A History of Gaming Platforms: the Commodore 64
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A Third Age of Avatars Bruce Damer, [email protected] Damer.Com | Digitalspace.Com | Ccon.Org | Biota.Org | Digibarn.Com
A Third Age of Avatars Bruce Damer, [email protected] damer.com | digitalspace.com | ccon.org | biota.org | digibarn.com Ò Started life on a PDP-11 fresh out of high school (1980), programmed graphics, videotext systems, dreamed of self replicating robots on the moon, designed board games, built model space stations. Ò Worked at IBM Research in 1984 (Toronto, New York), introduced to Internet, optical computing. Ò At Elixir Technologies 1987-94, wrote some of first GUI/Windows-Icons Publishing software on the IBM PC platform used 100 countries. Ò Established Contact Consortium in 1995, held first conferences on avatars (Earth to Avatars, Oct 1996) Ò Wrote “Avatars!”in 1997. Hosted and supported 9 conferences until 2003 on various aspects of virtual worlds (AVATARS Conferences, VLearn3D, Digital Biota) Ò Founded DigitalSpace in 1995, produced 3D worlds for government, corporate, university, and industry. Evangelism for Adobe (Atmosphere), NASA (Digital Spaces, open source 3D worlds for design simulation of space exploration) and NIH (learning games for Autism) Ò Established DigibarnComputer Museum (2002) Ò Virtual Worlds Timeline project (2006-2008) to capture and represent the history of the medium Ò The Virtual World, its Origins in Deep Time Ò Text Worlds Ò Graphical Worlds Ò Internet-Connected Worlds Ò The Avatars Cyberconferences Ò Massive Multiplayer Online RPGs Ò Virtual World Platforms Ò Virtual Worlds Timeline Project and Other Research History of Virtual Worlds The Virtual World, its Origins in Deep Time So what is a Virtual World? A place described by words or projected through pictures which creates a space in the imagination real enough that you can feel you are inside of it. -
L'expérience De Création De Jeux Vidéo En Amateur Travailler Son
Université de Liège Faculté de Philosophie et Lettres Département Médias, Culture et Communication L’expérience de création de jeux vidéo en amateur Travailler son goût pour l’incertitude Thèse présentée par Pierre-Yves Hurel en vue de l’obtention du titre de Docteur en Information et Communication sous la direction de Christine Servais Année académique 2019-2020 À Anne-Lyse, à notre aventure, à nos traversées, à nos horizons. À Charlotte, à tes cris de l’oie, à tes sourires en coin, à tes découvertes. REMERCIEMENTS Écrire une thèse est un acte pétri d’incertitudes, que l’auteur cherche à maîtriser, cadrer et contrôler. J’ai eu le bonheur d’être particulièrement bien accompagné dans cette pratique du doute. Seul face à mon document, j’étais riche de toutes les discussions qui ont jalonné mes années de doctorat. Je souhaite particulièrement remercier mes interlocuteurs pour leur générosité : - Christine Servais, pour sa direction minutieuse, sa franchise, sa bienveillance, ses conseils et son écoute. - Les membres du jury pour avoir accepté de me livrer leur analyse du présent travail. - Tous les membres du Liège Game Lab pour leur intelligence dans leur participation à notre collectif de recherche, pour leur capacité à échanger de manière constructive et pour leur humour sans égal. Merci au Docteure Barnabé (chercheuse internationale et coauteure de cafés-thèse fondateurs), au Docteure Delbouille (brillante sitôt qu’on l’entend), au Docteur Dupont (titulaire d’un double doctorat en lettres modernes et en élégance), au Docteur Dozo (dont le sens du collectif a tant permis), au futur Docteur Krywicki (prolifique en tout domaine), au futur Docteur Houlmont (dont je ne connais qu’un défaut) et au futur Docteur Bashandy (dont le vécu et les travaux incitent à l’humilité). -
New Book on Commodore’S First Computer, the Bil Herd — AKA “The Animal,” He PET
Fort Worth Dallas Atari, and Nintendo. Designer of New Book on Commodore’s first computer, the Bil Herd — AKA “The Animal,” he PET. His relationship with Jack designed the ill-fated Plus/4 Commodore Tramiel eventually soured with computer and later went on to disastrous consequences. design the Commodore 128. Known About the Book to wrestle executives in the hallways September 2005 Robert Yannes — Frustrated of Commodore. Responsible for The Spectacular Rise and Fall of musician and synthesizer aficionado. many holes in the walls of Commodore tells the story of Designed the Commodore 64 and Commodore headquarters. Commodore through first-hand its famous sound chip, the SID. accounts by the actual Commodore Jay Miner — Brilliant ex-Atari engineers and managers who made Al Charpentier — Chain smoking engineer responsible for the Atari the company. From their entry into computer graphics pioneer and 800 computer. Co-designer of the computers in 1976 until their demise architect of the VIC and VIC-II Atari 2600. Inventor of the ground in 1994, the Commodore years were chips. breaking Amiga computer for always turbulent and exciting. Commodore. All his projects were Commodore had astounding success Thomas Rattigan — One time co-designed by his faithful dog and with their computers, including the President and CEO of Commodore official Commodore employee, Pet, the Vic-20, the Commodore 64 computers who saved the company Mitchy. and the incredible Amiga computers. from bankruptcy, only to collide Although other companies received with financier Irving Gould. On his George Robbins — Designer of the more press, Commodore sold more last day with Commodore he was low cost Amiga 500 computer. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Teaching Students to Model Neural Circuits and Neural Networks Using an Electronic Spreadsheet Simulator
Behavior Research Methods, Instruments, & Computers 1985, 17(2),339-344 SESSION XI TEACHING APPLICATIONS OF MICROCOMPUTERS N. John Castellan, Presider Teaching students to model neural circuits and neural networks using an electronic spreadsheet simulator THOMAS T. HEWETT Drexel University, Philadelphia. Pennsylvania An electronic spreadsheet simulator can be used to enable students to conduct simulated micro electrode recording experiments. In addition, it can be used both to let students explore the oper ation of models of hypothetical neural networks and to let them design and develop their own neural models. A recent paper (Smith et al., 1984) described the educa demand. This calculation cycle often involves recalcula tional goals of student ownership of a personal microcom tion of new values for previously entered formulas that puter at Drexel University. In a later paper, Hewett and depend upon still other values that may have been changed Perkey (1984) argued that many computer programs in during or since the last calculation cycle. The typical tended for instructional purposes are impractical or of little spreadsheet simulator also offers a number of program use when each student has a personal machine. However, ming language capabilities, including the ability to required student access to a personal computer creates new manipulate strings and to do iterative calculations. In ad opportunities for the use of microcomputer applications dition, built-in functions can be combined to produce a programs. One obvious, but nontrivial, example is the im limited plotting capability, thereby providing both a pact of the word processor on what is considered accept graphical and a numerical method for illustrating relational able written work, from lab reports to term papers. -
Download Jumpman Mp3 Free Download Jumpman Junior
download jumpman mp3 free Download Jumpman Junior. Jumpman Junior is a video game published in 1983 on Commodore 64 by Epyx, Inc.. It's an action game, set in a platform theme, and was also released on Atari 8-bit and ColecoVision. Captures and Snapshots. Comments and reviews. Sonic25 2020-12-22 0 point. One of my faves for the C64! Only 12 levels compared to the 30 of the original but well designed and the difficulty ramps up quicker. mymoon 2020-03-29 0 point Commodore 64 version. This is one of the most enjoyable games of its era. Still could not complete it. Should try again. Mr Vampire 2019-02-09 1 point Commodore 64 version. As good as the original Jumpman. Played this almost as much as the first one back in the 80's when dayglow socks were trendy not camp. Enric 2018-08-08 1 point ColecoVision version. I had this on collecovision and is an mazing game for those who wish the improve on everything. Love it. unknXwn 2017-07-25 -1 point Commodore 64 version. I had this on the ol C64 in the 90's when I was a kid. I got caught up on games before I hit the Playstation. Write a comment. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Jumpman Junior (Commodore 64), read the abandonware guide first! Download Jumpman Junior. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. -
Retro Gaming News
CONTENTS SPACE HARRIER 4 ZERO WING 30 WEWANA:PLAY APP 11 MEET THE TEAM 33 CONTACT SAM CRUISE 17 CHASE HQ 34 JASON MACKENZIE 20 MARBLE MADNESS 37 TRGN AWARD 25 MILLENNIUM 2.2 39 EMULATOR REVIEW 26 FRIDAY THE 13TH 42 MAIL BAG 29 FIST 2 48 The Retro Games News © Shinobisoft Publishing Founder Phil Wheatley Editorial: Welcome to another month of retro gaming goodness. Along with the usual classic game reviews such as Space Harrier, Contact Sam Cruise and Friday 13th, we also have a couple of unique interviews. The first of which is from a guy called Deepak Pathak who is one of the partners behind the WeWana:Play App which allows you to schedule gaming sessions with your friends. A second is with Jason ‘Kenz’ Mackenzie who is well known in the retro gaming community. We also have some new sections such as the Mail Bag and the TRGN Award. Please feel free to email your letters to the email above. Thanks as ever to everybody who contributed such as the writers, our proof reader and Logo artist. Happy Retro Gaming – Phil Wheatley © The Retro Games News Page 2 elisoftware.com © The Retro Games News Page 3 SPACE HARRIER Essentials Welcome to the fantasy zone. Get Ready! The first ever samples I heard on my Atari ST. Yet another fantastic what was the forefront hit from Sega, Space of 3D games. WOW! My friend and I Harrier came to the were in awe. arcades back in 1985. Other systems too Computers can now This game, along with were at the time talk at you as the low Sega's other popular beginning to develop quality distorted titles back then, Super 3D games Sega were sounds came at us. -
What Is PC MOUSE????
PC MOUSE FACT SHEET September 1983 What is PC MOUSE???? PC Mouse is a small hand-held pointing and selecting device used to move the cursor on your screen. As you slide PC Mouse on the mouse pad, the cursor moves correspondingly. Three buttons on top of mouse allow you to activate functions by the use of pop-up menus. PC Mouse software with pop-up menus has been created for some of your favorite software programs: Lotus 1 -2-3™, Personal Editor™, VisiCalc®, WordStar®, Volkswriter™ and Multiplan™. The pop-up menus are transparent to the underlying program, and no modification to your existing software is required. Pop-up menus allow you to select and execute commands at the press of a button. No longer do you have to memorize commands. Even if you are an expert typist, moving around in spreadsheets and wordprocessors will be faster and easier than ever before. PC Mouse interfaces through an RS-232 asynchronous communication port. Since there are no moving parts, no maintenance or cleaning is required. PC Mouse software is compatible with PC-DOS 1.10 and 2.00. Only 10K of memory and disk space are used by the mouse driver. ""—signifies manufacturers' trademark -"'—signifies manufacturers' registered trademark APPLICATION: With the help of the function buttons/pop-up menus, PC Mouse can be used to do word processing, spreadsheets and graphics. PC MOUSE PACKAGE INCLUDES: HARDWARE Optical mouse and pad, RS-232 interface box and cable, and a power supply. SOFTWARE Pop-up menu software Version 2.0 provides pop-up menus for Lotus 1 -2-3, Personal Editor, VisiCalc, WordStar, Volkswriter, and Multiplan. -
Press Release Retro Gaming Platform Antstream Announces First
Press Release Retro Gaming Platform Antstream Announces First Wave Partnerships with Legendary Game Brands Ahead of Global Launch SNK, Data East, Epyx, Gremlin Interactive And Technōs Among The Iconic Game Brands Players Will Find On The Service At Launch Q1 2019 London, United Kingdom - 13 December, 2018 - Antstream, the upcoming gaming platform dedicated to retro games, is proud to announce it has secured a partnership with five legendary gaming brands and will be able to offer a variety of their most famous titles at launch. Antstream will then feature multiple games from: ● SNK (Ikari Warriors) ● Data East (Joe & Mac) ● Epyx (California Games) ● Gremlin Interactive (Zool) ● Technōs (Double Dragon) Antstream will offer its subscribers an easy, legal, and fun way to play thousands of classic games that have previously been beyond the reach of most gamers. Antstream is set to launch on PC, Mac, Xbox One, Tablets and Smartphones in Q1 2019. “Giving instant access to great games is at the heart of what we are building, tracking down and securing the rights of those titles that are the foundation of videogaming is no easy task, and the partners we are able to announce today are just the tip of the iceberg of what we have planned.” said Steve Cottam CEO at Antstream. “The video games industry had been suffering from the absence of a way for many arcade games to be played years after their original platform disappeared,” said Koichi Toyama, Company President & CEO at SNK. “We are working with Antstream to right this wrong, and allow everyone to play and challenge their friends at some of our most iconic retro titles.” In the new year, Antstream will reveal more about its plan to bring back retro games to the world, players can register today on the website to be the first informed: www.antstream.com. -
Package 'Gnumeric'
Package ‘gnumeric’ March 9, 2017 Version 0.7-8 Date 2017-03-09 Title Read Data from Files Readable by 'gnumeric' Author Karoly Antal <[email protected]>. Maintainer Karoly Antal <[email protected]> Depends R (>= 2.8.1), XML Imports utils Description Read data files readable by 'gnumeric' into 'R'. Can read whole sheet or a range, from several file formats, including the native format of 'gnumeric'. Reading is done by using 'ssconvert' (a file converter utility included in the 'gnumeric' distribution <http://projects.gnome.org/gnumeric/>) to convert the requested part to CSV. From 'gnumeric' files (but not other formats) can list sheet names and sheet sizes or read all sheets. License GPL (>= 2) Repository CRAN Date/Publication 2017-03-09 13:20:28 NeedsCompilation no R topics documented: read.gnumeric.sheet . .2 read.gnumeric.sheet.info . .6 read.gnumeric.sheets . .7 Index 9 1 2 read.gnumeric.sheet read.gnumeric.sheet Read data from a gnumeric (or MS Excel, Openoffice Calc, Xbase, Quatro Pro, Paradox, HTML, etc) spreadsheet or database file using ssconvert from the gnumeric distribution Description Read data from a sheet of a gnumeric (or other common spreadsheet or database) file to a data.frame. Requires an external program, ‘ssconvert’ (normally installed with gnumeric in ‘PATH’. (Gnumeric home page is http://projects.gnome.org/gnumeric/) (Note: last gnumeric release for windows is 1.12.17 from 2014) Calls ‘ssconvert’ to convert the input to CSV. ‘ssconvert’ can read several file formats (see Details below). Note: During conversion to CSV ‘ssconvert’ also evaluates formulas (e.g. ‘=sum(A1:A3)’) in cells, and emits the result instead of the formula. -
Computer Gaming World Issue
VOL. 3 NO. 3 MAY -JUN 1983 FEATURES CLOSE ASSAULT 6 Review and Analysis Bob Proctor FillADVENTURE GAME CONTEST 7 in the Crossword Puzzle COMPUTER AMBUSH 10 Review and Analysis David Long PINBALL CONSTRUCTION SET 12 A Toy for AH Ages John Besnard WHEN SUPERPOWERS COLLIDE 14 Part 1 Germany 1985 Maj Mike Chamberlain GALACTIC ATTACK! 19 Sir-tech's Space Combat Game Dick Richards TELE-GAMING 20 A New Column Patricia Fitzgibbons THE NAME OF THE GAME 22 A New Column by Jon Freeman TWO COMPUTER BASEBALL LEAGUES 23 Two leagues for SSI's Computer Baseball Stanley Greenlaw CHESS 7.0 33 Odesta's Program Evaluated Floyd Mathews Departments Inside the Industry 2 Hobby and Industry News 3 Taking a peek 4 Silicon Cerebrum 13 Atari Arena 28 The Learning Game 30 Microcomputer Mathemagic 34 Route 80 35 Micro-Reviews 36 Reader Input Device 47 INSIDE THE INDUSTRY by Dana Lombardy, Associate Publisher Game Merchandising This issue we're going to look at the order them in the quantities they can with one of his new games, when another nearly thirty computer games that have handle. publisher may be selling twice as many been on the best-sellers lists for months. of his slowest-selling game! Because they As you can see, wholesalers are im- There was a time when a new game really are in the "middle" of things, portant to the software industry. And program came out, sold out, and then wholesalers can provide a much more because of their unique position, they the next new program came along to accurate picture of the overall software have a perspective on what's happening replace it and repeat the cycle. -
Afterword: Omissions,Additions, and Corrections
Afterword: Omissions,Additions, and Corrections The astute reader will notice that I’ve omitted a few online services. Some were so short-lived or of so little consequence that they would be meaningless to most readers. Others are beyond the theme or time frame of this book. Some of the omissions: ABI/INFORM (Abstracted Business Information), a database of abstracted information from selected business publications, hosted by ORBIT, Dialog, and eventually UMI/ProQuest Data Courier, a small online service hosted by the Louisville Courier- Journal (the owners of which bought ABI/INFORM under the company name “Data Courier”) EasyLink, Western Union’s now-defunct email/FAX/mail system Easynet, a front end for more than 700 database services EasyPlex, a specialized CompuServe email service E-COM, the United States Postal Service’s electronic messaging service (EMS) Freenet, free BBSs in cities such as Cleveland and Rochester that used the same software and were designed to serve as community centers Info-Look, a gateway to online services hosted by Nynex Internet Relay Chat (IRC), the first implementation of real-time chatting via the Internet (Jarkko Oikarinen, 1988) Knowledge Index (KI), a subset of Dialog databases The Microsoft Network (MSN), more an ISP than online service that started after Bill Gates decided that the Internet was going to be important, after all 177 178 Afterword MIX, the McGraw-Hill Information Exchange, a CoSy-based service for educators NABU Network, a Canadian online service that operated