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Fictitious Commodities: a Theory of Intellectual Property Inspired by Karl Polanyi’S “Great Transformation”
Fordham Intellectual Property, Media and Entertainment Law Journal Volume 29 XXIX Number 4 Article 4 2019 Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Alexander Peukert Goethe University, Frankfurt, [email protected] Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Intellectual Property Law Commons, International Law Commons, and the Science and Technology Law Commons Recommended Citation Alexander Peukert, Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation”, 29 Fordham Intell. Prop. Media & Ent. L.J. 1151 (2019). Available at: https://ir.lawnet.fordham.edu/iplj/vol29/iss4/4 This Article is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Cover Page Footnote Professor Dr. iur., Goethe University, Frankfurt am Main, [email protected]. This article is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol29/iss4/4 Fictitious Commodities: A Theory of Intellectual Property Inspired by Karl Polanyi’s “Great Transformation” Alexander Peukert* The puzzle this Article addresses is this: how can it be explained that intellectual property (IP) laws and IP rights (IPRs) have continuously grown in number and expanded in scope, territorial reach, and duration, while at the same time have been contested, much more so than other branches of property law? This Article offers an explanation for this peculiar dynamic by applying insights and concepts of Karl Polanyi’s book “The Great Transformation” to IP. -
Download Working Paper 54
DIME Working Papers on INTELLECTUAL PROPERTY Sponsored by the Dynamics of Institutions and 6th Framework Programme Markets in Europe is a network RIGHTS of the European Union of excellence of social scientists in Europe, working on the eco- http://www.dime-eu.org/working-papers/wp14 nomic and social consequences of increasing globalization and the rise of the knowledge economy. http://www.dime-eu.org/ Emerging out of DIME Working Pack: ‘The Rules, Norms and Standards on Knowledge Exchange’ Further information on the DIME IPR research and activities: http://www.dime-eu.org/wp14 This working paper is submitted by: Ben O'Hara Music Industry (Business) Centre For Performing Arts, Box Hill Institute Email: b.o'[email protected] Technology, copyright law and the future: the Australian contemporary music industry This is Working Paper No 54 (April 2008) The Intellectual Property Rights (IPR) elements of the DIME Network currently focus on research in the area of patents, copy- rights and related rights. DIME’s IPR research is at the forefront as it addresses and debates current political and controversial IPR issues that affect businesses, nations and societies today. These issues challenge state of the art thinking and the existing analytical frameworks that dominate theoretical IPR literature in the fields of economics, management, politics, law and regula- tion- theory. Ben O'Hara Music Industry (Business) Centre For Performing Arts Box Hill Institute PO.Box 2014 Box Hill 3128 Tel: (+61 3) 9286-9657 Fax: (+61 3) 9286-9704 e-mail: b.o'[email protected] Technology, copyright law and the future: the Australian contemporary music industry. -
Barefoot Into Cyberspace Adventures in Search of Techno-Utopia
Barefoot into Cyberspace Adventures in search of techno-Utopia By Becky Hogge July 2011 http://www,barefootintocyberspace.com Barefoot into Cyberspace Becky Hogge Read This First This text is distributed by Barefoot Publishing Limited under a Creative Commons Attribution-ShareAlike 2.0 UK: England & Wales Licence. That means: You are free to copy, distribute, display, and perform the work to make derivative works to make commercial use of the work Under the following conditions Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar licence to this one. For any reuse or distribution, you must make clear to others the licence terms of this work. The best way to do this is with a link to http://barefootintocyberspace.com/book/hypertext Any of these conditions may be waived by seeking permission from Barefoot Publishing Limited. To contact Barefoot Publishing Limited, email barefootpublishing [AT] gmail [DOT] com. More information available at http://creativecommons.org/licenses/by- sa/2.0/uk/. See the end of this file for complete legalese 2 Barefoot into Cyberspace Becky Hogge Contents Prologue: Fierce Dancing ...................................................................................................................................... 5 Chapter 1: Digging the command line ............................................................................................................ -
Retro Gaming News
CONTENTS SPACE HARRIER 4 ZERO WING 30 WEWANA:PLAY APP 11 MEET THE TEAM 33 CONTACT SAM CRUISE 17 CHASE HQ 34 JASON MACKENZIE 20 MARBLE MADNESS 37 TRGN AWARD 25 MILLENNIUM 2.2 39 EMULATOR REVIEW 26 FRIDAY THE 13TH 42 MAIL BAG 29 FIST 2 48 The Retro Games News © Shinobisoft Publishing Founder Phil Wheatley Editorial: Welcome to another month of retro gaming goodness. Along with the usual classic game reviews such as Space Harrier, Contact Sam Cruise and Friday 13th, we also have a couple of unique interviews. The first of which is from a guy called Deepak Pathak who is one of the partners behind the WeWana:Play App which allows you to schedule gaming sessions with your friends. A second is with Jason ‘Kenz’ Mackenzie who is well known in the retro gaming community. We also have some new sections such as the Mail Bag and the TRGN Award. Please feel free to email your letters to the email above. Thanks as ever to everybody who contributed such as the writers, our proof reader and Logo artist. Happy Retro Gaming – Phil Wheatley © The Retro Games News Page 2 elisoftware.com © The Retro Games News Page 3 SPACE HARRIER Essentials Welcome to the fantasy zone. Get Ready! The first ever samples I heard on my Atari ST. Yet another fantastic what was the forefront hit from Sega, Space of 3D games. WOW! My friend and I Harrier came to the were in awe. arcades back in 1985. Other systems too Computers can now This game, along with were at the time talk at you as the low Sega's other popular beginning to develop quality distorted titles back then, Super 3D games Sega were sounds came at us. -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Paradroid - Paradroid '90
Paradroid - Paradroid '90 Il existe des jeux qui amènent quelque chose au monde du jeu vidéo: un concept, une ambiance (graphique, sonore), un scénario, un gameplay... ou tout cela à la fois. Bien souvent, ces jeux "font date". Bien souvent, ces jeux sont reconnus mondialement. Et des fois pas. Nous sommes au milieu des années 80 ( 27 années déjà ! ), et Graftgold s'apprête à sortir un nouveau jeu. De quelle trempe sera celui-ci ? Le titre semble prometteur, dans tous les cas intriguant pour les amateurs de science-fiction : Paradroid (Parasite droid ? Droïde paranoïde ? Droïde parachute ? Par Râ : droïde !). Nom: Paradroid Editeur UK: Hewson Consultants Ltd. Editeur US: Thunder Mountain Studio de développement : Graftgold Machine: C64 Année: 1985 (1ere édition) Genre: Mécatronique Nom: Paradroid '90 - Paradroid 2000 Editeur: Hewson Consultants Ltd. Studio de développement : Graftgold Machines: Atari ST(e) - Amiga - Archimedes Année: 1990 Genre: Paradroid LE PRINCIPE Il va falloir faire le ménage. Oh, vous pouvez ranger votre serpillière, votre balai et l'eau de Javel, ce n'est pas de ce ménage dont il s'agit... Non, vous contrôlez un droïde qui va devoir nettoyer un vaisseau entier. Et pas un robot aspirateur, non m'sieur. C'est bel et bien d'une arme redoutable dont il s'agit : un droïde hackeur de droïdes. Comment ça, "c'est quoi ça" ? Eh bien, le robot que vous commandez peut s'infiltrer dans les mécanismes de contrôle d'autres boîtes de ferraille plus ou moins intelligentes, et ce, pour en prendre possession. Rien que ça. Comment fait-il ? Bah comme tout le monde le sait, les I.A. -
Crash Magazine
A NEWSFIELD PUBLICATION No.72 JANUARY 1990 MAGAZINE AND CASSETTE £1.95 VC mm q SWIM SINCLAIR S GAMES COMPATIBLE Only one man could free , i \ FIRST! the world from Lucifer's \ \ \ evil Dragons... /TV W \.... v ^ n i) * We preview CAPCOM/US Gold's long awaited hack and slash epic! ! i WHERE'S MY TAPE?! % - FABBO SPECTRUM pEBSONAgrfl SPUT DlfflCB^S l £4000 OF GREAT SP6CIM; GAMES FROM US GOLD Wnt|5 A FAB TV AND CD 1 mot* JUSTERTROVr PLAYER FROM \ DOMARK! T> STRff^ 8i The DIZZY Fantasy World|ibf CodeMasters' Oliver Twlbs Your chance to vote fot^the BETTER ASK THE NEWSAGENT... CRASH Reader Aw PLAYING TIPS GALORE IN \ NtCK ROBERTS' NEW YEAR CHEAT BONANZA! 3D driving trnm yeti Take the wheel of your turbo- charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. Need to catch up in a hurry? Well, just one press of your Turbo _ Button will leave your eyes in the back of your head! ^gS^^^^^k along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low life can /II Af F U f\ run, but they can't hide ...VnlUb llAf+ TAITO aimbw ATARI ST AMIGA Ocean Software Limited 6 Central Streel Manchester M2 5NS Te LAlmi iiiim imuiiuuiuiiii fe\\\\\\\#; <r> » HL.SIH1' CXJZLL^litii liznto IIUIMKI "llJ* "-"ft™™ 1 i phone; 061 8326633 Tetex: 669977 OCEANS C Fax: 061 834 0650 5 ACTION PACKED GAMES, 1 ACTION PACKED COMPILATION M M IMPOSSIBLE A combination of heart-stopping action and AVAILABLE ON:- MISSION ir" breathtaking athleticism that will leave CBM 64/128 Cassette. -
Enforcer Enforcer
52 PAGINE52 A 8 BIT! XENIA EDIZIONI Medaglia d’orod’oro aa ENFORCER Un incredibile sparatutto di Manfred Trenz L’RPG definitivo per il Commodore 64 THE NEWCOMER Una medaglia d’oro che supera il megabyte! PRINCE OF PERSIA La strabiliante conversione per ZX Spectrum! UN NUOVO, INCREDIBILE NUMERO DI ZZAP! DOPO QUASI DIECI ANNI!!! TORNANO ANCHE IL MAGO, LA POSTA, LE RUBRICHE E MAGGIO 2002 -Anno XVII Numero 85 - Euro 0 - http://www.tgmonline.itGLI SPECIALI DI SEMPRE! EDITORIALEEDITORIALE ANNO XVII - Numero 85 UN TUFFO ALL’INDIETRO gnuno ha le sue scaramanzie, e anch’io ne ho una tutta personale: non lascio mai l’editoriale per ultimo. Ho sempre considerato questa paginetta una sorta di “sacro compito” che non va relegato alla fretta di chiudere il Onumero, ma che va eseguito nel momento che si ritiene migliore, quando si è a buon punto e si guardano con ottimismo le prime bozze. Ecco, è esattamente a 20 pagine dalla fine di questo nuovo, inaspettato, incredibile numero di Zzap! Che mi ritrovo - dopo tanti anni - a vergare col fuoco le mie parole su questa pagina. Non vi nascondo che l’e- mozione è grande. È grande anche perché avremmo potuto limitarci a tradurre l’ottimo lavoro eseguito dagli Inglesi, con il loro numero 107 di Zzap!64, ma come nostro solito abbiamo preferito fare di più, andando a scovare degli altri giochi, contattando le software house e i programmatori che ancora oggi operano sul C64 (ebbene sì, ce ne sono ancora!), e aggiungendo un sacco di contenuti nostrani. Ma chi siamo, noi, esattamente? Siamo, essenzialmente, dei nostalgici, e probabilmen- te io sono soltanto il capofila. -
11% Cig Margin to Shake up Market NATIONAL LIVING WAGE L New Distributor BK Tobacco to Launch Four ‘Premium- Quality, Low-Cost’ Brands in the UK in September
01.04.2016 DELIVERING THE FUTURE Where can you take HND? INNOVATION Page 30 » Up £2k flying Solo ‘Social media, EPoS and a 10m chiller has helped me stand alone’ Page 24 » NEWS l CONVENIENCE l PROFIT www.betterretailing.com l £2.30 11% cig margin to shake up market NATIONAL LIVING WAGE l New distributor BK Tobacco to launch four ‘premium- quality, low-cost’ brands in the UK in September. Hire plans l ‘We’ll take advantage of plain pack market,’ says frozen as managing director Matthew Betts. Page 5 » new wage takes hold CONVENIENCE Retailers abandon £0.5bn recruitment to fund £7.20 rate, but fear invested impact of next rise. in c-store Page 4 » upgrades RETAIL CRIME Refrigeration and shelving top of Manpower retailers’ priorities in needed for 2015. Page 14 » new crime BUDGET strategy Nisa: we’ll Hire more officers to implement Home absorb tax Office scheme, Group to hold prices industry warns. on more than 800 Page 4 » alcohol lines. Page 6 » Tributes to Asad A vigil in memory of Glasgow retailer Asad Shah was attended by hundreds of RN ROUNDTABLE Vol 127 No 13 Retailers and Blu FOR TRADE USE ONLY family members, friends and customers as well as Scottish first minister Nicola Sturgeon. discuss preparing 13 Tributes have been flooding in for the “popular for market-changing and well-respected” retailer who was stabbed e-cigarette regulation. outside his store last week. Page 5 » Page 24 » Retail Newsagent 1 April 2016 3 I have heard two separate anecdotes about wine and its role in turning around struggling businesses this month, and there are lessons for any store managing challenges from both. -
Shadowfires : Unbelievably Tense and Spine-Chilling Horror PDF Book
SHADOWFIRES : UNBELIEVABLY TENSE AND SPINE- CHILLING HORROR PDF, EPUB, EBOOK Dean Koontz | 512 pages | 13 Jul 2017 | Headline Publishing Group | 9781472248268 | English | London, United Kingdom Shadowfires : Unbelievably tense and spine-chilling horror PDF Book And when an elderly neighbour welcomes them, she soon becomes a friend. The next level is then entered and Kem continues his quest until either his energy runs out, or he has liberated all of his companions. After being hunted to the edge of extinction, it has subsequently become very rare, and thus very valuable - to the point of forming a highly prized unit of intergalactic currency. The fact that we have a game based on the battle is merely an extension of the principle, Those who play miniature wargames often have a genuine and elaborate historical interest in the subject, and so sometimes - do those who play computer wargames. Three backpackers travel their way across Australia. Of particular note is the loading screen picture, based on the cassette inlay. I think it's very similar to the Nintendo in Japan. This leaves Rover free to chase the remaining elusive fowl across the planet, and also under it, by using the mining tunnels entered by leaping down the nearest shaft. Star Paws really has plenty of variety: if you go down one of the many holes with a mining lamp on, you enter into a completely different sub-game with a maze of tunnels and special objects to collect; if you pick up the bonus puzzle, you get a sliding picture game to complete for a bonus. -
Nintendo Famicom Indiana Jones
RG16 Cover UK.qxd:RG16 Cover UK.qxd 20/9/06 13:06 Page 1 retro gamer COMMODORE • SEGA • NINTENDO • ATARI • SINCLAIR • ARCADE * VOLUME TWO ISSUE FOUR Nintendo Famicom Is this the best console of all time? Indiana Jones Opening the gaming ark Rare’s GoldenEye 007 heaven on the N64 Pong Wars A brief history of videogames Retro Gamer 16 £5.99 UK $14.95 AUS V2 $27.70 NZ 04 Untitled-1 1 1/9/06 12:55:47 RG16 Intro/Contents.qxd:RG16 Intro/Contents.qxd 20/9/06 14:27 Page 3 <EDITORIAL> Editor = Martyn Carroll ([email protected]) Deputy Editor = Aaron Birch ([email protected]) Art Editor = Craig Chubb Sub Editors = Rachel White + James Clark Contributors = Alicia Ashby + Simon Brew Richard Burton + Jonti Davies Ashley Day + Paul Drury Frank Gasking + Geson Hatchett Craig Lewis + Robert Mellor Per Arne Sandvik + Spanner Spencer John Szczepaniak+Chris Wild <PUBLISHING & ADVERTISING> Operations Manager = Glen Urquhart Group Sales Manager = Linda Henry Advertising Sales = Danny Bowler Accounts Manager = Karen Battrick repare for invasion, should be commended leading up to the event. CGE 2005 Circulation Manager = as retro fans, (knighted?) for his efforts in is on course to surpass last year’s Steve Hobbs helloexhibitors and getting the show on the road. successful debut in every way, Marketing Manager = Iain "Chopper" Anderson celebrities descend The failure of Game Zone Live and it’s hoped that one day the Editorial Director = P on London for the goes to show that even a large show will be as big as its US Wayne Williams second Classic Gaming Expo.