Computer Entertainer / Video Game Update

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Computer Entertainer / Video Game Update r >v ComputerEntertainer INCLUDES Th€ Wiiibxe© £amc Um/kit 5916Lemona Avenue, VanNuys, CA 91411 ©July, 1988 Volume 7, Number 4 $3.50 In This Issue... CES Wrap-Up Continuedfrom Last Month Your Choice for the newest member of the Reader's Hall ofFame Forever Blowing Bubbles The results of the Questionnaire REVIEWS Include... After seeing Accolade's booth at CES and their bubble machine spewing shiny, translucent orbs Soko-Ban into the air, it's quite a temptation to ....for Apple Bubble Ghost make jokes about Lawrence Welk. But Speed Buggy we'll resist the temptation and simply Atari ...for ST tell you that Accolade was highlighting Clubhouse Sports its new action game, BUBBLEGHOST, ...for Commodore 64 the Atari Tetris shown on ST. An Apple IIGS ...for Macintosh version is coming soon. This one looks L.A. Crackdown very cute, with its bubble-blowing ghost Zorkquest floating through 36 dangerous cham- ...for multi-systems Double Dragon bers. The ST version should be ready for ...for Nintendo review in next month's issue. Space Hunter 3D New Accolade Sports Games Zillion II Accolade is adding four new games to ...for Sega its sports lineup: FAST BREAK (bas- TOP FIFTEEN COMPUTER GAMES ketball) by Steve Cartwright, SERVE 1. Three Stooges (Cm/Co) & 2. Paperboy (Min/Co) VOLLEY (tennis) and RACK 'EM (5 Serve &. Volley 3. Gauntlet (Min/Co) 4. Questran II (SSI/Co) billiards games) by Canada-based Ar- 5. Skate or Die (EA/Co) tech Digital Entertainments, and 6. Games: Winter Edition (Co) 7. Maniac Mansion (Act/Co) T.K.O. (boxing) by Mike Lorenzen. All 8. Bard's Tale III (EA/Ap) four will be available for Commodore 9. California Games (Epy/Co) 64/128 (MSR $29.95); additional for- 10. Impossible Mission II (Epy/Co) mats for SERVE & VOLLEY are IBM 11. Test Drive (Aco/Co) 12. Ultima V (Ori/Ap) PC/Tandy ($39.95) and Apple IIGS 13. Three Stooges (Cin/Am) ($44.95), while RACK 'EM will have a 14. Roadwars (EA/Co) second version for IBM PC/Tandy 15. Obliterator (Psy/Am) ($39.95). All of the new sports simula- TOP FIFTEEN VIDEOGAMES tions stress true-to-life realism and a 1. Punch-Out (Nin/NES) 2. Legend of Zelda (Nin/NES) variety of player options. 3. Top Gun (Kon/NES) X. Double Dragon (TW/NES) [5. Contra (Kon/NES) Rack 'Em R.C. ProAm (Nin/NES) Karnov (DE/NES) T&C Surf Designs (LJN/NES) h Ikari Warriors II (SNK/NES) Cinemaware Shows Variety of New Titles 10. Rambo (Acc/NES) It's always a treat and sometimes a surprise to see what the Cinemaware programmers and 11. Major League Baseball (LJN/NES) — — 2. Double Dribble (Kon/NES) artists have been up to, and their display at Summer CES was no exception. We expected to see 3. Wizards & Warriors (Acc/NES) ROCKET RANGER (Amiga, MSR $49.95) because we knew it was very close to being released. 4. After Burner (Sega/Sega) ROCKET RANGER has some wonderful effects, and its 1940s movie serial plot and style make 5. Ice Hockey (Nin/NES) it quite a different kind of gaming experience. We hoped to see further development of a Japanese doming... war epic, of which we had seen a few segments when we visited Cinemaware last November (and Reviews Include swore not to write about the game at the time). And it was there, playable in part though not yet lub Battle Simulator completed. LORDS OFTHE RISING SUN, a lushly drawn game of conflict between warring clans ....for Amiga in feudal Japan, is Cinemaware's idea of what a strategic wargame should look like. Not a hex-grid -osmic Relief map but a detailed map of Japan. Not little boxes but human shapes astride horse shapes meeting ...for Atari ST. C64 continued on Page 3 ISSN #0890-2143 . r The Questionnaires. .ja Fascinating Look Primary Usage qfSystem(s) (multiple usage takes percentage over 100%): at our Subscribers! Gaming: 65% Business: 7% Word BBS: 3% First, we want to thank the many of you who took the time to fill out Processing: 22% , , Homebanking:IT 3% (and, in many cases, expound upon) our questionnaire that we ran in Education: 9% our May '88 issue. While some of the answers were predictable, a great many more were not! We knew we were read by fanatics.. .this was the proof! We wanted to know what your favorite system is (one you already own), whether it's a computer or a game system. Our base was very good to get a cross-section of what our readers Favorite System: Why (most common responses): think. A full 35% of our readership took the time to fill out and return Nintendo: 33% gameplay; graphics; choice of games the questionnaire!! So, here's a look at what you're thinking... Sega: 23% 3D (you LOVE it!); graphics; game play On the question of what you own, you are an amazing group of Amiga: 13% graphics; sound; gameplay, but WE players. A full 55% of the respondents own both computers and game WANT MORE GAMES! systems (usually multiples). Computer-only homes added up to 24%, Atari ST: graphics; sound; more games please! while game system-only homes was 21%. A whopping 92% of you Apple IIGS: 8% grpahics; sound; you want more games too! own more than one system (whether it's a mixture of computers and Apple II: 5% lots available; expandable game systems, just computers, or just game systems). I guess that Atari XE/XL: 3% answers our questions about whether you're considering going to a others 2% (includes C64, Adam, CI 28, IBM) "2-game family." As one reader put it, "we're up to 17 systems!!!!!" Whew! If you could have any computer (that you don't currently own) what would it be and why: For those of you owning computers, the ownership breakdown is as follows Computer I Want: Why: (adds up to over 100% due to multiple ownership): Amiga: 48% state-of-the-art graphics, sound Computers Owned: Atari ST: 8% inexpensive Mac-like machine with Commodore 64:43% IBM/comp: 10% great graphics Amiga: 23% Apple IIGS: 5% Macintosh 8% everyone who mentioned this indi Apple II: 18% Comm 128: 5% cated it would Atari XE/XL: 12% Macintosh: 3% make a great business computer! Atari ST: 10% Coleco Adam: 2% IBM, Apple IIGS, Commodore 64, and Apple II all rated 3% each On the game side, the figures were staggering! Fully 82% of you who own If you could have any game system (that you don't currently own) what would one of the new game systems own BOTH the Sega and Nintendo! The it be and why: breakdown is as follows: Game System: Why: Game Systems Owned: Nintendo: 23% library; graphics Atari 5200: 18% Nintendo: Sega: 10% 3D games; arcade hits 55% Intcllivision: 18% Sega: we've got alot of collectors out there! 48% Vectrex: 15% NEC: 5% Atari 2600: 33% Atari XE: 2% would play computer games as well Atari XE: 3% ColecoVision: 30% Others (includes Odys Atari 7800: wanted to know how many games you purchase per month: 28% sey, F-Channel We Game Purchases: etc) 5% 1-2 per month: 65% Of course, with all those older machines, the question about what machines 3-5 per month: 22% are sitting in your closet comes into play. This does not account for all those 6-8 per month: 7% machines that have broken or otherwise ended up in the trash or being given 9 or more: 6% away. In the Closet: We knew the answer to whether you feel games are priced too high, but we Atari 2600: 25% Intcllivision: 8% thought we'd ask anyway. Frankly, we were surprised at how many of you did ColecoVision: 15% Vectrex: 5% not think they are too high. Some of your comments here included you feel Atari XE/XL 14% Vic 20: 5% prices are high because of software piracy. A few indicated that, in spite of the Atari 5200: 13% Commodore 64: 5% recent price hikes in Sega games, you felt the games "worth it." Regarding Atari 7800: 8% NONE: 15% Nintendo pricing, several indicated they are suspicious about the chip shortage and think it's "artificial" in order to drive prices up. Prices Too High? Several of you had comments regarding the Atari 7800 indicating complete Yes 78% dissatisfaction with the lack of software and general support. There were No 20% many comments along the lines of "I'd never buy another Atari product!" No opinion 2% The ages of the players.. .again, multiple usership in the household will take In the types of games you're looking for, the results were also in line with what us to a number over 100%, but there are plenty of adults enjoying gaming we felt they would be: everyday, and this just backs up what we've felt about that all along! Would you like to see more Educational Games? Ages of the Users in the Household: Yes 25% Ages 5-10: 23% Ages 26-39: 58% No 60% Ages 11-18: 25% Agles 40-50: 38% No opinion 15% Ages 19-25: 15% Age 51+: 6% ...continued We wanted to find out how many hours a week you and your family use your system(s), and what you use them for. The results are: THE RATING SYSTEM: Hours Per week we use the system(s): = = 1-5 hours: 15% 4 STARS EXCELLENT 2 STARS FAIR 6-12 hours: 43% 3 STARS = GOOD 1 STAR = POOR 13-20 hours: 32% 21+ hours: 10% * = ENTERTAINMENT PROGRAMS (1st set of stars=quality of graphics; 2nd set=quality of game play and entertainment value) Hours a week we play games: • = APPLICATION PROGRAMS (1st set of open stars=quality of 1-5 hours: 25% graphics; 2nd set=quality of performance and suitability of use in 6-12 hours: 48% home) 13-20 hours: 23% - (i.e.
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