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Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
The Canon Cat After of Release Before Macintosh
LORI EMERSON & FINN BRUNTON THE CANON CAT PROCESSING ADVANCED WORK In the fall of 2014, Finn Brunton, an assistant professor at NYU, contacted Lori Emerson, Director of the Media Archaeology Lab (MAL) at the University of Colorado, Boulder, about a rare fi nd he came across on ebay: a Canon Cat, which billed itself in 1986 as an “advanced work processor.” The MAL wasn’t immediately able to purchase the machine; however, Brunton purchased the Canon Cat with the agreement that he’d experiment with the Canon Cat for six months or so, sell it to the MAL, and then he and Emerson would co-write a piece – now, this piece – on the obscure machine from an ever-more distant past. Here, we hope to give you a glimpse into what computing could have been and still could be. 353 [SHIFT]+[DOCUMENT] [SHIFT]+[DOCUMENT] Who will the user be? The shape that early personal Jef Raskin began to work on designing the Canon Cat after computing takes rests in part on this question, with he left Apple in 1982, two years before release of Macintosh. its implicit temporal paradox. The scenario, or persona, The Cat was then introduced to the public by Canon in 1987 or model, or instance of the user threads through the for $1495 – roughly $3100 in 2015. Although the Cat was production of the machine, from input devices and discontinued after only six months, around 20,000 units performance criteria to software, industrial design, and were sold during this time. The Canon Cat fascinates me marketing. -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
When High-Tech Was Low-Tech : a Retrospective Look at Forward-Thinking Technologies [Multiple Exhibits]
University of South Florida Scholar Commons Library and Community-based Exhibits Library Outreach 9-1-2003 When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits] James Anthony Schnur, Follow this and additional works at: https://scholarcommons.usf.edu/npml_outreach_exhibits Scholar Commons Citation Schnur,, James Anthony, "When High-Tech was Low-Tech : A Retrospective Look at Forward-Thinking Technologies [Multiple exhibits]" (2003). Library and Community-based Exhibits. 43. https://scholarcommons.usf.edu/npml_outreach_exhibits/43 This Presentation is brought to you for free and open access by the Library Outreach at Scholar Commons. It has been accepted for inclusion in Library and Community-based Exhibits by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. When High-Tech was Low-Tech A Retrospective Look at Forward-Thinking Technologies Nelson Poynter Memorial Library University of South Florida St. Petersburg When High-Tech was Low-Tech When High-Tech was Low-Tech When High-Tech was Low-Tech The development of transistors after By the late 1970s, early “personal Before the widespread use of “floppy” World War II allowed manufacturers to computers” and game systems began to disks (in both 5¼ and 8 inch formats), build smaller, more sophisticated, and appear in homes. One of the most many early personal computers used less expensive devices. No longer did popular games of this period came from tape drives. “Personal computer consumers have to worry about Atari. This Ultra-Pong console, cassettes” usually held about 64,000 purchasing expensive tubes for heavy, released by Atari in 1977, included bytes of data and could take up to 30 bulky radios and televisions. -
Kan Mist Ersätta En Amiga? AMIGAFORUM #16 2016 • 1 Det Är Något Föredrar Enkelhet
Innehåller kallelse till SUGA:s föreningsstämma AMIGA FORUM www.suga.se www.amigaforum.se MARS 2016 #016 kurs Grunderna i ARexx spel Tanks Furry fiffiga mys 5 klassiska demos Amigatips test Extern Gotek 10 långtest: Kan MiST ersätta en Amiga? AMIGAFORUM #16 2016 • 1 det är något föredrar enkelhet. Men även de lutar mer och Omvi borde ha lärt oss om tek- mer åt samma teknologiska lösningar som sina nik så är det att det sällan konkurrenter. Nyligen övergav de sitt eget Fire- är den bästa som vinner. wire till förmån för den sämre USB-standarden. Vi Amigaägare vet ju in- Det säger en del. stinktivt att vår dator är/var I år är det 30 år sedan den första Amigan kom bäst, att Intel sålde sjaskiga till Sverige. År 2016 är datorerna och mjukva- processorer och Microsofts ran enormt mycket bättre än då, men samtidigt diverse OS var både efter- också väldigt mycket sämre. Som när saker och blivna, förvuxna och åt sys- ting inte fungerar och programmen/hårdvaran temresurser som om det vägrar berätta varför. Istället får man ”Windows inte fanns någon morgondag. Oj vad vi skrat- försöker hitta en lösning på ditt problem” tills tade åt detta. det eller du ger upp. Det är då man innerligt Ändå så vann de. Överlägset. De knäckte längtar tillbaka till de utförliga manualerna, till inte bara Amiga utan även PPC, OS/2 Warp en era när fel och felsökning var en accepterad och BeOS trots att dessa var mycket bättre. Så del av datoranvändningen. Det var kanske inte här i efterhand så är anledningen solklar: man kul, men man låtsades inte om att saker inte går behöver inte vara bäst. -
The Ultimate C64 Overview Michael Steil, 25Th Chaos Communication Congress 2008
The Ultimate C64 Overview Michael Steil, http://www.pagetable.com/ 25th Chaos Communication Congress 2008 Retrocomputing is cool as never before. People play Look and Feel C64 games in emulators and listen to SID music, but few people know much about the C64 architecture A C64 only needs to be connected to power and a TV and its limitations, and what programming was like set (or monitor) to be fully functional. When turned back then. This paper attempts to give a comprehen- on, it shows a blue-on-blue theme with a startup mes- sive overview of the Commodore 64, including its in- sage and drops into a BASIC interpreter derived from ternals and quirks, making the point that classic Microsoft BASIC. In order to load and save BASIC computer systems aren't all that hard to understand - programs or use third party software, the C64 re- and that programmers today should be more aware of quires mass storage - either a “datasette” cassette the art that programming once used to be. tape drive or a disk drive like the 5.25" Commodore 1541. Commodore History Unless the user really wanted to interact with the BA- SIC interpreter, he would typically only use the BA- Commodore Business Machines was founded in 1962 SIC instructions LOAD, LIST and RUN in order to by Jack Tramiel. The company specialized on elec- access mass storage. LOAD"$",8 followed by LIST tronic calculators, and in 1976, Commodore bought shows the directory of the disk in the drive, and the chip manufacturer MOS Technology and decided LOAD"filename",8 followed by RUN would load and to have Chuck Peddle from MOS evolve their KIM-1 start a program. -
User Manual Contents
USER MANUAL CONTENTS WELCOME TO ATTACK OF THE PETSCII ROBOTS.......................................................................................3 COMMODORE PET..................................................................................................................................5 COMMODORE 64...................................................................................................................................6 GRAPHIC MODES ON C64.......................................................................................................................7 COMMODORE VIC 20..............................................................................................................................8 USING A SUPER NINTENDO CONTROLLER................................................................................................9 COMPARISON OF GRAPHIC MODES........................................................................................................10 HOW TO PLAY......................................................................................................................................12 TROUBLE SHOOTING............................................................................................................................12 SEARCHING FOR ITEMS.........................................................................................................................14 WEAPONS AND ITEMS..........................................................................................................................15 -
300 Baud Issue 03
#3 Well, well, well! We actually did it and we find ourselves back for another issue. #"6% Its been hard going but it is now complete and in your hands. Once again thanks to everyone that made this possible, the writers in particular who gave up their time and creative efforts. And another thanks to the people who came out of the woodwork between issues to offer VCF-GB REPORT a hand in other ways. All going well we will march on forwards, towards issue four, but AN EXHIBITOR’S PERSPECTIVE honestly, we cant do it without you. Really. MARK WICKENS Going back a bit to last issue, it is worth throwing out a “Congratulations!!!” to Derek, who won the Atomic Robot competition. Well done Derek for walking to the post office and being randomly chosen! From my perspective receiving the post cards, it very was nice seeing stamps from different parts of the world. It seems I can pretty much geek out about anything. Thanks for sharing. Anyway back to this issue. As always we As the cat winks at me from a cushion on the sofa, and Stevie Wonder sings have some things of ‘everything is all right’ I start penning my thoughts on the first ‘official’ Vintage interest to the newbie Computer Festival in the UK, *ever*. Having never quite made it to VCF-E (the and to the hardcore geek. At one end of European VCF held in Munich every year in the Spring) and after my own DEC the spectrum, Gavin Legacy Event in aid of the National Museum of Computing, it seemed appropriate Picknell returns to to show up with my DEC gear at an event geared firmly towards the masses. -
COMMODORE HOTLINE - What's New on the Commodore Scene 1 4
co mmodore COMPUTING international December 1SS2 £1.00 U S A S32.5Q MICROS FOR OPTICIANS CBM 64 MEMORY MAPS NEW BEGINNERS GUIDE WORD PROCESSING LIGHT PEN VICAID VIC Two sets of Fabulous Utilities in one! LIG H TPEN PROGRAMMERS TOOLKIT Gives extra commands: Auto, Number, Help, Delete, Change, DAMS PRICE T race, Step, LightPen, Breaketc. and ONLY MACHINE CODE MONITOR Gives Save, Memory Display, Load, Verify etc. Similar to TIM on PET. + VAT Examine the VICS ROM £ 1 7 .3 5 Needs DAMS RAM/ROM board or similar FOR PET £ 1 9 .9 5 vat 12" SCREEN £ 1 9 .9 5 + VAT VICMON RAM ’N ROM THE ULTIMATE BOARD PROGRAMING AID FOR THE VIC 3K RAM In Hires area. Also space for Full machine code VICAID and package with: VICMON Assembler, Dissassembler, programming aids Fill, Re-locate, Identify, Exchange, Compare, Printing, Dissassembler etc., etc. Needs DAMS RAM/ROM board or similar +VAT £ 1 9 .9 5 + VAT (Includes Cover) BUY THE 3K RAM N ROM BOARD WITH VICAID AND VICMON WITH MACHINE CODE MANUAL (WORTH £5.00) FROM MOS TECHNOLOGY FOR ONLY £67.85 + VAT AND GET A FREE VIC LIGHT PEN (WORTH £17.35) VIC REFERENCE GUIDE R.R.P. £14.95 DAMS PRICE £14.50 VIC STARTER KIT VIC 20 C2N Cassette Deck, 10 Blank Cassettes, User Manual, Vic Programmers Reference Guide, ANTIGLARE 1 Joystick. Worth£238.30 ONLY«^0 4 m A A SCREENS FOR PET L Z 1 4 . U U +v a t 40 Column (VAT INCL. PRICE = £244.62) £17.95 80 Column OR VIC 20 With free 3K RAM pack or £19.95 Super Cartridge Game ONLY £173.83 ALL PRICES PLUS VAT VDU VIEW THRU + VAT ACCESS & DAMS BUSINESS COMPUTERS LTD. -
Commodore 64 - Wikipedia
Commodore 64 - Wikipedia http://it.wikipedia.org/wiki/Commodore_64 Da Wikipedia, l'enciclopedia libera. Il Commodore 64 (abbreviazioni diffuse: Commodore 64 "C64", "C-64", "C=64", "CBM 64",[1] "64") è un home computer della Commodore Business Machines Inc. commercializzato dal 1982 al 1993 in vari Paesi del mondo. Il Commodore 64 nasce come evoluzione del Commodore VIC-20. Evoluzione in grado di offrire capacità grafiche e sonore migliori rispetto al Commodore VIC-20 a scapito Il Commodore 64 però della compatibilità software. Classe di computer: home computer Del Commodore 64 sono state Paese d'origine: Stati Uniti d'America commercializzate anche tre varianti: il Commodore Business Machines Commodore MAX, il Commodore Educator Produttore: Inc. 64 e il Commodore SX-64, commercializzati rispettivamente a partire dal 1982, 1983 e 6 giugno 1982 (anteprima 1984. Dal Commodore 64 sono inoltre Presentazione: mondiale); 17 settembre 1982 derivate due console per videogiochi: il (anteprima italiana) Commodore 64 Games System e il agosto 1982 (Stati Uniti); Inizio commercializzazione: Commodore 64 DTV. La prima marzo 1983 (Italia) commercializzata a partire dal 1990, la Fine commercializzazione: 1993 seconda a partire dal 2004. Evoluzioni del Commodore 64 sono invece il Commodore Esemplari venduti: 17.000.000 circa 128, il Commodore 128D e il Commodore $ 595 (Stati Uniti); Prezzo di lancio: 65, tutti compatibili a livello software con il ₤ 973.500 (Italia) Commodore 64. I primi due sono stati CPU: MOS 6510 commercilizzati a partire dal 1985, il -
An Interview With
TOTAL AMIGA Jens Schoenfeld Interview An Interview with... Of Individual Computers In this special preview of his interview in Total Amiga issue 25, Jens Schoenfeld of Individual Computers talks exclusively Jensto Total Amiga’s Magnus Schoenfeld Johnson about Clone-A, an Amiga chipset replacement project. For how long do you think you with the members of the Fact File will be able to dedicate your American Amiga community. time and capabilities to Amiga Name How come you’re so development? Jens Schönfeld committed to the Amiga and Location Amiga is making less than a the C-64 markets? It can’t Aachen, Germany quarter of my revenue at the really be all about the money, Web Site moment, but it’s constant now can it? business. I guess that I could http://www.ami.ga That’s right, the money is a continue infinitely, because I still E-mail secondary reason to put so have a lot of ideas that I never [email protected] much time into products that only turned into products. However, sell a few hundred units. There business is not the main reason are multiple other reasons – I that I don’t have in my portfolio why I dedicate a lot of time to the grew up with these machines, yet: A fast CPU design and the Amiga. Amiga is a philosophy and it’s fun to squeeze out ever Amiga chipset. To me, an Amiga that other computers lack, a lot more from them. It’s a challenge needs at least an OCS/ECS of concepts of the Amiga OS and to solve hardware problems with compatible chipset, otherwise it the Amiga hardware are either today’s technology. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life.