Appendix a Collecting for the Commodore 64
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IBM Powerha Systemmirror V7.2 for AIX Updates
Front cover IBM PowerHA SystemMirror V7.2 for IBM AIX Updates Dino Quintero Sergio Baeta Shawn Bodily Bernhard Buehler Primitivo Cervantes Bing He Mihai Huica Howard Knight Redbooks International Technical Support Organization IBM PowerHA SystemMirror V7.2 for IBM AIX Updates July 2016 SG24-8278-00 Note: Before using this information and the product it supports, read the information in “Notices” on page ix. First Edition (July 2016) This edition applies to IBM AIX V7100-03-05-1524, IBM PowerHA SystemMirror V7.2.0, IBM AIX V7.1.3.4, IBM AIX V7.2.0, IBM AIX V7.1 TL3 SP5, IBM PowerHA SystemMirror V7.1.1 SP1, IBM PowerHA SystemMirror V7.1.2 SP1, IBM PowerHA SystemMirror V7.1.3 GA, IBM HTTP Server V7.0.0.0. © Copyright International Business Machines Corporation 2016. All rights reserved. Note to U.S. Government Users Restricted Rights -- Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Notices . ix Trademarks . .x IBM Redbooks promotions . xi Preface . xiii Authors. xiii Now you can become a published author, too . .xv Comments welcome. .xv Stay connected to IBM Redbooks . .xv Chapter 1. Introduction to IBM PowerHA SystemMirror for IBM AIX . 1 1.1 What IBM PowerHA SystemMirror for IBM AIX is. 2 1.1.1 High availability . 2 1.1.2 Cluster multiprocessing. 2 1.2 Availability solutions: An overview . 3 1.2.1 Downtime . 4 1.2.2 Single point of failure (SPOF) . 5 1.3 History and evolution. 6 1.3.1 PowerHA SystemMirror version 7.1.1. -
Cinemaware for Blackberry
Fort Worth Dallas publishers got their start on the Cinemaware Amiga. The high-quality production Originally founded in 1985, of games from the likes of Team 17, Cinemaware became an innovative for Blackberry Ocean, EA, Factor 5, Lucas Arts, force in interactive entertainment April 2013 April Bitmap Brothers and Cinemaware, to across multiple platforms of Special BlackBerry Z10 launch price name just a few, coupled with the computers, consoles and mobile break from $ 2.99 to $.99 for a state-of-the-art hardware made an devices. With its titles rooted in limited time unbeatable combination. Today classic movie genres and renowned Amiga, Inc. is working with these for their Hollywood-caliber Cinemaware® and Amiga are publishers to make many of these production values. bringing their famous titles to amazing games available to play once BlackBerry again. Cinemaware titles delivered immersive storytelling and MIAMI, Florida/SEATTLE, Calling all classic Amiga game innovative gameplay. The company Washington, USA. — March 14, 2013 developers and publishers… If you rocketed to the top of the gaming Amiga, Inc. and Cinemaware (the hold the publishing rights to a world with its inaugural 1986 release, company which originally introduced commercial Amiga game or Defender of the Crown®, which was cinematic storytelling into games) are application, or know somebody that followed up by several other working together to bring the entire does, then we are seeking to get in dazzling titles including S.D.I.™, The Cinemaware catalog of Amiga games touch with you. Amiga are bringing King of Chicago™, Sinbad and the to the latest BlackBerry® devices. -
Activision Case Study
RIVERSTAR.COM ACTIVISION CASE STUDY Entertainment Publisher uses RiverStar to Streamline Returns CHALLENGE Activision inherited the Guitar Hero brand through their acquisition of ABOUT ACTIVISION RedOctane. Activision was unfamiliar with warranty replacements required Headquartered in Santa Monica, California, from hardware games and for that reason, relied on legacy processes Activision Blizzard, Inc. is the world’s developed by RedOctane. Because RedOctane’s processes were mostly largest pure-play interactive entertainment manual, with no troubleshooting, Activision customers would be referred to software publisher with leading market RedOctane’s website for warranty support. For some games, the customer had positions across all categories of the growing to email a copy of the receipt, further delaying the time to process the claim. interactive entertainment software industry. The customer could call RedOctane for warranty support, but due to limited Activision is the video game publisher that resources, call handle times were very high. The resulting outcome was a large is best known for game franchises such as number of dissatisfied customers with the RedOctane warranty process. World of Warcraft, Guitar Hero, Tony Hawk With the growing popularity of gaming products with hardware components Ride and Call of Duty. With global operations and a pipeline of new hardware games on the horizon, Activision was tasked in 13 countries, Activision has grown into a with creating a new process that would be automated throughout the $5 billion video game powerhouse. company to provide a better customer experience. The Guitar Hero franchise continues to In addition to working with new warranty support processes, the Guitar Hero redefine gaming by delivering innovative World Tour game was released just before the busy 2008 holiday season. -
Cinemaware-Regcard
HERE'S YOUR CHANCE TO WIN A NEW CINEMAWARE OR SPOTLIGHT PRODUCT EUERY MONTH OF THE YEAR!!! That's right. When you send in a Registration Card, you're automatically eligible for our monthly drawing. The prize? Any product from the current Cinemaware or Spotlight line (no restrictions). And tt you don't win this month, maybe you'll win the next, or the next, because you're eligible forever (barring some natural disaster, of course). And when you buy other Cinemaware or Spotlight products and return those Registration Cards, your chances of winning increase! Plus, you'll receive updates on new products, other giveaways, special promotions, and more! Don't miss out! Fill out both sides of the Registration Card and send it back now! REGISTRATION CARD Product Title _____________________ Your Name ______________________ Street Address _____________________ City, State, Zip _____________________ Home Phone L)_____ _ Business Phone(_) _______ 1 How do you rate the product ? Excellent Good Satisfactory Poor 2 How do you rate the instructions? Excellent Good Satisfactory Poor 3 Please explain why you rated the product and instructions this way: 4 How many other Cinemaware/Spotlight products do you own? ____ 5 Describe the person who uses this program (circle all that apply) : Male Female Married Si~le Under 12 12-18 19-25 2&37 38-54 55+ 6 What influenced your decision to buy this product (circle all that apply)? Review Magazine ad Newspaper ad Product Packaging Salesclerk Friend or relative Promotion Other ------ 7 Computer system product will be used on (circle only one): Commodore 64/128 Atari ST Apple llGS Am iga Macintosh II Macintosh Plus/SE IBM PC/XT/AT Other __________ EUERY CINEMRWRRE OR SPOTLIGHT GRME BRINGS YOU CLOSER TO R FREE GIFT! We recognize the value of loyal customers. -
Skyfox Fighter
OPERATING YOUR SKYFOX FIGHTER GETTING STARTED APPLE II COMMODORE 64 To start Skyfox Put the Skyfox disk in Plug joystick into Port 1. Turn on the disk the drive. Close the drive drive and the computer; insert the Skyfox door; turn on your computer disk. Type LOAD "EA",8,1 and press and monitor. Press the joystick RETURN. Wait until the program loads. button to start play. (If you have problems, type LOAD "SLOWER EA",8,1 instead.) Press the joystick button to start play. To restart the game Control R Control R To pause the game Control P Run/Stop To toggle sound on and off Control S Option unavailable To get help when you are at ESC Key H the base, or flying with your computer map up MAIN PLAY COMMANDS APPLE II COMMODORE 64 To turn plane left and right Joystick left and right Joystick left and right To move plane up and down Joystick forward and back Joystick forward and back To use afterburners Second joystick button Spacebar (or button on joystick 2 in Port 2) To engage automatic pilot A or both joystick buttons AorF7* To toggle radar scanner between SPACE BAR F1 overhead and forward views To fire laser cannons Joystick button Joystick button To arm (and disarm) guided missiles G G or F3 To arm (and disarm) heat-seeking H H or F5 missiles To fire armed missiles Joystick button Joystick button • Hold down the key long enough to see' its effect. Don't just give it a quick tap. 103619 GETTING STARTED ATARI ST COMMODORE AMIGA To start Skyfox Put the Skyfox disk in After kickstarting your Amiga, insert the the drive and turn on the Skyfox disk in the drive. -
Accolade-Catalog2
Introduction • • Jack Nicklaus Golf & Course • Design: Signature Edition'" • AI Michaels Announces ~ • HardBall III'" • T • Road & Track®Presents Grand Prix Unlimited'" • • Science Fiction Role-Playing: • Star Control II'" • ® SNOOPY's Game Club'" • • Accolade in Motion • • Sports: Mike Ditka Ultimate • Footbalr & Winter Challenge • • Driving: A Test Drive III: The Passion'" 1 L 0 Role Playing: Elvira®Mistress (J • of the Dark'" & Elvira II the ~ • Jaws of Cerberus'" Graphic Adventure: Les Manley in: Lost in LA'" Science Fiction: Hoverforce'" & Star Contror o Ordering Information Macintosh Titles All Time Favorites Product Availability s 1 Accolade In Motion •••••• From the moment hen it comes to entertainment software, you'll find a game IS Accolade in motion creating the finest and most conceived imaginative computer games on the market today. through design, Whether your favorite genre is sports, driving, role-playing, science fiction or graphic adventure, Accolade has a great ... production, game for you. and meticulous From the soaring drives of Jack Nicklaus to the towering home testing, we runs of HardBall 111- from the blazingly fast Formula One work hard to cars of Grand Prix Unlimited to the white-hot space combat of Star Control 11- Accolade pours on the excitement. produce the We pour out our hearts, too, with children's games like our very finest warm and funny SNOOPY's Game Club. games Accolade is proud that so many of the titles in our constantly possible. growing library have won critical acclaim for their realistic simulations, graphic excellence and absorbing gameplay. Yet it is our minds in motion - the creativity and dedication of our Accolade staff - that is our greatest pride. -
Case History
Page 1 of 15 Case History: Yinjie Soon STS 145, Winter 2002 Page 2 of 15 Yinjie Soon STS145: History of Computer Game Design Final Paper 12 February 2002 Case History Star Control II: The Ur-Quan Masters In July 1990, the two partners who formed the software company Toys for Bob released their first game, Star Control, under game publisher Accolade for the personal computer system. These two men – Paul Reiche III and Fred Ford – were big fans of science fiction, and in Reiche’s case, fantasy role playing games (especially Dungeons and Dragons). Unsurprisingly, the game had a strong science fiction theme and heavy doses of traditional role-playing elements, wherein the player controlled one of two sides in an effort to either take over the universe as the marauding conquerors of the Ur-Quan Hierarchy, or save the universe as the brave defenders of the Alliance of Free Stars. Star Control effectively interleaved elements of strategy and action; the player tried to outwit the opposing forces in various turn-based inter-planetary strategic scenarios, and subsequently engaged enemy ships in real-time “space melee” one-on-one spaceship dogfights, similar in style to Spacewar, the earliest of video games (Derrenbacker). Many of the sequel’s most interesting elements, such as the unique characteristics of each race’s ships and behaviors, were established in this game and would carry on to Star Control 2. Figures 1a and 1b show some scenes from Star Control, illustrating how advanced some of the graphics from the game were for the time (figure 1a is also an early manifestation of the creators’ sense of humor – the ship shown in the middle of the picture is the flagship of an all-female race of humanoids; the explanation behind the visual is left to the reader’s imagination.). -
Commodore 64 Users Guide
INTRODUCTION Now that you've become more intimately involved with your Commo- dore 64, we want you to know that our customer support does not stop here. You may not know it, but Commodore has been in business for over 23 years. In the 1970's we introduced the first self-contained per- sonal computer (the PET). We have since become the leading computer company in many countries of the world. Our ability to design and manufacture our own computer chips allows us to bring you new and better personal computers at prices way below what you'd expect for this level of technical excellence. Commodore is committed to supporting not only you, the end user, but also the dealer you bought your computer from, magazines which publish how-to articles showing you new applications or techniques, and . importantly . software developers who produce programs on cartridge, disk and tape for use with your computer. We encourage you to establish or join a Commodore "user club" where you can learn new techniques, exchange ideas and share discoveries. We publish two separate magazines which contain programming tips, information on new products and ideas for computer applications. (See Appendix N). In North America, Commodore provides a "Commodore Information Network" on the CompuServe Information Service . to access this network, all you need is your Commodore 64 computer and our low cost VICMODEMtelephone interface cartridge (or other compatible modem). The following APPENDICEScontain charts, tables, and other informa- tion which help you program your Commodore 64 faster and more efficiently. They also include important information on the wide variety of Commodore products you may be interested in, and a bibliography listing of over 20 books and magazines which can help you develop your programming skills and keep you current on the latest information con- cerning your computer and peripherals. -
Edutainment Case Study
What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned Carly Shuler The Joan Ganz Cooney Center at Sesame Workshop Fall 2012 1 © The Joan Ganz Cooney Center 2012. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to harness digital media teChnologies to advanCe Children’s learning. The Center supports aCtion researCh, enCourages partnerships to ConneCt Child development experts and educators with interactive media and teChnology leaders, and mobilizes publiC and private investment in promising and proven new media teChnologies for Children. For more information, visit www.joanganzCooneyCenter.org. The Joan Ganz Cooney Center has a deep Commitment toward dissemination of useful and timely researCh. Working Closely with our Cooney Fellows, national advisors, media sCholars, and praCtitioners, the Center publishes industry, poliCy, and researCh briefs examining key issues in the field of digital media and learning. No part of this publiCation may be reproduCed or transmitted in any form or by any means, eleCtroniC or meChaniCal, inCluding photoCopy, or any information storage and retrieval system, without permission from the Joan Ganz Cooney Center at Sesame Workshop. For permission to reproduCe exCerpts from this report, please ContaCt: Attn: PubliCations Department, The Joan Ganz Cooney Center at Sesame Workshop One Lincoln Plaza New York, NY 10023 p: 212 595 3456 f: 212 875 7308 [email protected] Suggested Citation: Shuler, C. (2012). Where in the World is Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned. New York: The Joan Ganz Cooney Center at Sesame Workshop. -
Turbo Chameleon 64 Draft Version! (BETA-9)
Turbo Chameleon 64 VGA, turbo, freezer and memory expansion for the Commodore-64 The Programmers Manual Peter Wendrich [email protected] February 11, 2014 Draft version! (BETA-9) 1 Contents 1 Introducing the Chameleon core 5 1.1 Turbo Chameleon Cartridge for the C64 . .5 1.2 Standalone Mode . .5 1.3 Docking Station . .5 2 Configuration Mode 5 2.1 Detecting a Chameleon . .5 2.2 Activating Configuration Mode . .6 2.3 Reconfigure the FPGA core . .6 2.4 Force menu mode . .6 2.5 Force reset from software . .6 3 Core version information 6 3.1 Version Registers . .7 4 Memory 7 4.1 Allocated memory ranges . .7 4.1.1 32 MByte Layout . .7 4.2 MMU Registers . .8 4.3 Memory Overlays (6510 CPU) . 10 5 Buttons 10 5.1 Buttons Configuration Register . 11 5.2 Last Button Pressed . 11 6 VGA Output 11 6.1 VGA Sync . 11 6.2 Frame buffers . 12 6.3 Scaling modes . 12 6.4 Scanline emulation . 12 6.5 VGA Registers . 13 6.6 Palette Registers . 14 6.7 Fixed Palette Entries . 14 7 VGA Status Lines 14 7.1 VGA Status Configuration Register . 15 8 Cartridge Emulation 16 8.1 Freezer Logic . 16 8.2 Clock port . 16 8.3 Simple ROM cartridges . 16 8.4 MMC64 . 17 8.4.1 MMC64 additional SPI devices . 17 8.5 RAM expansions . 17 8.5.1 REU (Ram Expansion Unit) 1700, 1750, 1764 . 18 8.5.2 REU Emulated Quirks . 18 8.5.3 REU Registers . 19 8.5.4 GeoRAM registers . -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Displaying Apple II Double Hi-Res Bitmapped Graphics in a Cc65 C Program
Displaying Apple II Double Hi-Res Bitmapped Graphics in a cc65 C Program “ A Visit from Saint WOZ” 6/1/2014 Apple II DHGR Bitmap Graphics in cc65 Page 1 of 42 Table of Contents Displaying Apple II Double Hi-Res Bitmapped Graphics in a cc65 C Program ................. 1 Table of Contents ................................................................................................................. 2 Introduction .......................................................................................................................... 4 DHGR File Format Notes .................................................................................................... 6 ProDOS DHGR FileType $06 Auxiliary Type $2000 or $4000 .................................... 6 DHGR Standardization - ProDOS File Type $08 ............................................................ 9 Supported DHGR Formats ............................................................................................. 14 DHGR File Naming Conventions .................................................................................. 16 Recent History ................................................................................................................... 19 Introduction - DHISHOW in cc65 ..................................................................................... 21 HeadRoom ..................................................................................................................... 21 DHSHOW Program Execution .........................................................................................