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Retro Gaming News
CONTENTS SPACE HARRIER 4 ZERO WING 30 WEWANA:PLAY APP 11 MEET THE TEAM 33 CONTACT SAM CRUISE 17 CHASE HQ 34 JASON MACKENZIE 20 MARBLE MADNESS 37 TRGN AWARD 25 MILLENNIUM 2.2 39 EMULATOR REVIEW 26 FRIDAY THE 13TH 42 MAIL BAG 29 FIST 2 48 The Retro Games News © Shinobisoft Publishing Founder Phil Wheatley Editorial: Welcome to another month of retro gaming goodness. Along with the usual classic game reviews such as Space Harrier, Contact Sam Cruise and Friday 13th, we also have a couple of unique interviews. The first of which is from a guy called Deepak Pathak who is one of the partners behind the WeWana:Play App which allows you to schedule gaming sessions with your friends. A second is with Jason ‘Kenz’ Mackenzie who is well known in the retro gaming community. We also have some new sections such as the Mail Bag and the TRGN Award. Please feel free to email your letters to the email above. Thanks as ever to everybody who contributed such as the writers, our proof reader and Logo artist. Happy Retro Gaming – Phil Wheatley © The Retro Games News Page 2 elisoftware.com © The Retro Games News Page 3 SPACE HARRIER Essentials Welcome to the fantasy zone. Get Ready! The first ever samples I heard on my Atari ST. Yet another fantastic what was the forefront hit from Sega, Space of 3D games. WOW! My friend and I Harrier came to the were in awe. arcades back in 1985. Other systems too Computers can now This game, along with were at the time talk at you as the low Sega's other popular beginning to develop quality distorted titles back then, Super 3D games Sega were sounds came at us. -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Paradroid - Paradroid '90
Paradroid - Paradroid '90 Il existe des jeux qui amènent quelque chose au monde du jeu vidéo: un concept, une ambiance (graphique, sonore), un scénario, un gameplay... ou tout cela à la fois. Bien souvent, ces jeux "font date". Bien souvent, ces jeux sont reconnus mondialement. Et des fois pas. Nous sommes au milieu des années 80 ( 27 années déjà ! ), et Graftgold s'apprête à sortir un nouveau jeu. De quelle trempe sera celui-ci ? Le titre semble prometteur, dans tous les cas intriguant pour les amateurs de science-fiction : Paradroid (Parasite droid ? Droïde paranoïde ? Droïde parachute ? Par Râ : droïde !). Nom: Paradroid Editeur UK: Hewson Consultants Ltd. Editeur US: Thunder Mountain Studio de développement : Graftgold Machine: C64 Année: 1985 (1ere édition) Genre: Mécatronique Nom: Paradroid '90 - Paradroid 2000 Editeur: Hewson Consultants Ltd. Studio de développement : Graftgold Machines: Atari ST(e) - Amiga - Archimedes Année: 1990 Genre: Paradroid LE PRINCIPE Il va falloir faire le ménage. Oh, vous pouvez ranger votre serpillière, votre balai et l'eau de Javel, ce n'est pas de ce ménage dont il s'agit... Non, vous contrôlez un droïde qui va devoir nettoyer un vaisseau entier. Et pas un robot aspirateur, non m'sieur. C'est bel et bien d'une arme redoutable dont il s'agit : un droïde hackeur de droïdes. Comment ça, "c'est quoi ça" ? Eh bien, le robot que vous commandez peut s'infiltrer dans les mécanismes de contrôle d'autres boîtes de ferraille plus ou moins intelligentes, et ce, pour en prendre possession. Rien que ça. Comment fait-il ? Bah comme tout le monde le sait, les I.A. -
Enforcer Enforcer
52 PAGINE52 A 8 BIT! XENIA EDIZIONI Medaglia d’orod’oro aa ENFORCER Un incredibile sparatutto di Manfred Trenz L’RPG definitivo per il Commodore 64 THE NEWCOMER Una medaglia d’oro che supera il megabyte! PRINCE OF PERSIA La strabiliante conversione per ZX Spectrum! UN NUOVO, INCREDIBILE NUMERO DI ZZAP! DOPO QUASI DIECI ANNI!!! TORNANO ANCHE IL MAGO, LA POSTA, LE RUBRICHE E MAGGIO 2002 -Anno XVII Numero 85 - Euro 0 - http://www.tgmonline.itGLI SPECIALI DI SEMPRE! EDITORIALEEDITORIALE ANNO XVII - Numero 85 UN TUFFO ALL’INDIETRO gnuno ha le sue scaramanzie, e anch’io ne ho una tutta personale: non lascio mai l’editoriale per ultimo. Ho sempre considerato questa paginetta una sorta di “sacro compito” che non va relegato alla fretta di chiudere il Onumero, ma che va eseguito nel momento che si ritiene migliore, quando si è a buon punto e si guardano con ottimismo le prime bozze. Ecco, è esattamente a 20 pagine dalla fine di questo nuovo, inaspettato, incredibile numero di Zzap! Che mi ritrovo - dopo tanti anni - a vergare col fuoco le mie parole su questa pagina. Non vi nascondo che l’e- mozione è grande. È grande anche perché avremmo potuto limitarci a tradurre l’ottimo lavoro eseguito dagli Inglesi, con il loro numero 107 di Zzap!64, ma come nostro solito abbiamo preferito fare di più, andando a scovare degli altri giochi, contattando le software house e i programmatori che ancora oggi operano sul C64 (ebbene sì, ce ne sono ancora!), e aggiungendo un sacco di contenuti nostrani. Ma chi siamo, noi, esattamente? Siamo, essenzialmente, dei nostalgici, e probabilmen- te io sono soltanto il capofila. -
Computer Entertainer / Video Game Update
r >v ComputerEntertainer INCLUDES Th€ Wiiibxe© £amc Um/kit 5916Lemona Avenue, VanNuys, CA 91411 ©July, 1988 Volume 7, Number 4 $3.50 In This Issue... CES Wrap-Up Continuedfrom Last Month Your Choice for the newest member of the Reader's Hall ofFame Forever Blowing Bubbles The results of the Questionnaire REVIEWS Include... After seeing Accolade's booth at CES and their bubble machine spewing shiny, translucent orbs Soko-Ban into the air, it's quite a temptation to ....for Apple Bubble Ghost make jokes about Lawrence Welk. But Speed Buggy we'll resist the temptation and simply Atari ...for ST tell you that Accolade was highlighting Clubhouse Sports its new action game, BUBBLEGHOST, ...for Commodore 64 the Atari Tetris shown on ST. An Apple IIGS ...for Macintosh version is coming soon. This one looks L.A. Crackdown very cute, with its bubble-blowing ghost Zorkquest floating through 36 dangerous cham- ...for multi-systems Double Dragon bers. The ST version should be ready for ...for Nintendo review in next month's issue. Space Hunter 3D New Accolade Sports Games Zillion II Accolade is adding four new games to ...for Sega its sports lineup: FAST BREAK (bas- TOP FIFTEEN COMPUTER GAMES ketball) by Steve Cartwright, SERVE 1. Three Stooges (Cm/Co) & 2. Paperboy (Min/Co) VOLLEY (tennis) and RACK 'EM (5 Serve &. Volley 3. Gauntlet (Min/Co) 4. Questran II (SSI/Co) billiards games) by Canada-based Ar- 5. Skate or Die (EA/Co) tech Digital Entertainments, and 6. Games: Winter Edition (Co) 7. Maniac Mansion (Act/Co) T.K.O. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
List of Programmers 1 List of Programmers
List of programmers 1 List of programmers This list is incomplete. This is a list of programmers notable for their contributions to software, either as original author or architect, or for later additions. A • Michael Abrash - Popularized Mode X for DOS. This allows for faster video refresh and square pixels. • Scott Adams - one of earliest developers of CP/M and DOS games • Leonard Adleman - co-creator of RSA algorithm (the A in the name stands for Adleman), coined the term computer virus • Alfred Aho - co-creator of AWK (the A in the name stands for Aho), and main author of famous Dragon book • JJ Allaire - creator of ColdFusion Application Server, ColdFusion Markup Language • Paul Allen - Altair BASIC, Applesoft BASIC, co-founded Microsoft • Eric Allman - sendmail, syslog • Marc Andreessen - co-creator of Mosaic, co-founder of Netscape • Bill Atkinson - QuickDraw, HyperCard B • John Backus - FORTRAN, BNF • Richard Bartle - MUD, with Roy Trubshaw, creator of MUDs • Brian Behlendorf - Apache • Kent Beck - Created Extreme Programming and co-creator of JUnit • Donald Becker - Linux Ethernet drivers, Beowulf clustering • Doug Bell - Dungeon Master series of computer games • Fabrice Bellard - Creator of FFMPEG open codec library, QEMU virtualization tools • Tim Berners-Lee - inventor of World Wide Web • Daniel J. Bernstein - djbdns, qmail • Eric Bina - co-creator of Mosaic web browser • Marc Blank - co-creator of Zork • Joshua Bloch - core Java language designer, lead the Java collections framework project • Bert Bos - author of Argo web browser, co-author of Cascading Style Sheets • David Bradley - coder on the IBM PC project team who wrote the Control-Alt-Delete keyboard handler, embedded in all PC-compatible BIOSes • Andrew Braybrook - video games Paradroid and Uridium • Larry Breed - co-developer of APL\360 • Jack E. -
Hyper Sentinel - Vinny’S Cheat & Beat
#09 Reset... Barnsley Badger - Tiger Claw - Paradroid Redux - Hessian Andrew & Rob Hewson - Hyper Sentinel - Vinny’s Cheat & Beat Reset... #09 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 Hyper Sentinel Preview Unkle K Page 4 Four5Six Pixel Interview Unkle K Page 5 They Were Our Gods - Andrew & Rob Hewson PaulEMoz Page 8 Reset Mix-i-Disk Reset Page 13 News Reset Page 14 Games Scene Reset Page 16 Coming Soon! Reset Page 20 High Scoring Heroes Reset Page 21 RGCD 16kb Cartridge Game Development Compo. Rob Page 22 Reset Reloaded - July ‘86 Martin Grundy Page 28 Blast From The Past - Hewson! Ausretrogamer Page 30 Book Review - Hints & Tips for Videogame Pioneers PaulEMoz Page 36 Game Review - Barnsley Badger Ant, Cam Page 34 Game Review - Tiger Claw Rob, Alex Page 40 Game Review & Interview - Paradroid Redux Rob Page 42 Games That Weren’t Frank Gasking Page 46 Reset Rewind - 3D Lunattack Rob Page 50 Game Review - Hessian Merman, Paul Page 54 Reset Mini-Bytes Reset Page 56 Cheat & Beat Vinny Page 62 Format Wars - Anarchy Last Chance Page 66 Deep Thoughts Merman Page 73 The Commodore Jedi Master Leonard Roach Page 74 The Net Reset Page 75 Reset Q&A Reset Page 77 Final Thoughts Unkle K Page 78 Blow The Cartridge - Insects in Space Gazunta Page 79 Reset #09, June 2016 Page 3 The Hewson Issue! It’s with pleasure that we dedicate this their own innovative ideas, while utilising issue to one of the finest software houses the Hewson experience to take the company from the classic 8 bit era, Hewson into the next generation. -
Computer Entertainer / Video Game Update
. 1 1 ComputerEntertainer INCLUDES TiHif Video CIami Update 5916 Lemona Avenue, Van Nuys, CA 9141 ©February, 1989 Volume 7, Number 1 $3.50 y In This Issue- More News from CES More From C£S. SNEAK PREVIEWS of... Mindscape Offers Many Conversions, New Games Goal Hoops There was a lot to see in Mindscape's CES booth. Major new conversions shown included ...for Nintendo GAUNTLET for Macintosh and color Mac II (MSR $49.95), BALANCE OF POWER: 19O90 Test Drive II EDITION for IBM/compatibles and Amiga ($49.95), and THE COLONY for IBM/compatibles ...for MS-DOS REVIEWS Include... ($49.95). Additional conversions of BALANCE OF POWER: 1990 EDITION are in the works for Caveman Ugh-lympics Apple IIGS and Atari ST; THE COLONY is also slated for Amiga and Atari ST. New games shown ...for Commodore 64 included for an aerial skateboarding arcade licensed from Atari/ Deja Vu II 720 C64/128 ($29.95), game Pirates Namco, and SGT. SLAUGHTER'S MAT WARS for IBM ($34.95) and C64/128 ($29.95), a ...for Macintosh wrestling game that lets you manage as well as play. COMBAT COURSE offers five levels of TV Sports Football ...for Amiga military training with obstacle courses, attack dogs, land mines and more. It will be available for Skychase IBM ($34.95), Amiga and Atari ST with voice synthesis for the drill sergeant ($39.95), and C64/ ...for Atari STIAmiga includes water polo, Cuds 128 ($29.95). INTERNATIONAL TEAM SPORTS for C64/128 ($29.95) ...for Atari ST volleyball, soccer, swimming relay and track relay events. -
Interview with Christophe Ko Interview with Christophe Kohler
English.SCACOM issue 2 (March 2008 ) Engli sh issue 2 www.scacom.de.vu March 2008 Interview with Christophe Ko hhhlerlerler Background picture Baracudas Story Commodore Award C64 Color Enhancer Best real C64 Games List DiskDisk----CoverCover for 5,25“ Disks wa aaa aaaaa aaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaa Page - 1 –aaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa aaaaa aaa English.SCACOM issue 2 (March 2008 ) Prologue . The first issue of English SCACOM had Imprint over 300 downloads. You can read feed- The SCACOM-Aktuell is a free back in this issue. Thanks to all people downloadable PDF magazine. that downloaded the first issue and all that gave feedback on it! The English issues are scheduled every 2 months. The second issue is full of special stuff like the You can publish the magazine on interview with nori, the maker of the new your homepage only if there are no Amiga game “Super Pumkin Bros.”. changes and there is a link to www.scacom.de.vu . English.SCACOM issues are scheduled every 2 months. The next one will be released in The author of each article has March 2008! Copyright to their text published in the magazine. Don’t use without asking the author! I hope you like the magazine and you’ll give feedback. Write an E-mail to The best way to help would be if [email protected]. you write something about Com- modore. Please send suggestions, correc- tions or complaints via E-mail. Thanks to… Christophe Kohler Editoral staff in this issue: Baracuda Stefan Egger Nigel Parker Christophe Kohler Michael Kronsteiner Baracuda Contact: [email protected]