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Sinclair ZX Spectrum 128 Introductory Manual
Please purchase VeryPDF HTML Converter on http://www.verypdf.com to remove this watermark. Sinclair ZX Spectrum 128 Introductory Manual HTML version created by Damien Burke and copied with permission This manual remains Copyright © 1986 Amstrad Thanks to Cliff Lawson of Amstrad for distribution permission. Before you continue to the manual itself, a few words about the HTML version: l I've tried to duplicate the original's appearance as closely as possible, while keeping images to a minimum (or to as small a size as possible). This means I've kept the original page structure of the paper manual, with one change: if a sentence was split over two pages, it is now kept within the boundaries of the original page. Also in place of three plain text tables that were meant to illustrate on-screen menus, I've made screen grabs of the appropriate areas of the screen and used those instead. l Tables are used quite heavily. If your browser is not tables-capable, either get a decent one, or read the ASCII text version of the manual. Tables are used not only to recreate the tables found in the original paper manual, but also to move the text to the right (i.e. create a left margin without using Internet Explorer's LEFTMARGIN tag). This is so the text can clear the coloured bar on the left of each page (providing your browser is loading background images). Many browsers will not display a table until the entire portion of the page containing the table has been downloaded. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
Edição De Natal !
Ano II - Número 5 A revista eletrônica do entusiasta de videogames e microcomputadores clássicos Visitamos a Cinótica! EDIÇÃO DE NATAL ! Entrevistas Internacionais: Ralph Baer Howard S. Warshaw Reviews Especiais: . Prince of Persia . Em Busca dos Tesouros JOGOS 80 1 INDICE C.P.U. EXPEDIENTE Beta - O Retorno ...................................... 04 Jogos 80 é uma publicação da Dickens Editora Virtual. Editor CURIOSIDADES Marcus Vinicius Garrett Chiado Konami´s Synthesizer .............................. 24 Visita à Cinótica ...................................... 22 Co-Editor Eduardo Antônio Raga Luccas Redatores desta Edição EDITORIAL .......................................... 03 Carlos Bragatto Eduardo Antônio Raga Luccas Ericson Benjamin Jorge Braga da Silva JOYSTICK Marcelo Tini E.T. Phone Home! .................................... 17 Marcus Vinicius Garrett Chiado Em Busca dos Tesouros ........................... 09 Murilo Saraiva de Queiroz Fiendish Freddy’s Big Top O’ Fun ............ 15 Revisão M.A.S.H. .................................................. 14 Eduardo Antônio Raga Luccas Prince of Persia ........................................ 11 Marcus Vinicius Garrett Chiado Logotipo Rick Zavala PERSONALIDADES Howard Scott Warshaw .......................... 19 Projeto gráfico e diagramação Ralph Baer .............................................. 06 LuccasCorp. Computer Division Agradecimentos André Saracene Forte TELEX Carlos Bragatto Fernando Salvio Especial: Depoimentos de Natal ............ 25 Howard Scott Warshaw Ralph Baer -
Newsoft PDF Module
II^Ü ^il II .III*.- •1""" [ v Hintergrundstory Sir Clive Sinclair Sir Clive Miles Sinclair wurde 1940 in London geboren und verließ die Schule im Alter von 17 Jahren, um Redaktionsassistent bei einer Zeitschrift namens "Prac- tical Wireless" {Radiopraxis) zu werden, für die er schon während seiner Schul zeit zu schreiben begonnen hatte. Außerdem schrieb er während der vier Jahre, in denen er bei IPC (International Publishing Company, Verlagshaus der oben genannten Zeitschrift) war, 17 Bücher, hauptsächlich für eine Firma namens Berners. Darunter waren verschiedene Bücher über elektronische Schaltkreise mit Micro-Alloy-Transistoren. 1962 gründete er eine Firma namens Sinclair Radionics. Er verkaufte Tran sistoren, die er von Plesseys gekauft hatte und deren Werte nicht garantiert wur den. Bevor er sie weiterverkaufte, prüfte er sie und teilte sie nach Farben ein. Seine nächste Idee war, einen kleinen Transistor-Verstärker zu entwerfen (2x2x1 cm). Damit sollte man für 1,50 (ca. DM 6,-) eine Verstärkung von 1.000.000 Mal aus den verwendeten Transistoren herausholen können. 127 Als die Firma größer wurde, bezog sie einen neuen Sitz, eine alte Mühle in St. Ives Cambridge. Sie expandierte weiter und produzierte verschiedene Bau 1979 trennte sich Sinclair von Sinclair Radionics und dem NEB, da diese sätze, darunter einen FM-Tuner (damals das kleinste Transistoren-Radio) und ein sich (mit einigen der ersten digitalen Multimetern) auf wissenschaftliche Instru Micro-Fernseh gerat, das aber nie voll zur Produktion gelangte. Er war mehrmals mente spezialisieren wollten, er aber sich mehr für kommerzielle Produkte Erster, einmal mit dem ersten wirklichen Taschenrechner, dem Executive. Der interessierte. Er übernahm die Leitung der Firma Science of Cambridge mit Sitz Umsatz der Firma zu jenem Zeitpunkt ging bereits in die Millionen Pfund. -
Tecnologias Da Informação E Comunicação
Referências: Guia da Exposição "Memórias das Tecnologias e dos Sistemas de Informação" www.memtsi.dsi.uminho.pt Colecção: memTSI, DSI e Alfamicro http://piano.dsi.uminho.pt/museuv Departamento de Sistemas de Informação da UM www.memtsi.dsi.uminho.pt http://piano.dsi.uminho.pt/museuv || Sinclair ZX81 || Sinclair ZX SPECTRUM || TIMEX 1500 || TIMEX TC 2068 Máquina lançada em 1981, Lançado em 1982, foi um O Timex 1500 foi criado em O Timex TC 2068 foi TECNOLOGIAS com 1K de memória (max dos maiores sucessos Julho de 1983 e era desenvolvido no final de 16K), sem som e sem cor. comerciais no mercado dos basicamente um sinclair 1983 com um processador “home computers”, Z81 com 16KB de RAM Z80A a 3,5 Mhz. DA INFORMAÇÃO desenhado e comercializado incorporada com Dispunha de 48KB de por uma empresa do Reino possibilidade de expansão memória RAM e 16KB de E COMUNICAÇÃO Unido (Sinclair) por poucas até 64KB. memória ROM. TIC dezenas de contos (o preço Tinha um processador Dispunha de conectores de lançamento foi £129.95 ZILOG Z80A que funcionava para monitor, joystick, no Reino Unido). a uma velocidade de 3,5Mhz. leitor/gravador de casetes, Descendente directo do A imagem em ecrã era a 2 porta de expansão e ZX81, incorporou cor e som. cores com uma resolução televisão, usando um sinal Configuração completa com de 64x44. PAL. impressora térmica Sinclair Em modo de texto permitia Tinha uma resolução de 2040 e um gravador áudio 32 colunas e 24 linhas. 256x192 píxeis e permitia (periférico de arquivo) e Não dispunha de som. -
NEXT Finalmente, El Next Ha Llegado a Los Hogares
Al’s SPECTRUM Annual 2021 Spec-Art Andy Green - Back To The Future - Blogerator - Too late... Leonardo da Vinci Trixs - Spy Shuran33 - In The Red Towel MCH - ZXmas Craig Howard - Jetpac RX Editorial 2020 ha sido un año difícil aumentó significativamente - 52 contra 32 - en para todos, debido a la comparación con el Anuario anterior. pandemia global que ha Pero 2020 para la escena Spectrum también fue el año afectado dramáticamente la del éxito definitivo del Next. Se entregaron las máquinas v i d a d e l a p o b l a c i ó n completas y una segunda campaña en Kickstarter, mundial. Aunque ellos realizada en menos tiempo que la primera, logró también fueron implicados recaudar casi dos millones de libras de más de 5.000 en este grave hecho, los patrocinadores. Estos son números que difícilmente aficionados del Spectrum al podrían haber sido imaginados para un proyecto tan menos pudieron consolarse con la escena dedicada a su “nicho”. Los primeros juegos y aplicaciones que hacen ordenador favorito, escena que siguió siendo muy uso completo de las considerables recursos puestas a vibrante, incluso más que en 2019. Por lo tanto, más aún disposición por el Spectrum del siglo XXI están después de la recepción positiva que tuve el de 2020, comenzando a aparecer y solo el tiempo dirá hasta también para el 2021 decidí realizar y publicar un dónde se podrá llegar. Anuario. El Anuario continúa con un artículo sobre Power Up! La intención es siempre, en primer lugar, presentar mi Action Pack, una colección de juegos distribuidos en selección personal de juegos de todos los lanzados para cartucho Dandanator, y una entrevista a José “Boriel” el Spectrum el año pasado, cada uno acompañado de Rodríguez, creador del ZX Basic que está ganando cada una reseña y un breve juicio crítico. -
Sinclair User Is Published Monthly 29 COMPETITION WINNER We Profile the Winner of Our first Competition
June 1982 The independent magazine for the independent user •••• NOWA • RPM ,. ZX SPECTRUM: CLIVE DOES IT AGAIN We interview Nigel Searle, head of Sinclair's computer division A mother's view of the computer generation Meet the winner of our first competition Eight pages of programs Plus: helpline, mind games, new products, book reviews AMAZE ADVENTURE GAME FOR rifi ZOGS is a brand new game for the 16K ZX81, unlike any other game you've seen on the ZX81. This is without doubt the best game available for this computer, and if you don't believe us, ask somebody who has seen it, or go down to your local computer shop and ask for a demonstration. mAZOGS is a maze adventure game with very fast-moving animated graphics. A large proportion of the program is written in machine code to achieve the most amazing graphics you have ever seen on the Df.81. You will be confronted by a large and complex Maze, which contains somewhere within it a glittering arid fabulous Treasure You not only have the Please se nd int problem of finding the treasure and bringing it out of the maze, you must also face Oty itern Price the guardians of the maze in the form of a force of fearful Mazogs. Even if you survive their attacks you could still starve to death if you get hopelessly lost. B, Fortunately, there are various ways in which you can get help on this dangerous For E10 0 0 inclusive mission. 9 There are three levels of difficulty, and the game comes complete with i e nclose• cne que / P 0 comprehensive instructions. -
Developing for the ZX-Uno
MANUAL Author: Manu (April 2016) Last major revision: Uto (July 2016) Last minor revision: 1024MAK (September 2016) Send your feedback to @uto_dev o utodev en gmail.com DISCLAIMER: PLEASE BE AWARE THAT ANY INFORMATION YOU MAY FIND IN THIS MANUAL MAY BE INACCURATE, MISLEADING AND EVEN DANGEROUS. USE IT AT YOUR OWN RISK. THIS MANUAL IS NOT ENDORSED OR RELATED WITH THE ZX-UNO TEAM. Contents Part I - Introduction ................................................................................................................ 4 What is the ZX-Uno? ............................................................................................................. 4 Fast setup ............................................................................................................................... 5 Preparing the SD card ............................................................................................................ 8 Loading games ....................................................................................................................... 8 Compatibility issues ............................................................................................................... 8 Part II – Technical Guide ...................................................................................................... 10 Connections and peripherals ................................................................................................ 10 TV or display unit ........................................................................................................... -
Melbourne House at Our Office Books and Software That Melbourne House Has Nearest to You: Published for a Wide Range of Microcomputers
mELBDLIAnE HO LISE PAESEnTS camPLITEA BDDHSB SDFTWAAE Me·lbourne House is an international software publishing company. If you have any difficulties obtaining some Dear Computer User: of our products, please contact I am very pleased to be able to let you know of the Melbourne House at our office books and software that Melbourne House has nearest to you: published for a wide range of microcomputers. United States of America Our aim is to present the best possible books and Melbourne House Software Inc., software for most home computers. Our books 347 Reedwood Drive, present information that is suitable for the beginner Nashville TN 37217 computer user right through to the experienced United Kingdom computer programmer or hobbyist. Melbourne House (Publishers) Ltd., Our software aims to bring out the most possible Glebe Cottage, Glebe House, from each computer. Each program has been written to be a state-of-the-art work. The result has been Station Road, Cheddington, software that has been internationally acclaimed. Leighton Buzzard, Bedfordshire, LU77NA. I would like to hear from you if you have any comments or suggestions about our books and Australia & New Zealand software, or what you would like to see us publish. Melbourne House (Australia) Pty. Ltd., Suite 4, 75 Palmerston Crescent, If you have written something for your computer-a program, an article, or a book-then please send it to South Melbourne, Victoria 3205. us. We will give you a prompt reply as to whether it is a work that we could publish. I trust that you will enjoy our books and software. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
Graph Decomposition in Routing and Compilers
Graph Decomposition in Routing and Compilers Dissertation zur Erlangung des Doktorgrades der Naturwissenschaften vorgelegt beim Fachbereich Informatik und Mathematik der Johann Wolfgang Goethe-Universität in Frankfurt am Main von Philipp Klaus Krause aus Mainz Frankfurt 2015 (D 30) 2 vom Fachbereich Informatik und Mathematik der Johann Wolfgang Goethe-Universität als Dissertation angenommen Dekan: Gutachter: Datum der Disputation: Kapitel 0 Zusammenfassung 0.1 Schwere Probleme effizient lösen Viele auf allgemeinen Graphen NP-schwere Probleme (z. B. Hamiltonkreis, k- Färbbarkeit) sind auf Bäumen einfach effizient zu lösen. Baumzerlegungen, Zer- legungen von Graphen in kleine Teilgraphen entlang von Bäumen, erlauben, dies zu effizienten Algorithmen auf baumähnlichen Graphen zu verallgemeinern. Die Baumähnlichkeit wird dabei durch die Baumweite abgebildet: Je kleiner die Baumweite, desto baumähnlicher der Graph. Die Bedeutung der Baumzerlegungen [61, 113, 114] wurde seit ihrer Ver- wendung in einer Reihe von 23 Veröffentlichungen von Robertson und Seymour zur Graphminorentheorie allgemein erkannt. Das Hauptresultat der Reihe war der Beweis des Graphminorensatzes1, der aussagt, dass die Minorenrelation auf den Graphen Wohlquasiordnung ist. Baumzerlegungen wurden in verschiede- nen Bereichen angewandt. So bei probabilistischen Netzen[89, 69], in der Bio- logie [129, 143, 142, 110], bei kombinatorischen Problemen (wie dem in Teil II) und im Übersetzerbau [132, 7, 84, 83] (siehe Teil III). Außerdem gibt es algo- rithmische Metatheoreme [31, -
More Real Applications for the ZX 81 and ZX Spectrum
More Real Applications for the ZX 81 and ZX Spectrum Macmillan Computing Books Assembly Language Programming for the BBC Microcomputer Ian Birnbaum Advanced Programming for the 16K ZX81 Mike Costello Microprocessors and Microcomputers - their use and programming Eric Huggins The Alien, Numbereater, and Other Programs for Personal Computers with notes on how they were written John Race Beginning BASIC Peter Gosling Continuing BASIC Peter Gosling Program Your Microcomputer in BASIC Peter Gosling Practical BASIC Programming Peter Gosling The Sinclair ZX81 - Programming for Real Applications Randle Hurley More Real Applications for the Spectrum and ZX81 Randle Hurley Assembly Language Assembled - for the Sinclair ZX81 Tony Woods Digital Techniques Noel Morris Microprocessor and Microcomputer Technology Noel Morris Understanding Microprocessors B. S. Walker Codes for Computers and Microprocessors P. Gosling and Q. Laarhoven Z80 Assembly Language Programming for Students Roger Hutty More Real Applications for the ZX81 and ZX Spectrum Randle Hurley M © Randle Hurley 1982 All rights reserved. No part of this publication may be reproduced or transmitted, in any form of by any means, without permission. Published by THE MACMILLAN PRESS LTD London and Basingstoke Company and representatives throughout the world ISBN 978-0-333-34543-6 ISBN 978-1-349-06604-9 (eBook) DOI 10.1007/978-1-349-06604-9 The paperback edition of this book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, resold, hired out, or otherwise circulated without the publisher's prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser.