Shadowfires : Unbelievably Tense and Spine-Chilling Horror PDF Book
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Crash Magazine
A NEWSFIELD PUBLICATION No.72 JANUARY 1990 MAGAZINE AND CASSETTE £1.95 VC mm q SWIM SINCLAIR S GAMES COMPATIBLE Only one man could free , i \ FIRST! the world from Lucifer's \ \ \ evil Dragons... /TV W \.... v ^ n i) * We preview CAPCOM/US Gold's long awaited hack and slash epic! ! i WHERE'S MY TAPE?! % - FABBO SPECTRUM pEBSONAgrfl SPUT DlfflCB^S l £4000 OF GREAT SP6CIM; GAMES FROM US GOLD Wnt|5 A FAB TV AND CD 1 mot* JUSTERTROVr PLAYER FROM \ DOMARK! T> STRff^ 8i The DIZZY Fantasy World|ibf CodeMasters' Oliver Twlbs Your chance to vote fot^the BETTER ASK THE NEWSAGENT... CRASH Reader Aw PLAYING TIPS GALORE IN \ NtCK ROBERTS' NEW YEAR CHEAT BONANZA! 3D driving trnm yeti Take the wheel of your turbo- charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. Need to catch up in a hurry? Well, just one press of your Turbo _ Button will leave your eyes in the back of your head! ^gS^^^^^k along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low life can /II Af F U f\ run, but they can't hide ...VnlUb llAf+ TAITO aimbw ATARI ST AMIGA Ocean Software Limited 6 Central Streel Manchester M2 5NS Te LAlmi iiiim imuiiuuiuiiii fe\\\\\\\#; <r> » HL.SIH1' CXJZLL^litii liznto IIUIMKI "llJ* "-"ft™™ 1 i phone; 061 8326633 Tetex: 669977 OCEANS C Fax: 061 834 0650 5 ACTION PACKED GAMES, 1 ACTION PACKED COMPILATION M M IMPOSSIBLE A combination of heart-stopping action and AVAILABLE ON:- MISSION ir" breathtaking athleticism that will leave CBM 64/128 Cassette. -
Nintendo Famicom Indiana Jones
RG16 Cover UK.qxd:RG16 Cover UK.qxd 20/9/06 13:06 Page 1 retro gamer COMMODORE • SEGA • NINTENDO • ATARI • SINCLAIR • ARCADE * VOLUME TWO ISSUE FOUR Nintendo Famicom Is this the best console of all time? Indiana Jones Opening the gaming ark Rare’s GoldenEye 007 heaven on the N64 Pong Wars A brief history of videogames Retro Gamer 16 £5.99 UK $14.95 AUS V2 $27.70 NZ 04 Untitled-1 1 1/9/06 12:55:47 RG16 Intro/Contents.qxd:RG16 Intro/Contents.qxd 20/9/06 14:27 Page 3 <EDITORIAL> Editor = Martyn Carroll ([email protected]) Deputy Editor = Aaron Birch ([email protected]) Art Editor = Craig Chubb Sub Editors = Rachel White + James Clark Contributors = Alicia Ashby + Simon Brew Richard Burton + Jonti Davies Ashley Day + Paul Drury Frank Gasking + Geson Hatchett Craig Lewis + Robert Mellor Per Arne Sandvik + Spanner Spencer John Szczepaniak+Chris Wild <PUBLISHING & ADVERTISING> Operations Manager = Glen Urquhart Group Sales Manager = Linda Henry Advertising Sales = Danny Bowler Accounts Manager = Karen Battrick repare for invasion, should be commended leading up to the event. CGE 2005 Circulation Manager = as retro fans, (knighted?) for his efforts in is on course to surpass last year’s Steve Hobbs helloexhibitors and getting the show on the road. successful debut in every way, Marketing Manager = Iain "Chopper" Anderson celebrities descend The failure of Game Zone Live and it’s hoped that one day the Editorial Director = P on London for the goes to show that even a large show will be as big as its US Wayne Williams second Classic Gaming Expo. -
Gravitrix - Reset Bytes
#06 Reset... Donkey Kong Junior - Gravitrix - Reset Bytes Blast From The Past - RGCD Comp 2014 Overview - Format Wars Reset... #06 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 Reset Remembers Reset Page 4 Reset Mix-i-disk Reset Page 6 RGCD 16kb Cartridge Game Development Comp, 2014. Rob Caporetto Page 8 News Reset Page 14 Games Scene Reset Page 16 Coming Soon! Reset Page 22 High Scoring Heroes Reset Page 23 Blast From The Past Alex Boz Page 24 Game Review - Donkey Kong Junior PaulEMoz, Mat Allen Page 32 Interview - Andreas Varga (Donkey Kong Junior) PaulEMoz Page 36 On The Road Robert Bernardo Page 40 Where Are They Now? Frank Gasking Page 44 They Were Our Gods PaulEMoz Page 48 Game Review - Gravitrix Unkle K, Gazunta Page 52 Book Review - Ready A Commodore 64 Retrospective PaulEMoz Page 54 Games That Weren’t Frank Gasking Page 56 The Net Unkle K Page 59 Reset Mini-Bytes Reset Page 60 Format Wars - Scumball Last Chance Page 64 Whether it be Slings and Arrows... Leonard Roach Page 70 Brisbane C64 Night Stingray Page 72 Deep Thoughts Merman Page 74 Getting Online With Your C64 Craig Derbyshire Page 76 Reset Q&A Reset Page 81 Final Thoughts Unkle K Page 82 Blow The Cartridge - Donkey Kong Junior Gazunta Page 83 Issue #06, March 2015 Page 3 2015 — Year of the C64! We made it! After a short delay (real life scene and gaming scene in general. It’s sometimes gets in the way, boo!), the 6th always sad to hear about the death of a edition of Reset is finally here to entertain scener or gaming/industry icon, however their and inform the C64 loving community! It’s legacy will always live on in what they leave fair to say that a lot has happened in the behind. -
FREEZE! Issue #00 FREEZE the ULTIMATE GAMING & CHEAT FANZINE for YOUR COMMODORE 64
FREEZE! Issue #00 FREEZE THE ULTIMATE GAMING & CHEAT FANZINE FOR YOUR COMMODORE 64 FULLY COMPATIBLE WITH KEYSTONE KAPERS EXCLUSIVE POKES ‘N’ CODES RATSPLAT IS PLUCKED FROM THE MOULDY CUPBOARD ISSUE #32 JULIAN RIGNALL ZZAPS BACK TO MAY 1986 CORONA FREE WE DON’T DO REVIEWS! W.T.F. FROM TFW8B.COM HARDWARE REVIEW OF THE TAPUINO1 LOADING DEVICE £3.99 FREEZE! Issue #00 LOAD “ISSUE 32”,8,1 LOADING... TEXT 02 | LOAD “ISSUE 32”,8,1 NUMBER # To Bombay, a traveling circus came... # CRUNCHING 03 | FOUND ISSUE 32 IN THIS ISSUE: Did you find FREEZE64... or did it find YOU! :-o 04 | COVER FEATURE: CJ’S ELEPHANT ANTICS 17 As C64 platform games go, CJ’s Elephant Antics is right up there with the best RATS TO of them, and so we thought it was time to share some elephant love. SPLAT! 08 | OUT OF THE ‘MOULDY CUPBOARD’ 2 The Mouldy Cupboard is full of RATS! Time to SPLAT them! EXTENDED 10 | DIARY OF A GAME – THE MAKING OF BADLANDS INTERVIEWS We’re about half way through Steve’s fab diary of a game, and there’s a lot more juicy information to share with you about the making of Badlands. 51 12 | BITS ‘N’ BYTES ELEPHANTS We share some news of a delightful Commodore 64 game in the making. 42 13 | JULIAN RIGNALL’S ZZAPBACK! The fab Julian Rignall celebrates SIZZLERS from ZZAP!64 issue 13 – May 1986. SCREENSHOTS 16 | SECRET SQUIRREL INVESTIGATES 13,258 Our bushy-tailed friend shares a few secrets about Kentilla and LA Police Dept. -
Crash Magazine
DM18 • 475 PTAS A NEWSFIELD PUBLICATION No.89 JUNE 1991 MAGAZINE AND TWO CASSETTES £2.99 SINCLAIR SPECTRUM GAMES CASSETT FEATURING T£N ^TE mm m ITEMS! • ASTROCLONE my. Complete game! S§ ON THE RUN Cbrnp/ete game!, \ m SKULL & / cros$bones PlayaBle demo!i lA • SOCCER CUP Complete • SEA BA V Complete 1 t ' -- • POKE ZFl lut£l\ \ x'sn \\ 7ull g >HAN thi 'ull g UIT I SI -ull g m dl "ull Q Fron ing role-playing game Gremlin bringsyou... COMPUTER AD\ 'ENTI DR] EINAWORLDOFMAGIC Scicen thot, Irom \miqj vfulon Gremlin Graphics Software Ltd., Available On: Carver house, 2-4 Carver Street, Amiga • Atari ST/STE • Sheffield SI 4l S Spectrum, Amstrad and Tel: «T42) 753423 C64 cassette & disk (PC VERSION AVAILABLE SUMMER 91) llcmOurtl 1990 \lllton Bnullo fltl 0 This is all rather a bit spaclal, Isn't it viewers? Two tapes packed with soma real corkers! thrills You'vo got your usual doso CONTENTS of mega-play action on tf»o Powertape and a vary GAME THRILLS special compilation put Five power -packed prat of game thn»* — more then ever before! On (he Powertape. together by Coda Masters Astnxione <He*son)l See Barnes (AflanliSi( featuring four of their top SJcut 1 CmtsbonM demo (Tengen)! On The Run (Desjgn Oe*tgn)l Soocsr Cup games! Okay, so It's all THRILLS ON OtMzmistof costing you an extra quid iPowertap*)! and Pertemanwl PHis (gasp') on TAPE your Codies tape Phantomas, Diizy. BMX — but ono maasly pound w Where to find the action! SunulMor end Fnnt Wacrtmo Simulator' for a Coda Masters Btaneyt calloctor's Itom? Can't bo Check the inlays for loading bad, can it? Indaed not tape^ohe • PREVIEWS (that's why wa're doing It instructions. -
Superman Iv Fx I Bowie ■ Ian Rush ■ Big Country ■ Death Stars ■ the Stranglers ■ Skiing Holidays
Wfi,. • '/: ?/■ As'-'i-: ■ SUPERMAN IV FX I BOWIE ■ IAN RUSH ■ BIG COUNTRY ■ DEATH STARS ■ THE STRANGLERS ■ SKIING HOLIDAYS ■ WINTER COATS ■ LP/VIDEO/BOOK REVIEWS ■ JOYSTICK ROUND—UP ■ WIN A VID! ■ WIN A TOMATO! ■ WIN A CURRY! ■ REVIEW OF THE YEAR T¥m IS LM WELCOME to this 80-page A NEWSFIELD PUBLICATION first issue of LMt, You've probably been JANUARY 1987 Joint Publishers Franco Frev. Oliver Published by Leisure Monthly Ltd reading Newsfield compu Frev Roaei Kean foi Newsfield Publications Ltd ter mags for some time Editor Rocrei Kean now, but you’ll find LM is Deputy Editor Paul Strange r 1986 Newsfield Publications quite different. Different, London Editor David Cheat Limited Features Editor Curtis Hutchinson because it has an aggres Sub-Editor Barnabv Paqe sively personal approach; Staff Writers Sue Dando Richard REVIEWS different because it is set Lowe IJoyd Mangram Simon Poultei Editorial Assistants Sally Newman ting out to cover the widest Mary Moms 39 Hot videos imaginable range of life's Art Director Oliver Frey aspects. Assistant Art Editor Gordon Drure (Annhilator, Back To The Future, Under LM’s strength lies in the Production Controller David The Cherry Moon, Rocky IV, hot platters Western outlook and attitude of its Pet Shop Boys, Paul Young, Spandau, Production Matthew Uffindell Mark writers, who have come China Crisis, The Stranglers, Billy, etc), and Kendnck Jonathan Rignall Nick together because they Orchard some great golden turkeys. Strong stuffing. share similar views on life. Group Advertisement Manager Roger Bennett However, sharing a gen National Sales Executive Barbara eral view is one thing — Gilliland REGULARS agreeing on the detail is Advertising Assistant Nick Wild another, especially when Circulations Manager Thm Hamilton Subscription* Manager Dcmsp 8 UPFRONT the specific covers such a Robert? generality of subject mate Editorial Offices Where it's at, the lowdown, and new bits. -
HEAR the MUSIC, PLAY the GAME Music and Game Design: Interplays and Perspectives Edited by H
ISSN 2280-7705 The Italian Journal www.gamejournal.it Associazione Culturale LUDICA of Game Studies Games as Art, Media, Entertainment Issue 06, 2017 – volume 1 JOURNAL (PEER-REVIEWED) HEAR THE MUSIC, PLAY THE GAME Music and Game Design: Interplays and Perspectives Edited by H. C. Rietveld & M. B. Carbone Extase (ERE Informatique, 1991) – Graphics by Michel Rho. GAME JOURNAL – Peer-Reviewed Section Issue 06 – 2017 GAME Journal Games as Art, Media, Entertainment G|A|M|E is an international, peer-reviewed, free access games studies journal. G|A|M|E publishes one monographic issue per year A PROJECT BY SUPERVISING EDITORS Associazione Culturale LUDICA Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Reggio Calabria IT & London UK Leonardo Quaresima (Università di Udine). HQ: Via Vittorio Veneto 33 89123 Reggio Calabria, Italy Offices: 52 Kelly Avenue, EDITORS London SE15 5LH, UK Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Amsterdam University of Applied Sciences), Ivan Girina (Brunel University In association with filmforumfestival.it London), Federico Giordano (Università Telematica San Raffaele, Roma), Ilaria Mariani (Politecnico di Milano), Valentina Paggiarin (Hive Division), Paolo Ruffino (University of Lincoln), Mauro Salvador (Università di Modena e Reggio Emilia), Marco Teti (Università eCampus). WITH THE PATRONAGE OF Università di Cagliari ASSOCIATED EDITORS Dipartimento di Storia, Beni Culturali e Territorio Stefano Baschiera (Queen’s University, Belfast), Stefano Gualeni (University of Malta). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (IULM Milano), Jay David Bolter (Georgia Institute of Technology), Gordon C. -
Zzap!64 ELITE
A RESET MAGAZINE STAFF Production No. 07,# 06July 2015 $6 Zzap!64Zzap!64 CELEBRATING 30 YEARS ELITEELITE STILL FLYING HIGH Reset... #07 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 C64 Elite Anthony Olver Page 4 Reset Mix-i-disk Reset Page 10 Pixel Pix - An Insight Simon Quernhorst Page 11 News Reset Page 12 Games Scene Reset Page 14 Coming Soon! Reset Page 18 High Scoring Heroes The Scorelord Page 19 Let There Be Zzap! Merman Page 20 Memories of Zzap! Professor Brian Strain Page 24 Game Review - Ghosts ’n Goblins Arcade Ant, Gazunta Page 32 Blast From The Past - A Zzap! Retrospective Ausretrogamer Page 34 Game Review - Jam It Rob, Unkle K Page 40 Zzap! Back Mayhem Page 42 Reset Rewind - Pastfinder Rob Page 48 Game Review - Trance Sector Ultimate Rob, Roy Page 52 That was the Game That Wasn’t Part 2 Frank Gasking Page 54 Format Wars - Thing on a Spring Last Chance Page 60 Reset Mini-bytes! Reset Page 66 How We Brought Zzap Back PaulEMoz Page 68 The Missing Medals Roberto Dillon Page 76 Reset Q&A Reset Page 79 Lloyd Mangram’s Mailbag Lloyd Mangram Page 80 Final Thoughts Unkle K Page 82 Blow The Cartridge - Pastfinder Gazunta Page 83 Issue #07, July 2015 Page 3 Hello old friend! It’s hard to believe that a computer One thing that really set Zzap apart was the magazine could have such a positive effect, enthusiasm of its writers, particularly in not only on its readership, but on the the early days. -
Usagi Yojimbo Is a Warrior Earliest Titles
RETRO2 Cover UK 06/02/2004 3:31 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❚❏❖❉M❇❏❙•❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❇❉P❙❖•✠✄NP❙❋ * ❏❚❚❋✄P * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE TWO ❉PNNP❊P❙❋✄❖❉P❋❙❋❊ G❙PN✄I❋✄◗❋✄P✄I❋✄❉64 ❇❖❊✄❈❋P❖❊ ❙❋❙P✄❉PMM❋❉P❙ ❙❇❙❏❏❋❚✄❙❋❋❇M❋❊✄◗M❚✄◗❙❏❉❋✄❍❏❊❋ G❇❖❇❚❏❉✄❊❏ I❋✄PM❏❋❙✄❏❖❚✄❏❖❋❙❏❋❋❊ 002 Untitled-1 1 1/9/06 12:55:47 RETRO2 Intro/Hello: RETRO2 Intro/Hello 24/9/06 13:38 Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Tym Leckey + Craig Chubb Sub Editors = Katie Hallam + Rachel White Contributors = Aaron Birch + Shaun Bebbington Richard Burton + David Crookes Jason Darby + Paul Loughrey Matthew Uffindell + Iain Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Advertising Sales = Linda Henry Accounts Manager = hello Karen Battrick etro Gamer returns, slightly Previously on this page I asked for games. The Top 100 Retro Games Circulation Manager = earlier than expected. The your feedback and you certainly feature in issue one has raised a few Steve Hobbs original plan was to publish responded. We’ve been flooded with eyebrows, so why not have your say Marketing Manager = R Iain Anderson four times a year, but issue one has hundreds of emails and letters, and a and set the record straight? The votes Editorial Director = proved so popular, with many shops selection have been printed in this we receive will be used to compile a Wayne Williams completely selling out within the first issue. Your opinions are important, readers’ favourite games feature in a Publisher = fortnight, that the decision has been especially as we’re still in the process future issue. -
The Emergence of Gamer Culture and the Gaming Press: the Uk Videogame Magazine As Cultural and Consumer Guide, 1981-1993
THE EMERGENCE OF GAMER CULTURE AND THE GAMING PRESS: THE UK VIDEOGAME MAGAZINE AS CULTURAL AND CONSUMER GUIDE, 1981-1993. By Robin Bootes A thesis submitted in fulfilment of the requirement of Newcastle University for the degree of Doctor of Philosophy November 2016 Contents Page Chapter 1: Introduction 1 Chapter 2: Literature Review 26 Chapter 3: Methodology 46 Chapter 4: Arbitration to celebration – the evolution of the videogame magazine 62 Chapter 5: The videogame review as system of media critique 84 Chapter 6: The Illustrated gaming magazine cover, adolescent masculinity, and 116 the geek aesthetic Chapter 7: User Generated Content as representation and regulation 162 Chapter 8: Conclusion 185 Bibliography 197 1 Chapter 1: Introduction This thesis examines how the early UK videogame magazine articulated videogaming as both a cultural industry and as a social practice. The research enquires into the key functions of the gaming magazine, and asks how these functions were performed. By tracing the evolution of the role of videogame magazines, from arbitration to celebration, the study shows how these media texts provide a unique route to understanding early gaming culture in the UK. The theoretical framework for the thesis is partly informed by Bourdieu, specifically through his work on the cultural intermediary and cultural capital, and connects to contemporary academic studies on the formation of UK videogame culture (Kirkpatrick, 2015), whilst progressing previous engagements with the topic of UK micro-computing as a masculine pastime (Haddon, 1988a; Haddon, 1988b; Haddon, 1988c; Haddon, 1990; Haddon, 1992). Textually orientated discourse analysis is combined with content analysis to examine over 100 magazines from 1981 to 1993. -
English Curriculum Guide, Grades 9-12; a Nongraded Phase Elective Senior High School Curriculum, Revised
DOCUMENT RESUME ED 101 333 CS 201 751 TITLE English Curriculum Guide, Grades 9-12; A Nongraded Phase Elective Senior High School Curriculum, Revised. INSTITUTION South Bend Community School Corp., Ind. PUB DATE 74 NOTE 534p. EDRS PRICE MF-$0.92 HC-$27.29 PLUS POSTAGE DESCRIPTORS Class Activities; Course Content; Course Descriptions; *Curriculum Guides; *Curriculum Planning; Educational Objectives; *Elective Subjects; *English Curriculum; *Nongraded System; Secondary Education IDENTIFIERS *Elective Courses; Indiana; South Bend; South Bend Community Schools ABSTRACT This revised English curriculum guide contains descriptions of the numerous courses offered in eight SouthBend high schools. A separate set of electives is presented forstudents in the 9th grade, and a nongraded phase program ispresented for students in the 10th, 11th, and 12th grades. Court.edescriptions, course objectives, course content, instructional materials, andclass activities are suggested for each course. All courses arepresented on a 9 or 18 week electivebasis. The educational philosophy and overall plan of the English curriculum in the South BendCommunity Schools is also described. (RB) S URPARTI TENT OF HEALTH. C,eJCATION & WELFARE 'ATIONAL INSTITUTE OF EDUCATION THIS DOCUMENT HAS BEEN REPRO OUCF CI EXACTLY AS RECEIVED F ROM THE PERSON OR ORGANIZATION ORIGIN ATING IT POINTS OF VIEW OR OPINIONS STATED DO NOT NECESSARILY REPRE SENT OFFICIAL NATIONAL INSTITUTE. OF EDUCATION POSITION OR POLICY ENGLISH CURRICULUM GUIDE Grades 9 -- 12 South Bend Community School Corporation -
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Issue 06 – 2017 Journal –Peer Reviewed JAMES NEWMAN Bath Spa University, FHEA [email protected] Driving the SID chip Assembly Language, Composition, and Sound Design for the C64 ABSTRACT The MOS6581, more commonly known as the Sound Interface Device, or SID chip, was the sonic heart of the Commodore 64 home computer. By consider- ing the chip’s development, specifcation, uses and creative abuses by composers and programmers, alongside its continuing legacy, this paper argues that, more than any other device, the SID chip is responsible for shaping the sound of videogame music. Compared with the brutal atonality of chips such as Atari’s TIA, the SID chip ofers a complex 3-channel synthesizer with dynamic wave- form selection, per-channel ADSR envelopes, multi-mode flter, ring and cross modulation. However, while the specifcation is sophisticated, the exploitation of the vagaries and imperfections of the chip are just as signifcant to its sonic character. As such, the compositional, sound design and programming tech- niques developed by 1980s composer-coders like Rob Hubbard and Martin Galway are central in defning the distinctive sound of C64 gameplay. Explor- ing the afordances of the chip and the distinctive ways they were harnessed, the argument of this paper centers on the inexorable link between the tech- nological and the musical. Crucially, composers like Hubbard et al. developed their own bespoke low-level drivers to interface with the SID chip to create pseudo-polyphony through rapid arpeggiation and channel sharing, drum syn- thesis through waveform manipulation, portamento, and even sample playback. This paper analyses the indivisibility of sound design, synthesis and composi- tion in the birth of these musical forms and aesthetics, and assesses their impact on what would go on to be defned as chiptunes.