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Retro Gaming News
CONTENTS SPACE HARRIER 4 ZERO WING 30 WEWANA:PLAY APP 11 MEET THE TEAM 33 CONTACT SAM CRUISE 17 CHASE HQ 34 JASON MACKENZIE 20 MARBLE MADNESS 37 TRGN AWARD 25 MILLENNIUM 2.2 39 EMULATOR REVIEW 26 FRIDAY THE 13TH 42 MAIL BAG 29 FIST 2 48 The Retro Games News © Shinobisoft Publishing Founder Phil Wheatley Editorial: Welcome to another month of retro gaming goodness. Along with the usual classic game reviews such as Space Harrier, Contact Sam Cruise and Friday 13th, we also have a couple of unique interviews. The first of which is from a guy called Deepak Pathak who is one of the partners behind the WeWana:Play App which allows you to schedule gaming sessions with your friends. A second is with Jason ‘Kenz’ Mackenzie who is well known in the retro gaming community. We also have some new sections such as the Mail Bag and the TRGN Award. Please feel free to email your letters to the email above. Thanks as ever to everybody who contributed such as the writers, our proof reader and Logo artist. Happy Retro Gaming – Phil Wheatley © The Retro Games News Page 2 elisoftware.com © The Retro Games News Page 3 SPACE HARRIER Essentials Welcome to the fantasy zone. Get Ready! The first ever samples I heard on my Atari ST. Yet another fantastic what was the forefront hit from Sega, Space of 3D games. WOW! My friend and I Harrier came to the were in awe. arcades back in 1985. Other systems too Computers can now This game, along with were at the time talk at you as the low Sega's other popular beginning to develop quality distorted titles back then, Super 3D games Sega were sounds came at us. -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Vice Snapshot with Vice Palette Made with the GIMP from a NB
“Nathalie Baye” Vice snapshot with Vice palette Made with the GIMP from a NB photo and converted to C64 320x200 Hires Mode Bitmap by Stefano Tognon in 2008 “Tracker forever” ... Free Software Group 1 SIDin 13 version 1.00 28 June 2010 2 SIDin Contents General Index Editorials...............................................................................................................................................4 News.....................................................................................................................................................5 Goatracker at SF..............................................................................................................................5 ACID 64 Player 2.2-2.4...................................................................................................................6 HVSC #49........................................................................................................................................7 Catweasel MK4plus.........................................................................................................................7 High Voltage SID Collection Search v1.4.......................................................................................8 C64.sk Sidcompo 8 Radiostream.....................................................................................................8 MSSIAH...........................................................................................................................................9 C64.sk Sidcompo -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Paradroid - Paradroid '90
Paradroid - Paradroid '90 Il existe des jeux qui amènent quelque chose au monde du jeu vidéo: un concept, une ambiance (graphique, sonore), un scénario, un gameplay... ou tout cela à la fois. Bien souvent, ces jeux "font date". Bien souvent, ces jeux sont reconnus mondialement. Et des fois pas. Nous sommes au milieu des années 80 ( 27 années déjà ! ), et Graftgold s'apprête à sortir un nouveau jeu. De quelle trempe sera celui-ci ? Le titre semble prometteur, dans tous les cas intriguant pour les amateurs de science-fiction : Paradroid (Parasite droid ? Droïde paranoïde ? Droïde parachute ? Par Râ : droïde !). Nom: Paradroid Editeur UK: Hewson Consultants Ltd. Editeur US: Thunder Mountain Studio de développement : Graftgold Machine: C64 Année: 1985 (1ere édition) Genre: Mécatronique Nom: Paradroid '90 - Paradroid 2000 Editeur: Hewson Consultants Ltd. Studio de développement : Graftgold Machines: Atari ST(e) - Amiga - Archimedes Année: 1990 Genre: Paradroid LE PRINCIPE Il va falloir faire le ménage. Oh, vous pouvez ranger votre serpillière, votre balai et l'eau de Javel, ce n'est pas de ce ménage dont il s'agit... Non, vous contrôlez un droïde qui va devoir nettoyer un vaisseau entier. Et pas un robot aspirateur, non m'sieur. C'est bel et bien d'une arme redoutable dont il s'agit : un droïde hackeur de droïdes. Comment ça, "c'est quoi ça" ? Eh bien, le robot que vous commandez peut s'infiltrer dans les mécanismes de contrôle d'autres boîtes de ferraille plus ou moins intelligentes, et ce, pour en prendre possession. Rien que ça. Comment fait-il ? Bah comme tout le monde le sait, les I.A. -
M · I N D Pure Entertainment Right Dowj
M · I N D PURE ENTERTAINMENT RIGHT DOWJ THE Captain Blood by lnfogrames The Colony Powerful graphics and visual effects by David Smith make this sci-fi adventure a sensory MINDSCAPE feast. You're Captain Blood, half ever before has there been such Visions of Aftermath: human and half machine. Five of smooth 3-D animation and realism The Boomtown Willow™ your clones are scattered throughout in a sci-fi adventure. Unprecedented by Ch iva lry Software The Computer Game HIT LIST the galaxy, draining your life force . graphic technology and your com In this leading-edge post nuclear Advanced computer technology, fea You must find and assimilate them puter's mouse let you explore a com strategic simulation, you are the turing breathtaking digitil.ed graphics, Look for these hot hits at your local software before the ship's auto-bionic func plete and unrestricted world. As architect of your fate in a world that brings to life all the magic and marvel tions render you completely inhuman. Regional Marshal in the intergalactic chall enges even the very best gamers. of Willow. Side by side with your Death de~~ng flights through hyper forces, you must unravel The Colony's You create the goals - from survival favorite Willow characters, you must space and across dangerous terrains mysteries. Where are all the human to world domination. You decide how tackle a series of seven separate lead to strange worlds with alien inhabitants? What is the meaning of to handle the raiding hordes-with action-packed adventures. And when inhabitants. They have the informa the strange prism-shaped pods? What friendship , force, or finesse. -
Computer Entertainer / Video Game Update
r >v ComputerEntertainer INCLUDES Th€ Wiiibxe© £amc Um/kit 5916Lemona Avenue, VanNuys, CA 91411 ©July, 1988 Volume 7, Number 4 $3.50 In This Issue... CES Wrap-Up Continuedfrom Last Month Your Choice for the newest member of the Reader's Hall ofFame Forever Blowing Bubbles The results of the Questionnaire REVIEWS Include... After seeing Accolade's booth at CES and their bubble machine spewing shiny, translucent orbs Soko-Ban into the air, it's quite a temptation to ....for Apple Bubble Ghost make jokes about Lawrence Welk. But Speed Buggy we'll resist the temptation and simply Atari ...for ST tell you that Accolade was highlighting Clubhouse Sports its new action game, BUBBLEGHOST, ...for Commodore 64 the Atari Tetris shown on ST. An Apple IIGS ...for Macintosh version is coming soon. This one looks L.A. Crackdown very cute, with its bubble-blowing ghost Zorkquest floating through 36 dangerous cham- ...for multi-systems Double Dragon bers. The ST version should be ready for ...for Nintendo review in next month's issue. Space Hunter 3D New Accolade Sports Games Zillion II Accolade is adding four new games to ...for Sega its sports lineup: FAST BREAK (bas- TOP FIFTEEN COMPUTER GAMES ketball) by Steve Cartwright, SERVE 1. Three Stooges (Cm/Co) & 2. Paperboy (Min/Co) VOLLEY (tennis) and RACK 'EM (5 Serve &. Volley 3. Gauntlet (Min/Co) 4. Questran II (SSI/Co) billiards games) by Canada-based Ar- 5. Skate or Die (EA/Co) tech Digital Entertainments, and 6. Games: Winter Edition (Co) 7. Maniac Mansion (Act/Co) T.K.O. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
The Magazine (Issue
Νέα στήλη: Name The amiga Game hellas Τεύχος 17 - Δεκέμβριος 2011 the magazine 2012: Rebooting Review: X-Specs 3D Stereoscopic Glasses Όταν η Amiga είχε 3D, οι άλλοι... How to: Σκληροί δίσκοι στην Amiga Μέρος 3ο όπου βλέπουμε τη περίπτωση της Α2000 Review: Transformer Emulator Μετατρέψτε την Amiga σε PC Retro game review: Chuck Yeager’s Flight Trainer 2.0 How to: A600 laptop Το τελευταίο μέρος της σειράς! The team Δημήτρης Πανοκώστας (Midwan) Τεχνολογικό ηλεκτρονικό περιοδικό για την κοι- Πρώτη επαφή με Amiga: Το 1990 βλέποντας μια Α500 νότητα των Ελλήνων χρηστών Amiga. να τρέχει το Falcon και ακούγοντας το “Smooth Criminal” στο Sountracker. Λίγο καιρό μετά είχε τη δική του Αmiga Σε αυτό το τεύχος 500. editorial...............................................σελ.3 Ασχολία: Μαστίγωμα συντακτών για να παραδόσουν την Νέα του χώρου......................................σελ.4 ύλη στην ώρα τους. Review: Chuck Yeager’s Flight Trainer 2.0 ..σελ.8 email: [email protected] how-to: Σκληροί δίσκοι στην Amiga .....σελ.10 Review: Amiga Transforer Emulator ......σελ12 Tales from the Crypt ...........................σελ.16 Φρανκ Λειβαδάρος (Kreator) Name the Game .................................σελ.17 Review: X-Specs 3D Glasses .................σελ.18 Πρώτη επαφή με Amiga: Πήρε την κάτω βόλτα το 1987 με μία Amiga 500 v1.2. Έκτοτε έχει κάνει σκοπό ζωής την απομνημόνευση όλων των product numbers της Commodore. how-to: A600 GRL Project ..................σελ.20 points of view......................................σελ.23 Ασχολία: Όταν δεν διοργανώνει το Amigathering και δεν γράφει τα νέα του περιοδικού, γράφει την αυτοβιογραφία του ως διοργανωτής του Amigathering. Ιδιοκτησία email: [email protected] Amigahellas Αρχισυνταξία Δημήτρης Πανοκώστας Δημιουργικό / Ηλεκτρονική σελιδοποίηση Βασίλης Καραγεώργης (salaxi54) Δημήτρης Πανοκώστας Πρώτη επαφή με Amiga: Τον Αύγουστο του 1986 όταν πήρε την πρώτη του Αmiga 1000 το Εξώφυλλο διάστημα που υπηρετούσε στις ΗΠΑ (μετεκπαίδευση). -
Liste Des Jeux - Version 128Go
Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B.