wlBf.hir«,T«l([l530| 411485. D. ^1^ 15-21 March 19S4 Vol 3 No 1 5 Ediior News Imagine you are playing an aijwenture. Brendon Gore You are happily exploJing a fantasy world, indulging in a little monster News Editor Letters y David Kelly bashing, when an arrow appears in ttie Reportsr middle of your chesl. With dimming Star 10 Chrisiina ErsKitie Game eyes, you read the lollowing message: Sortware Editor Skull Trap on CoFTKTioOoiB 64 By James N "You have been Killed by Duncan, who G rati am Tayloi is floors Street Lite 12 in the same building two above Production Editor you". Lynne Conslabie Dauid KflHy lalksio Roban Slsm Editorial Secretary Reviews 16 Clao Clierry l^ulti-laskfna package trom Skywate Advertisement U»r>aget The Mulli User Dungeon (or MUD as David Lake it is more affectionately known) has Asslelant Advertisement Manager been up and running at Essex Uni- Allan versity since 1979. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
MAKING CODE ZERO Part 2
October 2018 Issue 23 PLUS MAKING CODE ZERO part 2 Includes material PLAY BLACKPOOL not in the video Report from the show! event... CONTENTS 32. RECREATED SPECTRUM Is it any good? 24. MIND YOUR LANGUAGE 18. Play Blackpool 2018 Micro-Prolog. The recent retro event. FEATURES GAME REVIEWS 4 News from 1987 DNA Warrior 6 Find out what was happening back in 1987. Bobby Carrot 7 14 Making Code Zero Devils of the Deep 8 Full development diary part 2. Spawn of Evil 9 18 Play Blackpool Report from the recent show. Hibernated 1 10 24 Mind Your Language Time Scanner 12 More programming languages. Maziacs 20 32 Recreated ZX Spectrum Bluetooth keyboard tested. Gift of the Gods 22 36 Grumpy Ogre Ah Diddums 30 Retro adventuring. Snake Escape 31 38 My Life In Adventures A personal story. Bionic Ninja 32 42 16/48 Magazine And more... Series looking at this tape based mag. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL Welcome to issue 23 and thank you for taking the time to download and read it. Those following my exploits with blown up Spectrums will be pleased to I’ll publish the ones I can, and provide hear they are now back with me answers where fit. Let’s try to get thanks to the great service from Mu- enough just for one issue at least, that tant Caterpillar Games. (see P29) means about five. There is your chal- Those who saw the review of the TZX All machines are now back in their lenge. Duino in episode 76, and my subse- cases and working fine ready for some quent tweet will know I found that this The old school magazines had many filming for the next few episodes. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
Scanned Document
OJ )> Vl () 0 ,0 ,m' I 1-V II&JS mm&Radio4 I nederlandse ornroep stichting I THE CHIP SHOP BASICODE2 mmmRadio4 - Broadcasting Support Services CONTENTS ©NOS nederlandse omroep stichting, Hilversum, Netherland 1. INTRODUCTION 5 ISBN 0-906965-14-4 2. HOW TO USE BASICODE-2 7 This edition first published by Broadcasting Support Services January 1984 3. BASICODE- THE SPECIFICATIONS 9 THE CHIP SHOP BBC Radio4 4. BASICODE-2 PROTOCOL 12 British Broadcasting Corporation Portland Place 5. APPLE II & lie 26 London W1A 1AA 6. BBC (A& B) 29 All rights reserved. This handbook and the accompanying computer programs are copyright. No part of this handbook or 7. COMMODORE COMPUTERS 31 the accompanying computer programs may be reproduced, 8. SHARP MZSOA 36 translated, copied or transmitted by any means whatsoever without the prior written permission of the copyright owners. 9. SINCLAIR ZX81 37 The publisher assumes no responsibility for errors, nor liability 10. TANDY TRS-80 & VIDEOGENIE 41 for loss or damage, however caused, arising from the use of the Basicode 2 kit. 11. THE FUTURE 47 The BASICODE-2 kit is available for £3.95 frorr:: Broadcasting Support Services P.O. Box? London W3 6XJ Please make cheques or postal orders payable to Broadcasting Support Services. Published for The Chip Shop, Radio 4, by Broadcasting Support Services- an independent educational charity providing follow up services for viewers and listeners. Introduction Chapter One BASICODE-2 INTRODUCTION BASICODE has been developed by the radio programme Hobbyscoop This book and the accompanying cassette contain the details of NOS which is broadcast weekly by Nederlanse Omroep Stichting (NOS), BASICODE. -
Edição De Natal !
Ano II - Número 5 A revista eletrônica do entusiasta de videogames e microcomputadores clássicos Visitamos a Cinótica! EDIÇÃO DE NATAL ! Entrevistas Internacionais: Ralph Baer Howard S. Warshaw Reviews Especiais: . Prince of Persia . Em Busca dos Tesouros JOGOS 80 1 INDICE C.P.U. EXPEDIENTE Beta - O Retorno ...................................... 04 Jogos 80 é uma publicação da Dickens Editora Virtual. Editor CURIOSIDADES Marcus Vinicius Garrett Chiado Konami´s Synthesizer .............................. 24 Visita à Cinótica ...................................... 22 Co-Editor Eduardo Antônio Raga Luccas Redatores desta Edição EDITORIAL .......................................... 03 Carlos Bragatto Eduardo Antônio Raga Luccas Ericson Benjamin Jorge Braga da Silva JOYSTICK Marcelo Tini E.T. Phone Home! .................................... 17 Marcus Vinicius Garrett Chiado Em Busca dos Tesouros ........................... 09 Murilo Saraiva de Queiroz Fiendish Freddy’s Big Top O’ Fun ............ 15 Revisão M.A.S.H. .................................................. 14 Eduardo Antônio Raga Luccas Prince of Persia ........................................ 11 Marcus Vinicius Garrett Chiado Logotipo Rick Zavala PERSONALIDADES Howard Scott Warshaw .......................... 19 Projeto gráfico e diagramação Ralph Baer .............................................. 06 LuccasCorp. Computer Division Agradecimentos André Saracene Forte TELEX Carlos Bragatto Fernando Salvio Especial: Depoimentos de Natal ............ 25 Howard Scott Warshaw Ralph Baer -
Tecnologias Da Informação E Comunicação
Referências: Guia da Exposição "Memórias das Tecnologias e dos Sistemas de Informação" www.memtsi.dsi.uminho.pt Colecção: memTSI, DSI e Alfamicro http://piano.dsi.uminho.pt/museuv Departamento de Sistemas de Informação da UM www.memtsi.dsi.uminho.pt http://piano.dsi.uminho.pt/museuv || Sinclair ZX81 || Sinclair ZX SPECTRUM || TIMEX 1500 || TIMEX TC 2068 Máquina lançada em 1981, Lançado em 1982, foi um O Timex 1500 foi criado em O Timex TC 2068 foi TECNOLOGIAS com 1K de memória (max dos maiores sucessos Julho de 1983 e era desenvolvido no final de 16K), sem som e sem cor. comerciais no mercado dos basicamente um sinclair 1983 com um processador “home computers”, Z81 com 16KB de RAM Z80A a 3,5 Mhz. DA INFORMAÇÃO desenhado e comercializado incorporada com Dispunha de 48KB de por uma empresa do Reino possibilidade de expansão memória RAM e 16KB de E COMUNICAÇÃO Unido (Sinclair) por poucas até 64KB. memória ROM. TIC dezenas de contos (o preço Tinha um processador Dispunha de conectores de lançamento foi £129.95 ZILOG Z80A que funcionava para monitor, joystick, no Reino Unido). a uma velocidade de 3,5Mhz. leitor/gravador de casetes, Descendente directo do A imagem em ecrã era a 2 porta de expansão e ZX81, incorporou cor e som. cores com uma resolução televisão, usando um sinal Configuração completa com de 64x44. PAL. impressora térmica Sinclair Em modo de texto permitia Tinha uma resolução de 2040 e um gravador áudio 32 colunas e 24 linhas. 256x192 píxeis e permitia (periférico de arquivo) e Não dispunha de som. -
Games! • Bargains! • Meet the YS Team! R • • Miss the Best Ever Computer Games Show! - Show Facts -Tickets
WIN E 1 0,0001 Find out how STERMINAT on none 8 Dr Who — Dalek Attack 111 zaps onto the Speccy on nage 12 t , The Daleks came from oute space to destroy earthlings. They were also remarkably fond of tapes. So if your Cover- tape's missing, 4 DalekA ably got hold of it. Tell your r tooLN prob-newsageqand hell give you a specially protected one so Didn't you spill my spinach juice? that you can pray NEXOR Popeye 3 reviewed on page 14 Four wholesome SAM games in this month's SAM Centre Choose your weapons and follow me - Laser Squad tipped and sorted Win loads of behind-the-sofa Dr Who videos And! Say hello to Spec Tec Jr • The definitive guide to Dr Who videos The Ultimate Guide To Lite, Love and Lootatui And! A round-up of the Dr Who books that were too big to film Page 441 (That•s OVIAI .1 , 1 _111PAPAMMIKI b . IN LAIR 40,648 ' errn_ ALM Editor Linda Barker s Art Editor Andy Ounsled 1r Stall Writer Jon Pinar Editorial" Contributors Craig Broadbent. Dave Golder. Tim Kemp. Simon Cooke sue is a treat for all Art1 Contributor Phil McCardie Senior Sales Executive Jackie Gafford C Seise you Dr fans. We've had ton 3Executive Audrey Smithy Production of fun putting it together and I ho Co-ordinator Lisa Read C Production reading it I've made a few 1Technicians Chris Stocker, Jerome MAGNI FI CENT Clough C Scanning Simon Windsor. Jon this month. Firstly, Joystick Moore, Simon ChitlendenC Publisher Jugg have disappeared cos it s CohnC CampbellC Promotions Manager Michelle Hams!, Promotions Assistant a bit daft just having me and Jon in our Tamara Ward C Group Publisher Greg lumn. -
Retrocomputer Magazine
Jurassic News Retrocomputing: Buon compleanno tre scuole di Spectrum! pensiero, un solo movimento C R La storia del BASIC A Y 1 Le mostre Torino: Steve Jobs 1955-2011 Bertiolo 2012 Apple Club: il miniBASIC Trento: Era domani Retrocomputer Magazine Anno 7 - Numero 41 - Maggio 2012 Collophon I dati editoriali della rivista Jurassic News Jurassic News Rivista aperiodica di Retrocomputer Jurassic News Coordinatore editoriale: Tullio Nicolussi [Tn] E’ una fanzine dedicata al retro- Redazione: computing nella più ampia accezione del [email protected] termine. Gli articoli trattano in generale dell’informatica a partire dai primi anni Hanno collaborato a questo numero: ‘80 e si spingono fino ...all’altro ieri. Besdelsec [Bs] Lorenzo [L2] La pubblicazione ha carattere Sonicher [Sn] puramente amatoriale e didattico, tutte Salvatore Macomer [Sm] Lorenzo Paolini [Lp] le informazioni sono tratte da materiale Giovanni [jb72] originale dell’epoca o raccolte su Internet. Antonio Tierno Cecilia Botta Normalmente il materiale originale, Moira Bertolini anche se “giurassico” in termini Felice Pescatore informatici, non è privo di restrizioni di Luca Papinutti utilizzo, pertanto non sempre è possibile Damiano Cavicchio Massimo Cellini riportare per intero articoli, foto, schemi, listati, etc…, che non siano esplicitamente Diffusione: liberi da diritti. La rivista viene diffusa in formato PDF via Internet agli utenti E’ possibile che parti del materiale registrati sul sito: pubblicato derivi da siti internet che non sono citati direttamente negli articoli. www.jurassicnews.com. Questo per la difficoltà di attribuzione del Contatti: materiale alla fonte originale; eventuali [email protected] segnalazioni e relative notifiche sono benvenute. Copyright: I marchi citati sono di copyrights La redazione e gli autori degli dei rispettivi proprietari. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
ED 278 545 AUTHOR Conference on Science and Technology
DOCUMENT RESUME ED 278 545 SE 047 709 AUTHOR Thulstrup, Erik W., Ed. TITLE Proceedings of the NordicConference on Science and Technology Education: The Challengeof the Future (Karlslunde Strand, Denmark, May8-12, 1985). INSTITUTION Royal Danish School of EducationalStudies, Copenhagen (Denmark). SPONS AGENCY Nordic Culture Fund, Copenhagen(Denmark).; United Nations Educational, Scientific,and Cultural Organization, Paris (France). REPORT NO ISBN-87-88289-50-8 PUB DATE 8 May 85 NOTE 410p.; Document contains small print;drawings may not reproduce well. PUB TYPE Collected Works- Conference Proceedings (021) EDRS PRICE MF01/12C17 Plus Postage. DESCRIPTORS *Biological Sciences; ComputerUses in Education; Educational Trends; Energy Education;*Environmental Education; *International EducationalExchange; International Programs; MathematicsEducation; Models; *Physical Sciences; Scienceand Society; *Science Curriculum; ScienceEducation; *Science Instruction; Student Attitudes IDENTIFIERS *Nordic Countries ABSTRACT The Nordic Conference of 1985was convened for the purpose of fostering cooperation between scienceand technology educators within different fieldsand at different levels, with approximately 40 science and technologyeducators from Finland, Norway, Sweden, Denmark, India,the United States, and Yugoslavia participating. This report contains27 contributed papers fromthe conference. Some of the topics addressedinclude: (1) teaching with computers; (2) physics instruction; (3)theory of mathematics education; (4) UNESCO's activitiesin science -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85