The Sound of 1-Bit: Technical Constraint and Musical Creativity on the 48K Sinclair ZX Spectrum
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The Canon Cat After of Release Before Macintosh
LORI EMERSON & FINN BRUNTON THE CANON CAT PROCESSING ADVANCED WORK In the fall of 2014, Finn Brunton, an assistant professor at NYU, contacted Lori Emerson, Director of the Media Archaeology Lab (MAL) at the University of Colorado, Boulder, about a rare fi nd he came across on ebay: a Canon Cat, which billed itself in 1986 as an “advanced work processor.” The MAL wasn’t immediately able to purchase the machine; however, Brunton purchased the Canon Cat with the agreement that he’d experiment with the Canon Cat for six months or so, sell it to the MAL, and then he and Emerson would co-write a piece – now, this piece – on the obscure machine from an ever-more distant past. Here, we hope to give you a glimpse into what computing could have been and still could be. 353 [SHIFT]+[DOCUMENT] [SHIFT]+[DOCUMENT] Who will the user be? The shape that early personal Jef Raskin began to work on designing the Canon Cat after computing takes rests in part on this question, with he left Apple in 1982, two years before release of Macintosh. its implicit temporal paradox. The scenario, or persona, The Cat was then introduced to the public by Canon in 1987 or model, or instance of the user threads through the for $1495 – roughly $3100 in 2015. Although the Cat was production of the machine, from input devices and discontinued after only six months, around 20,000 units performance criteria to software, industrial design, and were sold during this time. The Canon Cat fascinates me marketing. -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
Greenstreet Publisher 3
2002 - 2005 Issues 1 to 10 ZXF10: 53 LOOKING FOR UNIQUE? ZXF merchandise: treat yourself to a piece worked a lot better had it been of 21st Century ZX Spectrum memorabilia... full cover) - a homage of sorts to the artwork of John Harris (who designed the cover to the original Spectrum manual, introduction booklet and Interface 1 & Micro- The ZX Spectrum on Your PC drive manual). Issue 6's cover "well-written and superbly presented" - took me ages and was inspired by Micro Mart Oliver Frey's CRASH issue 36 cover. Downloaded over 2,000 times and featured on Issue 7's cover was a detail from a the Retro Gamer cover disk, this guide to photo of my own Spectrum soft- Spectrum emulation on the PC is the perfect ware collection (passed through a introduction for ex-Spectrum users returning to whole cocktail of PSP fiters). Issue their first ever computer. Written by ZXF editor 8 - a popular cover, apparently - Colin Woodcock, The ZX Spectrum on Your is testament to what you can do PC teaches you how to use modern PC with a digital camera and a sand emulators to play all those old favourites, as pit on a bright Sunday morning well as some of the more advanced features (sorry to those of you who imagin- on offer too. You've read the electronic ed me digging away on a beach version, now enjoy the luxury of a profession- somewhere, but the ZXF expense ally printed paperback! account wouldn't stump up the bus fare). Issue nine was straight- 78 page paperback $11.99 (about £6.60) forward - a Christmassy 3D stero- gram featuring Horace (I'd always thought that Spectrum sprites might lend themselves particularly well to stereograms and wanted ZXF Mug to experiment). -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
Newsoft PDF Module
II^Ü ^il II .III*.- •1""" [ v Hintergrundstory Sir Clive Sinclair Sir Clive Miles Sinclair wurde 1940 in London geboren und verließ die Schule im Alter von 17 Jahren, um Redaktionsassistent bei einer Zeitschrift namens "Prac- tical Wireless" {Radiopraxis) zu werden, für die er schon während seiner Schul zeit zu schreiben begonnen hatte. Außerdem schrieb er während der vier Jahre, in denen er bei IPC (International Publishing Company, Verlagshaus der oben genannten Zeitschrift) war, 17 Bücher, hauptsächlich für eine Firma namens Berners. Darunter waren verschiedene Bücher über elektronische Schaltkreise mit Micro-Alloy-Transistoren. 1962 gründete er eine Firma namens Sinclair Radionics. Er verkaufte Tran sistoren, die er von Plesseys gekauft hatte und deren Werte nicht garantiert wur den. Bevor er sie weiterverkaufte, prüfte er sie und teilte sie nach Farben ein. Seine nächste Idee war, einen kleinen Transistor-Verstärker zu entwerfen (2x2x1 cm). Damit sollte man für 1,50 (ca. DM 6,-) eine Verstärkung von 1.000.000 Mal aus den verwendeten Transistoren herausholen können. 127 Als die Firma größer wurde, bezog sie einen neuen Sitz, eine alte Mühle in St. Ives Cambridge. Sie expandierte weiter und produzierte verschiedene Bau 1979 trennte sich Sinclair von Sinclair Radionics und dem NEB, da diese sätze, darunter einen FM-Tuner (damals das kleinste Transistoren-Radio) und ein sich (mit einigen der ersten digitalen Multimetern) auf wissenschaftliche Instru Micro-Fernseh gerat, das aber nie voll zur Produktion gelangte. Er war mehrmals mente spezialisieren wollten, er aber sich mehr für kommerzielle Produkte Erster, einmal mit dem ersten wirklichen Taschenrechner, dem Executive. Der interessierte. Er übernahm die Leitung der Firma Science of Cambridge mit Sitz Umsatz der Firma zu jenem Zeitpunkt ging bereits in die Millionen Pfund. -
The Ultimate C64 Overview Michael Steil, 25Th Chaos Communication Congress 2008
The Ultimate C64 Overview Michael Steil, http://www.pagetable.com/ 25th Chaos Communication Congress 2008 Retrocomputing is cool as never before. People play Look and Feel C64 games in emulators and listen to SID music, but few people know much about the C64 architecture A C64 only needs to be connected to power and a TV and its limitations, and what programming was like set (or monitor) to be fully functional. When turned back then. This paper attempts to give a comprehen- on, it shows a blue-on-blue theme with a startup mes- sive overview of the Commodore 64, including its in- sage and drops into a BASIC interpreter derived from ternals and quirks, making the point that classic Microsoft BASIC. In order to load and save BASIC computer systems aren't all that hard to understand - programs or use third party software, the C64 re- and that programmers today should be more aware of quires mass storage - either a “datasette” cassette the art that programming once used to be. tape drive or a disk drive like the 5.25" Commodore 1541. Commodore History Unless the user really wanted to interact with the BA- SIC interpreter, he would typically only use the BA- Commodore Business Machines was founded in 1962 SIC instructions LOAD, LIST and RUN in order to by Jack Tramiel. The company specialized on elec- access mass storage. LOAD"$",8 followed by LIST tronic calculators, and in 1976, Commodore bought shows the directory of the disk in the drive, and the chip manufacturer MOS Technology and decided LOAD"filename",8 followed by RUN would load and to have Chuck Peddle from MOS evolve their KIM-1 start a program. -
Počítačové Hry Historie a Současnost
HISTORIEASOUČASNOST INDEX PeterTurányialiasSofthouse OBSAH Hry a programy ............................................. 002 Postavy .................................................... 012 Lokácie .................................................... 014 Firmy ...................................................... 015 Programátori, hudobníci a grafici .......................... 017 Ostatné osoby .............................................. 018 Počítače ................................................... 019 Knihy, filmy, spoločenské hry .............................. 019 Rôzne ...................................................... 020 - 1 - HRY A PROGRAMY 180 54, 57 1942 29 3D GAME MAKER 69 3D STARSTRIKE 25, 72, 79, 81 3D STARSTRIKE 2 72 3D TANK DUEL 23, 79 720’ 81 A VIEW TO A KILL 30, 32, 72, 76 ACADEMY 26, 27, 49, 53, 66, 68, 75 ACE 58, 75 ACRO JET 58 ACTION BIKER 31 ACTION FORCE 81 AD ASTRA 44 ADRIAN MOLE 43 ADVENTURE 36, 74 ADVENTURE BUILDING SYSTEM 40 AGENT X 57 AIRWOLF 76 ALIEN 8 14, 18 76, 80 ALIENS 30, 74 ALLEYKAT 75 AMAZON WOMEN 48 ANDROID 2 67, 79 ANT ATTACK 12, 13, 25, 79, 81 ANTICS 75 ANTIRIAD 79 AQUAPLANE 79 ARC OF YESOD 64 ARCADIA 29, 77 ARKANOID 29, 61 ARKANOID 2 61 ARMAGEDDON 29 ARMY MOVES 55, 69 ARNHEM 33, 34, 36, 80 ARTIST 18 ASTERIX AND THE MAGIC CAULDRON 30 ASTRO BLASTER 29 ATIC ATAC 12, 59 ATRIUM (→ GYRON) 24 ATTACK OF MUTANT CAMELS 78 ATTACK OF THE MUTANT ZOMBIE FLESH EATING CHICKENS FROM MARS 11, 53 ATTIC ATTACK (→ ATIC ATAC) 12 ATV SIMULATOR 57, 59 AUF WIEDERSEHEN MONTY 62 AUTOMANIA 16 AVALON 21 AVENGER 62 BACK -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
Bygone Battles
LINUX USER Retro-Gaming Emulating Legacy Game Platforms Bygone Battles Do you miss your trusty Sinclair Spectrum? Do you long for the Commodore you know only in your history books? Old platforms come alive using the tools of the retro-gamers. BY IAN POINTER efore the computer industry set- tled on the IBM PC, there were Bmany different types of computers with exotic-sounding names like Enter- prise, Oric, Dragon, Electron, Spectrum, and Amiga. Although these machines are no longer with us, most of these legacy systems sill have ardent fans that keep their memory alive. These fans prefer the simplicity of the older era – when pro- grams had to fit inside tiny quantities of memory and programmers had to use Gavin Banns,Gavin www.visipix.com every trick they could imagine to get the most out of a computer – to the fast processors and gigabytes storage of today. These enthusiasts are more common than you might think; the coming of the Internet has allowed people from all across the world to reminisce about the past, and for the last eight years, a Clas- can even use Linux to develop new pro- found at http://www.libsdl.org. It is sic Gaming Expo (http://www.cgexpo. grams for these old computers. probably best to download the source com) has been held in America, with and build it manually, so you can be sure exhibitions from big arcade firms like Sinclair Spectrum it doesn’t use older graphics systems like Midway and Konami, plus lectures from The Spectrum, released in 1982, was the svgalib. -
LICENSED ROMS [Need Artwork] [Need Video] [Need to Test]
Game Title: Works? Video By: Notes, Important Information: LICENSED ROMS [Need Artwork] [Need Video] [Need to Test] 10th Frame 180 19 Part One - Boot Camp 1942 1943 - The Battle of Midway 3D Construction Kit 3D Deathchase 3D Tanx 4x4 Off-Road Racing 720 750cc Grand Prix A Question of Sport APB Aaargh! Abyss Academy Ace of Aces Action Biker Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Lawnmower Simulator Adventure A - Planet of Death After Burner After the War Ah Diddums Airborne Ranger Alchemist Alien Alien 8 Alien Storm Alien Syndrome Aliens Aliens - The Computer Game All or Nothing Altered Beast Amaurote Android 2 Angler Ant Attack Antics Arcadia Archon I - The Light and the Dark Archon II - Adept Arcticfox Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Astroball ATF Athena Atic Atac ATV Simulator Auf Wiedersehen Monty Avalon BC Bill BC's Quest for Tires Back to Skool Back to the Future Back to the Future Part III Badlands Ballblazer Barbarian Bard's Tale Barry McGuigan World Champ Boxing Batman Batman the Caped Crusader Battlezone Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Beamrider Bear Bovver Big Trouble in Little China Bionic Commando Black Magic Black Tiger Blasteroids Bloodwych Blue Max Bomb Jack Bonanza Bros Booty Boulder Dash Bounces Breakthru Brian Bloodaxe Bruce Lee Bubble Bobble Bubble Dizzy Bubbler Buck Rogers - Planet of Zoom Budokan - The Martial Spirit Bugaboo (The Flea) Buggy Boy Cabal California Games Captain Blood Captain Planet Carrier