FREEZE! Issue #00 FREEZE the ULTIMATE GAMING & CHEAT FANZINE for YOUR COMMODORE 64
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Crash Magazine
A NEWSFIELD PUBLICATION No.72 JANUARY 1990 MAGAZINE AND CASSETTE £1.95 VC mm q SWIM SINCLAIR S GAMES COMPATIBLE Only one man could free , i \ FIRST! the world from Lucifer's \ \ \ evil Dragons... /TV W \.... v ^ n i) * We preview CAPCOM/US Gold's long awaited hack and slash epic! ! i WHERE'S MY TAPE?! % - FABBO SPECTRUM pEBSONAgrfl SPUT DlfflCB^S l £4000 OF GREAT SP6CIM; GAMES FROM US GOLD Wnt|5 A FAB TV AND CD 1 mot* JUSTERTROVr PLAYER FROM \ DOMARK! T> STRff^ 8i The DIZZY Fantasy World|ibf CodeMasters' Oliver Twlbs Your chance to vote fot^the BETTER ASK THE NEWSAGENT... CRASH Reader Aw PLAYING TIPS GALORE IN \ NtCK ROBERTS' NEW YEAR CHEAT BONANZA! 3D driving trnm yeti Take the wheel of your turbo- charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. Need to catch up in a hurry? Well, just one press of your Turbo _ Button will leave your eyes in the back of your head! ^gS^^^^^k along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low life can /II Af F U f\ run, but they can't hide ...VnlUb llAf+ TAITO aimbw ATARI ST AMIGA Ocean Software Limited 6 Central Streel Manchester M2 5NS Te LAlmi iiiim imuiiuuiuiiii fe\\\\\\\#; <r> » HL.SIH1' CXJZLL^litii liznto IIUIMKI "llJ* "-"ft™™ 1 i phone; 061 8326633 Tetex: 669977 OCEANS C Fax: 061 834 0650 5 ACTION PACKED GAMES, 1 ACTION PACKED COMPILATION M M IMPOSSIBLE A combination of heart-stopping action and AVAILABLE ON:- MISSION ir" breathtaking athleticism that will leave CBM 64/128 Cassette. -
Shadowfires : Unbelievably Tense and Spine-Chilling Horror PDF Book
SHADOWFIRES : UNBELIEVABLY TENSE AND SPINE- CHILLING HORROR PDF, EPUB, EBOOK Dean Koontz | 512 pages | 13 Jul 2017 | Headline Publishing Group | 9781472248268 | English | London, United Kingdom Shadowfires : Unbelievably tense and spine-chilling horror PDF Book And when an elderly neighbour welcomes them, she soon becomes a friend. The next level is then entered and Kem continues his quest until either his energy runs out, or he has liberated all of his companions. After being hunted to the edge of extinction, it has subsequently become very rare, and thus very valuable - to the point of forming a highly prized unit of intergalactic currency. The fact that we have a game based on the battle is merely an extension of the principle, Those who play miniature wargames often have a genuine and elaborate historical interest in the subject, and so sometimes - do those who play computer wargames. Three backpackers travel their way across Australia. Of particular note is the loading screen picture, based on the cassette inlay. I think it's very similar to the Nintendo in Japan. This leaves Rover free to chase the remaining elusive fowl across the planet, and also under it, by using the mining tunnels entered by leaping down the nearest shaft. Star Paws really has plenty of variety: if you go down one of the many holes with a mining lamp on, you enter into a completely different sub-game with a maze of tunnels and special objects to collect; if you pick up the bonus puzzle, you get a sliding picture game to complete for a bonus. -
Nintendo Famicom Indiana Jones
RG16 Cover UK.qxd:RG16 Cover UK.qxd 20/9/06 13:06 Page 1 retro gamer COMMODORE • SEGA • NINTENDO • ATARI • SINCLAIR • ARCADE * VOLUME TWO ISSUE FOUR Nintendo Famicom Is this the best console of all time? Indiana Jones Opening the gaming ark Rare’s GoldenEye 007 heaven on the N64 Pong Wars A brief history of videogames Retro Gamer 16 £5.99 UK $14.95 AUS V2 $27.70 NZ 04 Untitled-1 1 1/9/06 12:55:47 RG16 Intro/Contents.qxd:RG16 Intro/Contents.qxd 20/9/06 14:27 Page 3 <EDITORIAL> Editor = Martyn Carroll ([email protected]) Deputy Editor = Aaron Birch ([email protected]) Art Editor = Craig Chubb Sub Editors = Rachel White + James Clark Contributors = Alicia Ashby + Simon Brew Richard Burton + Jonti Davies Ashley Day + Paul Drury Frank Gasking + Geson Hatchett Craig Lewis + Robert Mellor Per Arne Sandvik + Spanner Spencer John Szczepaniak+Chris Wild <PUBLISHING & ADVERTISING> Operations Manager = Glen Urquhart Group Sales Manager = Linda Henry Advertising Sales = Danny Bowler Accounts Manager = Karen Battrick repare for invasion, should be commended leading up to the event. CGE 2005 Circulation Manager = as retro fans, (knighted?) for his efforts in is on course to surpass last year’s Steve Hobbs helloexhibitors and getting the show on the road. successful debut in every way, Marketing Manager = Iain "Chopper" Anderson celebrities descend The failure of Game Zone Live and it’s hoped that one day the Editorial Director = P on London for the goes to show that even a large show will be as big as its US Wayne Williams second Classic Gaming Expo. -
Gradukarila2013.Pdf (3.769Mb)
Pulppuavan saundin kovassa ytimessä Commodore 64 -kulttuurin symbolinen rakentuminen Lemon64-internetsivuston keskusteluforumilla Walter Fabian Karila Pro gradu -tutkielma Turun yliopisto Historian, kulttuurin ja taiteiden tutkimuksen laitos Musiikkitiede Toukokuu 2013 TURUN YLIOPISTO Historian, kulttuurin ja taiteiden tutkimuksen laitos/musiikkitiede KARILA, WALTER FABIAN: Pulppuavan saundin kovassa ytimessä: Commodore 64 -kulttuurin symbolinen rakentuminen Lemon64-internetsivuston keskusteluforumilla Pro gradu -tutkielma, 81 s. Musiikkitiede Toukokuu 2013 Pro gradu -tutkielmani aihe on yhteisöllisyyden symbolinen rakentuminen Lemon64- internetsivuston keskusteluforumilla. Lemon64-internetsivusto on kohdistettu Commodore 64 -kotitietokoneesta kiinnostuneille henkilöille. Analysoin Lemon64- internetsivuston keskusteluforumin musiikkiaiheisista viestiketjuista löytyviä symboleja. Symboleja ja niiden käyttötapoja analysoimalla selvitän, miten Commodore 64 -kulttuurissa syntyy yhteisöllisyyttä. Analyysissäni sovellan verkkoyhteisöjen tutkimusta ja sosiologista teoriaa yhteisöjen symbolisesta rakentumisesta. Teoreettisen viitekehykseni mukaan yhteisöt rakentuvat yhteisön jäsenten käyttämien symbolien avulla. Tutkielmassa analysoin sanoista muodostettuja symboleja. Pohjustan aihettani käymällä läpi Commodore 64 -kotitietokoneen tuotannollisia taustoja. Selvitän myös 1980- ja 1990-lukujen tietokonealakulttuurien merkitystä Commodore 64 -kulttuurin kehitykselle. Analyysini tuo esiin Commodore 64 -kulttuurin ominaispiirteet sekä tietokonealakulttuurina -
Gravitrix - Reset Bytes
#06 Reset... Donkey Kong Junior - Gravitrix - Reset Bytes Blast From The Past - RGCD Comp 2014 Overview - Format Wars Reset... #06 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 Reset Remembers Reset Page 4 Reset Mix-i-disk Reset Page 6 RGCD 16kb Cartridge Game Development Comp, 2014. Rob Caporetto Page 8 News Reset Page 14 Games Scene Reset Page 16 Coming Soon! Reset Page 22 High Scoring Heroes Reset Page 23 Blast From The Past Alex Boz Page 24 Game Review - Donkey Kong Junior PaulEMoz, Mat Allen Page 32 Interview - Andreas Varga (Donkey Kong Junior) PaulEMoz Page 36 On The Road Robert Bernardo Page 40 Where Are They Now? Frank Gasking Page 44 They Were Our Gods PaulEMoz Page 48 Game Review - Gravitrix Unkle K, Gazunta Page 52 Book Review - Ready A Commodore 64 Retrospective PaulEMoz Page 54 Games That Weren’t Frank Gasking Page 56 The Net Unkle K Page 59 Reset Mini-Bytes Reset Page 60 Format Wars - Scumball Last Chance Page 64 Whether it be Slings and Arrows... Leonard Roach Page 70 Brisbane C64 Night Stingray Page 72 Deep Thoughts Merman Page 74 Getting Online With Your C64 Craig Derbyshire Page 76 Reset Q&A Reset Page 81 Final Thoughts Unkle K Page 82 Blow The Cartridge - Donkey Kong Junior Gazunta Page 83 Issue #06, March 2015 Page 3 2015 — Year of the C64! We made it! After a short delay (real life scene and gaming scene in general. It’s sometimes gets in the way, boo!), the 6th always sad to hear about the death of a edition of Reset is finally here to entertain scener or gaming/industry icon, however their and inform the C64 loving community! It’s legacy will always live on in what they leave fair to say that a lot has happened in the behind. -
A History of Gaming Platforms: the Commodore 64
A History of Gaming Platforms: The Commodore 64 gamasutra.com/view/feature/130406/a_history_of_gaming_platforms_the_.php By Matt Barton,Bill Loguidice Summary The Commodore 64 (C64) is perhaps the best known 8-bit computing platform ever designed, rivaled only by the Apple II in terms of popularity and longevity. Within a few short years after its introduction in 1982, the Commodore 64 dominated the low-end computer market, receiving a steady stream of software and peripheral support that lasted through the decade. In 1985, Commodore followed up with the lesser known Commodore 128 (C128), a technically superior machine that failed to win over the massive base of C64 fans and developers. History The Commodore 64 (C64) wasn't Commodore's first foray into the home computer industry. In 1977, Commodore had earned some recognition with its ground-breaking PET, which went through several iterations over the years and was quite popular in schools. The PET was followed by the VIC 20 in 1981, the direct ancestor of the C64. The VIC 20 was a smashing success, eventually selling millions of units and establishing Commodore's reputation for making highly capable computers at prices that rivaled the era's videogame consoles. “Why buy a videogame when you can have a computer?,” asked Star Trek’s William Shatner in a famous series of print and television advertisements. 1/14 The legendary Commodore 64 Still, although the VIC 20 was a great value for the budget-conscious, its limitations were onerous for many enthusiasts. They wanted a more powerful machine and were willing to pay extra to get it. -
Track Listing for All Episodes Download From: Episodes from 2018 EPISODE 01 – 17/05/2018
Track Listing for all episodes Download from: https://mug-uk.co.uk/chip-sid-show/ Episodes from 2018 EPISODE 01 – 17/05/2018 AgeMixer (Ari Yliaho) Eternal Light 1998 4:05 Ben Daglish Trap 1986 9:33 Drax (Thomas Mogensen) Handle It 2011 4:20 LMan (Markus Klein) Age Of Acid 2016 4:58 Jonathan Dunn Robocop 1988 3:24 Jeroen Tel Atmosphere 1991 2:29 Jeroen Tel Alternative Fuel 2004 2:35 4-Mat (Matt Simmonds) Complete 1991 3:55 Rob Hubbard Spellbound 1986 5:34 Søren Lund Evolver 6581 2010 3:41 Anthony Lees Neuron 1986 4:09 Drax (Thomas Mogensen) Tristesse 1994 1:47 Jason Page Turrican Amiga Port 2015 3:11 Linus (Sascha Zeidler) Commando - Take Me To The Bridge 2015 3:07 Flex (Antti Hannula) Golden Intro Moments 2017 9:19 01:06:07 EPISODE 02 – 19/06/2018 Anthony Lees Onslaught - Rain8580 2012 5:35 Fanta (Alexander Rotzsch) Challenger 1997 4:37 Anthony Lees Incredible Shrinking Sphere 1989 3:13 Intensity (Arman Behdad) Electric Jesus 2006 3:42 c0zmo (Markus Jentsch) The Treasure Is All Mine 2017 3:12 Drax (Thomas Mogensen) Caught In The Middle 2009 4:05 Psycho8580 (Marcin Majdzik) Decrunch 2016 3:42 Anthony Lees Last Ninja Preview 1987 2:22 Jammer (Kamil Wolnikowski) Floatee 2003 3:24 LMan (Markus Klein) Could Be Cool 2018 3:23 Jeroen Tel Robocop 3 1992 4:25 Toggle (Tobias Göhlke) Redshift Infinite 2018 5:52 Response (Kenneth Vangsjordet) ButterBuddhaBoogie 2013 3:10 Kaze (Karsten Pahuus Petersen) New Limits Title 1988 3:03 00:53:45 EPISODE 03 – 15/08/2018 Wiklund (Alexander Wiklund) Master Sarge 2017 3:11 Conrad (Owen Crowley) Swinging In 2007 -
Crash Magazine
DM18 • 475 PTAS A NEWSFIELD PUBLICATION No.89 JUNE 1991 MAGAZINE AND TWO CASSETTES £2.99 SINCLAIR SPECTRUM GAMES CASSETT FEATURING T£N ^TE mm m ITEMS! • ASTROCLONE my. Complete game! S§ ON THE RUN Cbrnp/ete game!, \ m SKULL & / cros$bones PlayaBle demo!i lA • SOCCER CUP Complete • SEA BA V Complete 1 t ' -- • POKE ZFl lut£l\ \ x'sn \\ 7ull g >HAN thi 'ull g UIT I SI -ull g m dl "ull Q Fron ing role-playing game Gremlin bringsyou... COMPUTER AD\ 'ENTI DR] EINAWORLDOFMAGIC Scicen thot, Irom \miqj vfulon Gremlin Graphics Software Ltd., Available On: Carver house, 2-4 Carver Street, Amiga • Atari ST/STE • Sheffield SI 4l S Spectrum, Amstrad and Tel: «T42) 753423 C64 cassette & disk (PC VERSION AVAILABLE SUMMER 91) llcmOurtl 1990 \lllton Bnullo fltl 0 This is all rather a bit spaclal, Isn't it viewers? Two tapes packed with soma real corkers! thrills You'vo got your usual doso CONTENTS of mega-play action on tf»o Powertape and a vary GAME THRILLS special compilation put Five power -packed prat of game thn»* — more then ever before! On (he Powertape. together by Coda Masters Astnxione <He*son)l See Barnes (AflanliSi( featuring four of their top SJcut 1 CmtsbonM demo (Tengen)! On The Run (Desjgn Oe*tgn)l Soocsr Cup games! Okay, so It's all THRILLS ON OtMzmistof costing you an extra quid iPowertap*)! and Pertemanwl PHis (gasp') on TAPE your Codies tape Phantomas, Diizy. BMX — but ono maasly pound w Where to find the action! SunulMor end Fnnt Wacrtmo Simulator' for a Coda Masters Btaneyt calloctor's Itom? Can't bo Check the inlays for loading bad, can it? Indaed not tape^ohe • PREVIEWS (that's why wa're doing It instructions. -
Allister Brimble
The Retro Hour Podcast Episode 1 – Allister Brimble Allister Brimble For Episode 1 we spoke to Allister Brimble, a British composer who has been making video game music since the mid-1980s. We discussed his beginnings in the music scene and the difficulties of writing music for one channel... DW: So Allister, we’ll start by asking: How did DW: And before the Amiga you were involved Composer you first get involved in making video game in the Commodore 64 music scene as well music? weren’t you? 1987-present Well I guess my dad was fairly musical. I was Actually, it was strangely after the Amiga. Main platforms really into computers and pretty amazed by Amiga, ZX Spectrum, some of the music they were creating at the DW: Oh ok. PlayStation, SNES time – I think there was a game called Glider Rider that David Whittaker did a soundtrack So I did some Amiga projects for Codemasters Known for for that really inspire me. And of course, like software – I think it was a game called Nitro Driver everybody, I moved onto the Amiga, managed Boost Challenge – and then a football game Project-X to get some software to allow me to compose which came out a couple of years later called Body Blows Galactic my own tunes, and sent them off to a soft- Italia 1990. And after that they asked me Superfrog ware company called 17-Bit software – it’s to do some music for the Spectrum and the Alien Breed actually a public domain company. I guess Commodore 64, because they were at the Assassin there’s quite a few people listening who end of their life. -
Superman Iv Fx I Bowie ■ Ian Rush ■ Big Country ■ Death Stars ■ the Stranglers ■ Skiing Holidays
Wfi,. • '/: ?/■ As'-'i-: ■ SUPERMAN IV FX I BOWIE ■ IAN RUSH ■ BIG COUNTRY ■ DEATH STARS ■ THE STRANGLERS ■ SKIING HOLIDAYS ■ WINTER COATS ■ LP/VIDEO/BOOK REVIEWS ■ JOYSTICK ROUND—UP ■ WIN A VID! ■ WIN A TOMATO! ■ WIN A CURRY! ■ REVIEW OF THE YEAR T¥m IS LM WELCOME to this 80-page A NEWSFIELD PUBLICATION first issue of LMt, You've probably been JANUARY 1987 Joint Publishers Franco Frev. Oliver Published by Leisure Monthly Ltd reading Newsfield compu Frev Roaei Kean foi Newsfield Publications Ltd ter mags for some time Editor Rocrei Kean now, but you’ll find LM is Deputy Editor Paul Strange r 1986 Newsfield Publications quite different. Different, London Editor David Cheat Limited Features Editor Curtis Hutchinson because it has an aggres Sub-Editor Barnabv Paqe sively personal approach; Staff Writers Sue Dando Richard REVIEWS different because it is set Lowe IJoyd Mangram Simon Poultei Editorial Assistants Sally Newman ting out to cover the widest Mary Moms 39 Hot videos imaginable range of life's Art Director Oliver Frey aspects. Assistant Art Editor Gordon Drure (Annhilator, Back To The Future, Under LM’s strength lies in the Production Controller David The Cherry Moon, Rocky IV, hot platters Western outlook and attitude of its Pet Shop Boys, Paul Young, Spandau, Production Matthew Uffindell Mark writers, who have come China Crisis, The Stranglers, Billy, etc), and Kendnck Jonathan Rignall Nick together because they Orchard some great golden turkeys. Strong stuffing. share similar views on life. Group Advertisement Manager Roger Bennett However, sharing a gen National Sales Executive Barbara eral view is one thing — Gilliland REGULARS agreeing on the detail is Advertising Assistant Nick Wild another, especially when Circulations Manager Thm Hamilton Subscription* Manager Dcmsp 8 UPFRONT the specific covers such a Robert? generality of subject mate Editorial Offices Where it's at, the lowdown, and new bits. -
HEAR the MUSIC, PLAY the GAME Music and Game Design: Interplays and Perspectives Edited by H
ISSN 2280-7705 The Italian Journal www.gamejournal.it Associazione Culturale LUDICA of Game Studies Games as Art, Media, Entertainment Issue 06, 2017 – volume 1 JOURNAL (PEER-REVIEWED) HEAR THE MUSIC, PLAY THE GAME Music and Game Design: Interplays and Perspectives Edited by H. C. Rietveld & M. B. Carbone Extase (ERE Informatique, 1991) – Graphics by Michel Rho. GAME JOURNAL – Peer-Reviewed Section Issue 06 – 2017 GAME Journal Games as Art, Media, Entertainment G|A|M|E is an international, peer-reviewed, free access games studies journal. G|A|M|E publishes one monographic issue per year A PROJECT BY SUPERVISING EDITORS Associazione Culturale LUDICA Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Reggio Calabria IT & London UK Leonardo Quaresima (Università di Udine). HQ: Via Vittorio Veneto 33 89123 Reggio Calabria, Italy Offices: 52 Kelly Avenue, EDITORS London SE15 5LH, UK Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Amsterdam University of Applied Sciences), Ivan Girina (Brunel University In association with filmforumfestival.it London), Federico Giordano (Università Telematica San Raffaele, Roma), Ilaria Mariani (Politecnico di Milano), Valentina Paggiarin (Hive Division), Paolo Ruffino (University of Lincoln), Mauro Salvador (Università di Modena e Reggio Emilia), Marco Teti (Università eCampus). WITH THE PATRONAGE OF Università di Cagliari ASSOCIATED EDITORS Dipartimento di Storia, Beni Culturali e Territorio Stefano Baschiera (Queen’s University, Belfast), Stefano Gualeni (University of Malta). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (IULM Milano), Jay David Bolter (Georgia Institute of Technology), Gordon C. -
The Sound of 1-Bit: Technical Constraint and Musical Creativity on the 48K Sinclair ZX Spectrum
The Sound of 1-bit: Technical Constraint and Musical Creativity on the 48k Sinclair ZX Spectrum Kenneth B. McAlpine (Abertay University) Sinclair 48K ZX Spectrum motherboard, Issue 3B. 1983, Manufactured 1984. CC BY-SA 3.0 – Bill Bertram. Abstract: This article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the paper explores the creative approaches adopted by programmers to circumvent the Spectrum’s technical limitations so as to coax the hardware into performing feats of musicality that it had never been designed to achieve. These solutions were not without computational or aural cost, however, and their application often imparted a unique characteristic to the sound, which over time came to define the aesthetic of the 8-bit computer soundtrack, a sound which has been developed since as part of the emerging chiptune scene. By discussing pivotal moments in the development of ZX Spectrum music, this article will show how the application of binary impulse trains, granular synthesis, and pulse-width modulation came to shape the sound of 1-bit music. Keywords: 1-bit game music; ZX Spectrum; technical constraint Introduction For those who grew up gaming on the video game consoles and home computers of the early 1980s, the bleeps of the in-game music were as much a soundtrack to life as were Iron Maiden or Depeche Mode. Indeed, many teen gamers, myself included, spent much more time playing games and absorbing the sights and sounds of those games than we did spinning vinyl.