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Gang Definitions, How Do They Work?: What the Juggalos Teach Us About the Inadequacy of Current Anti-Gang Law Zachariah D
Marquette Law Review Volume 97 Article 6 Issue 4 Summer 2014 Gang Definitions, How Do They Work?: What the Juggalos Teach Us About the Inadequacy of Current Anti-Gang Law Zachariah D. Fudge [email protected] Follow this and additional works at: http://scholarship.law.marquette.edu/mulr Part of the Criminal Law Commons Repository Citation Zachariah D. Fudge, Gang Definitions, How Do They Work?: What the Juggalos Teach Us About the Inadequacy of Current Anti-Gang Law, 97 Marq. L. Rev. 979 (2014). Available at: http://scholarship.law.marquette.edu/mulr/vol97/iss4/6 This Article is brought to you for free and open access by the Journals at Marquette Law Scholarly Commons. It has been accepted for inclusion in Marquette Law Review by an authorized administrator of Marquette Law Scholarly Commons. For more information, please contact [email protected]. FUDGE FINAL 7-8-14 (DO NOT DELETE) 7/9/2014 8:40 AM GANG DEFINITIONS, HOW DO THEY WORK?: WHAT THE JUGGALOS TEACH US ABOUT THE INADEQUACY OF CURRENT ANTI-GANG LAW Precisely what constitutes a gang has been a hotly contested academic issue for a century. Recently, this problem has ceased to be purely academic and has developed urgent, real-world consequences. Almost every state and the federal government has enacted anti-gang laws in the past several decades. These anti-gang statutes must define ‘gang’ in order to direct police suppression efforts and to criminally punish gang members or associates. These statutory gang definitions are all too often vague and overbroad, as the example of the Juggalos demonstrates. -
Amazing-Magazine-Winter-2016.Pdf
PARENTING IN THE DIGITAL AGE 2016 Winter vol. 2 issue 3 WWW.OLOLCHILDRENS.ORG STORIES FROM OUR LADY OF THE LAKE CHILDREN’S HOSPITAL 1 2 here’s Great Gift Ideas for All Ages what’s Christmas is right around the corner, and finding age-appropriate gifts can inside be challenging. The team at parents-choice.org reviews and selects safe, educational, age- appropriate games, puzzles and toys Cover Story Christmas Eve in the for children. Here are just a few. 15 9 Children's Hospital Parenting in the Bringing holiday cheer Digital Age (and gifts!) to children in How to keep your child safe the hospital while they learn and have fun Monarch Life Cycle Puppet Smartscope Ages 3 and up Ages 8 and up Breath of Life Turning Despair $39.99 • Folkmanis $44.99 • Ravensburger 5 Pulmonary care team 13 into Determination amazon.com amazon.com helps young girl overcome Overcoming and thriving Your child will have It’s a microscope that lets children examine magnified objects with complex condition after the tragedies of 2016 fun playing with this lovely, soft monarch their smart phone or mobile device. butterfly while learning First children assemble the simple all about its life cycle Smartscope (which takes about 10 from this nifty, three- minutes), and includes all the parts and in-one puppet. This tools they’ll need—even a screwdriver Better Sleep Fever Phobia Parents' Choice Silver and screws. There are also tools and 7 Sleep clinic expands care 21 Temperature … it’s merely Award winner starts as parts such as tweezers, a petri dish, for children affected by a number a chrysalis, then thanks and its own carrying case. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Effective Group Counseling. INSTITUTION ERIC Clearinghouse on Counseling and Student Services, Greensboro, NC
DOCUMENT RESUME ED 362 822 CG 025 092 AUTHOR Gladding, Samuel T. TITLE Effective Group Counseling. INSTITUTION ERIC Clearinghouse on Counseling and Student Services, Greensboro, NC. SPONS AGENCY Office of Educational Research and Improvement (ED), Washington, DC. REPORT NO ISBN-I-56109-057-3 PUB DATE 94 CONTRACT RR93002004 NOTE 175p. AVAILABLE FROMERIC/CASS, School of Education, University of North Carolina at Greensboro, 101 Park Bldg., Greensboro, NC 27412-5001. PUB TYPE Information Analyses ERIC Clearinghouse Products (071) Reports Descriptive (141) EDRS PRICE MFOI/PC07 Plus Postage. DESCRIPTORS *Counseling Effectiveness; *Counseling Techniques; Counselor Educators; *Counselor Training; *Group Counseling; Higher Education ABSTRACT This book focuses on the essential elements of leading effective groups in group counseling. Chapter I concentrates on the rationale behind using groups and their myths, advantages, and limitations. Chapter 2 discusses different types of groups, especially those that are therapeutic and task-oriented, and their theory and ethics. Chapter 3 delves into the qualities of group leadership; it covers the personal and professional characteristics that effective group leaders possess. Chapter 4 concentrates on the initial preplanning work of setting up any group, covering screening and selecting members and group composition. Chapter 5 explores issues that must be dealt with during a group's first few sessions, including a review of confidentiality. Chapter 6 focuses on the dynamics of transition, a stage often characterized by conflict; positive ways of handling friction as well as exercises that can be helpful in resolving conflict are discussed. Chapter 7 addresses the working stage of groups and presents techniques to aid the productive achievement of individual and collective goals. -
CHELA: HER THIRD HUSBAND, HER FIRST ORGASM a Multi-Media, One-Woman Show
CHELA: HER THIRD HUSBAND, HER FIRST ORGASM A multi-media, one-woman show Dulce Maria Solis Synopsis Attending to her own orgasm is something Chela does when she’s bored. At least that’s what she tells the Oklahoma motel handyman who just gave Chela her first orgasm, which she innocently mistakes for peeing on herself. Although asking this man to sleep with her isn’t the most ethical way for this married woman to sexually heal, it is a major stepping-stone in her journey as a survivor of domestic violence. Based on a true story of a woman’s journey to find love, combat lunacy, confront sexual taboos, and battle domestic violence, CHELA is an intimately staged biography written and performed by me, her daughter, Dulce Maria Solis. This original story, told from my mother’s point of view, follows Chela from Mexico to the United States in her quest to find love and affirm self-worth. Characters *CHELA, the protagonist. A Mexican woman portrayed from girlhood to middle age. PANCHO, a motel maintenance man. Gives Chela goose-pimples “down there.” SERGIO, Chela’s childhood sweetheart. JAVIER, local fisherman with a stupid look on his face, who is in love with Chela. NACHO BORRACHO, the local drunk who loiters at Angelita’s eatery. *ANGELITA, mother of fifteen children. Chela is one of them. CHICANA/LATINA STUDIES 12:1 FALL 2012 163 DULCE MARIA SOLIS *AURORA, Chela’s sexualized sister, the most vocal of the siblings. FINITO, Chela’s calculating first husband. *NURSE MARY JOE, the county hospital nurse who uses her high school Spanish to instruct Chela on how to properly feed her four-month old, thirty-five pound infant. -
Press Release Retro Gaming Platform Antstream Announces First
Press Release Retro Gaming Platform Antstream Announces First Wave Partnerships with Legendary Game Brands Ahead of Global Launch SNK, Data East, Epyx, Gremlin Interactive And Technōs Among The Iconic Game Brands Players Will Find On The Service At Launch Q1 2019 London, United Kingdom - 13 December, 2018 - Antstream, the upcoming gaming platform dedicated to retro games, is proud to announce it has secured a partnership with five legendary gaming brands and will be able to offer a variety of their most famous titles at launch. Antstream will then feature multiple games from: ● SNK (Ikari Warriors) ● Data East (Joe & Mac) ● Epyx (California Games) ● Gremlin Interactive (Zool) ● Technōs (Double Dragon) Antstream will offer its subscribers an easy, legal, and fun way to play thousands of classic games that have previously been beyond the reach of most gamers. Antstream is set to launch on PC, Mac, Xbox One, Tablets and Smartphones in Q1 2019. “Giving instant access to great games is at the heart of what we are building, tracking down and securing the rights of those titles that are the foundation of videogaming is no easy task, and the partners we are able to announce today are just the tip of the iceberg of what we have planned.” said Steve Cottam CEO at Antstream. “The video games industry had been suffering from the absence of a way for many arcade games to be played years after their original platform disappeared,” said Koichi Toyama, Company President & CEO at SNK. “We are working with Antstream to right this wrong, and allow everyone to play and challenge their friends at some of our most iconic retro titles.” In the new year, Antstream will reveal more about its plan to bring back retro games to the world, players can register today on the website to be the first informed: www.antstream.com. -
Shorty's Yarns: Western Stories and Poems of Bruce Kiskaddon
Utah State University DigitalCommons@USU All USU Press Publications USU Press 2004 Shorty's Yarns: Western Stories and Poems of Bruce Kiskaddon Bruce Kiskaddon Follow this and additional works at: https://digitalcommons.usu.edu/usupress_pubs Part of the Folklore Commons Recommended Citation Kiskaddon, B., Field, K., & Siems, B. (2004). Shorty's yarns: Western stories and poems of Bruce Kiskaddon. Logan: Utah State University Press. This Book is brought to you for free and open access by the USU Press at DigitalCommons@USU. It has been accepted for inclusion in All USU Press Publications by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. SHORTY’S YARNS Western Stories and Poems of Bruce Kiskaddon Illustrations by Katherine Field Edited and with an introduction by Bill Siems Shorty’s Yarns THE LONG HORN SPEAKS The old long horn looked at the prize winning steer And grumbled, “What sort of a thing is this here? He ain’t got no laigs and his body is big, I sort of suspicion he’s crossed with a pig. Now, me! I can run, I can gore, I can kick, But that feller’s too clumsy for all them tricks. They’re breedin’ sech critters and callin’ ‘em Steers! Why the horns that he’s got ain’t as long as my ears. I cain’t figger what he’d have done in my day. They wouldn’t have stuffed me with grain and with hay; Nor have polished my horns and have fixed up my hoofs, And slept me on beddin’ in under the roofs Who’d have curried his hide and have fuzzed up his tail? Not none of them riders that drove the long trail. -
Minnesota Youth Gang Research Project Minnesota Historical Society
0\4 (05.3 Tape 1 G Interview with THE POET 18 year old Black American East Saint Louis Interviewed by Kate Cavett Hand in Hand Winter 1996 at Boys Totem town 57.37 P: My name is the Poet. J'm in BIT lockdown right now. And I wrote a couple poems for these young brothers and sisters can here out here. And here they go. The first one will be Blacks. Project Blacks. Blacks kill one another. Blacks smoke weed. Blacks smoke crack. Blacks on Blacks. Blacks in the penitentiary. Society Blacks. Research When will it stop? Have to be afraid to live on our clocks. Why can't we be proud of what we are? Not a color or a gang, it aU seems the same. I remember a time when we loved who we were. We got beat for it, killed for it, but a few seemedGang to care. Blacks do this, Blacks do that. Historical Ifs all not surprising. Blacks gots to wake up and prepare for our uprising. We're getting labeled, Black people. We're not supposed to be equal.Youth But I have something for them. A first, second, and then a sequel. My people we will not get erased by guns, gangs, genocide, Or any sort of claim for our race. Blacks about to stand up and be proud of what we are. Come on, Black people,Minnesota I can feel it in my heart. A new beginning must come and here is where it starts. BlackMinnesota people wake up, see the light, and emerge from the dark. -
Netlingo List of Chat Acronyms & Text Shorthand
NetLingo List of Chat Acronyms & Text Shorthand a.k.a. Internet acronyms, text message jargon, abbreviations, initialisms, cyberslang, leetspeak, SMS code, textese With hundreds of millions of people texting regularly, it's no wonder you've seen this cryptic looking code! Commonly used wherever people get online -- including IMing, SMSing, cell phones, Blackberries, PDAs, Web sites, games, newsgroup postings, in chat rooms, on blogs, or on social media -- these abbreviations are used by people around the world to communicate with each other. NetLingo is also tracking a global list of worldwide text terms and international online jargon! • !I have a comment • *$Starbucks • **//it means wink wink, nudge nudge • ,!!!!Talk to the hand • 02Your (or my) two cents worth, also seen as m.02 • 10QThank you • 1174Nude club • 121One to one • 1337Elite -or- leet -or- L337 • 14it refers to the fourteen words • 143I love you • 1432I Love You Too • 14AA41One for All and All for One • 182I hate you • 187it means murder/ homicide • 190 hand • 1dafulit means wonderful • 2it means to, too, two • 20Location • 24/7Twenty Four Seven, as in all the time • 2bTo be • 2B or not 2BTo Be Or Not To Be • 2b@To Be At • 2BZ4UQTToo Busy For You Cutey • 2B~not2BTo be or not to be • 2d4To die for • 2dayToday • 2DLooToodle oo • 2G2B4GToo Good To Be Forgotten • 2G2BTToo Good To Be True • 2moroTomorrow • 2niteTonight • 2QTToo Cute • 2U2To You Too • 303Mom • 4For, Four • 404I haven't a clue • 411Information • 420Marijuana • 459I love you • 4COLFor Crying Out Loud • 4eForever -
Fiery Command Workstation © 2017 Electronics for Imaging, Inc
Fiery Command WorkStation © 2017 Electronics For Imaging, Inc. The information in this publication is covered under Legal Notices for this product. 20 June 2017 Fiery Command WorkStation 3 Contents Contents Overview ...................................................................................11 Fiery Command WorkStation .....................................................................11 The Command WorkStation workspace ...........................................................12 Job Center ...................................................................................12 Device Center ................................................................................15 Adding and connecting a Fiery server .....................................................16 Access levels ...................................................................................16 Connecting to a Fiery server ......................................................................16 Add and connect to a Fiery server ................................................................16 Log off the Fiery server ........................................................................17 View another Fiery server ......................................................................17 The Servers list ...............................................................................17 Customizing Command WorkStation ......................................................20 Set Command WorkStation preferences .............................................................20 -
Making Connections: Teaching and the Human Brain
DOCUMENT RESUME ED 335 141 PS 019 761 AUTHOR Caine, Renate Nummela; Caine, Geoffrey TITLE Making Connections: Teaching a4d the Human Brain. INSTITUTION Association for Supervision and Curriculum Development, Alexandria, Va. PUB DATE 91 NOTE 201p. AVAILABLE FROM Association for Supervision and Curriculum Development, 11141 Georgia Avenue, Suite 200, Wheaton, MD 20902 (ASCD Stock No. 611-910251 $15.95). PUB TYPE Books (010) EDRS PRICE MF01 Plus Potage. PC Not Available from EDRS. DESCRIPTORS *Cognitive Processes; Cognitive Style; Creativity; *Educational Practices; *Educational Principles; Elementary Secondary Education; Emotional Experience; Helplessness; Higher Education; Integrated Curriculum; *Learning Processes; Locational Skills (Social Studies); Memory; Self Motivation; Stress Variables; Student Evaluation; *Student Projects; *Teaching Methods IDENTIFIERS *Brain Based Learning; Brain Functions; Brain Research; *Natural Knowledge ABSTRACT This book adds to the growing body of knowledge and research suggesting that educators need to move beyond simplistic, narrow approaches to teaching and learning. In Part I, "Accessing the Brain's Potential," current educational practices are examined in light of critical findings of brain researchers. In Part II, "Facts and Theories about the Human Brain," topics, theories, and models of brain functions that seem to address current issues in education and provide implications for curriculum restructuring and designare considered. Major aspects of research are reorganized for thepurpose of eliciting a useful and practical set of general principles. In Part III, "Brain-Based Schooling," elements of instruction thatare believed to cause students to use the brain's capacitymore fully to learn are discussed. Citations number 218. (RH) ******************r**************************14************************* Reproductions supplied by EDRS are the best thatcan be made from the original document. -
Atari Games Corp. V. Nintendo of America, Inc. ATARI GAMES CORP
Atari Games Corp. v. Nintendo of America, Inc. ATARI GAMES CORP. and TENGEN, INC., Plaintiffs-Appellants, vs. NINTENDO OF AMERICA INC. AND NINTENDO CO., LTD., Defendants-Appellees. 91-1293 United States Court Of Appeals For The Federal Circuit 975 F.2d 832, 24 U.S.P.Q.2D (BNA) 1015, Copy. L. Rep. (CCH) P26,978, 1992-2 Trade Cas. (CCH) P69,969, 92 Cal. Daily Op. Service 7858, 92 Daily Journal DAR 12936, 1992 U.S. App. Decision September 10, 1992, Decided Appealed from: U.S. District Court for the Northern District of California. Judge Smith M. Laurence Popofsky, Heller, Ehrman, White & McAuliffe, of San Francisco, California, argued for plaintiffs-appellants. With him on the brief were Robert S. Venning, Peter A. Wald, Kirk G. Werner, Robert B. Hawk, Michael K. Plimack and Dale A. Rice. Also on the brief were James B. Bear, Knobbe, Martens, Olson & Bear, of Newport Beach, California and G. Gervaise Davis, II, Schroeder, Davis & Orliss, Inc., of Monterey, California. Thomas G. Gallatin, Jr., Mudge, Rose, Guthrie, Alexander & Ferdon, of New York, New York, argued for defendants-appellees. With him on the brief was John J. Kirby, Jr.. Also on the brief was Larry S. Nixon, Nixon & Vanderhye, P.C., of Arlington, Virginia. Before CLEVENGER, Circuit Judge, SMITH, Senior Circuit Judge, and RADER, Circuit Judge. [F.2d 835] RADER, Circuit Judge. Nintendo of America Inc., and Nintendo Co., Ltd. sell the Nintendo Entertainment System (NES). Two of Nintendo's competitors, Atari Games Corporation and its wholly-owned subsidiary, Tengen, Inc., sued Nintendo for, among other things, unfair competition, Sherman Act violations, and patent infringement.