The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
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Chapter 3: Data Transmission Terminology
Chapter 3: Data Transmission CS420/520 Axel Krings Page 1 Sequence 3 Terminology (1) • Transmitter • Receiver • Medium —Guided medium • e.g. twisted pair, coaxial cable, optical fiber —Unguided medium • e.g. air, seawater, vacuum CS420/520 Axel Krings Page 2 Sequence 3 1 Terminology (2) • Direct link —No intermediate devices • Point-to-point —Direct link —Only 2 devices share link • Multi-point —More than two devices share the link CS420/520 Axel Krings Page 3 Sequence 3 Terminology (3) • Simplex —One direction —One side transmits, the other receives • e.g. Television • Half duplex —Either direction, but only one way at a time • e.g. police radio • Full duplex —Both stations may transmit simultaneously —Medium carries signals in both direction at same time • e.g. telephone CS420/520 Axel Krings Page 4 Sequence 3 2 Frequency, Spectrum and Bandwidth • Time domain concepts —Analog signal • Varies in a smooth way over time —Digital signal • Maintains a constant level then changes to another constant level —Periodic signal • Pattern repeated over time —Aperiodic signal • Pattern not repeated over time CS420/520 Axel Krings Page 5 Sequence 3 Analogue & Digital Signals Amplitude (volts) Time (a) Analog Amplitude (volts) Time (b) Digital CS420/520 Axel Krings Page 6 Sequence 3 Figure 3.1 Analog and Digital Waveforms 3 Periodic A ) s t l o v ( Signals e d u t 0 i l p Time m A –A period = T = 1/f (a) Sine wave A ) s t l o v ( e d u 0 t i l Time p m A –A period = T = 1/f CS420/520 Axel Krings Page 7 (b) Square wave Sequence 3 Figure 3.2 Examples of Periodic Signals Sine Wave • Peak Amplitude (A) —maximum strength of signal, in volts • FreQuency (f) —Rate of change of signal, in Hertz (Hz) or cycles per second —Period (T): time for one repetition, T = 1/f • Phase (f) —Relative position in time • Periodic signal s(t +T) = s(t) • General wave s(t) = Asin(2πft + Φ) CS420/520 Axel Krings Page 8 Sequence 3 4 Periodic Signal: e.g. -
Moogerfooger® MF-107 Freqbox™
Understanding and Using your moogerfooger® MF-107 FreqBox™ TABLE OF CONTENTS Introduction.................................................2 Getting Started Right Away!.......................4 Basic Applications......................................6 FreqBox Theory........................................10 FreqBox Functions....................................16 Advanced Applications.............................21 Technical Information...............................24 Limited Warranty......................................25 MF-107 Specifications..............................26 1 Welcome to the world of moogerfooger® Analog Effects Modules. Your Model MF-107 FreqBox™ is a rugged, professional-quality instrument, designed to be equally at home on stage or in the studio. Its great sound comes from the state-of-the- art analog circuitry, designed and built by the folks at Moog Music in Asheville, NC. Your MF-107 FreqBox is a direct descendent of the original modular Moog® synthesizers. It contains several complete modular synth functions: a voltage-controlled oscillator (VCO) with variable waveshape, capable of being hard synced and frequency modulated by the audio input, and an envelope follower which allows the dynamics of the input signal to modulate the frequency of the VCO. In addition the amplitude of the VCO is controlled by the dynamics of the input signal, and the VCO can be mixed with the audio input. All performance parameters are voltage-controllable, which means that you can use expression pedals, MIDI-to-CV converter, or any other source of control voltages to 'play' your MF-107. Control voltage outputs mean that the MF-107 can be used with other moogerfoogers or voltage controlled devices like the Minimoog Voyager® or Little Phatty® synthesizers. While you can use it on the floor as a conventional effects box, your MF-107 FreqBox is much more versatile and its sound quality is higher than the single fixed function "stomp boxes" that you may be accustomed to. -
Theory, Experience and Affect in Contemporary Electronic Music Trans
Trans. Revista Transcultural de Música E-ISSN: 1697-0101 [email protected] Sociedad de Etnomusicología España Strachan, Robert Uncanny Space: Theory, Experience and Affect in Contemporary Electronic Music Trans. Revista Transcultural de Música, núm. 14, 2010, pp. 1-10 Sociedad de Etnomusicología Barcelona, España Available in: http://www.redalyc.org/articulo.oa?id=82220947010 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative TRANS - Revista Transcultural de Música - Transcultural Music Revie... http://www.sibetrans.com/trans/a14/uncanny-space-theory-experience-... Home PRESENTACIÓN EQUIPO EDITORIAL INFORMACIÓN PARA LOS AUTORES CÓMO CITAR TRANS INDEXACIÓN CONTACTO Última publicación Números publicados < Volver TRANS 14 (2010) Convocatoria para artículos: Uncanny Space: Theory, Experience and Affect in Contemporary Electronic Music Explorar TRANS: Por Número > Robert Strachan Por Artículo > Por Autor > Abstract This article draws upon the author’s experiences of promoting an music event featuring three prominent European electronic musicians (Alva Noto, Vladislav Delay and Donnacha Costello) to examine the tensions between the theorisation of electronic music and the way it is experienced. Combining empirical analysis of the event itself and frequency analysis of the music used within it, the article works towards a theoretical framework that seeks to account for the social and physical contexts of listening. It suggests that affect engendered by the physical intersection of sound with the body provides a key way of understanding Share | experience, creativity and culture within contemporary electronic music. -
Greenstreet Publisher 3
2002 - 2005 Issues 1 to 10 ZXF10: 53 LOOKING FOR UNIQUE? ZXF merchandise: treat yourself to a piece worked a lot better had it been of 21st Century ZX Spectrum memorabilia... full cover) - a homage of sorts to the artwork of John Harris (who designed the cover to the original Spectrum manual, introduction booklet and Interface 1 & Micro- The ZX Spectrum on Your PC drive manual). Issue 6's cover "well-written and superbly presented" - took me ages and was inspired by Micro Mart Oliver Frey's CRASH issue 36 cover. Downloaded over 2,000 times and featured on Issue 7's cover was a detail from a the Retro Gamer cover disk, this guide to photo of my own Spectrum soft- Spectrum emulation on the PC is the perfect ware collection (passed through a introduction for ex-Spectrum users returning to whole cocktail of PSP fiters). Issue their first ever computer. Written by ZXF editor 8 - a popular cover, apparently - Colin Woodcock, The ZX Spectrum on Your is testament to what you can do PC teaches you how to use modern PC with a digital camera and a sand emulators to play all those old favourites, as pit on a bright Sunday morning well as some of the more advanced features (sorry to those of you who imagin- on offer too. You've read the electronic ed me digging away on a beach version, now enjoy the luxury of a profession- somewhere, but the ZXF expense ally printed paperback! account wouldn't stump up the bus fare). Issue nine was straight- 78 page paperback $11.99 (about £6.60) forward - a Christmassy 3D stero- gram featuring Horace (I'd always thought that Spectrum sprites might lend themselves particularly well to stereograms and wanted ZXF Mug to experiment). -
Introduction to Computer Music Week 1
Introduction to Computer Music Week 1 Instructor: Prof. Roger B. Dannenberg Topics Discussed: Sound, Nyquist, SAL, Lisp and Control Constructs 1 Introduction Computers in all forms – desktops, laptops, mobile phones – are used to store and play music. Perhaps less obvious is the fact that music is now recorded and edited almost exclusively with computers, and computers are also used to generate sounds either by manipulating short audio clips called samples or by direct computation. In the late 1950s, engineers began to turn the theory of sampling into practice, turning sound into bits and bytes and then back into sound. These analog-to-digital converters, capable of turning one second’s worth of sound into thousands of numbers made it possible to transform the acoustic waves that we hear as sound into long sequences of numbers, which were then stored in computer memories. The numbers could then be turned back into the original sound. The ability to simply record a sound had been known for quite some time. The major advance of digital representations of sound was that now sound could be manipulated very easily, just as a chunk of data. Advantages of employing computer music and digital audio are: 1. There are no limits to the range of sounds that a computer can help explore. In principle, any sound can be represented digitally, and therefore any sound can be created. 2. Computers bring precision. The process to compute or change a sound can be repeated exactly, and small incremental changes can be specified in detail. Computers facilitate microscopic changes in sounds enabling us to producing desirable sounds. -
Pulse Width Modulation
International Journal of Research in Engineering, Science and Management 38 Volume-2, Issue-12, December-2019 www.ijresm.com | ISSN (Online): 2581-5792 Pulse Width Modulation M. Naganetra1, R. Ramya2, D. Rohini3 1,2,3Student, Dept. of Electronics & Communication Engineering, K. S. Institute of Technology, Bengaluru India Abstract: This paper presents pulse width modulation which can 2. Principle be controlled by duty cycle. Pulse width modulation(PWM) is a Pulse width modulation uses a rectangular pulse wave powerful technique for controlling analog circuits with a digital signal. PWM is widely used in different applications, ranging from whose pulse width is modulated resulting in the variation of the measurement and communications to power control and average value of the waveform. If we consider a pulse signal conversions, which transforms the amplitude bounded input f(t), with period T, low value Y-min, high value Y-max and a signals into the pulse width output signal without suffering noise duty cycle D. Average value of the output signal is given by, quantization. The frequency of output signal is usually constant. By controlling analog circuits digitally, system cost and power 1 푇 푦̅= ∫ 푓(푡)푑푡 consumption can be reduced. The PWM signal is still digital 푇 0 because, at any instant of time, the full DC supply will be either fully_ ON or fully _OFF. Given a sufficient bandwidth, any analog 3. PWM generator signals (sine, square, triangle and so on) can be encoded with PWM. Keywords: decrease-duty, duty cycle, increase-duty, PWM (pulse width modulation), RTL view 1. Introduction Pulse width modulation (or pulse duration modulation) is a method of reducing the average power delivered by an electrical Fig. -
(12) United States Patent (10) Patent No.: US 7,994,744 B2 Chen (45) Date of Patent: Aug
US007994744B2 (12) United States Patent (10) Patent No.: US 7,994,744 B2 Chen (45) Date of Patent: Aug. 9, 2011 (54) METHOD OF CONTROLLING SPEED OF (56) References Cited BRUSHLESS MOTOR OF CELING FAN AND THE CIRCUIT THEREOF U.S. PATENT DOCUMENTS 4,546,293 A * 10/1985 Peterson et al. ......... 3.18/400.14 5,309,077 A * 5/1994 Choi ............................. 318,799 (75) Inventor: Chien-Hsun Chen, Taichung (TW) 5,748,206 A * 5/1998 Yamane .......................... 34.737 2007/0182350 A1* 8, 2007 Patterson et al. ............. 318,432 (73) Assignee: Rhine Electronic Co., Ltd., Taichung County (TW) * cited by examiner Primary Examiner — Bentsu Ro (*) Notice: Subject to any disclaimer, the term of this (74) Attorney, Agent, or Firm — Browdy and Neimark, patent is extended or adjusted under 35 PLLC U.S.C. 154(b) by 539 days. (57) ABSTRACT The present invention relates to a method and a circuit of (21) Appl. No.: 12/209,037 controlling a speed of a brushless motor of a ceiling fan. The circuit includes a motor PWM duty consumption sampling (22) Filed: Sep. 11, 2008 unit and a motor speed sampling to sense a PWM duty and a speed of the brushless motor. A central processing unit is (65) Prior Publication Data provided to compare the PWM duty and the speed of the brushless motor to a preset maximum PWM duty and a preset US 201O/OO6O224A1 Mar. 11, 2010 maximum speed. When the PWM duty reaches to the preset maximum PWM duty first, the central processing unit sets the (51) Int. -
Computer Music
THE OXFORD HANDBOOK OF COMPUTER MUSIC Edited by ROGER T. DEAN OXFORD UNIVERSITY PRESS OXFORD UNIVERSITY PRESS Oxford University Press, Inc., publishes works that further Oxford University's objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2009 by Oxford University Press, Inc. First published as an Oxford University Press paperback ion Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data The Oxford handbook of computer music / edited by Roger T. Dean. p. cm. Includes bibliographical references and index. ISBN 978-0-19-979103-0 (alk. paper) i. Computer music—History and criticism. I. Dean, R. T. MI T 1.80.09 1009 i 1008046594 789.99 OXF tin Printed in the United Stares of America on acid-free paper CHAPTER 12 SENSOR-BASED MUSICAL INSTRUMENTS AND INTERACTIVE MUSIC ATAU TANAKA MUSICIANS, composers, and instrument builders have been fascinated by the expres- sive potential of electrical and electronic technologies since the advent of electricity itself. -
How Can You Replicate Real World Signals? Precisely
How can you replicate real world signals? Precisely tç)[UP.)[ 7QQ PSDIBOOFMT FG400 Series t*OUVJUJWFPQFSBUJPOXJUIBw Arbitrary/Function Generator LCD screen t4ZODISPOJ[FVQUPVOJUTUP QSPWJEFVQUPPVUQVU DIBOOFMT t"WBSJFUZPGTXFFQTBOE modulations Bulletin FG400-01EN Features and benefits FG400 Series Features and CFOFýUT &BTJMZHFOFSBUFCBTJD BQQMJDBUJPOTQFDJýDBOEBSCJUSBSZXBWFGPSNT 2 The FG400 Arbitrary/Function Generator provides a wide variety of waveforms as standard and generates signals simply and easily. There are one channel (FG410) and two channel (FG420) models. As the output channels are isolated, an FG400 can also be used in the development of floating circuits. (up to 42 V) Basic waveforms Advanced functions 4JOF DC 4XFFQ.PEVMBUJPO Burst 0.01 μHz to 30 MHz ±10 V/open Frequency sweep "VUP Setting items Oscillation and stop are 4RVBSF start/stop frequency, time, mode automatically repeated with the (continuous, single, gated single), respectively specified wave number. function (one-way/shuttle, linear/ log) 0.01 μHz to 15 MHz, variable duty Pulse 18. Trigger Setting items Oscillation with the specified wave carrier duty, peak duty deviation number is done each time a trigger Output duty is received. the range of carrier duty ±peak duty deviation 0.01 μHz to 15 MHz, variable leading/trailing edge time Ramp ". Gate Setting items Oscillation is done in integer cycles carrier amplitude, modulation depth or half cycles while the gate is on. Output amp. the range of amp./2 × (1 ±mod. 0.01 μHz to 5 MHz, variable symmetry Depth/100) 3 For trouble shooting Arbitrary waveforms (16 bits amplitude resolution) of up to 512 K words per waveform can be generated. 128 waveforms with a total size of 4 M words can be saved to the internal non-volatile memory. -
A Soft-Switched Square-Wave Half-Bridge DC-DC Converter
A Soft-Switched Square-Wave Half-Bridge DC-DC Converter C. R. Sullivan S. R. Sanders From IEEE Transactions on Aerospace and Electronic Systems, vol. 33, no. 2, pp. 456–463. °c 1997 IEEE. Personal use of this material is permitted. However, permission to reprint or republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. I. INTRODUCTION This paper introduces a constant-frequency zero-voltage-switched square-wave dc-dc converter Soft-Switched Square-Wave and presents results from experimental half-bridge implementations. The circuit is built with a saturating Half-Bridge DC-DC Converter magnetic element that provides a mechanism to effect both soft switching and control. The square current and voltage waveforms result in low voltage and current stresses on the primary switch devices and on the secondary rectifier diodes, equal to those CHARLES R. SULLIVAN, Member, IEEE in a standard half-bridge pulsewidth modulated SETH R. SANDERS, Member, IEEE (PWM) converter. The primary active switches exhibit University of California zero-voltage switching. The output rectifiers also exhibit zero-voltage switching. (In a center-tapped secondary configuration the rectifier does have small switching losses due to the finite leakage A constant-frequency zero-voltage-switched square-wave inductance between the two secondary windings on dc-dc converter is introduced, and results from experimental the transformer.) The VA rating, and hence physical half-bridge implementations are presented. A nonlinear magnetic size, of the nonlinear reactor is small, a fraction element produces the advantageous square waveforms, and of that of the transformer in an isolated circuit. -
Specifika Praxe Zvukového Designu Počítačových Her V Českém Prostředí
MASARYKOVA UNIVERZITA FILOZOFICKÁ FAKULTA ÚSTAV HUDEBNÍ VĚDY TEORIE INTERAKTIVNÍCH MÉDIÍ Bc. Roman Zigo Specifika praxe zvukového designu počítačových her v českém prostředí Magisterská diplomová práce Vedoucí práce: PhDr. Martin Flašar, Ph.D. 2014 Prohlašuji, že jsem magisterskou diplomovou práci vypracoval samostatně s použitím uvedených pramenů a literatury. ................................................. Poděkování Velmi rád bych zde poděkoval za pomoc, vstřícnost, trpělivost a užitečné rady PhDr. Martinu Flašarovi, Ph.D., za užitečné kontakty Mgr. Jaroslavu Kolářovi, všem spolupracujícím sound designérům, jmenovitě Františku Fukovi, Filipu Oščádalovi, Tomáši Šlápotovi a Tomáši Dvořákovi za ochotu a čas, který mi věnovali. Dále bych rád vyjádřil úctu ke své rodině, která mi nepřestala být důležitým zázemím ani během mého prodlužovaného studia. Na závěr děkuji Mgr. Bohdaně Kalinové, za její nekončící podporu a pochopení nejen během psané této magisterské diplomové práce. Obsah 1. Úvod..........................................................................................5 2. Teoretická část...........................................................................7 2.1. Historie tvorby zvuků počítačových her.............................7 2.2. Situace v českém prostředí v 80. letech............................11 2.2.1. František Fuka............................................................13 2.2.2. Filip Oščádal – začátky..............................................17 2.3. Filip Oščádal a 90. léta v českém prostředí......................19 -
The History of Computer Language Selection
The History of Computer Language Selection Kevin R. Parker College of Business, Idaho State University, Pocatello, Idaho USA [email protected] Bill Davey School of Business Information Technology, RMIT University, Melbourne, Australia [email protected] Abstract: This examines the history of computer language choice for both industry use and university programming courses. The study considers events in two developed countries and reveals themes that may be common in the language selection history of other developed nations. History shows a set of recurring problems for those involved in choosing languages. This study shows that those involved in the selection process can be informed by history when making those decisions. Keywords: selection of programming languages, pragmatic approach to selection, pedagogical approach to selection. 1. Introduction The history of computing is often expressed in terms of significant hardware developments. Both the United States and Australia made early contributions in computing. Many trace the dawn of the history of programmable computers to Eckert and Mauchly’s departure from the ENIAC project to start the Eckert-Mauchly Computer Corporation. In Australia, the history of programmable computers starts with CSIRAC, the fourth programmable computer in the world that ran its first test program in 1949. This computer, manufactured by the government science organization (CSIRO), was used into the 1960s as a working machine at the University of Melbourne and still exists as a complete unit at the Museum of Victoria in Melbourne. Australia’s early entry into computing makes a comparison with the United States interesting. These early computers needed programmers, that is, people with the expertise to convert a problem into a mathematical representation directly executable by the computer.