When High-Tech Was Low-Tech : a Retrospective Look at Forward-Thinking Technologies [Multiple Exhibits]
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Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
Skyfox Fighter
OPERATING YOUR SKYFOX FIGHTER GETTING STARTED APPLE II COMMODORE 64 To start Skyfox Put the Skyfox disk in Plug joystick into Port 1. Turn on the disk the drive. Close the drive drive and the computer; insert the Skyfox door; turn on your computer disk. Type LOAD "EA",8,1 and press and monitor. Press the joystick RETURN. Wait until the program loads. button to start play. (If you have problems, type LOAD "SLOWER EA",8,1 instead.) Press the joystick button to start play. To restart the game Control R Control R To pause the game Control P Run/Stop To toggle sound on and off Control S Option unavailable To get help when you are at ESC Key H the base, or flying with your computer map up MAIN PLAY COMMANDS APPLE II COMMODORE 64 To turn plane left and right Joystick left and right Joystick left and right To move plane up and down Joystick forward and back Joystick forward and back To use afterburners Second joystick button Spacebar (or button on joystick 2 in Port 2) To engage automatic pilot A or both joystick buttons AorF7* To toggle radar scanner between SPACE BAR F1 overhead and forward views To fire laser cannons Joystick button Joystick button To arm (and disarm) guided missiles G G or F3 To arm (and disarm) heat-seeking H H or F5 missiles To fire armed missiles Joystick button Joystick button • Hold down the key long enough to see' its effect. Don't just give it a quick tap. 103619 GETTING STARTED ATARI ST COMMODORE AMIGA To start Skyfox Put the Skyfox disk in After kickstarting your Amiga, insert the the drive and turn on the Skyfox disk in the drive. -
Commodore 64 Users Guide
INTRODUCTION Now that you've become more intimately involved with your Commo- dore 64, we want you to know that our customer support does not stop here. You may not know it, but Commodore has been in business for over 23 years. In the 1970's we introduced the first self-contained per- sonal computer (the PET). We have since become the leading computer company in many countries of the world. Our ability to design and manufacture our own computer chips allows us to bring you new and better personal computers at prices way below what you'd expect for this level of technical excellence. Commodore is committed to supporting not only you, the end user, but also the dealer you bought your computer from, magazines which publish how-to articles showing you new applications or techniques, and . importantly . software developers who produce programs on cartridge, disk and tape for use with your computer. We encourage you to establish or join a Commodore "user club" where you can learn new techniques, exchange ideas and share discoveries. We publish two separate magazines which contain programming tips, information on new products and ideas for computer applications. (See Appendix N). In North America, Commodore provides a "Commodore Information Network" on the CompuServe Information Service . to access this network, all you need is your Commodore 64 computer and our low cost VICMODEMtelephone interface cartridge (or other compatible modem). The following APPENDICEScontain charts, tables, and other informa- tion which help you program your Commodore 64 faster and more efficiently. They also include important information on the wide variety of Commodore products you may be interested in, and a bibliography listing of over 20 books and magazines which can help you develop your programming skills and keep you current on the latest information con- cerning your computer and peripherals. -
Computer Monsters.Pdf
COMPUTER MONSTERS STEPHEN MANES AND PAUL SOMERSON A HARD/SOFT PRESS BOOK SCHOLASTIC INC. New York Toronto London Auckland Sydney Tokyo- No partofthis publication maybereproducedin whole orin part, or stored in a retrieval system, or transmitted in any form orbyanymeans, electronic, mechanical, photocopying, recording, or otherwise, without written permission ofthe publisher. For information regarding permission write to Scholastic Inc., 730 Broadway, New York, NY 10003. ISBN 0-590-33177-9 Copyright © 1984 by Hard/Soft Inc. All rights reserved. Published byScholastic Inc. Program adaptations by McMullen & McMullen, Inc. Designed byGene Siegel 121110987654321 6 45678/8 Printed in U.S.A. 14 lb Jean, paragon ofpatience I I Welcome, Human! Did you ever create your own personal monster? Would you like to match wits with obnoxious ogres and terrible trolls? Did you eversee vampiresand werewolves celebrate Halloween? Have you ever battled a dragon? With this bookand your home computeryou'll be able to do all these things—and a whole lotmore! Justbe sure to read our MONSTROUS TIPS AND TRICKS before you begin! MONSTROUS TIPS ANDTRICKS: The programming fiends answer your questions %u may be tempted to skip this section and go right on to the pro grams. You know what we say to that? DON'T!!!! Running BASIC programs is fun. So is typing them in. Butthere are times when programming can turn you into a monster. In this section, we'll give you lots oftips to help keep you from howling at the moon. Will these programsrunonmycomputer? If you havean IBM Personal Computer or IBMPCjr, the answer isYES! All you have to do is type in the Program Listing. -
The Ultimate C64 Overview Michael Steil, 25Th Chaos Communication Congress 2008
The Ultimate C64 Overview Michael Steil, http://www.pagetable.com/ 25th Chaos Communication Congress 2008 Retrocomputing is cool as never before. People play Look and Feel C64 games in emulators and listen to SID music, but few people know much about the C64 architecture A C64 only needs to be connected to power and a TV and its limitations, and what programming was like set (or monitor) to be fully functional. When turned back then. This paper attempts to give a comprehen- on, it shows a blue-on-blue theme with a startup mes- sive overview of the Commodore 64, including its in- sage and drops into a BASIC interpreter derived from ternals and quirks, making the point that classic Microsoft BASIC. In order to load and save BASIC computer systems aren't all that hard to understand - programs or use third party software, the C64 re- and that programmers today should be more aware of quires mass storage - either a “datasette” cassette the art that programming once used to be. tape drive or a disk drive like the 5.25" Commodore 1541. Commodore History Unless the user really wanted to interact with the BA- SIC interpreter, he would typically only use the BA- Commodore Business Machines was founded in 1962 SIC instructions LOAD, LIST and RUN in order to by Jack Tramiel. The company specialized on elec- access mass storage. LOAD"$",8 followed by LIST tronic calculators, and in 1976, Commodore bought shows the directory of the disk in the drive, and the chip manufacturer MOS Technology and decided LOAD"filename",8 followed by RUN would load and to have Chuck Peddle from MOS evolve their KIM-1 start a program. -
Retromagazine 01 Eng.Pdf
Spring 2020: there’s a scent of change in the air SUMMARY <HIDDE N> Despite the frankly somewhat dark times we live in, this late spring brings many changes in our lives. Perhaps even finally a return to life as we know ◊ MISTER FPGA, one year later… Page 3 it, after the CoViD-19 nightmare. Even within our editorial initiative there ◊ Interview with Francesco Sblendorio Page 7 are no shortage of changes on the horizon. Indeed, many have already started or will soon be under way. ◊ FAST BASIC – a Locomotive Basic Page 14 compiler in CP/M Let's start with the name of your (hopefully) beloved magazine. From this issue the name of the magazine changes to RetroMagazine World. We ◊ Star Watcher Page 17 have been thrifty and modest: we have only added a small word ("World") ◊ Playing infinite lives with your C64 – Page 21 to our historical name, mostly in order to show our new intention to The challenge goes on address the entire international community and no longer only our numerous Italian readers. ◊ Retromath: Secret Codes Page 24 ◊ 3D Graphs with few lines in BASIC Page 27 How do we intend to do this? Well, actually, we already did it last May 2nd, with the release of issue zero of RetroMagazine English, a pilot publication ◊ Japan cronicles: A new Game & Watch? Page 32 entirely in English, dedicated to all the retrocomputing, retrogaming and retrocoding fans scattered all over the planet. These readers have long ◊ How I discovered RPG games on my Page 36 been asking us to bring in a "neutral" language (an official language, TI99/4A understandable to all) for the content and columns that for over two years ◊ KNIGHTMARE SAGA (MSX) Page 42 have been reaching Italian readers. -
Commodore 64 - Wikipedia
Commodore 64 - Wikipedia http://it.wikipedia.org/wiki/Commodore_64 Da Wikipedia, l'enciclopedia libera. Il Commodore 64 (abbreviazioni diffuse: Commodore 64 "C64", "C-64", "C=64", "CBM 64",[1] "64") è un home computer della Commodore Business Machines Inc. commercializzato dal 1982 al 1993 in vari Paesi del mondo. Il Commodore 64 nasce come evoluzione del Commodore VIC-20. Evoluzione in grado di offrire capacità grafiche e sonore migliori rispetto al Commodore VIC-20 a scapito Il Commodore 64 però della compatibilità software. Classe di computer: home computer Del Commodore 64 sono state Paese d'origine: Stati Uniti d'America commercializzate anche tre varianti: il Commodore Business Machines Commodore MAX, il Commodore Educator Produttore: Inc. 64 e il Commodore SX-64, commercializzati rispettivamente a partire dal 1982, 1983 e 6 giugno 1982 (anteprima 1984. Dal Commodore 64 sono inoltre Presentazione: mondiale); 17 settembre 1982 derivate due console per videogiochi: il (anteprima italiana) Commodore 64 Games System e il agosto 1982 (Stati Uniti); Inizio commercializzazione: Commodore 64 DTV. La prima marzo 1983 (Italia) commercializzata a partire dal 1990, la Fine commercializzazione: 1993 seconda a partire dal 2004. Evoluzioni del Commodore 64 sono invece il Commodore Esemplari venduti: 17.000.000 circa 128, il Commodore 128D e il Commodore $ 595 (Stati Uniti); Prezzo di lancio: 65, tutti compatibili a livello software con il ₤ 973.500 (Italia) Commodore 64. I primi due sono stati CPU: MOS 6510 commercilizzati a partire dal 1985, il -
Imitation and Limitation
Fake Bit: Imitation and Limitation Brett Camper [email protected] ABSTRACT adventure and role-playing games, which are traditionally less A small but growing trend in video game development uses the action-oriented. Several lesser known NES games contributed to “obsolete” graphics and sound of 1980s-era, 8-bit microcomputers the style early on as well, such as Hudson Soft’s Faxanadu (1989) to create “fake 8-bit” games on today’s hardware platforms. This and Milon’s Secret Castle (1986), as well as Konami’s The paper explores the trend by looking at a specific case study, the Goonies II (1987). In more recent decades, the Castlevania series platform-adventure game La-Mulana, which was inspired by the from Konami has also adopted and advanced the form, from Japanese MSX computer platform. Discussion includes the Symphony of the Night (1997) on PlayStation, through Portrait of specific aesthetic traits the game adopts (as well as ignores), and Ruin (2006) for the Nintendo DS. the 8-bit technological structures that caused them in their original La-Mulana is an extremely well made title that ranks among the 1980s MSX incarnation. The role of technology in shaping finest in this genre, displaying unusual craftsmanship and aesthetics, and the persistence of such effects beyond the lifetime cohesiveness. Its player-protagonist is Professor Lemeza, an of the originating technologies, is considered as a more general archaeologist explorer charting out vast underground ruins in a “retro media” phenomenon. distant, unspecified corner of the globe (Indiana Jones is an obvious pop culture reference, but also earlier examples like H. -
Atari 5200 Free Download Atari 5200 Free Download
atari 5200 free download Atari 5200 free download. The Atari 5200 SuperSystem , or simply the Atari 5200 , is a video game console that was introduced in 1982 by Atari as a replacement for the famous Atari 2600. The 5200 was created to compete with the Mattel Intellivision, but wound up more directly competing with the ColecoVision shortly after its release. A number of design flaws had a serious impact on usability, and the system is generally considered a failure. The 5200 was heavily based on Atari's existing 400/800 computers and the internal hardware was almost identical. However, a number of issues (aside from the lack of a keyboard) meant that software was not directly compatible between the two systems. Atari 5200 ROMs. Welcome to the Atari 5200 ROMs section of the ROM Database. Please scroll down for more sections and remember to share this page. You can also vote for your favourite system. The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a home video game console that was introduced in 1982 by Atari Inc. as a higher-end complementary console for the popular Atari 2600. The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release. The 5200 was based on Atari Inc.'s existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause and reset buttons. -
Atari Game Systems and Atari Computers for the Index Page / Site Listing
Best Electronics Specializing in Replacement Parts and Accessories for all Consumer Based Atari Game Systems and Atari Computers for the Index page / Site listing One of the more common Atari Questions / E-Mails we get, do you really have that Atari part or Atari item in stock. I have checked the world wide Internet and you are the only one that lists it? I noticed that your that your Atari web page(s) have not been updated (bottom of each Best Web page has a last updated date) for weeks, months or years? When we cleared out the local Atari Sunnyvale Warehouses here over a 10 to 15 year period, we hauled in thousands and thousands of Pallets of Atari Goods. Some Atari items we have a lifetime supply of (hence why the Best Atari web page for that product never gets updated) and other Atari items have sold out fast to the world wide Atari users and collectors. Bests Atari Hall of fame A little background into why Best Electronics was started 35 years ago and a short list of Best Exclusive made Atari Products, Atari Upgrade kits, Replacement and Upgraded Atari parts Best has developed / produced in the last 35 years in the Atari business. See why some of the Best made exclusive Atari items and stock Atari products we carry, even show up on E- Bay after they are purchased direct from Best Electronics and resold with a big mark up by E-bay Atari sellers! All Atari World Wide Atari CX78 JoyPad Owners! On June 17, 2019 after 16+ months work, Best has released a CX78 Upgrade Gold Kit that will fix / cure the known Atari CX78 JoyPad problems that causes them to fail early and it also Enhances / Upgrades the stock Atari made CX78 JoyPad features / functions! On June 17, 2019 Best released another Upgraded Atari replacement part. -
Micro-KIM Tutorial
Micro-KIM Tutorial Aart J.C. Bik http://www.aartbik.com/ 1 Getting Started Perhaps reminiscing the past is a sign of getting older, but I cannot help but look back fondly at the times I learned programming machine code on the Commodore 64 in the eighties. Therefore, it is probably no surprise I still occasionally enjoy programming 6502 on the Micro-KIM, which is a modern replica of the seventies KIM1 microcomputer, made available by the well-known retro computer kits provider Briel Computers [?]. In fact, I am having so much fun with this board, I decided to write a series of tutorials on operating and programming the Micro-KIM. In this series, I assume you have already some experience with the Micro-KIM and 6502 machine code, and have read the basic documentation that is shipped with the kit. Other than that, I hope to give additional information on various topics, such as developing assembly programs, programming the display, using the RS232 port or keypad, setting up timer-based interrupts, using a cross-assembler to generate programs in paper tape format, and uploading these to the kit. Note that the original KIM1 featured a 6502 microprocessor, 1K of static RAM, two 6530 RRIOT IC’s, and a 6 character hexadecimal LED diplay. Even though the Micro-KIM is a surprisingly accurate clone, it features a single 6532 RIOT, 2K EPROM for the monitor program, and 5K RAM. Please keep these differences in mind while reading the tutorial, since not all examples that work on the Micro-KIM will also work on the original KIM1. -
ATARI 800 EQUATE LISTING This Listing Is Based On
ATARI 800 EQUATE LISTING This listing is based on the original release of Operating System, version A. The vectors shown here were not changed in version B. New equates for XL and XE models are included and noted. Changes from version B to XL/XE are also noted. Most of the equate names given below are the official Atari names. They are in common use but are not mandatory. 0100 ; 0101 ; ATARI 800 EQUATE LISTING 0102 ; 0103 ; 0104 ; 0105 ;This listing is based on the original release of Operating System, 0106 ;version A. The vectors shown here were not changed in version B. 0107 ;New equates for XL and XE models are included and noted. Changes 0108 ;from version B to XL/XE are also noted. 0109 ; 0110 ;Most of the equate names given below are the official Atari 0111 ;names. They are in common use but are not mandatory. 0112 ; 0113 ; 0114 ; DEVICE NAMES 0115 ; 0116 ; 0117 ;SCREDT = "E" SCREEN EDITOR 0118 ;KBD = "K" KEYBOARD 0119 ;DISPLY = "S" DISPLAY 0120 ;PRINTR = "P" PRINTER 0121 ;CASSET = "C" CASSETTE 0122 ;DISK = "D" DISK DRIVE 0123 ; 0124 ; 0125 ; 0126 ; STATUS CODES 0127 ; 0128 ; 0129 SUCCES = $01 1 0130 BRKABT = $80 128 BREAK KEY ABORT 0131 PRVOPN = $82 130 IOCB ALREADY OPEN 0132 NONDEV = $82 130 NONEXISTANT DEVICE 0133 WRONLY = $83 131 OPENED FOR WRITE ONLY 0134 NVALID = $84 132 INVALID COMMAND 0135 NOTOPN = $85 133 DEVICE OR FILE NOT OPEN 0136 BADIOC = $86 134 INVALID IOCB NUMBER 0137 RDONLY = $87 135 OPENED FOR READ ONLY 0138 EOFERR = $88 136 END OF FILE 0139 TRNRCD = $89 137 TRUNCATED RECORD 0140 TIMOUT = $8A 138 PERIPHERAL TIME