Case History
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Erkundungen Im Spannungsfeld Von Pädagogik, Spielspass Und Technischer Machbarkeit
Zeitschrift für Theorie und Praxis der Medienbildung ISSN 1424-3636 Themenheft Nr. 15/16: Computerspiele und Videogames in formellen und informellen Bildungskontexten Erkundungen im Spannungsfeld von Pädagogik, Spielspass und technischer Machbarkeit Gedanken zur Konzeption und Entwicklung spielbasierter digitaler Lernumgebungen Florian Berger und Alexander Marbach Abstract Computerspiele sind heute aus der digitalen Medienwelt nicht mehr wegzuden- ken. Ihre rasante technische Entwicklung sowie ihre hohe Akzeptanz in der Jugend- kultur werfen Fragen nach pädagogischer Verwertbarkeit dieses Mediums auf. Auf diesem Gebiet besteht Forschungsbedarf: Für den Einsatz aktueller Spielkonzepte als Lehrmittel existieren keine fundierten Theorien oder Konzepte. Der schöpfe- rische Umgang mit Spielen durch Anwender («Emergent Gameplay») bietet hier durch sein hohes Motivationspotential einen vielversprechenden Ansatz. Die oft wenig beachtete Rolle der digitalen Spielen zugrunde liegenden Softwaretechnik sollte stärkere Berücksichtigung finden: Es existiert einerseits ein für die Akzeptanz beim Anwender notwendiges Minimum, andererseits ist der Einsatz des aktuellen technischen «state of the art» für die Umsetzung pädagogischer und didaktischer Ambitionen durch seine enormen Anforderungen wenig zielführend. Im Ergeb- nis sind Idee und Spielspass das Mass auch für Anwendungen des Game-Based Learn ing. Einleitung Die Einführung neuer Kommunikations- und Medientechnik wird regelmässig durch eines von drei Phänomenen begleitet: Ignoranz, scharfe Ablehnung oder übertriebene Begeisterung. Das erste deutsche Telefonbuch, 1881 in Berlin er- schienen, wurde – der damaligen Teilnehmerzahl entsprechend – als das «Buch der 94 Narren» bezeichnet. Ein zeitgenössischer Kommentar lautete: «Wir haben ein gut ausgebautes Botensystem. Was soll uns da das Fernsprechen nützen?»1 Reaktionen, die in eine der drei genannten Kategorien passen, finden sich auch für das Kino2 oder das Internet. 1 DeutschlandRadio Berlin, «KalenderBlatt« vom 14.6.2001. -
Accolade-Catalog2
Introduction • • Jack Nicklaus Golf & Course • Design: Signature Edition'" • AI Michaels Announces ~ • HardBall III'" • T • Road & Track®Presents Grand Prix Unlimited'" • • Science Fiction Role-Playing: • Star Control II'" • ® SNOOPY's Game Club'" • • Accolade in Motion • • Sports: Mike Ditka Ultimate • Footbalr & Winter Challenge • • Driving: A Test Drive III: The Passion'" 1 L 0 Role Playing: Elvira®Mistress (J • of the Dark'" & Elvira II the ~ • Jaws of Cerberus'" Graphic Adventure: Les Manley in: Lost in LA'" Science Fiction: Hoverforce'" & Star Contror o Ordering Information Macintosh Titles All Time Favorites Product Availability s 1 Accolade In Motion •••••• From the moment hen it comes to entertainment software, you'll find a game IS Accolade in motion creating the finest and most conceived imaginative computer games on the market today. through design, Whether your favorite genre is sports, driving, role-playing, science fiction or graphic adventure, Accolade has a great ... production, game for you. and meticulous From the soaring drives of Jack Nicklaus to the towering home testing, we runs of HardBall 111- from the blazingly fast Formula One work hard to cars of Grand Prix Unlimited to the white-hot space combat of Star Control 11- Accolade pours on the excitement. produce the We pour out our hearts, too, with children's games like our very finest warm and funny SNOOPY's Game Club. games Accolade is proud that so many of the titles in our constantly possible. growing library have won critical acclaim for their realistic simulations, graphic excellence and absorbing gameplay. Yet it is our minds in motion - the creativity and dedication of our Accolade staff - that is our greatest pride. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Sega Enterprises LTD. V. Accolade, Inc.: What's So Fair About Reverse Engineering?
Loyola of Los Angeles Entertainment Law Review Volume 14 Number 3 Article 3 3-1-1994 Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering? David C. MacCulloch Follow this and additional works at: https://digitalcommons.lmu.edu/elr Part of the Law Commons Recommended Citation David C. MacCulloch, Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering?, 14 Loy. L.A. Ent. L. Rev. 465 (1994). Available at: https://digitalcommons.lmu.edu/elr/vol14/iss3/3 This Notes and Comments is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Entertainment Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. NOTES SEGA ENTERPRISES LTD. v. ACCOLADE, INC.: WHAT'S SO FAIR ABOUT REVERSE ENGINEERING? I. INTRODUCTION You are the president of a major corporation that develops and distributes computer video game cartridges and the consoles on which the games can be played. Your company has maintained a majority of the market share by remaining at the forefront of the game cartridges field. Your company's ability to be the first to incorporate all the latest enhance- ments is due to the efforts of one man-your chief designer of game concepts. If he were to leave, your company's position as number one in the industry would be jeopardized. One day, your chief designer demands that if he is not made an executive vice-president and equity shareholder in the company he will resign and take with him a new concept he has been privately developing at home that will take video game technology to the next level. -
January 2010
SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where. -
Organization of Computer Programs Organization of Computer Programs
Organization of Computer Programs Organization of Computer Programs Hardware Organization of Computer Programs Operating System Hardware Organization of Computer Programs Application Application Program Program Operating System Hardware Interoperability Application Application Program Program Operating System Hardware Interoperability Application Application Program Program Operating System Hardware Interoperability Strategy #1 (e.g., Microsoft, Apple) Borland Microsoft Free access Microsoft Dell Interoperability Strategy #2 (e.g., Sega, Nintendo) Licensee Nintendo License fees Nintendo Nintendo Interoperability Strategy #3 (e.g., MAI Systems Corp.) MAI MAI No licenses MAI MAI Sega (CA9 1992) Licensed Sega Games Games License fees TMSS Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS Lock-out Sega Genesis III Sega (CA9 1992) Microcode (copied by Accolade) Licensed Sega Games Games Accolade Games License fees TMSS Lock-out Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS TMSS initialization Lock-out code Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS Sega Genesis III Reverse Engineering for Interoperability • Courts finding this to be fair use: – CAFC (Atari 1992 [dictum]; Bowers 2003 [dictum]) – CA5 (DSC Communications 1996) – CA 9 (Sega 1992; Sony 2000) – CA11 (Bateman 1996) • EC Directive 91/250, Art. 6, takes same position Fair Use Doctrine • Purpose and Character of the Use – commercial use – transformative uses – parody – propriety of defendant’s conduct • Nature of the Copyrighted Work – fictional works/factual works – unpublished/published • Amount of the portion used • Impact on Potential Market – rival definitions of “market” – only substitution effects are cognizable Fair Use Doctrine -- as applied in Sega • Purpose and Character of the Use – commercial use: purpose of A’s copying was “study” (noncom) – transformative uses: concede no transformative use – parody: n.a. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Instruction Booklet Please Carefully Read the Nintendo 3Dstm Operations Manual Before Using Your System, Game Card Or Accessory
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE NINTENDO 3DSTM OPERATIONS MANUAL BEFORE USING YOUR SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER Viewing of 3D images by children 6 and under may cause vision damage. Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in the Nintendo 3DS Operations Manual for more information. WARNING - SEIZURES • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 4. Play in a well-lit room. 2. Play video games on the smallest available television screen. 5. Take a 10 to 15 minute break every hour. 3. Do not play if you are tired or need sleep. WARNING - EYESTRAIN AND MOTION SICKNESS Playing video games can result in eyestrain after a sustained period of time, and perhaps sooner if using the 3D feature. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
How to Install Star Control
X14 SR Manual 5/6/96 1:44 PM Page 1 STAR CONTROL 1 TABLE OF CONTENTS Introduction 3 Credits 5 How to install Star Control 6 System Requirements 6 Installation for a Hard Drive System 6 Starting the Game 7 Configuration: Setting Graphics, Sound, and Other Options 7 Player Controls 9 Menus 9 Keyboard Ship Controls 10 Joystick Ship Controls 10 Other Special Controls 10 Earth’s Treaty of Alliance with the Free Stars 10 Article One 11 Article Two 11 Article Three 11 Special Clauses 11 Playing the Game 12 The Main Activity Menu 12 Setting Player Options 12 Control Options 13 Using Options 13 Bulletin from ComSim Central 13 Practice 14 Flying Ships in Combat 14 Melee 16 Full Game 31 Selecting a Scenario 31 Loading a Saved Game 31 Fleet Command View 31 The Rotating Starfield 33 Going to Combat 35 X14 SR Manual 5/6/96 1:44 PM Page 2 STAR CONTROL 2 Precursor Relics 37 Strategic Ship Powers 38 Winning the Game 38 Saving a Game in Progress 39 Appendix One: Scenario Descriptions 39 Appendix Two: Utilities 40 Keyboard Configuration Utility 40 Scenario Editor 41 Author Biographies 45 Troubleshooting Guide 46 Legal Mumbo Jumbo 49 X14 SR Manual 5/6/96 1:44 PM Page 3 STAR CONTROL 3 Introduction... CONTACT WITH ALIEN BEINGS REPORTED! Rumor of Stellar Threat Confirmed. TheInternational Press-Dispatch, March 12, 2612. By Le-Quo Garibaldi, Press-Dispatch Interstellar Correspondent. Rumors of a hostile stellar threat th toe earth and its surroundigs were confirmed yesterday in an extraordinary meeting between a Star Control scout ship and a Chenjesu vessel near the Ceres base. -
Sega Enterprises Ltd. V. Accolade Inc. 977 F.2D 1510 (9Th Cir
Sega Enterprises Ltd. v. Accolade Inc. 977 F.2d 1510 (9th Cir. 1992) REINHARDT, Circuit Judge: This case presents several difficult questions of first impression involving our copyright and trademark laws.1 We are asked to determine, first, whether the Copyright Act permits persons who are neither copyright holders nor licensees to disassemble a copyrighted computer program in order to gain an understanding of the unprotected functional elements of the program. In light of the public policies underlying the Act, we conclude that, when the person seeking the understanding has a legitimate reason for doing so and when no other means of access to the unprotected elements exists, such disassembly is as a matter of law a fair use of the copyrighted work. Second, we must decide the legal consequences under the Lanham Trademark Act of a computer manufacturer's use of a security system that affords access to its computers to software cartridges that include an initialization code which triggers a screen display of the computer manufacturer's trademark. The computer manufacturer also manufactures software cartridges; those cartridges all contain the initialization code. The question is whether the computer manufacturer may enjoin competing cartridge manufacturers from gaining access to its computers through the use of the code on the ground that such use will result in the display of a "false" trademark. Again, our holding is based on the public policies underlying the statute. We hold that when there is no other method of access to the computer that is known or readily available to rival cartridge manufacturers, the use of the initialization code by a rival does not violate the Act even though that use triggers a misleading trademark display. -
Macworld OCTOBER 1999 Macworld OCTOBER 1999 5 Contacts
FREE! DIGITAL PUBLISHING SUPPLEMENT WIN! a £1,249 MACWORLD MORE NEWS, MORE REVIEWS iBook OCTOBER 1999 OCTOBER G4 POWER • USB MAC ACCESS • REMOTE 5.5 • ISP GUIDE AVENUE.QUARK ESSENTIALS • PHOTOSHOP Macworldwww.macworld.co.uk Super Mac 500MHz G4 so powerful, it’s a weapon! USB extras Essential add-ons for your iMac and Power Mac Net providers Time to change ISP? Remote access Everything you need to work away from the office Photoshop 5.5 Expert Guide OCTOBER 1999 £4.99 read me first Simon Jary, editor-in-chief multimedia war cry went up, but the planned chip coup was soon beaten back and forgotten with the Pentium II subsuming MMX as if it had never existed.The Velocity Engine will avoid the fate of MMX only if developers rewrite their software to take advantage of the extra 162 instructions. Adobe is the high-profile early adopter, having already developed a free Velocity Engine plug-in for Photoshop. Other software developers are rushing to announce teve Jobs’ keynote speech at the publishing industry’s bi-annual Velocity Engine support, so the outlook is far-better for AltiVec than bumper bash has been hailed as one of the greats, with the unveiling it turned out to be for MMX. S of the Power Mac G4 and other Apple goodies, such as the blockbuster The Mac can already claim Spinning-Jenny status as the apparatus behind Cinema Display (page 18). Inevitably, the word revolution was tossed about a genuinely new way of working, as well as being a major driving force of in the hope that it would stick to at least one of the many announcements.